Difference between revisions of "Pattern Suggestion List"

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(New proposals from working with the wiki)
(From the cd-rom)
 
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For patterns that have partly or fully been inserted into the wiki, see the [[:Category:Patterns|category of patterns]]. See also [[Renamed Patterns]].
 +
 
Note: not all these patterns should necessary be made...  
 
Note: not all these patterns should necessary be made...  
  
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Note: the suggested patterns are not made as links to avoid hiding patterns that are actually referenced to
 
Note: the suggested patterns are not made as links to avoid hiding patterns that are actually referenced to
 
Note: the totally new patterns at the bottom of the page should be left even after they are create to make it easier for us to identify them.
 
 
Suggestion from non-users for new patterns will hopefully be possible to do on the discussion page soon.
 
  
 
== Patterns ==
 
== Patterns ==
 
 
=== From the cd-rom ===
 
=== From the cd-rom ===
Ability Losses
+
==== Game Elements ====
 +
-
  
Achilles' Heels
+
==== Social Interactions ====
 +
[[Alliances]]
  
Aim & Shoot
+
[[Competition]] ( not [[Competitions]] )
  
Alignment
+
[[Constructive Gameplay]] ( <- Constructive Play )
  
Alliances
+
[[Conflicts]] ( <- Conflict )
  
Alternative Reality
+
[[Temporary Alliances]] <- (Dynamic Alliances)
  
Anticipation
+
[[Negotiation]]
  
Area Control
+
[[Player-Decided Results]]
  
[[Arithmetic Progression]] ( <- Arithmetic Rewards for Investments)
+
[[Social Interaction]]
  
Asymmetric Abilities
+
[[Social Organizations]]
  
Asymmetric Goals
+
[[Uncommitted Alliances]]
  
Asymmetric Information
+
[[Secret Alliances]]
  
Asymmetric Resource Distribution
+
==== Narrative and Diegetic Structures ====
 +
[[Alternative Realities]]
  
Asynchronous Games
+
[[Never Ending Stories]]
  
Attention Swapping
+
==== Player Experience and Game Mastery ====
 +
[[Anticipation]]
  
Balancing Effects
+
[[Cognitive Engrossment]] (<- Cognitive Immersion )
  
Betrayal
+
[[Engrossment]] ( <- Immersion)
  
Betting
+
[[Creative Control]]
  
Bidding
+
[[Empowerment]] - should be related to [[Exaggerated Perception of Influence]] and [[Player Agency]]
  
Bluffing
+
[[Identification]]
  
Book-Keeping Tokens
+
[[Sensory-Motoric Engrossment]] ( <- Sensory-Motoric Immersion )
  
Boss Monsters
+
[[Spatial Engrossment]] ( <- Spatial Immersion )
  
Budgeted Action Points
+
[[Limited Planning Ability]]
  
[[Switches]] (<-Buttons)
+
[[Surprises]] (link to attention demanding)
  
Cameras
+
==== Actions and Events ====
 +
[[Asymmetric Abilities]] (add to category Symmetry Patterns)
  
Camping
+
[[Attention Swapping]]
  
Capture
+
[[Disruption of Focused Attention]]
  
Card Hands
+
[[Indirect Control]]
  
Cards
+
[[Limited Set of Actions]]
  
Character Development
+
[[Player-Decided Distributions]] (<- Player-Decided Distribution of Rewards & Penalties)
  
Characters
+
[[Role Reversal]]
  
Chargers
+
[[Transfer of Control]] (relate to [[Loss of Control]] and [[Helplessness]])
  
Closed Economies
+
==== Information and Communication ====
 +
[[Asymmetric Information]] (link to [[Tension]]) (add to category Symmetry Patterns)
  
Closure Points
+
[[Direct Information]]
  
Clues
+
[[Extra-Game Information]]
  
Cognitive Immersion
+
[[Imperfect Information]]
  
Collaborative Actions
+
[[Indirect Information]]
  
Collecting
+
[[Limited Foresight]]
  
Collection
+
[[Perfect Information]]
  
Combat
+
[[Public Information]]
  
Committed Goals
+
[[Symmetric Information]] (link to [[Tension]]) (add to category Symmetry Patterns)
  
Communication Channels
+
==== Resource Management ====
 +
[[Closed Economies]]
  
Competence Areas
+
[[Diminishing Returns]]
  
Competition
+
[[Limited Resources]] <- Should be removed (but take info from old pattern)
  
Conceal
+
[[Ownership]]
  
Configuration
+
[[Production-Consumption Flows]] ( <- Producer-Consumer )
  
Conflict
+
[[Producers]]
  
Connection
+
[[Resource Generators]] (tangible game elements now; and break out [[Generators]])
  
[[Diegetic Consistency]] ( <- Consistent Reality Logic)
+
==== Game Sessions ====
 +
[[Reversibility]] ( <- Reversability)
  
Construction
+
[[The Show Must Go On]] (link to [[Tick-Based Games]], and [http://www.giantbomb.com/menus-dont-pause-gameplay/3015-7485/games/ this] and [http://www.giantbomb.com/no-game-pause/3015-1578/ this])
  
Constructive Play
+
==== Goals and Goal Structures ====
 +
-
  
Consumers
+
==== Metagames, Replayability, and Balancing ====
 +
[[Quick Games]]
  
Contact
+
[[Rock-Paper-Scissors]] (<- Paper-Rock-Scissors)
  
Container
+
[[Red Queen Dilemmas]]
  
Continuous Goals
+
[[Perceivable Margins]]
  
Controllers
+
[[Risk/Reward]] (dynamic)
  
Converters
+
[[Trans-Game Information]] (don't forget Power Stone 2 and VMU; Spore; etc)
  
Cooperation
+
[[Timing]]
  
Creative Control
+
[[Smooth Learning Curves]]
  
Cut Scenes
+
[[Symmetry]] (add to category Symmetry Patterns)
  
Damage
+
=== Left-overs from the book ===
 +
[[Distributed Rewards]],
 +
[[Extra-Game Rewards]],
 +
[[Flexible Game Element Set-Up]],
 +
[[Judges]],
 +
[[Mentorship]],
 +
[[Perceivable Consequences]],
 +
[[Possibility for Disinformation]],
 +
[[Psychological Immersion]],
 +
[[Reasonable Waiting Times]],
 +
[[Saving]],
 +
[[Secret Tactics]]
  
[[Traps]] (<- Deadly Traps)
+
=== New from various sources ===
 +
==== NPC design with Petri ====
 +
Visual Body Damage
  
Decreased Abilities
+
Dissectible Bodies (actually Fallout and New Vegas seem to have this, see http://kotaku.com/meet-the-guy-who-spent-seven-months-killing-everyone-in-1629588651)
  
Dedicated Game Facilitators
+
==== Social NPC design with Petri ====
 +
Binding Promises
  
Delayed Effects
+
Brokering
  
Delayed Reciprocity
+
Competing for Attention
  
[[Deliver]] (<- Delivery)
+
[[Eavesdropping]]
  
Dexterity-Based Actions
+
[[Either You are with Me or against Me]]
  
Dice
+
False Accusations
  
Diminishing Returns
+
Favors (<- Favor )
  
Direct Information
+
Gain Allies
  
Discard Piles
+
Guide and Protect
  
Disruption of Focused Attention
+
[[Hierarchical Factions]] <- Hierarchical Fraction
  
Downtime
+
Linked Destinies
  
Drawing Stacks
+
Maintaining Lies
  
Dynamic Alliances
+
Match-Making
  
Dynamic Goal Characteristics
+
Memory of Important Events
  
Early Elimination
+
My Enemy’s Enemy is my Friend
  
Easter Eggs
+
[[Others Fortune affects own Mood]]
  
Eliminate
+
Outcast
  
[[Emotional Attachment]] (<- Emotional Immersion)
+
[[Outspoken Support]]
  
Empowerment - should be related to Illusion of Influence
+
Requesting Support
  
Enclosure
+
Social Gatekeeper
  
Enemies
+
[[Diegetic Social Maintenance]] <- Social Maintenance
  
Ephemeral Goals
+
[[Diegetic Social Norms]] <- Social Norm
  
Evade
+
[[Traitors]] <- Traitor
  
Excluding Goals
+
==== Dialogue design with Jenny ====
 +
[[Incremental Dialogue Processing]]
  
Experimenting
+
[[Chunk-based Dialogue Processing]]
  
Exploration
+
[[Single-Initiative Dialogues]]
  
Extended Actions
+
[[Mixed Initiative Dialogues]]
  
Extra-Game Actions
+
[[Basic Input Feedback]]
  
Extra-Game Consequences
+
[[Barge-In]]
  
Extra-Game Information
+
[[Canned Text Responses]] (now not only as output but also as input)
  
First-Person Views
+
[[Thematically Consistent Dialogues]] (<- Diegetically Consistent Dialogue)
  
Focus Loci
+
[[Context Dependent Dialogues]] ( <- Context Dependent Dialogue )
  
Fog of War
+
[[Gameplay Integrated Conversation]] ( <- Gameplay Integrated Conversation)
  
Freedom of Choice
+
[[Illocutionary Interfaces]] ( <- Illocutionary Interface link to Puzzle Solving and System Exploration, split things from [[Chat Channels]] )
  
Gain Competence
+
[[Location-Specific Dialogues]] ( <- Location-Specific Dialogues)
  
Gain Information
+
[[Character-Specific Dialogues]] ( <- Character-Specific Dialogue )
  
Gain Ownership
+
[[Colloquial Mastery]]
  
Game Masters
+
[[Delicate Phrasing]]
  
Game Mastery
+
==== MMOG design by Jenny's master students (Torbjörn Söderqvist & Christian Larsson) ====
 +
[[Loot Rights]]
  
Game Pauses
+
[[Carryables]]
  
Game State Overview
+
[[Useables]]
  
[[Game Worlds]] <- Game World
+
[[Noticeables]]
  
Game World Navigation
+
[[Creatables]]
  
Games within Games
+
[[Stackables]] (also can apply to [[Units]])
  
[[Geometric Progression]] ( <- Geometric Rewards for Investments)
+
[[Upgradables]] (also can apply to [[Units]])
  
Ghosts
+
[[Disposables]]
  
Goal Indicators
+
[[Enterables/Mountables]]
  
[[Check Points]] <- Goal Points
+
====== Suggested ======
 +
[[Stealables]]
  
God Views
+
[[Dropables]]/Placables
  
God's Finger
+
[[Social Status Symbols]]
  
Guard
+
==== Unknown ====
 +
Persistant State World
  
Handicaps
+
Fixed Real-World Exchange Rate
  
Handles
+
Death game mönstret
  
Helpers
+
Point of No Return
  
Herd
+
==== New proposals from working with the wiki ====
 +
[[Togetherness]] <- Mutual Experiences [grew out of rewriting real-time games, and makes Karl happy maybe] --[[User:Staffan Björk|Staffan Björk]] 16:18, 6 November 2009 (UTC)
  
Hierarchy of Goals
+
[[Option Interfaces]] [grew out of real-time games, pop-up choices outside the main game interface, does this exists already partly?] --[[User:Staffan Björk|Staffan Björk]] 17:58, 7 November 2009 (UTC)
  
Hovering Closures
+
[[Asymmetric Roles]] ([[Vast]] already covered by asymmetrical abilities? e.g. Allegiance, where one player steers the ship/bombs and one sits in a turret to keep interceptors at bay--[[User:Karl Bergström|Karl Bergström]] 14:33, 20 November 2009 (UTC))
  
Identification
+
[[Group Belonging]] (L4D, aesthetics work) --[[User:Staffan Björk|Staffan Björk]] 11:06, 16 December 2009 (UTC)
  
[[Exaggerated Perception of Influence]] <- Perception of Influence  - one always wants this - ( <- Illusion of Influence - since one might have the influence...) )
+
[[Community Functionality]] --[[User:Staffan Björk|Staffan Björk]] 15:07, 16 December 2009 (UTC)
  
Illusionary Rewards
+
[[Voting]] --[[User:Staffan Björk|Staffan Björk]] 12:10, 17 December 2009 (UTC)
  
Immersion
+
[[Player Decided Rule Setup]] --[[User:Staffan Björk|Staffan Björk]] 12:10, 17 December 2009 (UTC)
  
Imperfect Information
+
[[Game-Defined Vocabulary]] (quick responses in Battlefield and L4D series) --[[User:Staffan Björk|Staffan Björk]] 12:29, 17 December 2009 (UTC)
  
Improved Abilities
+
[[Kiting]] (drawing monsters out and attacking them) --[[User:Staffan Björk|Staffan Björk]] 11:15, 31 January 2010 (UTC)
  
