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  • ...for developing an extensive [[:Category:Patterns|gameplay design patterns collection]] based upon specific [[:Category:Games|game designs]], with the aim of sup As any project exploring the commonality between different artifacts, the collection makes use of some [[Underlying Assumptions and Concepts]] - see also the ca
    15 KB (2,126 words) - 07:08, 2 May 2024
  • An updated version of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (573 words) - 14:45, 26 October 2015
  • ...terns as we put them in. And may not all patterns should be in the updated collection... --[[User:Staffan Björk|Staffan Björk]] 16:53, 2 November 2009 (UTC)
    2 KB (317 words) - 08:48, 21 September 2016
  • This pattern was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork"/>.
    5 KB (668 words) - 07:11, 27 August 2021
  • [[Garbage Collection of Instance of Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation [[Codex]] (collection of data about the game world, interface pattern, ack. Stefan Ekman) ----[[U
    45 KB (6,258 words) - 09:28, 24 November 2023
  • ...actice combining the [[Testing Achievement|Testing Achievements]] with a [[Collection|Collections]]).
    7 KB (1,108 words) - 08:23, 4 August 2022
  • ...Grind Achievements]] can be constructed from [[Goal Achievements]] and a [[Collection|Collections]] goal by simply requiring that the goals are reached many time
    8 KB (1,150 words) - 08:24, 4 August 2022
  • ...s for gameplay design patterns after presenting the basic idea but not the collection. Armed with the design pattern concept the students have easily put words o ...between the idea of using gameplay design patterns and using the specific collection
    2 KB (382 words) - 14:24, 4 November 2009
  • ...f of splitting the ''Right Level of Difficulty'' pattern from the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    23 KB (3,355 words) - 16:03, 3 October 2016
  • A revised version of the pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,669 words) - 06:58, 14 April 2022
  • ...ed version of the pattern ''Parallel Lives'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (699 words) - 22:40, 2 August 2011
  • A rewrite of the pattern ''Maneuvering'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (727 words) - 08:15, 2 September 2014
  • ...rite of the pattern ''Rhythm-Based Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (852 words) - 08:28, 11 October 2022
  • A rewrite of the pattern ''Roleplaying'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork"/>.
    22 KB (3,137 words) - 07:22, 8 April 2022
  • This pattern was part of the original collection in the book 'Patterns in Game Design' (Björk & Holopainen, 2004).
    17 KB (2,648 words) - 09:05, 21 September 2016
  • [[Collection]], [[Cosmetic Game Items]], [[Extra-Game Broadcasting]], [[Game Items]], [[
    18 KB (2,669 words) - 08:02, 4 August 2022
  • ...version of the pattern ''Extended Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,419 words) - 08:55, 10 August 2016
  • An updated version of the pattern ''Betrayal'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,820 words) - 16:10, 8 February 2019
  • ...vised version of the pattern ''Cooperation'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,097 words) - 07:00, 8 April 2022
  • A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    21 KB (2,978 words) - 08:57, 15 March 2023
  • A rewrite of the pattern ''Tension'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    24 KB (3,511 words) - 09:04, 21 September 2016
  • A rewrite version of the pattern ''Luck'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,303 words) - 12:58, 9 April 2018
  • A rewrite of the pattern ''Replayability'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (1,913 words) - 17:54, 13 March 2018
  • ...Cards]] may be more expensive than other [[Cards]] and that having a large collection to choose from can be advantageous means that [[Collectible Card Games]] ty
    3 KB (458 words) - 12:09, 20 March 2018
  • ...the pattern ''Dedicated Game Facilitators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    20 KB (2,916 words) - 09:30, 23 August 2021
  • ''A collection of cards or tiles that have a sequence in which they should be drawn to det ...ed version of the pattern ''Drawing Stacks'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,436 words) - 08:11, 17 June 2022
  • An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    1 KB (146 words) - 09:29, 30 July 2014
  • ...ion of the pattern ''Illusion of Influence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    22 KB (3,278 words) - 09:10, 21 September 2016
  • ...the pattern ''Perceived Chance to Succeed'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,024 words) - 15:30, 31 July 2015
  • A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    27 KB (4,016 words) - 18:14, 9 August 2016
