Pages with the fewest revisions
Showing below up to 50 results in range #501 to #550.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- Character Levels (18 revisions)
- Framed Freedom (18 revisions)
- Outcome Indicators (18 revisions)
- Role Selection (18 revisions)
- Entitled Players (18 revisions)
- Middlegame (18 revisions)
- Finale Levels (18 revisions)
- Seamful Gameplay (18 revisions)
- Extra Turns (18 revisions)
- Hybrid Gameplay Spaces (18 revisions)
- Persistent Game World Changes (18 revisions)
- Feelies (18 revisions)
- Score Tracks (18 revisions)
- Player Aids (18 revisions)
- Critical Misses (18 revisions)
- Warming-Up Roleplay Exercises (18 revisions)
- Reconnaissance (18 revisions)
- Auto-Aim (18 revisions)
- Energy Penalties (18 revisions)
- Auxiliary Game Screens (18 revisions)
- Symmetric Goals (18 revisions)
- Parallel Lives (18 revisions)
- Events Timed to the Real World (18 revisions)
- Global High Score Lists (18 revisions)
- Synchronous Gameplay (19 revisions)
- Uncertainty of Outcome (19 revisions)
- Neighbors (19 revisions)
- Entrenching Gameplay (19 revisions)
- Free Game Element Manipulation (19 revisions)
- Gameplay Design Patterns FDG 2022 Workshop (19 revisions)
- Arenas (19 revisions)
- Quick Time Events (19 revisions)
- Clickability (19 revisions)
- Configuration (19 revisions)
- Endgame Quests (19 revisions)
- Changes in Perception of Real World Phenomena due to Gameplay (19 revisions)
- Anonymous Actions (19 revisions)
- Tile-Laying (19 revisions)
- Invisible Walls (19 revisions)
- Critical Results (19 revisions)
- Interferable Goals (19 revisions)
- Friendly Fire (19 revisions)
- Fixed Distributions (19 revisions)
- Red Herrings (19 revisions)
- HUD Interfaces (19 revisions)
- Player-Player Proximity (19 revisions)
- Physical Enactment (19 revisions)
- Enforced Player Anonymity (20 revisions)
- Solution Uncertainty (20 revisions)
- Main Quests (20 revisions)