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  • ...n choose one or several goals from a larger set of goals. The [[Selectable Set of Goals]] can be defined so that players must select goals first and then ...having the largest army, and having point cards. These create [[Selectable Set of Goals]] to each player since it is not important which goals are achieve
    10 KB (1,537 words) - 10:55, 16 February 2018

Page text matches

  • ...re how they are activated, what [[Diegetically Outstanding Features]] they set off, and if they indicate [[Irreversible Events]] or if they can be turned
    5 KB (668 words) - 07:11, 27 August 2021
  • [[Limited Set of Actions]] [[Flexible Game Element Set-Up]],
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...yers a [[Freedom of Choice]] as long as they are aware of all parts of the set). The first levels of the ''Milestone'' [[Achievements]] in [[Team Fortress [[Progress Indicators]], [[Secondary Interfaces]], [[Selectable Set of Goals]], [[Spawning]]
    13 KB (1,922 words) - 08:07, 4 August 2022
  • ...lso be less, and players can be given a this choice through a [[Selectable Set of Goals]] or [[Supporting Goals]]. The problem of ''too'' difficult challe [[Selectable Set of Goals]],
    23 KB (3,355 words) - 16:03, 3 October 2016
  • ...ral actions with [[Predictable Consequences]], even if these are [[Limited Set of Actions]] or players have [[Limited Resources]] (and especially so if co ...likelihood can also be modulated by [[Irreversible Events]] and [[Limited Set of Actions]] of other players. This allows players to a greater degree to n
    10 KB (1,463 words) - 15:55, 25 January 2018
  • ...ired. Since they are self-contained the difficulty of these actions can be set with quite high level of precision, and this makes [[Rhythm-Based Actions]]
    6 KB (852 words) - 08:28, 11 October 2022
  • ...ssen the amount of possible movements (instantiating versions of [[Limited Set of Actions]] and [[Movement Limitations]]) and the game is over when one no
    1 KB (174 words) - 08:10, 21 September 2016
  • ...one should stop with the activity portrayed) but may also cause players to set up their own [[Player-Defined Goals]] that they consider win (and end) cond ...identify any specific player as being able to reach the winning conditions set up by a game.
    11 KB (1,707 words) - 10:21, 15 March 2023
  • [[Selectable Set of Goals]] (<- Selectable Sets of Goals)
    2 KB (282 words) - 15:59, 3 October 2016
  • ...]. [[Character Alignments]] can also be used to provide players with broad set of rules regarding how their players should behave; this can guide players
    22 KB (3,137 words) - 07:22, 8 April 2022
  • ...er|Delivery]] items and players can in this case fail the goal if they are set on fire. A six pack of Cola is a unique [[Deliver|Delivery]] item in the De ...with strangers , including kicking other players, but can also be used to set [[Challenging Gameplay]] through [[Player Decided Rule Setup]]. These featu
    26 KB (4,124 words) - 10:03, 13 May 2022
  • [[Mutual Goals]], [[Limited Set of Actions]], [[Difficulty Levels]], (rewarded) [[Simultaneity]], [[Time Li ...[Cards]] that may also be used to carry out one of the following [[Limited Set of Actions|actions]]: use the computers, fire a weapon, distribute energy t
    7 KB (1,041 words) - 12:52, 18 March 2018
  • ...[[Achievements]] for the individual goals and one for completing the whole set, creating a [[Goal Hierarchies]]. [[World of Warcraft]] does this in severa
    18 KB (2,669 words) - 08:02, 4 August 2022
  • ...of Choice]] if it is perceived that there is too much present. If the time set is long enough this may lead to [[Encouraged Return Visits]] since players
    10 KB (1,419 words) - 08:55, 10 August 2016
  • ...Traitors]] are used, in may be worth considering if they should be able to set up [[Traps]] since being the victim of one is a sure way to have been betra ...h [[Delayed Effects]]. Games supporting [[Altruistic Actions]] let players set themselves up to being betrayed if they expect a [[Delayed Reciprocity]]. T
    12 KB (1,820 words) - 16:10, 8 February 2019
  • ...th [[Freedom of Choice]], a simple modification is to allow the players to set the [[Time Limits]] before gameplay starts. Another alternative is to make
    6 KB (1,007 words) - 09:15, 14 July 2015
  • ...closures focusing on fewer players as per [[Last Man Standing]]. [[Limited Set of Actions]] can make closures more intense by stripping players of possibi [[Limited Set of Actions]]