  • A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    23 KB (3,275 words) - 08:16, 21 September 2016
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    1,021 bytes (116 words) - 08:37, 6 December 2010
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    3 KB (463 words) - 20:25, 12 August 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    3 KB (396 words) - 21:44, 31 July 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    4 KB (587 words) - 21:50, 1 August 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    6 KB (877 words) - 19:47, 14 August 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    3 KB (369 words) - 19:47, 14 August 2014
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    4 KB (580 words) - 15:27, 26 October 2015
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    11 KB (1,615 words) - 10:12, 13 May 2022
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    4 KB (497 words) - 08:03, 27 July 2015
  • A rewrite of a pattern that was part of the original collection in the paper ''Gameplay Design Patterns for Believable Non-Player Character
    4 KB (511 words) - 09:11, 15 January 2015
  • A revised version of the pattern ''Mule'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (836 words) - 21:16, 4 July 2015
  • ...player gets the last turn in one round and then the first in the next. The collection of [[Sets]] can be seen as [[Combos]] of actions that each fulfill a [[Gain A revised version of the pattern in the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,784 words) - 13:03, 6 September 2016
  • A revised version of the pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,082 words) - 08:26, 8 August 2015
  • ...dated version of the pattern ''Turn Taking'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,101 words) - 09:28, 21 September 2016
  • A revised version of the pattern ''Levels'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    21 KB (3,112 words) - 21:52, 19 March 2018
  • ...pdated version of the pattern ''Characters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    28 KB (3,740 words) - 11:15, 18 October 2022
  • ...version of the pattern ''Status Indicators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,684 words) - 12:04, 17 July 2016
  • ...d the [[Pokémon Trading Card Game]], is to create play decks from a large collection of cards before an actual game begins through building [[Pre-Customized Dec ...rsion of the pattern ''Stimulated Planning'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,749 words) - 08:30, 27 August 2021
  • ...ted version of the pattern ''Experimenting'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,366 words) - 07:57, 11 August 2016
  • ''Note: definitions of strategy and tactics vary. For this collection of patterns, strategy refers to aspects of games that do not depend on any
    8 KB (1,150 words) - 11:16, 21 March 2018
  • An updated version of the pattern ''Enemies'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    22 KB (3,194 words) - 08:51, 11 October 2022
  • ...on of the pattern ''Self-Facilitated Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,080 words) - 19:27, 31 July 2015
  • ...sion of the pattern ''Outstanding Features'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,433 words) - 13:37, 21 July 2016
  • ...oals]] which allows players to choose goals but only from a pre-determined collection; this allows for a form of [[Player-Defined Goals]] but more open versions ...version of the pattern ''Freedom of Choice'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    39 KB (5,769 words) - 08:28, 27 August 2021
  • ...version of the pattern ''Multiplayer Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    30 KB (4,181 words) - 13:39, 1 April 2022
  • ...d version of the pattern ''Social Dilemmas'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,731 words) - 07:28, 8 April 2022
  • ...he or she plays. This pattern is call [[Melodramatic Structures]] in this collection. The idea for the pattern (and [[Detective Structures]] comes from Lankoski
    4 KB (556 words) - 17:54, 31 July 2014
  • An updated version of the pattern ''Alignment'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (731 words) - 09:52, 1 December 2022
  • ...n of the pattern ''Extra-Game Consequences'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,108 words) - 10:09, 4 April 2018
  • An updated version of the pattern ''Power-Ups'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,216 words) - 20:41, 5 July 2015
  • ...ersion of the pattern ''First-Person Views'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,084 words) - 07:45, 8 April 2022
  • ...dated version of the pattern ''Aim & Shoot'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,551 words) - 10:03, 13 May 2022
  • ...pdated version of the pattern ''Cut Scenes'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,639 words) - 11:49, 17 July 2016