Inaccessible Areas
+
[[Mutual Enemies]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Incompatible Goals
+
[[Excluding Groups]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Indirect Control
+
[[Inherent Mistrust]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Indirect Information
+
[[Coordination]] (from Aesthetical Gameplay Patterns paper - include WoW marker example by Bennerstedt) --[[User:Staffan Björk|Staffan Björk]] 12:28, 27 April 2010 (UTC)
  
Individual Penalties
+
[[Sabotage]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Individual Rewards
+
[[Simultaneous Challenges]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Interferable Goals
+
[[Virtual Co-Presence]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Interruptible Actions
+
[[Mutual Experiences]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Investments
+
[[Limited Gameplay Time]] (that either game sessions or play sessions are designed to be limited in time or moves, link [[Time Limits]]) --[[User:Staffan Björk|Staffan Björk]] 10:11, 24 February 2010 (UTC)
  
Invisible Walls
+
[[Initial Personalization]] (that one can customized avatars before ones gameplay begins) --[[User:Staffan Björk|Staffan Björk]] 07:46, 30 March 2010 (UTC)
  
King of the Hill
+
[[Attributes]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
  
Last Man Standing
+
[[Feats]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
  
Leaps of Faith
+
[[Advantages]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
  
Levels
+
[[Disadvantages]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
  
Limited Foresight
+
[[Customizable Development]] (choices when having character development) --[[User:Staffan Björk|Staffan Björk]] 06:48, 7 April 2010 (UTC)
  
Limited Planning Ability
+
[[Player Time Investments]] (basically, that players have spent time in the game to either master skills or create/shape something in the game) --[[User:Staffan Björk|Staffan Björk]] 06:53, 7 April 2010 (UTC)
  
Limited Resources
+
[[Avatar Personalization]] (cosmetic personalization of avatars) --[[User:Staffan Björk|Staffan Björk]] 07:06, 7 April 2010 (UTC)
  
Limited Set of Actions
+
[[Development Trees]] (as in civ but also as in D&D and Borderlands, [[Technology Trees]] link) --[[User:Staffan Björk|Staffan Björk]] 11:45, 17 April 2010 (UTC)
  
Lives
+
[[Emergent Gameplay]] (1+1=3) --[[User:Staffan Björk|Staffan Björk]] 07:18, 25 April 2010 (UTC)
  
Luck
+
[[Bragging]] --[[User:Staffan Björk|Staffan Björk]] 10:58, 30 April 2010 (UTC)
  
Maneuvering
+
[[Cartel Formation]] (based on non-game reasons) --[[User:Staffan Björk|Staffan Björk]] 16:03, 3 May 2010 (UTC)
  
Memorizing
+
[[Unobserved Game Events]] (from inserting patterns from Petri's PhD thesis) --[[User:Staffan Björk|Staffan Björk]] 07:39, 28 May 2010 (UTC)
  
Meta Games
+
[[Character Memories]] (from inserting patterns from Petri's PhD thesis) --[[User:Staffan Björk|Staffan Björk]] 07:56, 28 May 2010 (UTC)
  
Moveable Tiles
+
[[Game Prophecies]] (information from the game what will happen in the future of the game) --[[User:Staffan Björk|Staffan Björk]] 07:58, 28 May 2010 (UTC)
  
Movement
+
[[Self-Facilitated Rules]] (as Self-Facilitated Games but only for rules and can be just a part of the rules) --[[User:Staffan Björk|Staffan Björk]] 22:03, 4 June 2010 (UTC)
  
Movement Limitations
+
[[Infiltrate]] (pretending to be in a group) --[[User:Staffan Björk|Staffan Björk]] 07:18, 25 June 2010 (UTC)
  
[[Mules]] (<- Mule and absorbed Substitutional Algorithmic Agents)
+
[[fgh effect]] (that the 3rd guy is the crook, whomever the 3rd guy turns out to be, from newish Gamma World rules) --[[User:Staffan Björk|Staffan Björk]] 08:21, 25 June 2010 (UTC)
  
 +
[[Guilds]] (duh) --[[User:Staffan Björk|Staffan Björk]] 13:11, 31 August 2010 (CEST)
  
Multiplayer Games
+
[[Conspiring]] (secret negotiations) --[[User:Staffan Björk|Staffan Björk]] 12:13, 3 September 2010 (CEST)
  
Mutual Goals
+
[[Effect Descriptions]] (descriptions of the game effect of an action) --[[User:Staffan Björk|Staffan Björk]] 10:22, 7 September 2010 (CEST)
  
Narrative Structures
+
[[Tragedy of the Commons]] (breakout from Social Dilemmas?) --[[User:Staffan Björk|Staffan Björk]] 16:47, 7 September 2010 (CEST)
  
Near Miss Indicators
+
[[Enforced Goals]] (goals you need to succeed with to complete or win a game, link to [[Committed Goals]]) --[[User:Staffan Björk|Staffan Björk]] 10:35, 9 September 2010 (CEST)
  
Negotiation
+
[[Indirectly Aggressive Actions]] (A secondary effect to an action that improves your chances in which opponents ability to improve their absolute position is reduced) --[[User:Staffan Björk|Staffan Björk]] 10:57, 9 September 2010 (CEST)
  
Never Ending Stories
+
[[Directly Aggressive Actions]] (Actions that reduced opponents absolute positions in the game) --[[User:Staffan Björk|Staffan Björk]] 10:57, 9 September 2010 (CEST)
  
New Abilities
+
[[Game Element Removal]] (duh) --[[User:Staffan Björk|Staffan Björk]] 16:54, 9 September 2010 (CEST)
  
No-Ops
+
[[Game-Based Social Statuses]] (re-introduced from ''Social Status'' ) --[[User:Staffan Björk|Staffan Björk]] 10:51, 10 September 2010 (CEST)
  
Non-Renewable Resources
+
[[Upgrading]] (the event of giving new or improved abilities) --[[User:Staffan Björk|Staffan Björk]] 14:39, 10 September 2010 (CEST)
  
Obstacles
+
[[Tokens]] (duh, link to [[Null Tokens]] and resources) --[[User:Staffan Björk|Staffan Björk]] 15:11, 10 September 2010 (CEST)
  
Optional Goals
+
[[Chain Reactions]] --[[User:Staffan Björk|Staffan Björk]] 12:48, 17 September 2010 (CEST)
  
Orthogonal Unit Differentiation
+
[[Character Sheets]] --[[User:Staffan Björk|Staffan Björk]] 11:54, 21 September 2010 (CEST)
  
Outcome Indicators
+
[[Indirect Conflicts]] (from writing Algorithmic Agents) --[[User:Staffan Björk|Staffan Björk]] 11:04, 18 November 2010 (CET)
  
[[Diegetically Outstanding Features]] <- Outstanding Features
+
[[Ranking Systems]]
  
Overcome
+
[[Public Interfaces]] (interfaces that are accessible to several people at the same time, e.g. [[Flight Control]] on the iPad) --[[User:Staffan Björk|Staffan Björk]] 19:19, 27 November 2010 (CET)
  
Ownership
+
[[Appointments]] (related to [[Encouraged Return Visits]]; taken from the SVNGR mechanic ''Appointment Dynamic'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
  
Paper-Rock-Scissors
+
[[Incremental Information Delivery]] (from the SVNGR mechanic ''Cascading Information Theory'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
  
Parallel Lives
+
[[Communal Problem Solving]] (from the SVNGR mechanic ''Communal Discovery'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
  
Penalties
+
[[Lottery]] (from the SVNGR mechanic ''Lottery'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
  
Perceivable Margins
+
[[Shell Game]] (from the SVNGR mechanic ''Shell Game'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
  
[[Determinable Chance to Succeed]] ( <- Perceived Chance to Succeed - since one always wants the old version right?)
+
[[Sandbox Gameplay]] (duh; diff. from simulations may be in one having an avatar) --[[User:Staffan Björk|Staffan Björk]] 10:29, 9 December 2010 (CET)
  
Perfect Information
+
[[Multiple Endings]] (duh) --[[User:Staffan Björk|Staffan Björk]] 17:16, 13 December 2010 (CET)
  
Persistent Game Worlds
+
[[Referees]] (duh) --[[User:Staffan Björk|Staffan Björk]] 13:43, 4 January 2011 (CET)
  
Pick-Ups
+
[[Limited Communication Abilities]] (ESP Game and Space Alert) --[[User:Staffan Björk|Staffan Björk]] 17:25, 4 January 2011 (CET)
  
Planned Character Development
+
[[Hidden Rules]] (rules that players don't have explicit descriptions of) --[[User:Staffan Björk|Staffan Björk]] 17:52, 4 January 2011 (CET)
  
Player Balance
+
[[Varying Rule Set]] (rules that players don't have explicit descriptions of) --[[User:Staffan Björk|Staffan Björk]] 17:52, 4 January 2011 (CET)
  
Player Constructed Worlds
+
[[Proxy Players]] (agents playing for somebody else) --[[User:Staffan Björk|Staffan Björk]] 11:37, 5 January 2011 (CET)
  
Player Decided Results
+
[[Narrative Engrossment]] (duh) --[[User:Staffan Björk|Staffan Björk]] 20:53, 12 January 2011 (CET)
  
Player Defined Goals
+
[[Modifiable Game Interfaces]] (WoW & MUD clients) --[[User:Staffan Björk|Staffan Björk]] 22:03, 12 January 2011 (CET)
  
Player Elimination
+
[[Expansions]] (duh) --[[User:Staffan Björk|Staffan Björk]] 20:40, 15 January 2011 (CET)
  
Player Killing
+
[[Faucet/Drain]] (economic model in contrast to a closed system, see http://www.mine-control.com/zack/uoecon/slides.html) --[[User:Staffan Björk|Staffan Björk]] 16:50, 17 January 2011 (CET)
  
Player-Decided Distribution of Rewards & Penalties
+
[[Discontinuous Progression]] (since not everything is Arithmetic or Geometric) --[[User:Staffan Björk|Staffan Björk]] 20:40, 15 February 2011 (CET)
  
Polyathlons
+
[[Event Thresholds]] (from writing Arithmetic Progression,  quantitative point at which an event is triggered) --[[User:Staffan Björk|Staffan Björk]] 21:54, 17 February 2011 (CET)
  
Power-Ups
+
[[Encouraged Constant Player Activity]] (from writing resource caps) --[[User:Staffan Björk|Staffan Björk]] 19:11, 18 February 2011 (CET)
  
Predefined Goals
+
[[Pubstomping]] (duh, link to [[Dominant Strategies]]) --[[User:Staffan Björk|Staffan Björk]] 08:18, 20 February 2011 (CET)
  
Predictable Consequences
+
[[Victory Points]] (as tokens) --[[User:Staffan Björk|Staffan Björk]] 08:59, 27 February 2011 (CET)
  
Preventing Goals
+
[[Miniatures]] (duh) --[[User:Staffan Björk|Staffan Björk]] 18:27, 12 March 2011 (CET)
  
Privileged Abilities
+
[[Turtling]] (from wikipedia and Mikael Rytterhag's Camping paper) --[[User:Staffan Björk|Staffan Björk]] 12:29, 13 March 2011 (CET)
  
Privileged Movement
+
[[Player-Constructed Worlds]] --[[User:Staffan Björk|Staffan Björk]] 00:51, 20 March 2011 (CET)
  
Producer-Consumer
+
[[Scenarios]] (different setups in wargame and RPGs, and Space Alert) --[[User:Staffan Björk|Staffan Björk]] 16:10, 26 March 2011 (CET)
  
Producers
+
[[Inhabitants]] (duh) --[[User:Staffan Björk|Staffan Björk]] 09:36, 2 April 2011 (CEST)
  
Progress Indicators
+
[[Jumping]] (duh, including double jumping, e.g. http://www.giantbomb.com/double-jump/92-1/ and http://www.jorisdormans.nl/article.php?ref=artofjumping) --[[User:Staffan Björk|Staffan Björk]] 00:00, 3 April 2011 (CEST)
  
Public Information
+
[[Cheat Codes]] (duh) --[[User:Staffan Björk|Staffan Björk]] 11:25, 4 April 2011 (CEST)
  
Puzzle Solving
+
[[Powers]] (spells, etc.) --[[User:Staffan Björk|Staffan Björk]] 21:11, 6 April 2011 (CEST)
  
Quick Games
+
[[Buffs]] --[[User:Staffan Björk|Staffan Björk]] 19:32, 7 April 2011 (CEST)
  
[[Races]] <- Race
+
[[Debuffs]] --[[User:Staffan Björk|Staffan Björk]] 19:32, 7 April 2011 (CEST)
  
Reconfigurable Game World
+
[[Stealing]] (duh) --[[User:Staffan Björk|Staffan Björk]] 19:41, 8 April 2011 (CEST)
  
