Most linked-to pages
Showing below up to 250 results in range #1 to #250.
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- Game Worlds (238 links)
- Multiplayer Games (204 links)
- Characters (178 links)
- Freedom of Choice (170 links)
- Enemies (157 links)
- Avatars (149 links)
- Tension (146 links)
- Units (142 links)
- Predetermined Story Structures (132 links)
- Resources (132 links)
- Dungeons & Dragons (127 links)
- Left 4 Dead series (126 links)
- Thematic Consistency (125 links)
- Teams (124 links)
- Chess (123 links)
- Levels (122 links)
- Rewards (121 links)
- Category:Tabletop Roleplaying Games (116 links)
- World of Warcraft (115 links)
- Fallout series (111 links)
- Combat (109 links)
- Game Masters (108 links)
- Randomness (107 links)
- Gameplay Mastery (107 links)
- Penalties (104 links)
- Agents (104 links)
- Privileged Abilities (103 links)
- Movement (100 links)
- Diegetic Consistency (100 links)
- Time Limits (99 links)
- Player Balance (97 links)
- Category:FPS Games (97 links)
- Challenging Gameplay (96 links)
- Dedicated Game Facilitators (94 links)
- Risk/Reward (91 links)
- Go (90 links)
- Single-Player Games (88 links)
- Roleplaying (86 links)
- Quake series (85 links)
- Game Items (84 links)
- Stimulated Planning (84 links)
- Battlefield series (83 links)
- Exaggerated Perception of Influence (83 links)
- Algorithmic Agents (82 links)
- Category:Board Games (80 links)
- Cooperation (78 links)
- Varied Gameplay (78 links)
- Cards (78 links)
- Quests (77 links)
- Non-Player Characters (76 links)
- GURPS (76 links)
- Social Interaction (75 links)
- Tools (75 links)
- Downtime (75 links)
- Surprises (74 links)
- Scores (73 links)
- Strategic Knowledge (73 links)
- Narration Structures (73 links)
- Improved Abilities (71 links)
- Balancing Effects (70 links)
- Civilization (video game) series (70 links)
- New Abilities (70 links)
- Abilities (68 links)
- Construction (66 links)
- Negotiation (66 links)
- Cutscenes (65 links)
- Focus Loci (65 links)
- Turn-Based Games (64 links)
- Complex Gameplay (64 links)
- Imperfect Information (64 links)
- Damage (64 links)
- Skills (64 links)
- Meta Games (64 links)
- Drop-In/Drop-Out (63 links)
- Character Development (63 links)
- Game World Exploration (63 links)
- Traps (62 links)
- Value of Effort (62 links)
- Puzzle Solving (62 links)
- Replayability (62 links)
- Diegetically Outstanding Features (61 links)
- Real-Time Games (61 links)
- Creative Control (61 links)
- Companions (61 links)
- Tactical Planning (61 links)
- Category:Interface Patterns (61 links)
- Combos (60 links)
- Persistent Game Worlds (59 links)
- Self-Facilitated Games (59 links)
- Environmental Effects (59 links)
- Doom series (58 links)
- Smooth Learning Curves (58 links)
- Predictable Consequences (58 links)
- Elder Scrolls series (58 links)
- AI Players (58 links)
- Minecraft (58 links)
- Super Mario series (58 links)
- Game State Overviews (57 links)
- Extra-Game Actions (56 links)
- Category:Live Action Roleplaying Games (55 links)
- Excise (55 links)
- Player Elimination (55 links)
- Achievements (55 links)
- Weapons (55 links)
- Clues (55 links)
- Trading (55 links)
- Category:Computer Games (54 links)
- Traverse (54 links)
- Obstacles (54 links)
- Races (54 links)
- Gain Ownership (53 links)
- Anticipation (53 links)
- Pac-Man (53 links)
- Trade-Offs (53 links)
- Investments (53 links)
- Ultra-Powerful Events (52 links)
- Conflicts (52 links)
- Category:Roleplaying Games (52 links)
- Player Characters (52 links)
- Ability Losses (51 links)
- Secondary Interface Screens (51 links)
- Lives (50 links)
- Category:Computer-based Roleplaying Games (50 links)
- Optional Goals (50 links)
- Aim & Shoot (50 links)
- Stealth (49 links)