  • ...rsion of the pattern ''Single-Player Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,687 words) - 15:06, 8 August 2015
  • The original gameplay design patterns collection<ref name="Bjork & Holopainen 2004"/> was created from analyzing specific wa ...he game system and with other players in the game" for the context of this collection of design patterns<ref name="Bjork & Holopainen 2004"/>. There are however
    8 KB (1,169 words) - 10:11, 25 July 2014
  • ...of the pattern ''Consistent Reality Logic'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,109 words) - 09:05, 8 April 2022
  • ...pdated version of the pattern ''Game World'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    29 KB (4,196 words) - 21:55, 19 March 2018
  • ...ion of the pattern ''Collaborative Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,431 words) - 08:03, 14 August 2019
  • ...rsion of the pattern ''Delayed Reciprocity'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,230 words) - 23:34, 17 March 2018
  • ...d version of the pattern ''Ephemeral Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,579 words) - 23:27, 17 March 2018
  • ...y components outside the [[Minigames]] and may therefore be seen more as a collection of separate games. A less common use of [[Minigames]] is to let players be [[Mimetic Interfaces]] may be more appropriate for collection of [[Minigames]] that many other types of games since this can both provide
    8 KB (1,141 words) - 15:51, 15 August 2016
  • ...ttern ''Arithmetic Rewards for Investments'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,036 words) - 08:56, 4 August 2022
  • An updated version of the pattern ''Handicaps'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,061 words) - 07:58, 8 August 2015
  • ...he pattern ''Planned Character Development'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,142 words) - 16:39, 19 January 2018
  • ...ated version of the pattern ''Game Masters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,776 words) - 07:11, 8 April 2022
  • ...-Time Games|Real-Time Games]] instead uses [[Eliminate]]. For this pattern collection, [[Eliminate]] is seen as a more specific form of [[Capture]] due to being An updated version of the pattern ''Capture'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,588 words) - 08:45, 4 August 2022
  • ...on of the pattern ''Persistent Game Worlds'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,038 words) - 10:37, 23 November 2015
  • An updated version of the pattern ''No-Ops'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (971 words) - 10:27, 6 July 2016
  • ...attern ''Geometric Rewards for Investments'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (950 words) - 10:31, 23 November 2015
  • ...ated version of the pattern ''Construction'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    17 KB (2,423 words) - 11:14, 21 March 2018
  • ...d version of the pattern ''Delayed Effects'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,024 words) - 17:00, 8 July 2016
  • ...pdated version of the pattern ''Memorizing'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,464 words) - 11:28, 9 March 2018
  • ...dated version of the pattern ''Safe Havens'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,191 words) - 13:31, 26 March 2018
  • ...eplay is possible also it is described as a gameplay design pattern in the collection.''
    5 KB (688 words) - 07:30, 21 September 2014
  • An update of the pattern ''Tools'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork"/>.
    11 KB (1,582 words) - 07:36, 19 May 2022
  • ...and [[Collecting]] actions to achieve [[Gain Ownership]] and [[Collections|Collection]] goals. This may also open up for [[Competitions]] and [[Races]] if the lo
    13 KB (1,846 words) - 07:26, 9 August 2022
  • ...pattern instantiating another is just this, a possibility. In many cases a collection of patterns with a common ''can instantiate'' target pattern are needed for
    2 KB (283 words) - 09:39, 8 July 2014
  • An updated version of the pattern ''Clues'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (1,835 words) - 13:36, 21 July 2016
  • ...ion of the pattern ''Character Development'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (1,906 words) - 21:27, 18 March 2018
  • ...ated version of the pattern ''Deadly Traps'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,586 words) - 08:04, 27 July 2015
  • An updated version of the pattern ''Obstacles'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,595 words) - 13:40, 26 March 2018
  • ...ersion of the pattern ''Inaccessible Areas'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,120 words) - 12:31, 1 September 2016
  • ...version of the pattern ''Balancing Effects'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (1,988 words) - 12:41, 18 October 2022
  • ...d version of the pattern ''Invisible Walls'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (839 words) - 07:14, 3 August 2015
