Pages with the most revisions

Jump to: navigation, search

Showing below up to 100 results in range #251 to #350.

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)

  1. Gain Competence‏‎ (35 revisions)
  2. Betting‏‎ (35 revisions)
  3. Ultra-Powerful Events‏‎ (35 revisions)
  4. Gameplay Design Pattern Template‏‎ (34 revisions)
  5. Time Pressure‏‎ (34 revisions)
  6. Alternate Reality Gameplay‏‎ (34 revisions)
  7. Optional Rules‏‎ (34 revisions)
  8. PvP‏‎ (34 revisions)
  9. Split-Screen Views‏‎ (34 revisions)
  10. Gameplay Engines‏‎ (34 revisions)
  11. Massively Multiplayer Online Games‏‎ (34 revisions)
  12. Handicap Systems‏‎ (34 revisions)
  13. Handles‏‎ (34 revisions)
  14. Main Goals‏‎ (34 revisions)
  15. Hands‏‎ (33 revisions)
  16. Process‏‎ (33 revisions)
  17. Inventories‏‎ (33 revisions)
  18. Herd‏‎ (33 revisions)
  19. Vision Modes‏‎ (33 revisions)
  20. Shared Resources‏‎ (33 revisions)
  21. Destructible Objects‏‎ (33 revisions)
  22. Invulnerabilities‏‎ (33 revisions)
  23. Conceal‏‎ (33 revisions)
  24. Determinable Chance to Succeed‏‎ (32 revisions)
  25. Purchasable Game Advantages‏‎ (32 revisions)
  26. Predefined Goals‏‎ (32 revisions)
  27. Information Passing‏‎ (32 revisions)
  28. Characteristics‏‎ (32 revisions)
  29. Tied Results‏‎ (32 revisions)
  30. Renamed Patterns‏‎ (32 revisions)
  31. Progress Indicators‏‎ (32 revisions)
  32. Non-Player Help‏‎ (32 revisions)
  33. Expansion‏‎ (32 revisions)
  34. Guard‏‎ (32 revisions)
  35. Secondary Interface Screens‏‎ (32 revisions)
  36. Goal Hierarchies‏‎ (32 revisions)
  37. Environmental Storytelling‏‎ (32 revisions)
  38. Armor‏‎ (32 revisions)
  39. Unlocking‏‎ (32 revisions)
  40. Minimalized Social Weight‏‎ (32 revisions)
  41. Save Scumming‏‎ (31 revisions)
  42. Extra-Game Input‏‎ (31 revisions)
  43. Helpers‏‎ (31 revisions)
  44. Renewable Resources‏‎ (31 revisions)
  45. Geometric Progression‏‎ (31 revisions)
  46. Team Strategy Identification‏‎ (31 revisions)
  47. Achilles' Heels‏‎ (31 revisions)
  48. Preventing Goals‏‎ (31 revisions)
  49. Testing Achievements‏‎ (31 revisions)
  50. Handicap Achievements‏‎ (31 revisions)
  51. Save-Load Cycles‏‎ (31 revisions)
  52. Early Leaving Players‏‎ (31 revisions)
  53. Player-Location Proximity‏‎ (31 revisions)
  54. Emotional Attachment‏‎ (31 revisions)
  55. Gain Information‏‎ (31 revisions)
  56. Torchlight‏‎ (31 revisions)
  57. Game Pauses‏‎ (31 revisions)
  58. Line of Sight‏‎ (31 revisions)
  59. Traces‏‎ (31 revisions)
  60. TvT‏‎ (30 revisions)
  61. Awareness of Surroundings‏‎ (30 revisions)
  62. Scripted Information Sequences‏‎ (30 revisions)
  63. Last Man Standing‏‎ (30 revisions)
  64. Asynchronous Gameplay‏‎ (30 revisions)
  65. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  66. Quick Returns‏‎ (30 revisions)
  67. Live Action Roleplaying‏‎ (30 revisions)
  68. Altruistic Actions‏‎ (30 revisions)
  69. Deliver‏‎ (30 revisions)
  70. Social Rewards‏‎ (30 revisions)
  71. Shared Rewards‏‎ (30 revisions)
  72. Negative Feedback Loops‏‎ (30 revisions)
  73. Bases‏‎ (30 revisions)
  74. Vulnerabilities‏‎ (30 revisions)
  75. Player Agency‏‎ (29 revisions)
  76. Spectacular Failure Enjoyment‏‎ (29 revisions)
  77. Picture-in-Picture Views‏‎ (29 revisions)
  78. Orthogonal Differentiation‏‎ (29 revisions)
  79. Setback Penalties‏‎ (29 revisions)
  80. Switches‏‎ (29 revisions)
  81. Mini-maps‏‎ (29 revisions)
  82. Dice‏‎ (29 revisions)
  83. Boss Monsters‏‎ (29 revisions)
  84. Selectable Set of Goals‏‎ (28 revisions)
  85. Big Dumb Objects‏‎ (28 revisions)
  86. PvE‏‎ (28 revisions)
  87. Illusionary Rewards‏‎ (28 revisions)
  88. Game Element Trading‏‎ (28 revisions)
  89. Real Life Activities Affect Game State‏‎ (28 revisions)
  90. No-Ops‏‎ (28 revisions)
  91. Reconfigurable Game Worlds‏‎ (28 revisions)
  92. Shared Penalties‏‎ (28 revisions)
  93. Exploitation‏‎ (28 revisions)
  94. Game Lobbies‏‎ (28 revisions)
  95. Instances‏‎ (28 revisions)
  96. Negotiable Game Instance Duration‏‎ (28 revisions)
  97. Save Points‏‎ (28 revisions)
  98. Player Created Game Elements‏‎ (28 revisions)
  99. Collectible Card Games‏‎ (28 revisions)
  100. Temporary Abilities‏‎ (27 revisions)

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)