Most linked-to pages
Showing below up to 250 results in range #101 to #350.
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- Excise (55 links)
- Player Elimination (55 links)
- Achievements (55 links)
- Weapons (55 links)
- Clues (55 links)
- Trading (55 links)
- Category:Computer Games (54 links)
- Traverse (54 links)
- Obstacles (54 links)
- Races (54 links)
- Gain Ownership (53 links)
- Anticipation (53 links)
- Pac-Man (53 links)
- Trade-Offs (53 links)
- Investments (53 links)
- Ultra-Powerful Events (52 links)
- Conflicts (52 links)
- Category:Roleplaying Games (52 links)
- Player Characters (52 links)
- Ability Losses (51 links)
- Secondary Interface Screens (51 links)
- Lives (50 links)
- Category:Computer-based Roleplaying Games (50 links)
- Optional Goals (50 links)
- Aim & Shoot (50 links)
- Stealth (49 links)
- Spectators (49 links)
- Emotional Engrossment (49 links)
- Irreversible Events (48 links)
- Dragon Age series (48 links)
- Inaccessible Areas (48 links)
- Eliminate (48 links)
- Turn Taking (48 links)
- Factions (47 links)
- Torchlight (47 links)
- Capture (47 links)
- Game State Indicators (47 links)
- Category:Massively Multiplayer Online Games (46 links)
- Area Control (46 links)
- Spawning (46 links)
- Extra-Game Consequences (46 links)
- Installations (45 links)
- Betrayal (45 links)
- Vehicles (45 links)
- FarmVille (45 links)
- Strategic Locations (45 links)
- Tiles (44 links)
- Limited Resources (44 links)
- Europa Universalis series (44 links)
- Abstract Player Constructs (44 links)
- Social Dilemmas (44 links)
- Safe Havens (44 links)
- Late Arriving Players (43 links)
- Game Element Insertion (43 links)
- Geospatial Game Widgets (43 links)
- Social Roles (43 links)
- Mediated Gameplay (43 links)
- Magic: The Gathering (42 links)
- Extended Actions (42 links)
- Health (42 links)
- Decreased Abilities (42 links)
- Soccer (42 links)
- Grinding (41 links)
- Game Boards (41 links)
- Unwinnable Games (41 links)
- Communication Channels (41 links)
- Budgeted Action Points (40 links)
- Difficulty Levels (40 links)
- Category:Sports (40 links)
- Performance Uncertainty (40 links)
- Strategic Planning (40 links)
- Boss Monsters (39 links)
- Analysis Paralysis (39 links)
- Dexterity-Based Actions (39 links)
- Limited Set of Actions (39 links)
- Poker (39 links)
- Dice (39 links)
- Player-Planned Development (39 links)
- Pick-Ups (39 links)
- Player/Character Skill Composites (39 links)
- Competition (39 links)
- Continuous Goals (38 links)
- Casual Gameplay (38 links)
- Internal Rivalry (38 links)
- NPCs (38 links)
- User:Staffan Björk (38 links)
- Game-Based Social Statuses (38 links)
- Game World Navigation (38 links)
- Heterogeneous Game Element Ownership (38 links)
- Abstract Player Construct Development (37 links)
- Gain Information (37 links)
- Higher-Level Closures as Gameplay Progresses (37 links)
- Trans-Game Information (37 links)
- Memorizing (37 links)
- Space Alert (37 links)
- Massively Single-Player Online Games (37 links)
- Private Game Spaces (37 links)
- Controllers (37 links)
- Timing (37 links)
- Save-Load Cycles (37 links)
- Supporting Goals (36 links)
- Perfect Information (36 links)
- Luck (36 links)
- Storytelling (36 links)
- Powers (36 links)
- Parties (36 links)
- Delayed Effects (35 links)
- Evolving Rule Sets (35 links)
- Traces (35 links)
- Progress Indicators (35 links)
- Team Fortress series (35 links)
- Internal Conflicts (35 links)
- Race for the Galaxy (34 links)
- Maneuvering (34 links)
- Goal Hierarchies (34 links)
- Privileged Movement (34 links)
- Invulnerabilities (34 links)
- Equipment (34 links)
- Actions Have Diegetically Social Consequences (34 links)
- Ultima Online (34 links)
- Evade (34 links)
- Experimenting (34 links)