  • An updated version of the pattern ''Pick-Ups'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,010 words) - 08:20, 3 August 2022
  • An updated version of the pattern ''Buttons'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (850 words) - 13:50, 21 July 2016
  • ...dated version of the pattern ''Controllers'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (898 words) - 13:36, 21 July 2016
  • ...ted version of the pattern ''Boss Monsters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,234 words) - 12:01, 20 March 2018
  • ...of the pattern ''Consistent Reality Logic'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    23 KB (3,301 words) - 09:05, 8 April 2022
  • An updated version of the pattern ''Traces'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,287 words) - 13:51, 21 July 2016
  • ...rsion of the pattern ''Strategic Knowledge'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,114 words) - 07:04, 8 April 2022
  • ...of the pattern ''Predictable Consequences'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    15 KB (2,228 words) - 16:05, 3 October 2016
  • ...rsion of the pattern ''Strategic Locations'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,144 words) - 10:26, 1 December 2022
  • A rewrite of the pattern ''Movement'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (1,934 words) - 07:44, 3 August 2022
  • ...rite of the pattern ''Movement Limitations'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (678 words) - 13:07, 24 August 2015
  • ...write of the pattern ''Privileged Movement'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,034 words) - 13:32, 26 July 2015
  • ...rsion of the pattern ''Book-Keeping Tokens'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (895 words) - 09:34, 8 October 2014
  • ...on of the pattern ''Budgeted Action Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,542 words) - 08:02, 27 July 2015
  • ...sion of the pattern ''Privileged Abilities'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    20 KB (2,786 words) - 12:50, 18 March 2018
  • ...ersion of the pattern ''Improved Abilities'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (1,726 words) - 11:52, 21 March 2018
  • ...rsion of the pattern ''Decreased Abilities'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,119 words) - 09:40, 2 August 2015
  • ...d version of the pattern ''Gain Competence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (989 words) - 09:33, 8 April 2022
  • ...ed version of the pattern ''Ability Losses'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,515 words) - 16:27, 30 July 2016
  • ...ted version of the pattern ''New Abilities'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (2,006 words) - 11:51, 21 March 2018
  • The pattern collection divides the description of patterns in two main parts besides the short gen
    743 bytes (130 words) - 09:53, 15 June 2011
  • An updated version of the pattern ''Chargers'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (601 words) - 08:05, 17 June 2022
  • An updated version of the pattern ''Lives'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,237 words) - 11:31, 18 October 2022
  • ...ed version of the pattern ''Player Killing'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,402 words) - 08:44, 11 August 2015
  • ...ersion of the pattern ''Player Elimination'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,534 words) - 13:01, 25 August 2022
  • ...ated version of the pattern ''Spawn Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (847 words) - 09:32, 21 September 2016
  • An updated version of the pattern ''Spawning'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,398 words) - 09:21, 21 September 2016
  • An updated version of the pattern ''Camping'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (930 words) - 13:48, 7 September 2020
  • ...version of the pattern ''Early Elimination'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (961 words) - 16:19, 25 July 2015
  • ...ated version of the pattern ''Area Control'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,524 words) - 08:42, 3 September 2016
  • An updated version of the pattern ''Combat'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (1,856 words) - 07:18, 9 November 2021
  • An updated version of the pattern ''Damage'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,528 words) - 14:16, 24 August 2015
  • ..."GiantBomb"/>, TVTropes<ref name="TVTropes"/>, and the RPG Design Patterns collection<ref name="RPG"/>. For more information, see also the entries for [[Health]]
    10 KB (1,382 words) - 10:13, 5 September 2015
  • ...d version of the pattern ''Achilles' Heels'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (827 words) - 20:53, 26 March 2018
  • ...de'' in the [http://rpgpatterns.soe.ucsc.edu/doku.php RPG Design Patterns] collection by Gillian Smith and others.