Reconnaissance
+
[[Farming]] (duh) --[[User:Staffan Björk|Staffan Björk]] 20:42, 8 April 2011 (CEST)
  
Red Herrings
+
[[Twinking]] (for WoW) --[[User:Staffan Björk|Staffan Björk]] 20:01, 9 April 2011 (CEST)
  
Red Queen Dilemmas
+
[[Enforced Ownership]] (Soulbound concept from WoW) --[[User:Staffan Björk|Staffan Björk]] 20:05, 9 April 2011 (CEST)
  
Renewable Resources
+
[[Faucet/Sink]] (opposite to [[Closed Economies]] or [[Faucet/Drain]]) --[[User:Staffan Björk|Staffan Björk]] 10:14, 10 April 2011 (CEST)
  
Replayability
+
[[Micromanagement]] (duh) --[[User:Staffan Björk|Staffan Björk]] 16:38, 10 April 2011 (CEST)
  
Rescue
+
[[System Exploration]] (Exploration of the system...) --[[User:Staffan Björk|Staffan Björk]] 17:33, 12 April 2011 (CEST)
  
Resource Generators
+
[[Agent Needs]] --[[User:Staffan Björk|Staffan Björk]] 13:28, 14 April 2011 (CEST)
  
Resource Locations
+
[[Maintenance]] --[[User:Staffan Björk|Staffan Björk]] 21:21, 14 April 2011 (CEST)
  
Resource Management
+
[[Production-Consumption Chains]] (flows but the types change) --[[User:Staffan Björk|Staffan Björk]] 13:18, 17 April 2011 (CEST)
  
Resources
+
[[Nurturing]] (from Pottering paper) --[[User:Staffan Björk|Staffan Björk]] 21:59, 17 April 2011 (CEST)
  
Reversability
+
[[Calm Flow]] (from Pottering paper) --[[User:Staffan Björk|Staffan Björk]] 21:59, 17 April 2011 (CEST)
  
Rewards
+
[[Technologies]] (duh, link [[Technology Trees]]) --[[User:Staffan Björk|Staffan Björk]] 22:42, 20 April 2011 (CEST)
  
Rhythm-Based Actions
+
[[Technology Trees]] (duh, link [[Development Trees]]) --[[User:Staffan Björk|Staffan Björk]] 22:42, 20 April 2011 (CEST)
  
[[Complex Gameplay]](<- Right Level of Complexity - same reasoning as below)
+
[[Maintenance Costs]] (resource drains) --[[User:Staffan Björk|Staffan Björk]] 19:07, 21 April 2011 (CEST)
  
[[Challenging Gameplay]] (<- Right Level of Difficulty - Since one always wants the right level of difficulty, right? That wasn't that difficult was it?)
+
[[Character Classes]] (duh) --[[User:Staffan Björk|Staffan Björk]] 07:52, 30 April 2011 (CEST)
  
[[Casual Gameplay]] (from changing Right Level of Difficulty)
+
[[Experience Points]] (duh, "Points used to measure a character’s progress towards a state where abilities or characteristics related to gameplay are improved.") --[[User:Staffan Björk|Staffan Björk]] 01:27, 7 May 2011 (CEST)
  
Risk/Reward
+
[[Popup Screens]] (duh; fix link from note in [[Reward Widgets]]) --[[User:Staffan Björk|Staffan Björk]] 19:02, 7 May 2011 (CEST)
  
Role Reversal
+
[[Unit Formations]] (interface pattern for handling groups of units, e.g. in HoI series and Pik-Min) --[[User:Staffan Björk|Staffan Björk]] 14:38, 8 May 2011 (CEST)
  
Roleplaying
+
[[Saving]] (duh) --[[User:Staffan Björk|Staffan Björk]] 17:25, 12 May 2011 (CEST)
  
Safe Havens
+
[[Super Combos]] (loong combos, suggested by Johan Wingård) --[[User:Staffan Björk|Staffan Björk]] 20:26, 20 May 2011 (CEST)
  
Save Points
+
[[Button Bashing]] (duh) --[[User:Staffan Björk|Staffan Björk]] 19:38, 21 May 2011 (CEST)
  
Save-Load Cycles
+
[[Flags]] (as in Capture the Flag) --[[User:Staffan Björk|Staffan Björk]] 14:49, 22 May 2011 (CEST)
  
Score
+
[[Modal Windows]] (duh) --[[User:Staffan Björk|Staffan Björk]] 21:25, 23 May 2011 (CEST)
  
Secret Alliances
+
[[HUD Buttons]] (Buttons in HUD parts of interfaces, e.g. [[Quests]] in [[FarmVille]] --[[User:Staffan Björk|Staffan Björk]] 21:28, 23 May 2011 (CEST)
  
Secret Resources
+
[[Rounds]] (duh; remember hit left, dodge right also; also Rounds collect a series of turns into a large structure which allows for the counting of Scores and Ultra-Powerful Events) --[[User:Staffan Björk|Staffan Björk]] 14:41, 4 June 2011 (CEST)
  
Selectable Sets of Goals
+
[[Planning Phases]] (second half of Space Alert for example, Caylus, Dominant Species, Space Hulk video game, Fallout early combat system) --[[User:Staffan Björk|Staffan Björk]] 09:27, 16 June 2011 (CEST)
  
Self-Facilitated Games
+
[[Execution Phases]] (second half of Space Alert for example, Caylus, Dominant Species, Space Hulk video game, Fallout early combat system) --[[User:Staffan Björk|Staffan Björk]] 09:27, 16 June 2011 (CEST)
  
Sensory-Motoric Immersion
+
[[Money]] (duh; not only for bidding, maintainance, but also as budgeted action points) --[[User:Staffan Björk|Staffan Björk]] 09:36, 19 June 2011 (CEST)
  
Shared Penalties
+
[[Limited Number of Uses]] (charges but also resources needed to activate actions) --[[User:Staffan Björk|Staffan Björk]] 15:48, 20 June 2011 (CEST)
  
Shared Resources
+
[[Exploits]] (unintentional combos in games; Deus Ex example; [http://en.wikipedia.org/wiki/Exploit_(online_gaming)] negative pattern but [[Nomic]]) --[[User:Staffan Björk|Staffan Björk]] 13:32, 10 July 2011 (CEST)
  
Shared Rewards
+
[[Generators]] (diegetic game objects that produce other diegetic game elements, e.g. monster generators in Gauntlet or water blocks in Minecraft) --[[User:Staffan Björk|Staffan Björk]] 18:17, 11 July 2011 (CEST)
  
Shrinking Game World
+
[[Extras]] (not the concept from sports but prepped people playing NPCs, "specially instructed player") --[[User:Staffan Björk|Staffan Björk]] 11:39, 13 July 2011 (CEST)
  
Single-Player Games
+
[[Repeated Domination]] (Domination from Team Fortress; base raping, etc.; don't forget positive and negative feedback loops) --[[User:Staffan Björk|Staffan Björk]] 14:48, 13 July 2011 (CEST)
  
Skills
+
[[Railroading]] (duh; tacka Kalle) --[[User:Staffan Björk|Staffan Björk]] 11:09, 15 July 2011 (CEST)
  
Smooth Learning Curves
+
[[Cover Systems]] --[[User:Staffan Björk|Staffan Björk]] 14:58, 18 July 2011 (CEST)
  
Social Dilemmas
+
[[Open Worlds]] (duh) --[[User:Staffan Björk|Staffan Björk]] 12:21, 4 August 2011 (CEST)
  
Social Interaction
+
[[User Accounts]] (duh) --[[User:Staffan Björk|Staffan Björk]] 21:52, 4 August 2011 (CEST)
  
Social Organizations
+
[[Player-Generated Narratives]] (duh) --[[User:Staffan Björk|Staffan Björk]] 09:07, 8 August 2011 (CEST)
  
[[Public Player Statistics]] (<- replacing ''Social Statuses'' since this is more under the control of designers)
+
suits? --[[User:Staffan Björk|Staffan Björk]] 13:16, 23 August 2011 (CEST)
  
Spatial Immersion
+
[[Mods]] (duh) --[[User:Staffan Björk|Staffan Björk]] 12:02, 3 September 2011 (CEST)
  
Spawn Points
+
[[Pie Menus]] (duh) --[[User:Staffan Björk|Staffan Björk]] 11:23, 21 September 2011 (CEST)
  
Spawning
+
[[Performance Modifiers]] --[[User:Staffan Björk|Staffan Björk]] 14:24, 22 September 2011 (CEST)
  
Spectators
+
[[Game Registration]] (signing up to play a game) --Staffan Björk 12:54, 1 October 2011 (CEST)
  
[[Game State Indicators]] (<- Status Indicators)
+
[[Leaning]] (giantbomb, cover systems) --[[User:Staffan Björk|Staffan Björk]] 20:30, 9 October 2011 (CEST)
  
Stealth
+
[[Limited Repeats]] (rules against repeating same sequence of actions - e.g. [[Chess]] and [[Go]]) --[[User:Staffan Björk|Staffan Björk]] 14:35, 14 November 2011 (CET)
  
Stimulated Planning
+
[[Predictable Gameplay Time]] ( measured in game state changes or player actions; carcarsonne, pandemic, most card games, board game with set number of turns, history of the world ) --[[User:Staffan Björk|Staffan Björk]] 10:02, 13 August 2012 (CEST)
  
Storytelling
+
[[Juicy Interfaces]] ( re Jesper Juul and Chaim Gingold) --[[User:Staffan Björk|Staffan Björk]] 14:13, 20 August 2012 (CEST)
  
Strategic Knowledge
+
[[Collectables]] (Erik Einebrandt) --[[User:Staffan Björk|Staffan Björk]] 15:32, 31 August 2012 (CEST)
  
Strategic Locations
+
[[Transmedia Games]] ?
  
Supporting Goals
+
[[Loss of Control]] (mech, when system takes over characters, units, etc. Panic in X-Com, failed fright checks and disadvantages in GURPs, related to Loss of Control?!?]] --[[User:Staffan Björk|Staffan Björk]] 14:27, 14 December 2012 (CET)
  
Surprises
+
[[Lingering Effects]] (mechanical; from X-COM; multiturn effects, can give [[Time Limits]]) --[[User:Staffan Björk|Staffan Björk]] 14:27, 14 December 2012 (CET)
  
Survive
+
[[Instakills]] (dynamic; duh; X-COM Chryssalids, headshots in L4D series on ordinary infected; CS?) --[[User:Staffan Björk|Staffan Björk]] 10:10, 15 December 2012 (CET)
  
Symmetric Goals
+
[[Task-Related Loadouts]] (dynamic; selecting equipment to fit mission/quest) --[[User:Staffan Björk|Staffan Björk]] 10:12, 21 December 2012 (CET)
  
Symmetric Information
+
[[Dominant Strategies]] (duh) --[[User:Staffan Björk|Staffan Björk]] 15:41, 7 January 2013 (CET)
  
Symmetric Resource Distribution
+
[[Random Encounters]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:34, 20 May 2014 (CEST)
  
Symmetry
+
[[Dialogue Trees]] (duh, see giant bomb also) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:27, 12 June 2014 (CEST)
  
Synchronous Games
+
[[Pickup Groups]] (duh, WoW and our paper) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:10, 14 June 2014 (CEST)
  
Team Balance
+
[[Social Status Indicators]] (relate to [[Game-Based Social Statuses]] and [[In-Game Memorabilia]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:05, 19 June 2014 (CEST)
  
Team Development
+
[[Gambling]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:25, 21 June 2014 (CEST)
  
Team Elimination
+
[[Game Clients]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:49, 22 June 2014 (CEST)
  
Team Play
+
[[Command Line Systems]] (chatting and giving system commands) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 21:58, 27 June 2014 (CEST)
  
The Show Must Go On
+
[[Voice-overs]] (as in movies) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:45, 1 July 2014 (CEST)
  
Third-Person Views
+
[[Maps]] (2d-projections, game board that one moves on, links to [[Game World Exploration]], [[Installations]], [[Bases]], [[Resource Locations]], [[Location-Fixed Abilities]], [[Territories]], [[Quick Travel]], [[Secondary Interface Screens]], [[Mini-maps]] , [[Fog of War]], [[Game World Exploration]], [[Game World Navigation]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 12:17, 3 July 2014 (CEST)
  
Tick-Based Games
+
[[Disabilities]] (not having abilities others do) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:32, 3 July 2014 (CEST)
  
Tiebreakers
+
[[Scapegoats]] (players blamed for things, a ''lost'' pattern) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 12:14, 9 July 2014 (CEST)
  
Tied Results
+
[[Unmediated Social Interaction]] (somehow lost, many patterns relating to it) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:39, 14 July 2014 (CEST)
  
