Difference between revisions of "Resource Locations"
From gdp3
(→Can Be Instantiated By) |
(→Relations) |
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== Relations == | == Relations == | ||
− | Modulates: | + | Modulates: |
Instantiated by: [[Pick-Ups]], | Instantiated by: [[Pick-Ups]], | ||
− | Modulated by: | + | Modulated by: |
=== Can Instantiate === | === Can Instantiate === | ||
[[Exploitation]], | [[Exploitation]], | ||
[[Game World Exploration]], | [[Game World Exploration]], | ||
+ | [[Resource Sources]], | ||
[[Strategic Locations]] | [[Strategic Locations]] | ||
Line 43: | Line 44: | ||
[[Area Control]], | [[Area Control]], | ||
[[Gain Ownership]], | [[Gain Ownership]], | ||
+ | [[Inaccessible Areas]], | ||
[[Territories]] | [[Territories]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Diegetically Outstanding Features]], | |
+ | [[Traces]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 09:03, 29 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates:
Instantiated by: Pick-Ups,
Modulated by:
Can Instantiate
Exploitation, Game World Exploration, Resource Sources, Strategic Locations
Can Modulate
Area Control, Gain Ownership, Inaccessible Areas, Territories
Can Be Instantiated By
Bases, Chargers, Environmental Storytelling, Game Items, Installations, Tiles, Tools, Vehicles
Controllers together with Resource Generators
Can Be Modulated By
Diegetically Outstanding Features, Traces
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Resource Locations that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-