    7 KB (999 words) - 08:26, 12 August 2015
  • An updated version of the pattern ''Helpers'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (959 words) - 13:43, 21 July 2016
  • An updated version of the pattern ''Handles'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,077 words) - 09:16, 21 September 2016
  • An updated version of the pattern ''God Views'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (962 words) - 07:34, 8 April 2022
  • ...pdated version of the pattern ''Focus Loci'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,448 words) - 14:33, 19 January 2018
  • ...ated version of the pattern ''God's Finger'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (896 words) - 12:35, 24 January 2021
  • ...ersion of the pattern ''Third-Person Views'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,421 words) - 07:43, 8 April 2022
  • An updated version of the pattern ''Cards'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,483 words) - 12:04, 20 March 2018
  • An updated version of the pattern ''Cameras'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,233 words) - 08:20, 21 September 2016
  • An updated version of the pattern ''Skills'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (1,770 words) - 11:19, 4 July 2016
  • ...version of the pattern ''Competence Areas'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (918 words) - 08:00, 11 August 2016
  • ...pattern ''Orthogonal Unit Differentiation'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (751 words) - 21:13, 19 March 2018
  • ...dated version of the pattern ''Polyathlons'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (646 words) - 07:42, 23 February 2023
  • ...ted version of the pattern ''Discard Piles'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,038 words) - 12:04, 20 March 2018
  • ...e seen as each other's inverses - one consists of removing elements from a collection while the other consists of filled empty slots. For this reason, game desig
    7 KB (1,119 words) - 13:40, 9 April 2018
  • ''Collection representing players' current resources of a certain type of game elements. ...pdated version of the pattern ''Card Hands'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,142 words) - 12:04, 20 March 2018
  • ...ed version of the pattern ''Moveable Tiles'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,013 words) - 07:11, 3 September 2011
  • An updated version of the pattern ''Tiles'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,271 words) - 13:16, 21 July 2016
  • ...sion of the pattern ''Shrinking Game World'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (645 words) - 07:12, 5 September 2011
  • ...of the pattern ''Reconfigurable Game World'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (930 words) - 11:13, 30 July 2014
  • ...dated version of the pattern ''Tile-Laying'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (684 words) - 11:06, 5 September 2011
  • ...dated version of the pattern ''Exploration'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,485 words) - 10:03, 4 April 2018
  • ...ion of the pattern ''Game World Navigation'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,268 words) - 09:30, 15 July 2016
  • ...ed version of the pattern ''Puzzle Solving'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,480 words) - 08:21, 6 May 2022
  • An updated version of the pattern ''Race'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,789 words) - 07:50, 27 September 2016
  • ...ated version of the pattern ''Red Herrings'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (839 words) - 08:50, 8 March 2023
  • An updated version of the pattern ''Traverse'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,839 words) - 07:47, 20 May 2022
  • The [[WarioWare series]] can be said to consist of a large collection of mini games that are actually [[Quick Time Events]]. Likewise, the main i
    5 KB (722 words) - 15:39, 28 July 2014
  • ...ay]] are defined to describe different aspects of gameplay in this pattern collection.
    8 KB (1,084 words) - 10:43, 26 July 2016
  • ...h [[Geocaching]] has been described as a "sporting activity" it is in this collection categorized as a puzzle game since finding the caches often requires both [
    822 bytes (99 words) - 18:12, 25 July 2015
  • An updated version of the pattern ''Dice'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,122 words) - 12:05, 20 March 2018
  • An updated version of the pattern ''Herd'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (985 words) - 09:08, 11 October 2022
  • ...pdated version of the pattern ''Fog of War'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,176 words) - 10:44, 16 July 2016
  • An updated version of the pattern ''Ghosts'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (771 words) - 16:52, 31 January 2015
  • ...dated version of the pattern ''Easter Eggs'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (858 words) - 13:24, 27 September 2014
  • ...n of the pattern ''Dexterity-Based Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,203 words) - 08:07, 8 August 2015
  • ...pdated version of the pattern ''Meta Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,735 words) - 07:55, 4 August 2022
  • An updated version of the pattern ''Stealth'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,309 words) - 10:04, 13 May 2022
  • ...ed version of the pattern ''Reconnaissance'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,105 words) - 13:49, 26 March 2018
  • An updated version of the pattern ''Rescue'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (827 words) - 08:58, 8 March 2023
  • An updated version of the pattern ''Evade'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    8 KB (1,120 words) - 08:57, 8 March 2023
  • An updated version of the pattern ''Guard'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (915 words) - 12:47, 18 October 2022
  • ...on of the pattern ''Communication Channels'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,503 words) - 13:37, 1 April 2022
  • ...-based framework used for developing the original gameplay design patterns collection.''
