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  • ...for developing an extensive [[:Category:Patterns|gameplay design patterns collection]] based upon specific [[:Category:Games|game designs]], with the aim of sup As any project exploring the commonality between different artifacts, the collection makes use of some [[Underlying Assumptions and Concepts]] - see also the ca
    15 KB (2,126 words) - 07:08, 2 May 2024
  • An updated version of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (573 words) - 14:45, 26 October 2015
  • ...terns as we put them in. And may not all patterns should be in the updated collection... --[[User:Staffan Björk|Staffan Björk]] 16:53, 2 November 2009 (UTC)
    2 KB (317 words) - 08:48, 21 September 2016
  • This pattern was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork"/>.
    5 KB (668 words) - 07:11, 27 August 2021
  • [[Garbage Collection of Instance of Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation [[Codex]] (collection of data about the game world, interface pattern, ack. Stefan Ekman) ----[[U
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...actice combining the [[Testing Achievement|Testing Achievements]] with a [[Collection|Collections]]).
    7 KB (1,108 words) - 08:23, 4 August 2022
  • ...Grind Achievements]] can be constructed from [[Goal Achievements]] and a [[Collection|Collections]] goal by simply requiring that the goals are reached many time
    8 KB (1,150 words) - 08:24, 4 August 2022
  • ...s for gameplay design patterns after presenting the basic idea but not the collection. Armed with the design pattern concept the students have easily put words o ...between the idea of using gameplay design patterns and using the specific collection
    2 KB (382 words) - 14:24, 4 November 2009
  • ...f of splitting the ''Right Level of Difficulty'' pattern from the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    23 KB (3,355 words) - 16:03, 3 October 2016
  • A revised version of the pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,669 words) - 06:58, 14 April 2022
  • ...ed version of the pattern ''Parallel Lives'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (699 words) - 22:40, 2 August 2011
  • A rewrite of the pattern ''Maneuvering'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (727 words) - 08:15, 2 September 2014
  • ...rite of the pattern ''Rhythm-Based Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (852 words) - 08:28, 11 October 2022
  • A rewrite of the pattern ''Roleplaying'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork"/>.
    22 KB (3,137 words) - 07:22, 8 April 2022
  • This pattern was part of the original collection in the book 'Patterns in Game Design' (Björk & Holopainen, 2004).
    17 KB (2,648 words) - 09:05, 21 September 2016
  • [[Collection]], [[Cosmetic Game Items]], [[Extra-Game Broadcasting]], [[Game Items]], [[
    18 KB (2,669 words) - 08:02, 4 August 2022
  • ...version of the pattern ''Extended Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,419 words) - 08:55, 10 August 2016
  • An updated version of the pattern ''Betrayal'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,820 words) - 16:10, 8 February 2019
  • ...vised version of the pattern ''Cooperation'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,097 words) - 07:00, 8 April 2022
  • A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    21 KB (2,978 words) - 08:57, 15 March 2023
  • A rewrite of the pattern ''Tension'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    24 KB (3,511 words) - 09:04, 21 September 2016
  • A rewrite version of the pattern ''Luck'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,303 words) - 12:58, 9 April 2018
  • A rewrite of the pattern ''Replayability'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (1,913 words) - 17:54, 13 March 2018
  • ...Cards]] may be more expensive than other [[Cards]] and that having a large collection to choose from can be advantageous means that [[Collectible Card Games]] ty
    3 KB (458 words) - 12:09, 20 March 2018
  • ...the pattern ''Dedicated Game Facilitators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    20 KB (2,916 words) - 09:30, 23 August 2021
  • ''A collection of cards or tiles that have a sequence in which they should be drawn to det ...ed version of the pattern ''Drawing Stacks'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,436 words) - 08:11, 17 June 2022
  • An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    1 KB (146 words) - 09:29, 30 July 2014
  • ...ion of the pattern ''Illusion of Influence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    22 KB (3,278 words) - 09:10, 21 September 2016
  • ...the pattern ''Perceived Chance to Succeed'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,024 words) - 15:30, 31 July 2015
  • A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    27 KB (4,016 words) - 18:14, 9 August 2016
  • A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    23 KB (3,275 words) - 08:16, 21 September 2016
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    1,021 bytes (116 words) - 08:37, 6 December 2010
