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  • These are patterns concern with making game design have a similarity throughout the design. As Planned patterns in this category include:
    5 members (0 subcategories, 0 files) - 09:06, 8 April 2022

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  • [[Category:Patterns]] [[Category:Mechanical Patterns]]
    5 KB (668 words) - 07:11, 27 August 2021
  • ...tion is being incrementally updated and expanded, at any point many of the patterns are likely to be [[:Category:Stub|stubs]]. ...al interests and outside input - so it is very possible to influence which patterns are updated next).
    623 members (0 subcategories, 0 files) - 06:47, 3 August 2022
  • ...i, see the [[:Category:Patterns|category of patterns]]. See also [[Renamed Patterns]]. Note: not all these patterns should necessary be made...
    45 KB (6,258 words) - 09:28, 24 November 2023
  • [[Category:Achievement Patterns]] [[Category:Patterns]]
    13 KB (1,922 words) - 08:07, 4 August 2022
  • ...llecting some of the patterns whose name has been changed since the book ''Patterns in Game Design'' (the ones with the most significant changes). [[Thematic Consistency]] ( Diegetic Consistency <- Consistent Reality Logic)
    2 KB (282 words) - 15:59, 3 October 2016
  • ...l gameplay design patterns collection, although we called them game design patterns then. I wasn't the person to come up with the idea, that claim goes to [[Us ...conclusions for various games are valid or not (besides their own internal consistency and agreement with references), here are some links to my gamer profiles:
    911 bytes (142 words) - 18:40, 27 February 2010
  • [[Category:Patterns]] [[Category:Player Patterns]]
    22 KB (3,137 words) - 07:22, 8 April 2022
  • [[Category:Gameplay Arc Patterns]] [[Category:Patterns]]
    13 KB (1,995 words) - 08:24, 8 August 2015
  • [[Category:Patterns]] ...ay only be able to ensure [[Temporal Consistency|Temporal]] and [[Thematic Consistency]] as well as the rules do. It may be especially difficult to have rules ens
    20 KB (2,916 words) - 09:30, 23 August 2021
  • [[Category:Patterns]] [[Category:Dynamic Patterns]]
    9 KB (1,232 words) - 08:07, 14 August 2016
  • [[Category:Patterns]] [[Category:Subjective Patterns]]
    22 KB (3,278 words) - 09:10, 21 September 2016
  • [[Category:Patterns]] [[Category:Agent Patterns]]
    13 KB (1,900 words) - 08:18, 26 September 2016
  • [[Category:Interface Patterns]] [[Category:Patterns]]
    27 KB (4,016 words) - 18:14, 9 August 2016
  • [[Category:Patterns]] [[Category:Game Element Patterns]]
    23 KB (3,275 words) - 08:16, 21 September 2016
  • [[Category:Patterns]] [[Category:Agent Patterns]]
    3 KB (463 words) - 20:25, 12 August 2014
  • [[Category:Patterns]] [[Category:Agent Patterns]]
    4 KB (587 words) - 21:50, 1 August 2014
  • [[Category:Diegetic Patterns]] [[Category:Patterns]]
    6 KB (877 words) - 19:47, 14 August 2014
  • [[Category:Patterns]] [[Category:Subjective Patterns]]
    3 KB (369 words) - 19:47, 14 August 2014
  • [[Category:Patterns]] [[Category:Goal Patterns]]
    4 KB (580 words) - 15:27, 26 October 2015
  • [[Category:Patterns]] [[Category:Character Patterns]]
    11 KB (1,615 words) - 10:12, 13 May 2022

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