    6 KB (873 words) - 14:48, 19 March 2018
  • ...-based framework used for developing the original gameplay design patterns collection.''
    6 KB (901 words) - 14:47, 19 March 2018
  • This pattern has been removed from the collection.
    80 bytes (11 words) - 07:52, 10 October 2014
  • ...pdated version of the pattern ''Spectators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,431 words) - 12:07, 19 March 2018
  • ...ated version of the pattern ''Storytelling'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,591 words) - 15:17, 21 March 2017
  • ...sion of the pattern ''Narrative Structures'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (1,813 words) - 09:15, 8 March 2023
  • ...n Videogames''<ref name="consalvo"/> for more details of what this pattern collection calls [[Sanctioned Cheating]] in the context of [[:Category:Computer Games|
    9 KB (1,321 words) - 16:30, 18 March 2018
  • An updated version of the pattern ''Resources'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    19 KB (2,668 words) - 13:27, 1 April 2022
  • ...t under the entry "Statistic"<ref name="stat"/> (which is not used in this collection because the plural form would be misleading).
    5 KB (648 words) - 10:53, 4 July 2016
  • ...d version of the pattern ''Excluding Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (971 words) - 10:57, 18 March 2018
  • ...ld be a weak example at best (it is telling that the official name for the collection of [[Levels]] in these games are episodes).
    5 KB (695 words) - 12:47, 18 March 2018
  • ...of the pattern ''Right Level of Complexity'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    17 KB (2,460 words) - 11:13, 21 March 2018
  • ...version of the pattern ''Last Man Standing'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (601 words) - 08:50, 4 August 2022
  • An updated version of the pattern ''Score'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (1,881 words) - 09:25, 8 March 2023
  • ...dated version of the pattern ''Tiebreakers'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (698 words) - 11:08, 26 August 2021
  • ...ated version of the pattern ''Tied Results'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (872 words) - 09:01, 1 October 2016
  • ...f the pattern ''Uncertainty of Information'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (805 words) - 12:04, 26 August 2021
  • ...ersion of the pattern ''Asynchronous Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (946 words) - 19:44, 2 July 2015
  • An updated version of the pattern ''Downtime'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,216 words) - 13:23, 27 August 2015
  • ...f finding a specific solution. When players are presented with an explicit collection of solutions to test, this allows them to engage in trial by error examinat
    3 KB (389 words) - 10:14, 11 August 2015
  • ...dated version of the pattern ''Game Pauses'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (988 words) - 11:07, 26 July 2016
  • ...version of the pattern ''Tick-Based Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (779 words) - 15:49, 18 July 2015
  • ...version of the pattern ''Synchronous Games'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (677 words) - 11:59, 17 July 2015
  • ...version of the pattern ''Save-Load Cycles'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,007 words) - 12:55, 18 March 2018
  • ...Ownership]] so players can select which [[Cards]] they want from their own collection without competition from other players but [[Drafting]] (potentially using
    4 KB (521 words) - 12:05, 20 March 2018
  • Cards are found in many games. [[Decks]] are in many games simply the collection of all cards while in some other games different [[Decks]] exists for diffe
    4 KB (559 words) - 12:03, 20 March 2018
  • ...imination]] goals and this can be further encouraged through [[Collections|Collection]] goals. An updated version of the pattern ''Eliminate'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (885 words) - 11:51, 18 October 2022
  • ...ersion of the pattern ''Resource Locations'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (597 words) - 10:31, 29 July 2015
  • ...ad. Since this allows [[Team Elimination]] to be viewed as a [[Collections|Collection]] of [[Eliminate]] goals, so designing such goals is one way to encourage [ ...version of the pattern ''Team Elimination'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    2 KB (338 words) - 14:05, 11 August 2015
  • ...version of the pattern ''Team Development'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (633 words) - 12:09, 19 March 2018
  • ...ated version of the pattern ''Team Balance'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (656 words) - 09:46, 4 April 2018
  • An updated version of the pattern ''Team Play'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    16 KB (2,156 words) - 12:11, 19 March 2018
  • ...ated version of the pattern ''Mutual Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (808 words) - 12:59, 15 March 2018