Tile-Laying
+
[[Bleed]] (LARP, duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:53, 17 July 2014 (CEST)
  
Tiles
+
[[Glitch Usage]] (not easy to design for but...) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 22:49, 17 July 2014 (CEST)
  
Timing
+
[[Secret Communication]] (hidden communication channels mostly) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 12:33, 28 July 2014 (CEST)
  
Tools
+
[[Emotional Engrossment]] (lost somehow?) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:00, 28 July 2014 (CEST)
  
Tournaments
+
Voice Channels?
 +
--[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 21:45, 20 January 2015 (CET)
 +
[[Context Dependent Actions]] (from working with [[Context Dependent Reactions]], see also http://www.giantbomb.com/context-sensitive/3015-190/)
  
Traces
+
[[Aftercare]] (from nordic larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 19:52, 6 September 2014 (CEST)
  
Tradeoffs
+
[[Slow Landing]] (from nordic larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 19:52, 6 September 2014 (CEST)
  
Trading
+
[[Cheat Sheets]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 20:08, 12 September 2014 (CEST)
  
Trans-Game Information
+
[[Highlighting]] (from jonas paper) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:19, 22 September 2014 (CEST)
  
Transfer of Control
+
[[Energy]] (resources that fuel actions) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:42, 7 October 2014 (CEST)
  
Traverse
+
[[Real-Time Performance]] (link to [[Player Unpredictability]], [[Uncertainty of Outcome]], [[Enactment]], [[Roleplaying]], etc.) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:53, 3 January 2015 (CET)
  
Ultra-Powerful Events
+
[[Player Reading]] (link to [[Player Unpredictability]] , [[Bluffing]], [[Negotiation]], [[Enactment]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:59, 8 January 2015 (CET)
  
Uncertainty of Information
+
[[Theorycrafting]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 00:27, 16 January 2015 (CET)
  
Uncommitted Alliances
+
[[Possibility of Own Goals]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:33, 16 January 2015 (CET)
  
Unknown Goals
+
[[Comeback Mechanisms]] (see http://www.giantbomb.com/comeback-mechanic/3015-7243/, link to [[Balancing Effects]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:43, 16 January 2015 (CET)
  
Varied Gameplay
+
[[Please Don't Quit]] (see http://www.giantbomb.com/please-dont-quit/3015-6507/games/) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:43, 16 January 2015 (CET)
  
=== Left-overs from the book ===
+
[[Permabanning]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:48, 16 January 2015 (CET)
  
 +
[[Income]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:03, 18 January 2015 (CET)
  
 +
[[Gamer Mode]] (Anders' PhD thesis, aesthetic pattern, relate to various types of Engrossment, Roleplaying) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:25, 23 January 2015 (CET)
  
=== New from various sources ===
+
[[Automated Movement]] (a la [[Wastelands 2]], gives [[Downtime]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 22:04, 1 February 2015 (CET)
  
==== IPerG: D5.8 ====
+
[[Serendipitous Finds]] (relate to [[Game World Exploration]], [[Dialogues]], finding things while doing other things) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:39, 4 February 2015 (CET)
[[Communication Channels]]
+
  
1.2 Social Interaction
+
[[Espionage]] (?, relate to [[Gain Information]], [[Stealth]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:29, 4 February 2015 (CET)
  
1.3 Asynchronous Games
+
[[Impassible Terrain]] (duh, relate to [[Inaccessible Areas]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:14, 8 February 2015 (CET)
  
1.4 Memorabilia
+
[[Privileged Units]] (to tie [[Privileged Abilities]] to [[Units]], civ with factions) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:16, 9 February 2015 (CET)
  
[[Unmediated Social Interaction]]
+
[[Privileged Facilities]] (to tie [[Privileged Abilities]] to [[Units]], civ with factions) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:16, 9 February 2015 (CET)
  
1.6 Chat Forums
+
[[Privileged Factions]] (to tie [[Privileged Abilities]] to [[Units]], civ with factions) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:16, 9 February 2015 (CET)
  
1.7 Coupled Games
+
[[Maintenance Costs]] (link to [[Negative Feedback Loops]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:58, 9 February 2015 (CET)
  
1.8 Social Rewards
+
[[Reward Schemes]] (mappings of goals to rewards, e.g. tech trees, extra lives, even high score lists) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:44, 9 February 2015 (CET)
  
1.9 Configurable Gameplay Area
+
[[Facilities]] (duh, building in civ e.g.) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:07, 9 February 2015 (CET)
  
1.10 Late Arriving Players
+
[[Diplomacy System]] (rules for diplomatic states) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:52, 11 February 2015 (CET)
  
1.11 Interruptability
+
[[Tutorial System]] (duh, link to [[Quests]] through e.g. [[Civilization: Beyond Earth]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:41, 11 February 2015 (CET)
  
[[Mutual Experiences]] <- Common Experiences
+
[[Money Transformation Flow]] (from Johanna and Steven's master thesis; money in, money out) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 20:10, 5 June 2015 (CEST)
  
1.13 Game Element Trading
+
[[Landscaping]] (found in [[Props]] pattern...) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 12:30, 1 July 2015 (CEST)
  
1.14 Hybrid Spaces
+
[[Voice-overs]] (as in movies...) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 23:05, 4 July 2015 (CEST)
  
1.15 Social Skills
+
[[Player Judges]] (as in [[Apples to Apples]], [[Cards against Humanity]], or [[Rappakalja]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:17, 30 July 2015 (CEST)
  
1.16 Real Life Activities Affect Game State
+
[[Penalty Boxes]] (as per [[Ice Hockey]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:35, 31 July 2015 (CEST)
  
1.17 Heterogeneous Game Element Ownership
+
[[Collectibles]] (different from [[Collections]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:01, 3 September 2015 (CEST)
  
1.18 Asynchronous Collaborative Actions
+
[[Resource-Gatherers]] (from [http://www.mechanics-and-meeples.com/2015/09/14/anatomy-of-a-game-catan/?utm_content=buffer87d4e&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer this] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:16, 1 October 2015 (CEST)
  
1.19 Selectable Functional Roles
+
[[Game State Editing]] (link to [[Save Files]], cheating, [[Game Masters]], [[Game Command Console]], [[Extra-Game Actions]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:25, 28 October 2015 (CET)
  
1.20 Negotiable Play Sessions
+
[[Multiple Social Circles]] (larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:39, 10 November 2015 (CET)
  
1.21 Negotiable Game Sessions
+
[[Stepwise Elimination Scoring]] (Lords of Xidit) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:39, 10 November 2015 (CET)
  
1.22 Negotiable Game Instance Duration
+
[[Game Command Console]] (typically for entering cheat codes etc., allows for playful interaction a la [[Free Game Element Manipulation]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:19, 10 November 2015 (CET)
  
1.23 Negotiable Game Time
+
[[Playful Interaction]] (free play, link to [[Free Game Element Manipulation]] and [[Game Command Console]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:21, 10 November 2015 (CET)
  
Activity Blending
+
[[Winning by Elimination]] (basically [[Player Elimination]] applied to winning the game, link to [[Eliminate]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:41, 15 December 2015 (CET)
  
Selectable Social Roles
+
[[Distractor Targets]] (aim assist for "wrong targets"; thanks to #104)
  
==== NPC design with Petri ====
+
[[Playable Epilogue]] (thanks to #121)
Visual Body Damage
+
  
Dissectible Bodies
+
[[Screen Splatter]] (see Giantbomb; damage in FPS, also ink in Mario Kart) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:54, 19 July 2016 (UTC)
  
==== Social NPC design with Petri ====
+
[[Templates]] (as used in GURPS) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:01, 11 August 2016 (UTC)
Actions Have Social Consequences
+
  
Binding Promises
+
[[Procedurally Generated Game Areas]] (duh) --16:18, 2 September 2016 (UTC)
  
Brokering
+
[[Runaway Leader]] (close to [[Predictable Winner]] --08:29, 4 September 2016 (UTC)
  
Competing for Attention
+
[[Predictable Gameplay Time]] (how long it takes to play the game, relate to [[Time Limited Game Instances]] and positive and [[Negative Feedback Loops]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:54, 4 September 2016 (UTC)
  
Context Dependent Reaction
+
[[Quantum Ogre]] (search google; always shows up - related to the Gamma World design solution I can't find) [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:53, 7 November 2017 (UTC)
  
Eavesdropping
+
[[Ironman Mode]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:21, 12 January 2018 (UTC)
  
Either You are with Me or against Me
+
[[Level Summaries]] (list of performance after the completion of a level) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:21, 12 January 2018 (UTC)
  
False Accusations
+
[[Optional Objectives]] (requirements to a goal that aren't necessary but allows players to complete them in more difficult ways) --13:21, 12 January 2018 (UTC)
  
Favor
+
[[Playstyle Hinting]] (from student assignment 4 in course 2017) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:02, 15 January 2018 (UTC)
  
Fraction
+
[[Main Goals]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:09, 19 January 2018 (UTC)
  
Gain Allies
+
Individual winner in team struggles, e.g. [[Study in Emerald]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Gossip
+
[[Single Input Games]] (Singlebutton paper by Breyer?) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Guide and Protect
+
[[Mooks]] (related to [[Generic Adversaries]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Hierarchical Fraction
+
[[Fate Play]] (larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Information Passing
+
[[Opt-Out Design]] (larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Internal Conflict
+
[[Opt-In Design]] (larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Internal Rivalry
+
[[Theorycrafting]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Linked Destinies
+
[[Follow the Leader]] ( coop thank brisse) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Loyalty
+
[[Push Your Luck]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Maintaining Lies
+
[[Leader Boards]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Match-Making
+
[[Stepwise Elimination]] (Xidit) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
Memory of Important Events
+
[[Multiple Social Circles]]  --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
My Enemy’s Enemy is my Friend
+
[[Deck Slimming]] ([[Dominion]] etc.) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:22, 21 March 2018 (UTC)
  
Others fortune affects own Mood
+
[[Rooms]] (re [[Lobbies]], Rooms: Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Outcast
+
[[Active Waiting Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Outspoken Support
+
[[Elastic Instancing of Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Requesting Support
+
[[Garbage Collection of Instance of Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Social Gatekeeper
+
[[Voluntary Migration from Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Social Maintenance
+
[[Involuntary Migration from Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Acting According to Social Norms]] <- Social Norm
+
[[Preserve Cohorts]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Traitor
+
[[Positive Fictional Identities]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
==== Dialogue design with Jenny ====
+
[[Automated Initial Interaction]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
Incremental Dialogue Processing
+
  
Chunk-based Dialogue Processing
+
[[Non-zero sum XP and Loot]] (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Single-Initiative Dialogues
+
[[Non-zero sum guild rewards]] (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Mixed Initiative Dialogues
+
[[Roles]] (re [[Asymmetric Roles]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Basic Input Feedback
+
[[Cone of Silence]] (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
Barge-In
+
[[Player/Character Awareness Consistency]] (that characters and players know the same things) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:32, 3 April 2018 (UTC)
  
Canned Text Responses
+
[[Immutable Rules]] (rules that don't change, [[Nomic]] is not an example!) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:54, 6 April 2018 (UTC)
  
Diegetically Consistent Dialogue
+
[[Resource Competition]] (duh) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:20, 9 April 2018 (UTC)
  
Context Dependent Dialogue
+
[[Codex]] (collection of data about the game world, interface pattern, ack. Stefan Ekman) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:55, 24 August 2018 (UTC)
  
Gameplay Integrated Conversation
+
[[After Care]] (larp, Montola The positve negative experience paper) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:04, 17 September 2018 (UTC)
  
Illocutionary Interface
+
[[Tally Screen]] (sums up things after gameplay, see [this http://doom.wikia.com/wiki/Doom] ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:33, 21 October 2018 (UTC)
  
Location-Specific Dialogue
+
[[Shared Displays]] (as in [[Pacman must die]] and papers by Eriksson, Torgersson, and Berend...) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:20, 12 November 2018 (UTC)
  
Character-Specific Dialogue
+
[[Alpha Player]] (single person doing everything or dictating everything in co-op games) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:29, 12 November 2018 (UTC)
  
Colloquial Mastery
+
[[Slow Playing]] (as in [[Terraforming Mars]]) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:57, 19 November 2018 (UTC)
  
Delicate Phrasing
+
[[Input Randomness]] (Yatzhee, etc.) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:01, 14 January 2019 (UTC)
  
==== MMOG design by Jenny's master students ====
+
[[Output Randomness]] (BRP e.g.) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:01, 14 January 2019 (UTC)
''To be added''
+
  
==== Pervasive games with Johan Peitz ====
+
[[Apex Predator]] (from Stealth gameplay style 2018, Also https://www.gamasutra.com/blogs/JoshBycer/20170915/305739/The_2_Philosophies_of_Stealth_Gameplay.php]
Actor Detachment
+
  