    8 KB (1,054 words) - 14:26, 25 August 2022
  • ...and other [[Agents]]. To be in opposition, [[Excluding Goals]] need to be set up, e.g. [[Competitions|Competition]], [[Conflicts|Conflict]], or [[Overcom ...s' powers or freedom, for example, by [[Shrinking Game Worlds]], [[Limited Set of Actions]], or [[Movement Limitations]]. The two latter work more efficie
    24 KB (3,511 words) - 09:04, 21 September 2016
  • ...some varieties as well since players can try to try and complete different set of them, or all or none of them, compared to earlier game instances. [[East ...of different [[Abilities]] or choosing different goals from a [[Selectable Set of Goals]] (especially if they are [[Excluding Goals]]); [[Testing Achievem
    13 KB (1,913 words) - 17:54, 13 March 2018
  • ...mes]] are a specific category of these games where players bring their own set of cards to play each other. This adds aspects of acquiring new cards and p
    3 KB (458 words) - 12:09, 20 March 2018
  • ...clude modifying the gameplay due to unexpected outside factors, wanting to set up examples, and allowing novice players to reconsider actions that have ju
    20 KB (2,916 words) - 09:30, 23 August 2021
  • ...f different types of game elements in [[Drawing Stacks]] is an easy way to set specific odds of those game elements to be drawn. [[Stack Seeding]] can be ...g [[Randomness]] and [[Uncertainty of Information]]. However, the order is set once the stack has been shuffled. Many card games use [[Drawing Stacks]] to
    9 KB (1,436 words) - 08:11, 17 June 2022
  • ...er due to a limited number of [[Difficulty Levels]] or that it is a narrow set of skills that are challenges by the [[Ever Increasing Difficulty]]. [[Exag
    6 KB (828 words) - 20:14, 11 August 2016
  • ...layer Games]] used to try and reach a certain level of challenge, possibly set by players through [[Difficulty Levels]], while for [[PvP]] it is instead u
    6 KB (837 words) - 08:33, 4 September 2016
  • ...them [[Unpredictable Behavior]] is somewhat of a paradox since they are a set of rules fundamentally but several tricks exists, including [[Ambiguous Res ...] for the control of [[NPCs]] ([[Enemies]] typically have such a [[Limited Set of Actions]] that they cannot break the [[Thematic Consistency]]). [[Game M
    13 KB (1,900 words) - 08:18, 26 September 2016
  • Many games start with a [[Limited Set of Actions]] available through the [[Avatars]] and then expanding this thro [[Limited Set of Actions]],
    27 KB (4,016 words) - 18:14, 9 August 2016
  • ...with on a group level or have no individual distinguishing features from a set of other game elements.'' ...termined by [[Randomness]], or depending on the player actions, during the set-up phase. When the players can affect the number of [[Units]] they may have
    23 KB (3,275 words) - 08:16, 21 September 2016
  • ...n Destiny]] is to use several [[Quests]] that combined form a [[Selectable Set of Goals]], where each goal is linked to a significantly high level to a ga ...with limitations of what the player can do. By thus providing a [[Limited Set of Actions]] of all those possible, games can provide [[Varied Gameplay]] i
    11 KB (1,615 words) - 10:12, 13 May 2022
  • ...e present in the game. When the creation of the algorithms are part of the set-up phase, [[Algorithmic Agents]] can create [[Meta Games]] where the inner ...Agents]] often are realized through code running on computers and thereby set a bound on [[Ubiquitous Gameplay]] to require computers, this is not always
    17 KB (2,420 words) - 12:27, 12 August 2016
  • ...This was followed in [[World of Warcraft]], which provides players with a set of functions that can be used for writing scripts. These scripts can vary f ...e Resources]] with a lower replenishment rate than the rate of consumption set for the [[Mules]]. Since [[Mules]] represent the players, they have to stan
    6 KB (836 words) - 21:16, 4 July 2015
  • ...y. Before roughly midgame, however, who is on what team is not necessarily set, and throughout the game, information on the teams is strictly limited, lea ...ty to reveal themselves in an act of [[Betrayal]], giving them access to a set of new abilities, but excluding them from others.
    4 KB (598 words) - 07:58, 27 July 2015
  • ...), and [[Construction]]. [[Combos]] can also be created by letting players set up the effects of actions or events so that the coincide; adding [[Developm
    12 KB (1,784 words) - 13:03, 6 September 2016
  • ...port [[Strategic Planning]]; [[Civilization 4]] does this when nearing the set limit of turns.