  • ...version of the pattern ''Shared Penalties'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (573 words) - 18:51, 22 September 2015
  • ...version of the pattern ''Shared Resources'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (551 words) - 13:19, 1 April 2022
  • ...ed version of the pattern ''Shared Rewards'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (667 words) - 18:39, 22 September 2015
  • ...ersion of the pattern ''Individual Rewards'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (485 words) - 14:39, 8 August 2015
  • ...ll do. Those that don't are called [[Illusionary Rewards]] in this pattern collection since it primarily focuses on gameplay related to game state manipulation. ...rsion of the pattern ''Illusionary Rewards'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (605 words) - 07:50, 9 August 2015
  • An updated version of the pattern ''Rewards'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,541 words) - 14:32, 17 March 2018
  • ...sion of the pattern ''Individual Penalties'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    3 KB (422 words) - 18:51, 22 September 2015
  • An updated version of the pattern ''Penalties'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,349 words) - 23:25, 17 March 2018
  • ...Resources]] can reduce the efficiency of using [[Mules]] since repetitive collection is less likely to be possible. They can also limit possibilities for affect ...n of the pattern ''Non-Renewable Resources'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,020 words) - 10:13, 26 August 2021
  • ...rsion of the pattern ''Renewable Resources'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (804 words) - 17:31, 15 July 2016
  • ...version of the pattern ''Secret Resources'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    3 KB (452 words) - 09:34, 7 September 2015
  • ...dated version of the pattern ''Save Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (854 words) - 09:57, 30 October 2015
  • ...ed version of the pattern ''Closure Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (543 words) - 11:21, 26 July 2016
  • ...sion of the pattern ''Near Miss Indicators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (617 words) - 11:59, 17 July 2016
  • ...ed version of the pattern ''Closure Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (591 words) - 08:07, 26 August 2021
  • ...ed version of the pattern ''Closure Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    3 KB (482 words) - 12:02, 17 July 2016
  • ...rsion of the pattern ''Progress Indicators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (814 words) - 09:05, 21 September 2016
  • ...d version of the pattern ''Goal Indicators'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    3 KB (424 words) - 16:36, 19 January 2018
  • ...rsion of the pattern ''Game State Overview'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,147 words) - 07:49, 19 July 2016
  • ...[Movement]] in [[Game Worlds]]. The naturally form a form of [[Collections|Collection]] but this can be made more explicit and part of the game mechanics if not ...dated version of the pattern ''Goal Points'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (650 words) - 07:44, 10 August 2022
  • An updated version of the pattern ''Tradeoffs'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,208 words) - 10:55, 18 March 2018
  • ...d version of the pattern ''Varied Gameplay'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    14 KB (1,944 words) - 11:17, 21 March 2018
  • ...ion of the pattern ''Ultra-Powerful Events'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (863 words) - 09:47, 21 September 2016
  • ...ed version of the pattern ''Leaps of Faith'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (731 words) - 09:52, 29 August 2016
  • ...the patterns ''Connection'' and ''Contact'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    3 KB (476 words) - 09:51, 1 December 2022
  • ...ted version of the pattern ''Configuration'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (569 words) - 10:09, 13 May 2022
  • An updated version of the pattern ''Enclosure'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    3 KB (390 words) - 09:52, 13 May 2022
  • ...version of the pattern ''Gameplay Mastery'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    17 KB (2,359 words) - 08:01, 14 August 2019
  • ...version of the pattern ''Asymmetric Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    4 KB (607 words) - 08:03, 14 August 2019
  • ...d version of the pattern ''Committed Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,095 words) - 15:23, 19 March 2018
  • ...version of the pattern ''Continuous Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (992 words) - 08:10, 11 October 2022
  • ...the pattern ''Dynamic Goal Characteristics'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,015 words) - 08:40, 23 February 2023
