Difference between revisions of "Workshopping"

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The concept of [[Workshopping]] as a gameplay activity originates from [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] of the Nordic tradition. The ''Ball of Yarn'' technique<ref name="ball"/> lets group of [[:Category:Live Action Roleplaying Games|LARP]] players visually see how the relations between their characters are created as well as pointing out which ones need more relations. ''Slow take-off''<ref name="slow"/> is the generic name for various techniques that slowly shift from introducing players to a [[:Category:Live Action Roleplaying Games|LARP]] or letting them create the setting for one to actually playing them.
 
The concept of [[Workshopping]] as a gameplay activity originates from [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] of the Nordic tradition. The ''Ball of Yarn'' technique<ref name="ball"/> lets group of [[:Category:Live Action Roleplaying Games|LARP]] players visually see how the relations between their characters are created as well as pointing out which ones need more relations. ''Slow take-off''<ref name="slow"/> is the generic name for various techniques that slowly shift from introducing players to a [[:Category:Live Action Roleplaying Games|LARP]] or letting them create the setting for one to actually playing them.
  
The ''Setup'' phase of the storytelling game [[Fiasco]] can be seen as a dedicated [[Workshopping]] techniques developed for the game, but which could with minor changed be used for other storytelling or roleplaying games.
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The ''Set-up'' phase of the storytelling game [[Fiasco]] can be seen as a dedicated [[Workshopping]] techniques developed for the game, but which could with minor changed be used for other storytelling or roleplaying games.
  
 
== Using the pattern ==
 
== Using the pattern ==
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[[Warming-Up Roleplay Exercises]] are [[Workshopping]] techniques that do not create or modify game elements but let players familiarize themselves with the [[Enactment]] or [[Roleplaying]] of [[Characters]].
 
[[Warming-Up Roleplay Exercises]] are [[Workshopping]] techniques that do not create or modify game elements but let players familiarize themselves with the [[Enactment]] or [[Roleplaying]] of [[Characters]].
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
[[Workshopping]] often  
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[[Workshopping]] often help players create and play [[Characters]] so they maintain both [[Thematic Consistency|Thematic]] and [[Diegetic Consistency]].
 
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=== Interface Aspects ===
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=== Narration Aspects ===
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== Consequences ==
 
== Consequences ==
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=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Creative Control]],  
 
[[Creative Control]],  
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[[Diegetic Consistency]],
 
[[Initial Personalization]],  
 
[[Initial Personalization]],  
[[Player Created Game Elements]]
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[[Player Created Game Elements]],
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[[Thematic Consistency]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 18:25, 6 September 2014

Workshop techniques used before games to create the diegesis or prepare for playing.

This pattern is a still a stub.

Examples

The concept of Workshopping as a gameplay activity originates from Live Action Roleplaying Games of the Nordic tradition. The Ball of Yarn technique[1] lets group of LARP players visually see how the relations between their characters are created as well as pointing out which ones need more relations. Slow take-off[2] is the generic name for various techniques that slowly shift from introducing players to a LARP or letting them create the setting for one to actually playing them.

The Set-up phase of the storytelling game Fiasco can be seen as a dedicated Workshopping techniques developed for the game, but which could with minor changed be used for other storytelling or roleplaying games.

Using the pattern

Warming-Up Roleplay Exercises are Workshopping techniques that do not create or modify game elements but let players familiarize themselves with the Enactment or Roleplaying of Characters.

Diegetic Aspects

Workshopping often help players create and play Characters so they maintain both Thematic and Diegetic Consistency.

Consequences

Workshopping provides players with Creative Control in the Initial Personalization of Characters. By doing so they not only modify these Characters, but can also take the step to making them Player-Created Characters and thereby letting games have Player Created Game Elements.

Can Modulate

, Live Action Roleplaying, , Role Fulfillment, Roleplaying Substitute Actions

Relations

Can Instantiate

Creative Control, Diegetic Consistency, Initial Personalization, Player Created Game Elements, Thematic Consistency

Can Modulate

Characters, Live Action Roleplaying, Player-Created Characters, Role Fulfillment, Roleplaying, Substitute Actions

Can Be Instantiated By

Warming-Up Roleplay Exercises

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry for Ball of Yarn on the Nordic LARP wiki.
  2. Entry for Slow take-off on the Nordic LARP wiki.

Acknowledgements

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