    14 KB (2,082 words) - 08:26, 8 August 2015
  • ...of [[Private Game Spaces]] is essentially designed by providing [[Limited Set of Actions]] for players depending on what part of the game space they are [[Limited Set of Actions]],
    9 KB (1,300 words) - 08:26, 8 August 2015
  • ...cave or from a railway station to a factory. The theme can then be used to set the boundaries for how much the [[Diegetic Consistency]] can be stressed; c
    21 KB (3,112 words) - 21:52, 19 March 2018
  • ...be possible to create as [[Player-Created Characters]] during the initial set-up of games. [[NPCs]] used as [[Companions]] can also affect [[Narration St ...can be argued to be an example of this although this is achieved through a set of response rules rather than through abstract characteristics. Adventure g
    26 KB (3,841 words) - 10:03, 13 May 2022
  • ...Control]] (e.g. to do create [[Algorithmic Agents]]) encourages players to set up their own [[Player Defined Goals]] but may fail if players are uninspire ...ally by making it both more difficulty and more necessary, while [[Limited Set of Actions]] makes it easier without necessarily making it needed. [[Collab
    19 KB (2,749 words) - 08:30, 27 August 2021
  • Not all AI players need to be controlled by computers. A 'robot', really a set of instructions that a human needed to follow, was introduced in the expans ...(the parodical game [[Progress Quest]] can be seen as only letting a human set up a [[Mules|Mule]] and nothing else).
    11 KB (1,639 words) - 08:09, 21 September 2016
  • ...e]] is actually an cellular automaton but can be seen as a game when users set up goals for how it should evolve based upon an initial state and are not a
    7 KB (1,100 words) - 15:09, 19 March 2018
  • ...the guesses as experiments. The abstract game [[Zendo]] require players to set up arrangements of different colored pyramids to extrapolate the correct ar The [[Incredible Machine game series]] lets players use a limit set of objects such as pipes, bowling balls, cats, candles, ropes, and balloons
    10 KB (1,366 words) - 07:57, 11 August 2016
  • Knowing how to set up their part of game instances with [[Heterogeneous Game Element Ownership
    8 KB (1,150 words) - 11:16, 21 March 2018
  • ...yers to engage in [[Tactical Planning]] but so can also the opportunity to set up one. [[Time Limits]] and [[Real-Time Games]] can make [[Tactical Plannin
    11 KB (1,519 words) - 07:40, 27 August 2021
  • ...]] which provide challenges to the players even though they have a limited set of behaviors. Later games like the first-person shooter [[Doom series]] and ...the possibility of using [[Alarms]], either as [[Traps]] which players can set off or to give players the [[Preventing Goals]] of hindering the [[Enemies]
    22 KB (3,194 words) - 08:51, 11 October 2022
  • ...uedo]], [[Monopoly]], and [[RoboRally]], require the players themselves to set up and move game pieces and, if they wish to break gameplay into several di Games that can be set up in various ways, e.g. [[Configurable Gameplay Areas]] for games with [[R
    14 KB (2,080 words) - 19:27, 31 July 2015
  • ...n of [[Quarters]]. Although only modifying value in the game state or rule set instead of changing the rules, [[Difficulty Levels]] can be considered anot ...in that they require players to make [[Player-Created Characters]] in the set-up phase of game sessions and these typically require many choices related
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...s]] with [[Predetermined Story Structures]] but may annoy players that are set on gameplay which is tightly coupled to the narration. ...d especially [[Surprises]] in them) with this pattern even if [[Selectable Set of Goals]] linked to ending can motivate replays for each possible ending.
    28 KB (3,879 words) - 09:27, 10 March 2018
  • ...[[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] set in fantasy or historical setting go a step further, requiring people partic ...elements that balance the game using a [[Evolving Rule Sets|Evolving Rule Set]], although this may also require that old elements are passed out as well.
    9 KB (1,314 words) - 12:20, 25 April 2018
  • ...them as specific games compared to others. However, many games also have a set of associated [[Optional Rules]]. These can be ones that groups of players The [[Civilization series]] allows players to set options before gameplay begins to, among other things, control how barbaria
    8 KB (1,206 words) - 21:07, 5 July 2015
  • [[Category:Set-up Patterns]] ...like [[Drachen Delta]], [[RoboRally]], and [[Space Alert]] can let players set up the sequence of future actions through the placing cards in particular o
    8 KB (1,222 words) - 16:09, 23 July 2016
  • ...Gathering]] are [[Multiplayer Games]] where every player own parts of the set of allowed game elements, and when some players wish to play each of these
    30 KB (4,181 words) - 13:39, 1 April 2022

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