  • ...sion of the pattern ''Hierarchies of Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    11 KB (1,616 words) - 07:50, 23 February 2023
  • ...ersion of the pattern ''Incompatible Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,016 words) - 09:35, 1 December 2022
  • ...ersion of the pattern ''Interferable Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (662 words) - 06:53, 28 September 2016
  • ...fulfilled but they are not necessary to solve to complete the game. While collection Power Stars in [[Super Mario 64]] and the [[ Super Mario Galaxy]] games are ...tional Goals]], e.g. the Power Stars in [[Super Mario 64]]. This since the collection of the remaining [[Game Items]] can be done but is not necessary. Cases whe
    13 KB (1,963 words) - 23:11, 17 March 2018
  • ...sion of the pattern ''Player Defined Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,014 words) - 14:07, 17 March 2018
  • ...version of the pattern ''Predefined Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,082 words) - 08:55, 15 March 2023
  • ...version of the pattern ''Preventing Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    7 KB (1,019 words) - 11:45, 18 October 2022
  • ...of the pattern ''Selectable Sets of Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,537 words) - 10:55, 16 February 2018
  • ...version of the pattern ''Supporting Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,309 words) - 10:14, 16 March 2018
  • ...d version of the pattern ''Symmetric Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (811 words) - 17:35, 13 March 2018
  • ...ted version of the pattern ''Unknown Goals'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (690 words) - 10:45, 18 March 2018
  • ...ersion of the pattern ''Extra-Game Actions'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,780 words) - 15:18, 19 March 2018
  • ...ed version of the pattern ''Player Balance'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    16 KB (2,264 words) - 09:09, 8 April 2022
  • An updated version of the pattern ''Conceal'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (675 words) - 12:48, 1 April 2022
  • An updated version of the pattern ''Betting'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,429 words) - 12:27, 25 August 2021
  • An updated version of the pattern ''Bidding'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    13 KB (2,025 words) - 12:22, 26 August 2021
  • An updated version of the pattern ''Bluffing'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    9 KB (1,371 words) - 13:43, 1 April 2022
  • ...dated version of the pattern ''Investments'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (680 words) - 08:33, 27 August 2021
  • ...version of the pattern ''Gain Information'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    10 KB (1,434 words) - 08:28, 6 May 2022
  • ...ed version of the pattern ''Gain Ownership'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    12 KB (1,755 words) - 08:58, 8 March 2023
  • ...o survive exploring [[Drakborgen]] and get the most valuable [[Collections|Collection]] of treasures. ...quick games that must be completed in sequence as part of a [[Collections|Collection]].
    5 KB (745 words) - 08:51, 10 August 2022
  • ...pdated version of the pattern ''Collecting'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    3 KB (289 words) - 08:41, 4 August 2022
  • ...d there might be many different game elements that can take a place in the collection. An updated version of the pattern ''Delivery'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (926 words) - 08:57, 8 March 2023
  • ...version of the pattern ''King of the Hill'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    5 KB (719 words) - 08:42, 23 February 2023
  • An updated version of the pattern ''Overcome'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (897 words) - 14:42, 25 August 2022
  • An updated version of the pattern ''Survive'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    6 KB (856 words) - 10:24, 15 March 2023
  • ...dated version of the pattern ''Tournaments'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    2 KB (283 words) - 08:11, 23 February 2023
  • An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    1 KB (149 words) - 10:27, 15 March 2023
  • An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    1 KB (150 words) - 10:27, 15 March 2023
  • An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    1 KB (150 words) - 10:28, 15 March 2023
  • An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    1 KB (147 words) - 10:28, 15 March 2023
  • An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    1 KB (147 words) - 10:28, 15 March 2023
  • ...pdated version of the pattern ''Converters'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    1 KB (139 words) - 10:29, 15 March 2023
  • ...rsion of the pattern ''Resource Management'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/
    1 KB (140 words) - 10:29, 15 March 2023