- Choke Points (34 links)
- Line of Sight (34 links)
- Resource Generators (34 links)
- The Legend of Zelda series (34 links)
- Category:Patterns (33 links)
- Overcome (33 links)
- Massively Multiplayer Online Games (33 links)
- Collecting (33 links)
- Extra Chances (33 links)
- Handicap Systems (33 links)
- Tournaments (33 links)
- Character Defining Actions (33 links)
- Endgame (33 links)
- Mario Kart series (33 links)
- Deck Building (33 links)
- Power-Ups (33 links)
- Gain Competence (33 links)
- Bidding (32 links)
- First-Person Views (32 links)
- Collaborative Actions (32 links)
- Battlestar Galactica: The Board Game (32 links)
- Enforced Agent Behavior (32 links)
- Scenes (32 links)
- Check Points (32 links)
- Mutual Goals (32 links)
- Preventing Goals (32 links)
- Category:Card Games (32 links)
- Fallout: New Vegas (32 links)
- Asteroids (32 links)
- Team Balance (32 links)
- Game Pauses (32 links)
- Uncertainty of Information (32 links)
- Pervasive Gameplay (31 links)
- Enactment (31 links)
- Armor (31 links)
- Coordination (31 links)
- Attention Swapping (31 links)
- Attributes (31 links)
- Ownership (31 links)
- Warhammer Fantasy Roleplay (31 links)
- Predictable Winner (30 links)
- Togetherness (30 links)
- Crafting (30 links)
- Diplomacy (30 links)
- Red Queen Dilemmas (30 links)
- Encouraged Return Visits (30 links)
- Selectable Set of Goals (30 links)
- PvP (30 links)
- Sims series (30 links)
- Dominion (30 links)
- Flanking Routes (30 links)
- Betting (30 links)
- Vulnerabilities (30 links)
- Delayed Reciprocity (30 links)
- Assassin's Creed series (30 links)
- Ammunition (30 links)
- Rhythm-Based Actions (29 links)
- Third-Person Views (29 links)
- Ephemeral Goals (29 links)
- No-Ops (29 links)
- Non-Renewable Resources (29 links)
- NetHack (29 links)
- Unmediated Social Interaction (29 links)
- Reconnaissance (29 links)
- Competence Areas (29 links)
- Fog of War (29 links)
- Location-Fixed Abilities (29 links)
- Conditional Passageways (29 links)
- Open Destiny (29 links)
- Return to Castle Wolfenstein: Enemy Territory (29 links)
- Player Agency (28 links)
- Collections (28 links)
- Interruptible Actions (28 links)
- Settlers of Catan (28 links)
- Asymmetric Abilities (28 links)
- Resource Management (28 links)
- Loot (28 links)
- Kingdoms (28 links)
- Speedruns (28 links)
- Tick-Based Games (28 links)
- Social Adaptability (28 links)
- Chat Channels (28 links)
- Minigames (28 links)
- Dynamic Difficulty Adjustment (28 links)
- Destructible Objects (28 links)
- Pandemic (28 links)
- Guard (28 links)
- Asynchronous Gameplay (27 links)
- Achilles' Heels (27 links)
- High Score Lists (27 links)
- Renewable Resources (27 links)
- Survive (27 links)
- The Show Must Go On (27 links)
- Live Action Roleplaying (27 links)
- Helplessness (27 links)
- Team Combos (27 links)
- Half-Life series (27 links)
- Quick Travel (27 links)
- Pottering (27 links)
- Player-Decided Distributions (27 links)
- Eve Online (27 links)
- Asymmetric Starting Conditions (27 links)
- Category:Narration Patterns (27 links)
- Spatial Engrossment (27 links)
- Fudged Results (27 links)
- Detective Structures (27 links)
- Death Consequences (27 links)
- Movement Limitations (27 links)
- Territories (26 links)
- Team Fortress 2 (26 links)
- Drawing Stacks (26 links)
- Props (26 links)
- Ubiquitous Gameplay (26 links)
- Mini-maps (26 links)
- Starcraft series (26 links)
- Altruistic Actions (26 links)
- Committed Goals (26 links)
- Red Herrings (26 links)
- Dialogues (26 links)
- TvT (26 links)
- Inventories (26 links)
- DragonMud (26 links)
- Puerto Rico (26 links)
- Determinable Chance to Succeed (25 links)
- Grand Theft Auto series (25 links)
- Counter-Strike (25 links)
- Resource Locations (25 links)
- Call of Cthulhu (25 links)