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    3 KB (463 words) - 20:25, 12 August 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    3 KB (396 words) - 21:44, 31 July 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    4 KB (587 words) - 21:50, 1 August 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    6 KB (877 words) - 19:47, 14 August 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    3 KB (369 words) - 19:47, 14 August 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    4 KB (580 words) - 15:27, 26 October 2015
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    11 KB (1,615 words) - 10:12, 13 May 2022
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    4 KB (497 words) - 08:03, 27 July 2015
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    4 KB (511 words) - 09:11, 15 January 2015
  • A revised version of the pattern ''Mule'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (836 words) - 21:16, 4 July 2015
  • ...player gets the last turn in one round and then the first in the next. The collection of [[Sets]] can be seen as [[Combos]] of actions that each fulfill a [[Gain A revised version of the pattern in the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,784 words) - 13:03, 6 September 2016
  • A revised version of the pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,082 words) - 08:26, 8 August 2015
  • ...dated version of the pattern ''Turn Taking'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,101 words) - 09:28, 21 September 2016
  • A revised version of the pattern ''Levels'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    21 KB (3,112 words) - 21:52, 19 March 2018
  • ...pdated version of the pattern ''Characters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    28 KB (3,740 words) - 11:15, 18 October 2022
  • ...version of the pattern ''Status Indicators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,684 words) - 12:04, 17 July 2016
  • ...d the [[Pokémon Trading Card Game]], is to create play decks from a large collection of cards before an actual game begins through building [[Pre-Customized Dec ...rsion of the pattern ''Stimulated Planning'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,749 words) - 08:30, 27 August 2021
  • ...ted version of the pattern ''Experimenting'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,366 words) - 07:57, 11 August 2016
  • ''Note: definitions of strategy and tactics vary. For this collection of patterns, strategy refers to aspects of games that do not depend on any
    8 KB (1,150 words) - 11:16, 21 March 2018
  • An updated version of the pattern ''Enemies'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    22 KB (3,194 words) - 08:51, 11 October 2022
  • ...on of the pattern ''Self-Facilitated Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,080 words) - 19:27, 31 July 2015
  • ...sion of the pattern ''Outstanding Features'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,433 words) - 13:37, 21 July 2016
  • ...oals]] which allows players to choose goals but only from a pre-determined collection; this allows for a form of [[Player-Defined Goals]] but more open versions ...version of the pattern ''Freedom of Choice'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...version of the pattern ''Multiplayer Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    30 KB (4,181 words) - 13:39, 1 April 2022
  • ...d version of the pattern ''Social Dilemmas'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,731 words) - 07:28, 8 April 2022
  • ...he or she plays. This pattern is call [[Melodramatic Structures]] in this collection. The idea for the pattern (and [[Detective Structures]] comes from Lankoski
    4 KB (556 words) - 17:54, 31 July 2014
  • An updated version of the pattern ''Alignment'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (731 words) - 09:52, 1 December 2022
  • ...n of the pattern ''Extra-Game Consequences'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,108 words) - 10:09, 4 April 2018
  • An updated version of the pattern ''Power-Ups'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,216 words) - 20:41, 5 July 2015
  • ...ersion of the pattern ''First-Person Views'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,084 words) - 07:45, 8 April 2022
  • ...dated version of the pattern ''Aim & Shoot'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,551 words) - 10:03, 13 May 2022
  • ...pdated version of the pattern ''Cut Scenes'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,639 words) - 11:49, 17 July 2016
  • ...rsion of the pattern ''Single-Player Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,687 words) - 15:06, 8 August 2015
  • The original gameplay design patterns collection<ref name="Bjork & Holopainen 2004"/> was created from analyzing specific wa ...he game system and with other players in the game" for the context of this collection of design patterns<ref name="Bjork & Holopainen 2004"/>. There are however
    8 KB (1,169 words) - 10:11, 25 July 2014
  • ...of the pattern ''Consistent Reality Logic'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,109 words) - 09:05, 8 April 2022