Artifact-Artifact Proximity
+
[[Moments of Glory]] (aesthetics pattern from hardcore competitive gameplay style 2018) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:25, 27 January 2019 (UTC)
  
Artifact-Location Proximity
+
[[Perspective Taking]] ([[Roleplaying]], thinking ahead in [[Chess]], [[Cooperation]]) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:32, 31 May 2019 (UTC)
  
Configurable Gameplay Area
+
[[Disposable Lives]] (units that can or need to be sacrified; ack: Samir Aoun) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:57, 21 October 2020 (UTC)
  
Coupled Games
+
[[Perks]] (duh, ack to Tim Björk and Max Sundin Pekkala) --- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:44, 3 December 2020 (UTC)
  
Critical Gameplay Design
+
[[Null Tokens]] (tokens that represent 0 resources but can trick other players) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:31, 26 August 2021 (UTC)
  
Crossmedia Gameplay
+
[[Corpse Running]] (A [[Death Consequences|Death Consequence]] where you need to collect your corpse - or your equipment - after you died, e.g. [[Diablo series]] or [[World of Warcraft]]) ----- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:26, 06 October 2021 (UTC)
  
Decontextability
+
[[Forfeiting]] (duh; thanks to Anders) [[User:Staffan Björk|Staffan Björk]] ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:07, 29 November 2021 (UTC)
  
Extra-Game Input
+
[[Morality Systems]] (duh; thanks for Malcolm Ryan) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:59, 18 December 2021 (UTC)
  
Game Element Trading
+
[[Multiplayer Solitaire]] (duh, thanks to Adam Andersson) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:12, 13 January 2022 (UTC)
  
Gameplay Changes Perception of Real World Phenomena
+
[[Character/Player Cognitive Imbalance]] (when Characters know more about the game world, are smarter, etc. - or the other way around) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:40, 8 April 2022 (UTC)
  
Heterogeneous Game Element Ownership
+
[[Character Engrossment]] (engrossment lensed through a Character perspective) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:12, 8 April 2022 (UTC)
 
+
Interruptible Gameplay
+
 
+
Minimalized Social Weight
+
 
+
Possibility of Anonymity
+
 
+
Physical Navigation
+
 
+
Player Physical Prowess
+
 
+
Player-Artifact Proximity
+
 
+
Player-Avatar Proximity
+
 
+
Player-Location Proximity
+
 
+
Player-Player Proximity
+
 
+
Real Life Activities Affect Game State
+
 
+
Real World Knowledge Advantages
+
 
+
Seamful Gameplay
+
 
+
Self-Reported Positioning
+
 
+
Social Adaptability
+
 
+
The Rabbit Hole Invitation
+
 
+
Unmediated Social Interaction
+
 
+
==== Unknown ====
+
Persistant State World
+
Fixed Real-World Exchange Rate
+
Death game mönstret
+
Point of No Return
+
 
+
==== New proposals from working with the wiki ====
+
[[Private Game Spaces]] [Like Puerto Rico, Race to the Galaxy etc.] --[[User:Staffan Björk|Staffan Björk]] 16:10, 5 November 2009 (UTC)
+
 
+
[[Time Pressure]] [Surprised that this doesn't exist already, or have a missed one?] --[[User:Staffan Björk|Staffan Björk]] 08:36, 6 November 2009 (UTC)
+
 
+
[[Attention Demanding]] [grew out of rewriting real-time games] --[[User:Staffan Björk|Staffan Björk]] 16:08, 6 November 2009 (UTC)
+
 
+
[[Togetherness]] [grew out of rewriting real-time games, and makes Karl happy maybe] --[[User:Staffan Björk|Staffan Björk]] 16:18, 6 November 2009 (UTC)
+
 
+
[[Option Interfaces]] [grew out of real-time games, pop-up choices outside the main game interface, does this exists already partly?] --[[User:Staffan Björk|Staffan Björk]] 17:58, 7 November 2009 (UTC)
+
 
+
[[Buddy Lists]] [from many online games] --[[User:Staffan Björk|Staffan Björk]] 11:25, 8 November 2009 (UTC)
+
 
+
[[Gameplay Statistics]] [from rewriting high score lists] --[[User:Staffan Björk|Staffan Björk]] 12:28, 8 November 2009 (UTC)
+
 
+
[[Cooldown]] [From WoW and other games, e.g. Borderlands] --[[User:Staffan Björk|Staffan Björk]] 14:31, 8 November 2009 (UTC)
+
 
+
[[Steadily Decreasing Resources]] [From writing Unwinnable Games] --[[User:Staffan Björk|Staffan Björk]] 11:43, 14 November 2009 (UTC)
+
 
+
[[Turnover]] [From playing Bloodbowl] --[[User:Staffan Björk|Staffan Björk]] 20:43, 14 November 2009 (UTC)
+
 
+
[[Game Time Manipulation]] [From writing on irreversible events, example are Braid, save-load cycles, prince of persia] --[[User:Staffan Björk|Staffan Björk]] 15:27, 19 November 2009 (UTC)
+
 
+
[[Asymmetrical Roles]] (already covered by asymmetrical abilities? e.g. Allegiance, where one player steers the ship/bombs and one sits in a turret to keep interceptors at bay--[[User:Karl Bergström|Karl Bergström]] 14:33, 20 November 2009 (UTC))
+
 
+
[[Value of Effort]] (that players have real or perceived valuable outcomes of the effort they put into the gameplay) --[[User:Staffan Björk|Staffan Björk]] 13:41, 21 November 2009 (UTC)
+
 
+
[[Non-Diegetic Elements]] (representing elements in the game world which are not part of the diegetic) --[[User:Staffan Björk|Staffan Björk]] 10:01, 25 November 2009 (UTC)
+
 
+
[[Grinding]] (WoW) --[[User:Staffan Björk|Staffan Björk]] 13:10, 28 November 2009 (UTC)
+
 
+
[[Massively Multiplayer Online Games]] (why not?) --[[User:Staffan Björk|Staffan Björk]] 17:29, 4 December 2009 (UTC)
+
 
+
[[Massively Single-Player Online Games]] (from 4'33", Spore and even Nethack) --[[User:Staffan Björk|Staffan Björk]] 17:29, 4 December 2009 (UTC)
+
 
+
[[Positive Feedback Loops]] (from updating the names of the Arithmetic and Geometric patterns, and Rules of Play) --[[User:Staffan Björk|Staffan Björk]] 12:10, 7 December 2009 (UTC) 
+
 
+
[[Negative Feedback Loops]] (from updating the names of the Arithmetic and Geometric patterns, and Rules of Play) --[[User:Staffan Björk|Staffan Björk]] 12:10, 7 December 2009 (UTC)
+
 
+
[[Stack Seeding]] (from Pandemic and Ghost Story from writing about [[Randomness]]) --[[User:Staffan Björk|Staffan Björk]] 15:53, 7 December 2009 (UTC)
+
 
+
[[Game Lobbies]] (for finding games and friends, e.g. in L4D) --[[User:Staffan Björk|Staffan Björk]] 10:28, 15 December 2009 (UTC)
+
 
+
[[Location-Fixed Abilities]] (machine guns in L4D) --[[User:Staffan Björk|Staffan Björk]] 16:34, 15 December 2009 (UTC)
+
 
+
[[Inventory]] --[[User:Staffan Björk|Staffan Björk]] 16:40, 15 December 2009 (UTC)
+
 
+
[[Limited Inventory]] (L4D) --[[User:Staffan Björk|Staffan Björk]] 16:40, 15 December 2009 (UTC)
+
 
+
[[Variable Accuracy]] (L4D, player skill, character skill, equipment) --[[User:Staffan Björk|Staffan Björk]] 16:45, 15 December 2009 (UTC)
+
 
+
[[Group Belonging]] (L4D, aesthetics work) --[[User:Staffan Björk|Staffan Björk]] 11:06, 16 December 2009 (UTC)
+
 
+
[[Player/Character Skill Composites]] (both player and character skill affects likelihood of success) --[[User:Staffan Björk|Staffan Björk]] 12:15, 16 December 2009 (UTC)
+
 
+
[[Dynamic Difficulty Adjustment]] (video games but also BSG & Shadows over Camelot) --[[User:Staffan Björk|Staffan Björk]] 12:15, 16 December 2009 (UTC)
+
 
+
[[Split-Screen View]] (from writing about local multiplayer console games) --[[User:Staffan Björk|Staffan Björk]] 13:40, 16 December 2009 (UTC)
+
 
+
[[Backtracking Levels]] (Left 4 Dead 2 campaign Hard Rain) --[[User:Staffan Björk|Staffan Björk]] 14:17, 16 December 2009 (UTC)
+
 
+
[[Campaigns]] (duh) --[[User:Staffan Björk|Staffan Björk]] 14:30, 16 December 2009 (UTC)
+
 
+
[[Community Functionality]] --[[User:Staffan Björk|Staffan Björk]] 15:07, 16 December 2009 (UTC)
+
 
+
[[Voting]] --[[User:Staffan Björk|Staffan Björk]] 12:10, 17 December 2009 (UTC)
+
 
+
[[Player Decided Rule Setup]] --[[User:Staffan Björk|Staffan Björk]] 12:10, 17 December 2009 (UTC)
+
 
+
[[Game-Defined Vocabulary]] (quick responses in Battlefield and L4D series) --[[User:Staffan Björk|Staffan Björk]] 12:29, 17 December 2009 (UTC)
+
 
+
[[Further Player Improvement Potential]] (that one can get better at the game, from writing [[Challenging Gameplay]]) --[[User:Staffan Björk|Staffan Björk]] 15:22, 21 December 2009 (UTC)
+
 
+
[[Difficulty Settings]] (duh) --[[User:Staffan Björk|Staffan Björk]] 10:09, 22 December 2009 (UTC)
+
 
+
[[Agents]] (game elements that show intentionality, from working with NPCs) --[[User:Staffan Björk|Staffan Björk]] 10:16, 13 January 2010 (UTC)
+
 
+
[[Algorithmic Agents]] (AI agents) --[[User:Staffan Björk|Staffan Björk]] 12:26, 13 January 2010 (UTC)
+
 
+
[[Role Fulfillment]] (the joy of fulfilling your role (e.g. tank, sniper, healer) in a group.) --[[User:Karl Bergström|Karl Bergström]] 09:39, 14 January 2010 (UTC)
+
 
+
[[PvE]] (Player versus Environment; WoW) --[[User:Staffan Björk|Staffan Björk]] 11:13, 30 January 2010 (UTC)
+
 
+
[[PvP]] (Player versus Player; WoW) --[[User:Staffan Björk|Staffan Björk]] 11:13, 30 January 2010 (UTC)
+
 
+
[[Team Combos]] --[[User:Staffan Björk|Staffan Björk]] 11:33, 30 January 2010 (UTC)
+
 
+
[[Kiting]] (drawing monsters out and attacking them) --[[User:Staffan Björk|Staffan Björk]] 11:15, 31 January 2010 (UTC)
+
 
+
[[Helplessness]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Mutual Enemies]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Non-Diegetic Elements]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Selectable Functional Roles]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Transferable Tools]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Excluding Groups]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Inherent Mistrust]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Sabotage]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Simultaneous Challenges]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Team Combos]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Virtual Co-Presence]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Guilting]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Mutual Experiences]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[FUBAR Enjoyment]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Mutual FUBAR Enjoyment]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Spectacular Failure Enjoyment]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Team Accomplishments]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Team Strategy Identification]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
 
+
[[Excise]] (from mentions by Karl Bergström) --[[User:Staffan Björk|Staffan Björk]] 16:46, 22 February 2010 (UTC)
+
 
+
[[Destructible Objects]] (typically barrels in FPSes) --[[User:Staffan Björk|Staffan Björk]] 17:06, 22 February 2010 (UTC)
+
 
+
[[Limited Gameplay Time]] (that either game sessions or play sessions are designed to be limited in time or moves) --[[User:Staffan Björk|Staffan Björk]] 10:11, 24 February 2010 (UTC)
+
 
+
[[Action Programming]] (as in Roborally and Diplomacy, but also secret bidding) --[[User:Staffan Björk|Staffan Björk]] 11:02, 24 February 2010 (UTC)
+
 
+
[[Renewable Resource]] --[[User:Staffan Björk|Staffan Björk]] 11:50, 28 February 2010 (UTC)
+
 
+
[[Quick Returns]] (from level design which allow quick return to main area after completing a specific goal, e.g. in Fallout 3 or Assassin's Creed 2) --[[User:Staffan Björk|Staffan Björk]] 12:53, 28 February 2010 (UTC)
+
 