- Spectators (49 links)
- Emotional Engrossment (49 links)
- Irreversible Events (48 links)
- Dragon Age series (48 links)
- Inaccessible Areas (48 links)
- Eliminate (48 links)
- Turn Taking (48 links)
- Factions (47 links)
- Torchlight (47 links)
- Capture (47 links)
- Game State Indicators (47 links)
- Category:Massively Multiplayer Online Games (46 links)
- Area Control (46 links)
- Spawning (46 links)
- Extra-Game Consequences (46 links)
- Installations (45 links)
- Betrayal (45 links)
- Vehicles (45 links)
- FarmVille (45 links)
- Strategic Locations (45 links)
- Tiles (44 links)
- Limited Resources (44 links)
- Europa Universalis series (44 links)
- Abstract Player Constructs (44 links)
- Social Dilemmas (44 links)
- Safe Havens (44 links)
- Late Arriving Players (43 links)
- Game Element Insertion (43 links)
- Geospatial Game Widgets (43 links)
- Social Roles (43 links)
- Mediated Gameplay (43 links)
- Magic: The Gathering (42 links)
- Extended Actions (42 links)
- Health (42 links)
- Decreased Abilities (42 links)
- Soccer (42 links)
- Grinding (41 links)
- Game Boards (41 links)
- Unwinnable Games (41 links)
- Communication Channels (41 links)
- Budgeted Action Points (40 links)
- Difficulty Levels (40 links)
- Category:Sports (40 links)
- Performance Uncertainty (40 links)
- Strategic Planning (40 links)
- Boss Monsters (39 links)
- Analysis Paralysis (39 links)
- Dexterity-Based Actions (39 links)
- Limited Set of Actions (39 links)
- Poker (39 links)
- Dice (39 links)
- Player-Planned Development (39 links)
- Pick-Ups (39 links)
- Player/Character Skill Composites (39 links)
- Competition (39 links)
- Continuous Goals (38 links)
- Casual Gameplay (38 links)
- Internal Rivalry (38 links)
- NPCs (38 links)
- User:Staffan Björk (38 links)
- Game-Based Social Statuses (38 links)
- Game World Navigation (38 links)
- Heterogeneous Game Element Ownership (38 links)
- Abstract Player Construct Development (37 links)
- Gain Information (37 links)
- Higher-Level Closures as Gameplay Progresses (37 links)
- Trans-Game Information (37 links)
- Memorizing (37 links)
- Space Alert (37 links)
- Massively Single-Player Online Games (37 links)
- Private Game Spaces (37 links)
- Controllers (37 links)
- Timing (37 links)
- Save-Load Cycles (37 links)
- Supporting Goals (36 links)
- Perfect Information (36 links)
- Luck (36 links)
- Storytelling (36 links)
- Powers (36 links)
- Parties (36 links)
- Delayed Effects (35 links)
- Evolving Rule Sets (35 links)
- Traces (35 links)
- Progress Indicators (35 links)
- Team Fortress series (35 links)
- Internal Conflicts (35 links)
- Race for the Galaxy (34 links)
- Maneuvering (34 links)
- Goal Hierarchies (34 links)
- Privileged Movement (34 links)
- Invulnerabilities (34 links)
- Equipment (34 links)
- Actions Have Diegetically Social Consequences (34 links)
- Ultima Online (34 links)
- Evade (34 links)
- Experimenting (34 links)
- Choke Points (34 links)
- Line of Sight (34 links)
- Resource Generators (34 links)
- The Legend of Zelda series (34 links)
- Category:Patterns (33 links)
- Overcome (33 links)
- Massively Multiplayer Online Games (33 links)
- Collecting (33 links)
- Extra Chances (33 links)
- Handicap Systems (33 links)
- Tournaments (33 links)
- Character Defining Actions (33 links)
- Endgame (33 links)
- Mario Kart series (33 links)
- Deck Building (33 links)
- Power-Ups (33 links)
- Gain Competence (33 links)
- Bidding (32 links)
- First-Person Views (32 links)
- Collaborative Actions (32 links)
- Battlestar Galactica: The Board Game (32 links)
- Enforced Agent Behavior (32 links)
- Scenes (32 links)
- Check Points (32 links)
- Mutual Goals (32 links)
- Preventing Goals (32 links)
- Category:Card Games (32 links)
- Fallout: New Vegas (32 links)