  • ...pdated version of the pattern ''Game World'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    29 KB (4,196 words) - 21:55, 19 March 2018
  • ...ion of the pattern ''Collaborative Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,431 words) - 08:03, 14 August 2019
  • ...rsion of the pattern ''Delayed Reciprocity'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,230 words) - 23:34, 17 March 2018
  • ...d version of the pattern ''Ephemeral Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,579 words) - 23:27, 17 March 2018
  • ...y components outside the [[Minigames]] and may therefore be seen more as a collection of separate games. A less common use of [[Minigames]] is to let players be [[Mimetic Interfaces]] may be more appropriate for collection of [[Minigames]] that many other types of games since this can both provide
    8 KB (1,141 words) - 15:51, 15 August 2016
  • ...ttern ''Arithmetic Rewards for Investments'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,036 words) - 08:56, 4 August 2022
  • An updated version of the pattern ''Handicaps'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,061 words) - 07:58, 8 August 2015
  • ...he pattern ''Planned Character Development'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,142 words) - 16:39, 19 January 2018
  • ...ated version of the pattern ''Game Masters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,776 words) - 07:11, 8 April 2022
  • ...-Time Games|Real-Time Games]] instead uses [[Eliminate]]. For this pattern collection, [[Eliminate]] is seen as a more specific form of [[Capture]] due to being An updated version of the pattern ''Capture'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,588 words) - 08:45, 4 August 2022
  • ...on of the pattern ''Persistent Game Worlds'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,038 words) - 10:37, 23 November 2015
  • An updated version of the pattern ''No-Ops'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (971 words) - 10:27, 6 July 2016
  • ...attern ''Geometric Rewards for Investments'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (950 words) - 10:31, 23 November 2015
  • ...ated version of the pattern ''Construction'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    17 KB (2,423 words) - 11:14, 21 March 2018
  • ...d version of the pattern ''Delayed Effects'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,024 words) - 17:00, 8 July 2016
  • ...pdated version of the pattern ''Memorizing'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,464 words) - 11:28, 9 March 2018
  • ...dated version of the pattern ''Safe Havens'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,191 words) - 13:31, 26 March 2018
  • ...eplay is possible also it is described as a gameplay design pattern in the collection.''
    5 KB (688 words) - 07:30, 21 September 2014
  • An update of the pattern ''Tools'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork"/>.
    11 KB (1,582 words) - 07:36, 19 May 2022
  • ...and [[Collecting]] actions to achieve [[Gain Ownership]] and [[Collections|Collection]] goals. This may also open up for [[Competitions]] and [[Races]] if the lo
    13 KB (1,846 words) - 07:26, 9 August 2022
  • ...pattern instantiating another is just this, a possibility. In many cases a collection of patterns with a common ''can instantiate'' target pattern are needed for
    2 KB (283 words) - 09:39, 8 July 2014
  • An updated version of the pattern ''Clues'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (1,835 words) - 13:36, 21 July 2016
  • ...ion of the pattern ''Character Development'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (1,906 words) - 21:27, 18 March 2018
  • ...ated version of the pattern ''Deadly Traps'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,586 words) - 08:04, 27 July 2015
  • An updated version of the pattern ''Obstacles'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,595 words) - 13:40, 26 March 2018
  • ...ersion of the pattern ''Inaccessible Areas'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,120 words) - 12:31, 1 September 2016
  • ...version of the pattern ''Balancing Effects'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (1,988 words) - 12:41, 18 October 2022
  • ...d version of the pattern ''Invisible Walls'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (839 words) - 07:14, 3 August 2015
  • An updated version of the pattern ''Pick-Ups'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,010 words) - 08:20, 3 August 2022
  • An updated version of the pattern ''Buttons'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (850 words) - 13:50, 21 July 2016
  • ...dated version of the pattern ''Controllers'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (898 words) - 13:36, 21 July 2016
  • ...ted version of the pattern ''Boss Monsters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,234 words) - 12:01, 20 March 2018
  • ...of the pattern ''Consistent Reality Logic'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    23 KB (3,301 words) - 09:05, 8 April 2022

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