+
[[Always Vulnerable]] (games where a player's character, country, etc. is possible to attack even when the player is not playing, e.g. Eve Online) --[[User:Staffan Björk|Staffan Björk]] 12:15, 2 March 2010 (UTC)
+
 
+
[[Initial Personalization]] (that one can customized avatars before ones gameplay begins) --[[User:Staffan Björk|Staffan Björk]] 07:46, 30 March 2010 (UTC)
+
 
+
[[Non-Player Characters]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 13:57, 30 March 2010 (UTC)
+
 
+
[[Avatar Reflexes]] (avatars reacting to objects and events without being initiated by players) --[[User:Staffan Björk|Staffan Björk]] 06:16, 6 April 2010 (UTC)
+
 
+
[[Attributes]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
+
 
+
[[Feats]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
+
 
+
[[Advantages]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
+
 
+
[[Disadvantages]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
+
 
+
[[Tactical Planning]] (planning based on the current game state) --[[User:Staffan Björk|Staffan Björk]] 07:07, 6 April 2010 (UTC)
+
 
+
[[Strategic Planning]] (planning based upon general assumption of the game system) --[[User:Staffan Björk|Staffan Björk]] 07:07, 6 April 2010 (UTC)
+
 
+
[[Customizable Development]] (choices when having character development) --[[User:Staffan Björk|Staffan Björk]] 06:48, 7 April 2010 (UTC)
+
 
+
[[Player Time Investments]] (basically, that players have spent time in the game to either master skills or create/shape something in the game) --[[User:Staffan Björk|Staffan Björk]] 06:53, 7 April 2010 (UTC)
+
 
+
[[Avatar Personalization]] (cosmetic personalization of avatars) --[[User:Staffan Björk|Staffan Björk]] 07:06, 7 April 2010 (UTC)
+
  
[[Quick Time Events]] --[[User:Staffan Björk|Staffan Björk]] 08:56, 11 April 2010 (UTC)
+
[[Mandatory Goals]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:11, 25 August 2022 (UTC)
  
[[Quick Travel]] --[[User:Staffan Björk|Staffan Björk]] 08:56, 11 April 2010 (UTC)
+
=== Potentially too specific patterns (mainly from GiantBomb) ===
 +
Adjustable Character Level (see http://www.giantbomb.com/adjustable-character-level/3015-3576/)
  
[[Deck Building]] (as in Dominion and Magic) --[[User:Staffan Björk|Staffan Björk]] 17:18, 11 April 2010 (UTC)
+
Camera Following Projectiles
  
[[AI Players]] (AI Agents that are supposed to be able to function on a level comparable to players) --[[User:Staffan Björk|Staffan Björk]] 06:38, 13 April 2010 (UTC)
+
Reticule Magnetism
  
[[No Direct Player Influence]] (where players have no or only indirect influence of the actual gameplay) --[[User:Staffan Björk|Staffan Björk]] 06:07, 14 April 2010 (UTC)
+
Bullet Magnetism
  
[[Technology Trees]] (as in civ) --[[User:Staffan Björk|Staffan Björk]] 11:45, 17 April 2010 (UTC)
+
Lock-on
  
[[King Maker]] (wasn't this in the first collection?) --[[User:Staffan Björk|Staffan Björk]] 14:35, 18 April 2010 (UTC)
+
Dynamic split-screen
  
[[Fudged Results]] (ignoring or having hidden exceptions to the algorithms determining effects of actions) --[[User:Staffan Björk|Staffan Björk]] 19:44, 21 April 2010 (UTC)
+
Camera Shift
  
[[Rerolls]] (e.g. Bloodbowl) --[[User:Staffan Björk|Staffan Björk]] 19:44, 21 April 2010 (UTC)
+
Boffer Combat (then also Ars Armandi etc.)

Latest revision as of 09:28, 24 November 2023

For patterns that have partly or fully been inserted into the wiki, see the category of patterns. See also Renamed Patterns.

Note: not all these patterns should necessary be made...

Note: to make a new pattern, use the Gameplay Design Pattern Template

Note: the suggested patterns are not made as links to avoid hiding patterns that are actually referenced to

Patterns

From the cd-rom

Game Elements

-

Social Interactions

Alliances

Competition ( not Competitions )

Constructive Gameplay ( <- Constructive Play )

Conflicts ( <- Conflict )

Temporary Alliances <- (Dynamic Alliances)

Negotiation

Player-Decided Results

Social Interaction

Social Organizations

Uncommitted Alliances

Secret Alliances

Narrative and Diegetic Structures

Alternative Realities

Never Ending Stories

Player Experience and Game Mastery

Anticipation

Cognitive Engrossment (<- Cognitive Immersion )

Engrossment ( <- Immersion)

Creative Control

Empowerment - should be related to Exaggerated Perception of Influence and Player Agency

Identification

Sensory-Motoric Engrossment ( <- Sensory-Motoric Immersion )

Spatial Engrossment ( <- Spatial Immersion )

Limited Planning Ability

Surprises (link to attention demanding)

Actions and Events

Asymmetric Abilities (add to category Symmetry Patterns)

Attention Swapping

Disruption of Focused Attention

Indirect Control

Limited Set of Actions

Player-Decided Distributions (<- Player-Decided Distribution of Rewards & Penalties)

Role Reversal

Transfer of Control (relate to Loss of Control and Helplessness)

Information and Communication

Asymmetric Information (link to Tension) (add to category Symmetry Patterns)

Direct Information

Extra-Game Information

Imperfect Information

Indirect Information

Limited Foresight

Perfect Information

Public Information

Symmetric Information (link to Tension) (add to category Symmetry Patterns)

Resource Management

Closed Economies

Diminishing Returns

Limited Resources <- Should be removed (but take info from old pattern)

Ownership

Production-Consumption Flows ( <- Producer-Consumer )

Producers

Resource Generators (tangible game elements now; and break out Generators)

Game Sessions

Reversibility ( <- Reversability)

The Show Must Go On (link to Tick-Based Games, and this and this)

Goals and Goal Structures

-

Metagames, Replayability, and Balancing

Quick Games

Rock-Paper-Scissors (<- Paper-Rock-Scissors)

Red Queen Dilemmas

Perceivable Margins

Risk/Reward (dynamic)

Trans-Game Information (don't forget Power Stone 2 and VMU; Spore; etc)

Timing

Smooth Learning Curves

Symmetry (add to category Symmetry Patterns)

Left-overs from the book

Distributed Rewards, Extra-Game Rewards, Flexible Game Element Set-Up, Judges, Mentorship, Perceivable Consequences, Possibility for Disinformation, Psychological Immersion, Reasonable Waiting Times, Saving, Secret Tactics

New from various sources

NPC design with Petri

Visual Body Damage

Dissectible Bodies (actually Fallout and New Vegas seem to have this, see http://kotaku.com/meet-the-guy-who-spent-seven-months-killing-everyone-in-1629588651)

Social NPC design with Petri

Binding Promises

Brokering

Competing for Attention

Eavesdropping

Either You are with Me or against Me

False Accusations

Favors (<- Favor )

Gain Allies

Guide and Protect

Hierarchical Factions <- Hierarchical Fraction

Linked Destinies

Maintaining Lies

Match-Making

Memory of Important Events

My Enemy’s Enemy is my Friend

Others Fortune affects own Mood

Outcast

Outspoken Support

Requesting Support

Social Gatekeeper

Diegetic Social Maintenance <- Social Maintenance

Diegetic Social Norms <- Social Norm

Traitors <- Traitor

Dialogue design with Jenny

Incremental Dialogue Processing

Chunk-based Dialogue Processing

Single-Initiative Dialogues

Mixed Initiative Dialogues

Basic Input Feedback

Barge-In

Canned Text Responses (now not only as output but also as input)

Thematically Consistent Dialogues (<- Diegetically Consistent Dialogue)

Context Dependent Dialogues ( <- Context Dependent Dialogue )

Gameplay Integrated Conversation ( <- Gameplay Integrated Conversation)

Illocutionary Interfaces ( <- Illocutionary Interface link to Puzzle Solving and System Exploration, split things from Chat Channels )

Location-Specific Dialogues ( <- Location-Specific Dialogues)

Character-Specific Dialogues ( <- Character-Specific Dialogue )

Colloquial Mastery

Delicate Phrasing

MMOG design by Jenny's master students (Torbjörn Söderqvist & Christian Larsson)

Loot Rights

Carryables

Useables

Noticeables

Creatables

Stackables (also can apply to Units)

Upgradables (also can apply to Units)

Disposables

Enterables/Mountables

Suggested

Stealables

Dropables/Placables

Social Status Symbols

Unknown

Persistant State World

Fixed Real-World Exchange Rate

Death game mönstret

Point of No Return

New proposals from working with the wiki

Togetherness <- Mutual Experiences [grew out of rewriting real-time games, and makes Karl happy maybe] --Staffan Björk 16:18, 6 November 2009 (UTC)

Option Interfaces [grew out of real-time games, pop-up choices outside the main game interface, does this exists already partly?] --Staffan Björk 17:58, 7 November 2009 (UTC)

Asymmetric Roles (Vast already covered by asymmetrical abilities? e.g. Allegiance, where one player steers the ship/bombs and one sits in a turret to keep interceptors at bay--Karl Bergström 14:33, 20 November 2009 (UTC))

Group Belonging (L4D, aesthetics work) --Staffan Björk 11:06, 16 December 2009 (UTC)

Community Functionality --Staffan Björk 15:07, 16 December 2009 (UTC)

Voting --Staffan Björk 12:10, 17 December 2009 (UTC)

Player Decided Rule Setup --Staffan Björk 12:10, 17 December 2009 (UTC)

Game-Defined Vocabulary (quick responses in Battlefield and L4D series) --Staffan Björk 12:29, 17 December 2009 (UTC)

Kiting (drawing monsters out and attacking them) --Staffan Björk 11:15, 31 January 2010 (UTC)

Mutual Enemies (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Excluding Groups (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Inherent Mistrust (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Coordination (from Aesthetical Gameplay Patterns paper - include WoW marker example by Bennerstedt) --Staffan Björk 12:28, 27 April 2010 (UTC)

Sabotage (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Simultaneous Challenges (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Virtual Co-Presence (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Mutual Experiences (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Limited Gameplay Time (that either game sessions or play sessions are designed to be limited in time or moves, link Time Limits) --Staffan Björk 10:11, 24 February 2010 (UTC)

Initial Personalization (that one can customized avatars before ones gameplay begins) --Staffan Björk 07:46, 30 March 2010 (UTC)

Attributes (duh...) --Staffan Björk 06:38, 6 April 2010 (UTC)

Feats (duh...) --Staffan Björk 06:38, 6 April 2010 (UTC)

Advantages (duh...) --Staffan Björk 06:38, 6 April 2010 (UTC)

Disadvantages (duh...) --Staffan Björk 06:38, 6 April 2010 (UTC)

Customizable Development (choices when having character development) --Staffan Björk 06:48, 7 April 2010 (UTC)

Player Time Investments (basically, that players have spent time in the game to either master skills or create/shape something in the game) --Staffan Björk 06:53, 7 April 2010 (UTC)

Avatar Personalization (cosmetic personalization of avatars) --Staffan Björk 07:06, 7 April 2010 (UTC)

Development Trees (as in civ but also as in D&D and Borderlands, Technology Trees link) --Staffan Björk 11:45, 17 April 2010 (UTC)

Emergent Gameplay (1+1=3) --Staffan Björk 07:18, 25 April 2010 (UTC)

Bragging --Staffan Björk 10:58, 30 April 2010 (UTC)

Cartel Formation (based on non-game reasons) --Staffan Björk 16:03, 3 May 2010 (UTC)

Unobserved Game Events (from inserting patterns from Petri's PhD thesis) --Staffan Björk 07:39, 28 May 2010 (UTC)

Character Memories (from inserting patterns from Petri's PhD thesis) --Staffan Björk 07:56, 28 May 2010 (UTC)

Game Prophecies (information from the game what will happen in the future of the game) --Staffan Björk 07:58, 28 May 2010 (UTC)

Self-Facilitated Rules (as Self-Facilitated Games but only for rules and can be just a part of the rules) --Staffan Björk 22:03, 4 June 2010 (UTC)

Infiltrate (pretending to be in a group) --Staffan Björk 07:18, 25 June 2010 (UTC)

fgh effect (that the 3rd guy is the crook, whomever the 3rd guy turns out to be, from newish Gamma World rules) --Staffan Björk 08:21, 25 June 2010 (UTC)

Guilds (duh) --Staffan Björk 13:11, 31 August 2010 (CEST)

Conspiring (secret negotiations) --Staffan Björk 12:13, 3 September 2010 (CEST)

Effect Descriptions (descriptions of the game effect of an action) --Staffan Björk 10:22, 7 September 2010 (CEST)

Tragedy of the Commons (breakout from Social Dilemmas?) --Staffan Björk 16:47, 7 September 2010 (CEST)

Enforced Goals (goals you need to succeed with to complete or win a game, link to Committed Goals) --Staffan Björk 10:35, 9 September 2010 (CEST)

Indirectly Aggressive Actions (A secondary effect to an action that improves your chances in which opponents ability to improve their absolute position is reduced) --Staffan Björk 10:57, 9 September 2010 (CEST)

Directly Aggressive Actions (Actions that reduced opponents absolute positions in the game) --Staffan Björk 10:57, 9 September 2010 (CEST)

Game Element Removal (duh) --Staffan Björk 16:54, 9 September 2010 (CEST)

Game-Based Social Statuses (re-introduced from Social Status ) --Staffan Björk 10:51, 10 September 2010 (CEST)

Upgrading (the event of giving new or improved abilities) --Staffan Björk 14:39, 10 September 2010 (CEST)

Tokens (duh, link to Null Tokens and resources) --Staffan Björk 15:11, 10 September 2010 (CEST)

Chain Reactions --Staffan Björk 12:48, 17 September 2010 (CEST)

Character Sheets --Staffan Björk 11:54, 21 September 2010 (CEST)

Indirect Conflicts (from writing Algorithmic Agents) --Staffan Björk 11:04, 18 November 2010 (CET)

Ranking Systems

Public Interfaces (interfaces that are accessible to several people at the same time, e.g. Flight Control on the iPad) --Staffan Björk 19:19, 27 November 2010 (CET)

Appointments (related to Encouraged Return Visits; taken from the SVNGR mechanic Appointment Dynamic, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Incremental Information Delivery (from the SVNGR mechanic Cascading Information Theory, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Communal Problem Solving (from the SVNGR mechanic Communal Discovery, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Lottery (from the SVNGR mechanic Lottery, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Shell Game (from the SVNGR mechanic Shell Game, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Sandbox Gameplay (duh; diff. from simulations may be in one having an avatar) --Staffan Björk 10:29, 9 December 2010 (CET)

Multiple Endings (duh) --Staffan Björk 17:16, 13 December 2010 (CET)

Referees (duh) --Staffan Björk 13:43, 4 January 2011 (CET)

Limited Communication Abilities (ESP Game and Space Alert) --Staffan Björk 17:25, 4 January 2011 (CET)

Hidden Rules (rules that players don't have explicit descriptions of) --Staffan Björk 17:52, 4 January 2011 (CET)

Varying Rule Set (rules that players don't have explicit descriptions of) --Staffan Björk 17:52, 4 January 2011 (CET)

Proxy Players (agents playing for somebody else) --Staffan Björk 11:37, 5 January 2011 (CET)

Narrative Engrossment (duh) --Staffan Björk 20:53, 12 January 2011 (CET)

Modifiable Game Interfaces (WoW & MUD clients) --Staffan Björk 22:03, 12 January 2011 (CET)

Expansions (duh) --Staffan Björk 20:40, 15 January 2011 (CET)

Faucet/Drain (economic model in contrast to a closed system, see http://www.mine-control.com/zack/uoecon/slides.html) --Staffan Björk 16:50, 17 January 2011 (CET)

Discontinuous Progression (since not everything is Arithmetic or Geometric) --Staffan Björk 20:40, 15 February 2011 (CET)

Event Thresholds (from writing Arithmetic Progression, quantitative point at which an event is triggered) --Staffan Björk 21:54, 17 February 2011 (CET)

Encouraged Constant Player Activity (from writing resource caps) --Staffan Björk 19:11, 18 February 2011 (CET)

Pubstomping (duh, link to Dominant Strategies) --Staffan Björk 08:18, 20 February 2011 (CET)

Victory Points (as tokens) --Staffan Björk 08:59, 27 February 2011 (CET)

Miniatures (duh) --Staffan Björk 18:27, 12 March 2011 (CET)

Turtling (from wikipedia and Mikael Rytterhag's Camping paper) --Staffan Björk 12:29, 13 March 2011 (CET)

Player-Constructed Worlds --Staffan Björk 00:51, 20 March 2011 (CET)

Scenarios (different setups in wargame and RPGs, and Space Alert) --Staffan Björk 16:10, 26 March 2011 (CET)

Inhabitants (duh) --Staffan Björk 09:36, 2 April 2011 (CEST)

Jumping (duh, including double jumping, e.g. http://www.giantbomb.com/double-jump/92-1/ and http://www.jorisdormans.nl/article.php?ref=artofjumping) --Staffan Björk 00:00, 3 April 2011 (CEST)

Cheat Codes (duh) --Staffan Björk 11:25, 4 April 2011 (CEST)

Powers (spells, etc.) --Staffan Björk 21:11, 6 April 2011 (CEST)

Buffs --Staffan Björk 19:32, 7 April 2011 (CEST)

Debuffs --Staffan Björk 19:32, 7 April 2011 (CEST)

Stealing (duh) --Staffan Björk 19:41, 8 April 2011 (CEST)

Farming (duh) --Staffan Björk 20:42, 8 April 2011 (CEST)

Twinking (for WoW) --Staffan Björk 20:01, 9 April 2011 (CEST)

Enforced Ownership (Soulbound concept from WoW) --Staffan Björk 20:05, 9 April 2011 (CEST)

Faucet/Sink (opposite to Closed Economies or Faucet/Drain) --Staffan Björk 10:14, 10 April 2011 (CEST)

Micromanagement (duh) --Staffan Björk 16:38, 10 April 2011 (CEST)

System Exploration (Exploration of the system...) --Staffan Björk 17:33, 12 April 2011 (CEST)

Agent Needs --Staffan Björk 13:28, 14 April 2011 (CEST)

Maintenance --Staffan Björk 21:21, 14 April 2011 (CEST)

Production-Consumption Chains (flows but the types change) --Staffan Björk 13:18, 17 April 2011 (CEST)

Nurturing (from Pottering paper) --Staffan Björk 21:59, 17 April 2011 (CEST)

Calm Flow (from Pottering paper) --Staffan Björk 21:59, 17 April 2011 (CEST)

Technologies (duh, link Technology Trees) --Staffan Björk 22:42, 20 April 2011 (CEST)

Technology Trees (duh, link Development Trees) --Staffan Björk 22:42, 20 April 2011 (CEST)

Maintenance Costs (resource drains) --Staffan Björk 19:07, 21 April 2011 (CEST)

Character Classes (duh) --Staffan Björk 07:52, 30 April 2011 (CEST)

Experience Points (duh, "Points used to measure a character’s progress towards a state where abilities or characteristics related to gameplay are improved.") --Staffan Björk 01:27, 7 May 2011 (CEST)

Popup Screens (duh; fix link from note in Reward Widgets) --Staffan Björk 19:02, 7 May 2011 (CEST)

Unit Formations (interface pattern for handling groups of units, e.g. in HoI series and Pik-Min) --Staffan Björk 14:38, 8 May 2011 (CEST)

Saving (duh) --Staffan Björk 17:25, 12 May 2011 (CEST)

Super Combos (loong combos, suggested by Johan Wingård) --Staffan Björk 20:26, 20 May 2011 (CEST)

Button Bashing (duh) --Staffan Björk 19:38, 21 May 2011 (CEST)

Flags (as in Capture the Flag) --Staffan Björk 14:49, 22 May 2011 (CEST)

Modal Windows (duh) --Staffan Björk 21:25, 23 May 2011 (CEST)

HUD Buttons (Buttons in HUD parts of interfaces, e.g. Quests in FarmVille --Staffan Björk 21:28, 23 May 2011 (CEST)

Rounds (duh; remember hit left, dodge right also; also Rounds collect a series of turns into a large structure which allows for the counting of Scores and Ultra-Powerful Events) --Staffan Björk 14:41, 4 June 2011 (CEST)

Planning Phases (second half of Space Alert for example, Caylus, Dominant Species, Space Hulk video game, Fallout early combat system) --Staffan Björk 09:27, 16 June 2011 (CEST)

Execution Phases (second half of Space Alert for example, Caylus, Dominant Species, Space Hulk video game, Fallout early combat system) --Staffan Björk 09:27, 16 June 2011 (CEST)

Money (duh; not only for bidding, maintainance, but also as budgeted action points) --Staffan Björk 09:36, 19 June 2011 (CEST)

Limited Number of Uses (charges but also resources needed to activate actions) --Staffan Björk 15:48, 20 June 2011 (CEST)

Exploits (unintentional combos in games; Deus Ex example; [1] negative pattern but Nomic) --Staffan Björk 13:32, 10 July 2011 (CEST)

Generators (diegetic game objects that produce other diegetic game elements, e.g. monster generators in Gauntlet or water blocks in Minecraft) --Staffan Björk 18:17, 11 July 2011 (CEST)

Extras (not the concept from sports but prepped people playing NPCs, "specially instructed player") --Staffan Björk 11:39, 13 July 2011 (CEST)

Repeated Domination (Domination from Team Fortress; base raping, etc.; don't forget positive and negative feedback loops) --Staffan Björk 14:48, 13 July 2011 (CEST)

Railroading (duh; tacka Kalle) --Staffan Björk 11:09, 15 July 2011 (CEST)

Cover Systems --Staffan Björk 14:58, 18 July 2011 (CEST)

Open Worlds (duh) --Staffan Björk 12:21, 4 August 2011 (CEST)

User Accounts (duh) --Staffan Björk 21:52, 4 August 2011 (CEST)

Player-Generated Narratives (duh) --Staffan Björk 09:07, 8 August 2011 (CEST)

suits? --Staffan Björk 13:16, 23 August 2011 (CEST)

Mods (duh) --Staffan Björk 12:02, 3 September 2011 (CEST)

Pie Menus (duh) --Staffan Björk 11:23, 21 September 2011 (CEST)

Performance Modifiers --Staffan Björk 14:24, 22 September 2011 (CEST)

Game Registration (signing up to play a game) --Staffan Björk 12:54, 1 October 2011 (CEST)

Leaning (giantbomb, cover systems) --Staffan Björk 20:30, 9 October 2011 (CEST)

Limited Repeats (rules against repeating same sequence of actions - e.g. Chess and Go) --Staffan Björk 14:35, 14 November 2011 (CET)

Predictable Gameplay Time ( measured in game state changes or player actions; carcarsonne, pandemic, most card games, board game with set number of turns, history of the world ) --Staffan Björk 10:02, 13 August 2012 (CEST)

Juicy Interfaces ( re Jesper Juul and Chaim Gingold) --Staffan Björk 14:13, 20 August 2012 (CEST)

Collectables (Erik Einebrandt) --Staffan Björk 15:32, 31 August 2012 (CEST)

Transmedia Games ?

Loss of Control (mech, when system takes over characters, units, etc. Panic in X-Com, failed fright checks and disadvantages in GURPs, related to Loss of Control?!?]] --Staffan Björk 14:27, 14 December 2012 (CET)

Lingering Effects (mechanical; from X-COM; multiturn effects, can give Time Limits) --Staffan Björk 14:27, 14 December 2012 (CET)

Instakills (dynamic; duh; X-COM Chryssalids, headshots in L4D series on ordinary infected; CS?) --Staffan Björk 10:10, 15 December 2012 (CET)

Task-Related Loadouts (dynamic; selecting equipment to fit mission/quest) --Staffan Björk 10:12, 21 December 2012 (CET)

Dominant Strategies (duh) --Staffan Björk 15:41, 7 January 2013 (CET)

Random Encounters --Staffan Björk (talk) 16:34, 20 May 2014 (CEST)

Dialogue Trees (duh, see giant bomb also) --Staffan Björk (talk) 13:27, 12 June 2014 (CEST)

Pickup Groups (duh, WoW and our paper) --Staffan Björk (talk) 16:10, 14 June 2014 (CEST)

Social Status Indicators (relate to Game-Based Social Statuses and In-Game Memorabilia) --Staffan Björk (talk) 16:05, 19 June 2014 (CEST)

Gambling (duh) --Staffan Björk (talk) 10:25, 21 June 2014 (CEST)

Game Clients (duh) --Staffan Björk (talk) 10:49, 22 June 2014 (CEST)

Command Line Systems (chatting and giving system commands) --Staffan Björk (talk) 21:58, 27 June 2014 (CEST)

Voice-overs (as in movies) --Staffan Björk (talk) 11:45, 1 July 2014 (CEST)

Maps (2d-projections, game board that one moves on, links to Game World Exploration, Installations, Bases, Resource Locations, Location-Fixed Abilities, Territories, Quick Travel, Secondary Interface Screens, Mini-maps , Fog of War, Game World Exploration, Game World Navigation) --Staffan Björk (talk) 12:17, 3 July 2014 (CEST)

Disabilities (not having abilities others do) --Staffan Björk (talk) 13:32, 3 July 2014 (CEST)

Scapegoats (players blamed for things, a lost pattern) --Staffan Björk (talk) 12:14, 9 July 2014 (CEST)

Unmediated Social Interaction (somehow lost, many patterns relating to it) --Staffan Björk (talk) 18:39, 14 July 2014 (CEST)

Bleed (LARP, duh) --Staffan Björk (talk) 18:53, 17 July 2014 (CEST)

Glitch Usage (not easy to design for but...) --Staffan Björk (talk) 22:49, 17 July 2014 (CEST)

Secret Communication (hidden communication channels mostly) --Staffan Björk (talk) 12:33, 28 July 2014 (CEST)

Emotional Engrossment (lost somehow?) --Staffan Björk (talk) 18:00, 28 July 2014 (CEST)

Voice Channels? --Staffan Björk (talk) 21:45, 20 January 2015 (CET) Context Dependent Actions (from working with Context Dependent Reactions, see also http://www.giantbomb.com/context-sensitive/3015-190/)

Aftercare (from nordic larps) --Staffan Björk (talk) 19:52, 6 September 2014 (CEST)

Slow Landing (from nordic larps) --Staffan Björk (talk) 19:52, 6 September 2014 (CEST)

Cheat Sheets (duh) --Staffan Björk (talk) 20:08, 12 September 2014 (CEST)

Highlighting (from jonas paper) --Staffan Björk (talk) 09:19, 22 September 2014 (CEST)

Energy (resources that fuel actions) --Staffan Björk (talk) 09:42, 7 October 2014 (CEST)

Real-Time Performance (link to Player Unpredictability, Uncertainty of Outcome, Enactment, Roleplaying, etc.) --Staffan Björk (talk) 15:53, 3 January 2015 (CET)

Player Reading (link to Player Unpredictability , Bluffing, Negotiation, Enactment) --Staffan Björk (talk) 18:59, 8 January 2015 (CET)

Theorycrafting --Staffan Björk (talk) 00:27, 16 January 2015 (CET)

Possibility of Own Goals --Staffan Björk (talk) 15:33, 16 January 2015 (CET)

Comeback Mechanisms (see http://www.giantbomb.com/comeback-mechanic/3015-7243/, link to Balancing Effects) --Staffan Björk (talk) 15:43, 16 January 2015 (CET)

Please Don't Quit (see http://www.giantbomb.com/please-dont-quit/3015-6507/games/) --Staffan Björk (talk) 15:43, 16 January 2015 (CET)

Permabanning (duh) --Staffan Björk (talk) 15:48, 16 January 2015 (CET)

Income (duh) --Staffan Björk (talk) 15:03, 18 January 2015 (CET)

Gamer Mode (Anders' PhD thesis, aesthetic pattern, relate to various types of Engrossment, Roleplaying) --Staffan Björk (talk) 09:25, 23 January 2015 (CET)

Automated Movement (a la Wastelands 2, gives Downtime) --Staffan Björk (talk) 22:04, 1 February 2015 (CET)

Serendipitous Finds (relate to Game World Exploration, Dialogues, finding things while doing other things) --Staffan Björk (talk) 11:39, 4 February 2015 (CET)

Espionage (?, relate to Gain Information, Stealth) --Staffan Björk (talk) 15:29, 4 February 2015 (CET)

Impassible Terrain (duh, relate to Inaccessible Areas) --Staffan Björk (talk) 11:14, 8 February 2015 (CET)

Privileged Units (to tie Privileged Abilities to Units, civ with factions) --Staffan Björk (talk) 14:16, 9 February 2015 (CET)

Privileged Facilities (to tie Privileged Abilities to Units, civ with factions) --Staffan Björk (talk) 14:16, 9 February 2015 (CET)

Privileged Factions (to tie Privileged Abilities to Units, civ with factions) --Staffan Björk (talk) 14:16, 9 February 2015 (CET)

Maintenance Costs (link to Negative Feedback Loops) --Staffan Björk (talk) 14:58, 9 February 2015 (CET)

Reward Schemes (mappings of goals to rewards, e.g. tech trees, extra lives, even high score lists) --Staffan Björk (talk) 15:44, 9 February 2015 (CET)

Facilities (duh, building in civ e.g.) --Staffan Björk (talk) 16:07, 9 February 2015 (CET)

Diplomacy System (rules for diplomatic states) --Staffan Björk (talk) 09:52, 11 February 2015 (CET)

Tutorial System (duh, link to Quests through e.g. Civilization: Beyond Earth) --Staffan Björk (talk) 11:41, 11 February 2015 (CET)

Money Transformation Flow (from Johanna and Steven's master thesis; money in, money out) --Staffan Björk (talk) 20:10, 5 June 2015 (CEST)

Landscaping (found in Props pattern...) --Staffan Björk (talk) 12:30, 1 July 2015 (CEST)

Voice-overs (as in movies...) --Staffan Björk (talk) 23:05, 4 July 2015 (CEST)

Player Judges (as in Apples to Apples, Cards against Humanity, or Rappakalja) --Staffan Björk (talk) 07:17, 30 July 2015 (CEST)

Penalty Boxes (as per Ice Hockey) --Staffan Björk (talk) 09:35, 31 July 2015 (CEST)

Collectibles (different from Collections) --Staffan Björk (talk) 10:01, 3 September 2015 (CEST)

Resource-Gatherers (from this --Staffan Björk (talk) 10:16, 1 October 2015 (CEST)

Game State Editing (link to Save Files, cheating, Game Masters, Game Command Console, Extra-Game Actions) --Staffan Björk (talk) 13:25, 28 October 2015 (CET)

Multiple Social Circles (larps) --Staffan Björk (talk) 10:39, 10 November 2015 (CET)

Stepwise Elimination Scoring (Lords of Xidit) --Staffan Björk (talk) 10:39, 10 November 2015 (CET)

Game Command Console (typically for entering cheat codes etc., allows for playful interaction a la Free Game Element Manipulation) --Staffan Björk (talk) 11:19, 10 November 2015 (CET)

Playful Interaction (free play, link to Free Game Element Manipulation and Game Command Console) --Staffan Björk (talk) 11:21, 10 November 2015 (CET)

Winning by Elimination (basically Player Elimination applied to winning the game, link to Eliminate) --Staffan Björk (talk) 11:41, 15 December 2015 (CET)

Distractor Targets (aim assist for "wrong targets"; thanks to #104)

Playable Epilogue (thanks to #121)

Screen Splatter (see Giantbomb; damage in FPS, also ink in Mario Kart) --Staffan Björk (talk) 13:54, 19 July 2016 (UTC)

Templates (as used in GURPS) --Staffan Björk (talk) 08:01, 11 August 2016 (UTC)

Procedurally Generated Game Areas (duh) --16:18, 2 September 2016 (UTC)

Runaway Leader (close to Predictable Winner --08:29, 4 September 2016 (UTC)

Predictable Gameplay Time (how long it takes to play the game, relate to Time Limited Game Instances and positive and Negative Feedback Loops) --Staffan Björk (talk) 08:54, 4 September 2016 (UTC)

Quantum Ogre (search google; always shows up - related to the Gamma World design solution I can't find) Staffan Björk (talk) 16:53, 7 November 2017 (UTC)

Ironman Mode (duh) --Staffan Björk (talk) 13:21, 12 January 2018 (UTC)

Level Summaries (list of performance after the completion of a level) --Staffan Björk (talk) 13:21, 12 January 2018 (UTC)

Optional Objectives (requirements to a goal that aren't necessary but allows players to complete them in more difficult ways) --13:21, 12 January 2018 (UTC)

Playstyle Hinting (from student assignment 4 in course 2017) --Staffan Björk (talk) 14:02, 15 January 2018 (UTC)

Main Goals (duh) --Staffan Björk (talk) 14:09, 19 January 2018 (UTC)

Individual winner in team struggles, e.g. Study in Emerald --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Single Input Games (Singlebutton paper by Breyer?) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Mooks (related to Generic Adversaries) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Fate Play (larps) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Opt-Out Design (larps) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Opt-In Design (larps) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Theorycrafting --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Follow the Leader ( coop thank brisse) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Push Your Luck --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Leader Boards --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Stepwise Elimination (Xidit) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Multiple Social Circles --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Deck Slimming (Dominion etc.) --Staffan Björk (talk) 11:22, 21 March 2018 (UTC)

Rooms (re Lobbies, Rooms: Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Active Waiting Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Elastic Instancing of Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Garbage Collection of Instance of Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Voluntary Migration from Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Involuntary Migration from Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Preserve Cohorts (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Positive Fictional Identities (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Automated Initial Interaction (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Non-zero sum XP and Loot (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Non-zero sum guild rewards (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Roles (re Asymmetric Roles, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Cone of Silence (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Player/Character Awareness Consistency (that characters and players know the same things) ----Staffan Björk (talk) 11:32, 3 April 2018 (UTC)

Immutable Rules (rules that don't change, Nomic is not an example!) ----Staffan Björk (talk) 10:54, 6 April 2018 (UTC)

Resource Competition (duh) ----Staffan Björk (talk) 13:20, 9 April 2018 (UTC)

Codex (collection of data about the game world, interface pattern, ack. Stefan Ekman) ----Staffan Björk (talk) 07:55, 24 August 2018 (UTC)

After Care (larp, Montola The positve negative experience paper) ----Staffan Björk (talk) 09:04, 17 September 2018 (UTC)

Tally Screen (sums up things after gameplay, see [this http://doom.wikia.com/wiki/Doom] ----Staffan Björk (talk) 07:33, 21 October 2018 (UTC)

Shared Displays (as in Pacman must die and papers by Eriksson, Torgersson, and Berend...) ----Staffan Björk (talk) 14:20, 12 November 2018 (UTC)

Alpha Player (single person doing everything or dictating everything in co-op games) ----Staffan Björk (talk) 14:29, 12 November 2018 (UTC)

Slow Playing (as in Terraforming Mars) ----Staffan Björk (talk) 10:57, 19 November 2018 (UTC)

Input Randomness (Yatzhee, etc.) ----Staffan Björk (talk) 14:01, 14 January 2019 (UTC)

Output Randomness (BRP e.g.) ----Staffan Björk (talk) 14:01, 14 January 2019 (UTC)

Apex Predator (from Stealth gameplay style 2018, Also https://www.gamasutra.com/blogs/JoshBycer/20170915/305739/The_2_Philosophies_of_Stealth_Gameplay.php]

Moments of Glory (aesthetics pattern from hardcore competitive gameplay style 2018) ----Staffan Björk (talk) 09:25, 27 January 2019 (UTC)

Perspective Taking (Roleplaying, thinking ahead in Chess, Cooperation) ----Staffan Björk (talk) 09:32, 31 May 2019 (UTC)

Disposable Lives (units that can or need to be sacrified; ack: Samir Aoun) ----Staffan Björk (talk) 08:57, 21 October 2020 (UTC)

Perks (duh, ack to Tim Björk and Max Sundin Pekkala) --- Staffan Björk (talk) 10:44, 3 December 2020 (UTC)

Null Tokens (tokens that represent 0 resources but can trick other players) ---- Staffan Björk (talk) 07:31, 26 August 2021 (UTC)

Corpse Running (A Death Consequence where you need to collect your corpse - or your equipment - after you died, e.g. Diablo series or World of Warcraft) ----- Staffan Björk (talk) 16:26, 06 October 2021 (UTC)

Forfeiting (duh; thanks to Anders) Staffan Björk ---- Staffan Björk (talk) 09:07, 29 November 2021 (UTC)

Morality Systems (duh; thanks for Malcolm Ryan) ---- Staffan Björk (talk) 08:59, 18 December 2021 (UTC)

Multiplayer Solitaire (duh, thanks to Adam Andersson) ---- Staffan Björk (talk) 15:12, 13 January 2022 (UTC)

Character/Player Cognitive Imbalance (when Characters know more about the game world, are smarter, etc. - or the other way around) ---- Staffan Björk (talk) 07:40, 8 April 2022 (UTC)

Character Engrossment (engrossment lensed through a Character perspective) ---- Staffan Björk (talk) 08:12, 8 April 2022 (UTC)

Mandatory Goals (duh) --Staffan Björk (talk) 15:11, 25 August 2022 (UTC)

Potentially too specific patterns (mainly from GiantBomb)

Adjustable Character Level (see http://www.giantbomb.com/adjustable-character-level/3015-3576/)

Camera Following Projectiles

Reticule Magnetism

Bullet Magnetism

Lock-on

Dynamic split-screen

Camera Shift

Boffer Combat (then also Ars Armandi etc.)