Difference between revisions of "Pattern Suggestion List"

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Note: the suggested patterns are not made as links to avoid hiding patterns that are actually referenced to
 
Note: the suggested patterns are not made as links to avoid hiding patterns that are actually referenced to
 
Suggestion from non-users for new patterns will hopefully be possible to do on the discussion page soon.
 
 
=== To harvest from ===
 
-
 
  
 
== Patterns ==
 
== Patterns ==
 
=== From the cd-rom ===
 
=== From the cd-rom ===
Ability Losses
+
==== Game Elements ====
 
+
-
Achilles' Heels
+
 
+
Alignment
+
 
+
Alliances
+
 
+
Alternative Reality
+
 
+
Anticipation
+
 
+
Area Control
+
 
+
[[Arithmetic Progression]] ( <- Arithmetic Rewards for Investments)
+
 
+
Asymmetric Abilities
+
 
+
Asymmetric Goals
+
 
+
Asymmetric Information
+
 
+
Asymmetric Resource Distribution
+
 
+
Asynchronous Games
+
 
+
Attention Swapping
+
 
+
Balancing Effects
+
 
+
Betrayal
+
 
+
Betting
+
 
+
Bidding
+
 
+
Bluffing
+
 
+
Book-Keeping Tokens
+
 
+
Boss Monsters
+
 
+
Budgeted Action Points
+
 
+
[[Switches]] (<-Buttons)
+
 
+
Cameras
+
 
+
Camping
+
 
+
Capture
+
 
+
Card Hands
+
 
+
Cards
+
 
+
Character Development
+
 
+
Characters
+
 
+
Chargers
+
 
+
Closed Economies
+
 
+
Closure Points
+
 
+
Clues
+
 
+
Cognitive Immersion
+
 
+
Collaborative Actions
+
 
+
Collecting
+
 
+
Collection
+
 
+
Combat
+
 
+
Committed Goals
+
 
+
Communication Channels
+
 
+
[[Competence Areas]]
+
  
[[Competitions]] ( <- Competition )
+
==== Social Interactions ====
 +
[[Alliances]]
  
Conceal
+
[[Competition]] ( not [[Competitions]] )
  
Configuration
+
[[Constructive Gameplay]] ( <- Constructive Play )
  
 
[[Conflicts]] ( <- Conflict )
 
[[Conflicts]] ( <- Conflict )
  
Connection
+
[[Temporary Alliances]] <- (Dynamic Alliances)
  
Construction
+
[[Negotiation]]
  
Constructive Play
+
[[Player-Decided Results]]
  
Consumers
+
[[Social Interaction]]
  
Contact
+
[[Social Organizations]]
  
Container
+
[[Uncommitted Alliances]]
  
Continuous Goals
+
[[Secret Alliances]]
  
Controllers
+
==== Narrative and Diegetic Structures ====
 +
[[Alternative Realities]]
  
Converters
+
[[Never Ending Stories]]
  
Cooperation
+
==== Player Experience and Game Mastery ====
 +
[[Anticipation]]
  
Creative Control
+
[[Cognitive Engrossment]] (<- Cognitive Immersion )
 
+
Damage
+
 
+
[[Traps]] (<- Deadly Traps)
+
 
+
Decreased Abilities
+
 
+
Dedicated Game Facilitators
+
 
+
Delayed Effects
+
 
+
Delayed Reciprocity
+
 
+
[[Deliver]] (<- Delivery)
+
 
+
Dexterity-Based Actions
+
 
+
Dice
+
 
+
Diminishing Returns
+
 
+
Direct Information
+
 
+
Discard Piles
+
 
+
Disruption of Focused Attention
+
 
+
Downtime
+
 
+
Drawing Stacks
+
 
+
Dynamic Alliances
+
 
+
Dynamic Goal Characteristics
+
 
+
Early Elimination
+
 
+
Easter Eggs
+
 
+
Eliminate
+
 
+
Empowerment - should be related to Illusion of Influence
+
 
+
Enclosure
+
 
+
Ephemeral Goals
+
 
+
Evade
+
 
+
Excluding Goals
+
 
+
Experimenting
+
 
+
Exploration
+
 
+
Extended Actions
+
 
+
Extra-Game Actions
+
 
+
Extra-Game Consequences
+
 
+
Extra-Game Information
+
 
+
Focus Loci
+
 
+
Fog of War
+
 
+
Freedom of Choice
+
 
+
Gain Competence
+
 
+
Gain Information
+
 
+
Gain Ownership
+
 
+
Game Masters
+
 
+
Game Mastery
+
 
+
Game Pauses
+
 
+
Game State Overview
+
 
+
[[Game Worlds]] <- Game World
+
 
+
Game World Navigation
+
 
+
Games within Games
+
 
+
[[Geometric Progression]] ( <- Geometric Rewards for Investments)
+
 
+
Ghosts
+
 
+
Goal Indicators
+
 
+
[[Check Points]] <- Goal Points
+
 
+
God Views
+
 
+
God's Finger
+
 
+
Guard
+
 
+
Handicaps
+
 
+
Handles
+
 
+
Helpers
+
 
+
Herd
+
 
+
[[Goal Hierarchies]] ( <- Hierarchy of Goals )
+
 
+
Hovering Closures
+
 
+
Identification
+
 
+
Illusionary Rewards
+
  
 
[[Engrossment]] ( <- Immersion)
 
[[Engrossment]] ( <- Immersion)
  
Imperfect Information
+
[[Creative Control]]
  
Improved Abilities
+
[[Empowerment]] - should be related to [[Exaggerated Perception of Influence]] and [[Player Agency]]
  
Inaccessible Areas
+
[[Identification]]
  
Incompatible Goals
+
[[Sensory-Motoric Engrossment]] ( <- Sensory-Motoric Immersion )
  
Indirect Control
+
[[Spatial Engrossment]] ( <- Spatial Immersion )
  
Indirect Information
+
[[Limited Planning Ability]]
  
Individual Penalties
+
[[Surprises]] (link to attention demanding)
  
Individual Rewards
+
==== Actions and Events ====
 +
[[Asymmetric Abilities]] (add to category Symmetry Patterns)
  
Interferable Goals
+
[[Attention Swapping]]
  
Interruptible Actions
+
[[Disruption of Focused Attention]]
  
Investments
+
[[Indirect Control]]
  
Invisible Walls
+
[[Limited Set of Actions]]
  
King of the Hill
+
[[Player-Decided Distributions]] (<- Player-Decided Distribution of Rewards & Penalties)
  
Last Man Standing
+
[[Role Reversal]]
  
Leaps of Faith
+
[[Transfer of Control]] (relate to [[Loss of Control]] and [[Helplessness]])
  
Levels
+
==== Information and Communication ====
 +
[[Asymmetric Information]] (link to [[Tension]]) (add to category Symmetry Patterns)
  
Limited Foresight
+
[[Direct Information]]
  
Limited Planning Ability
+
[[Extra-Game Information]]
  
Limited Resources
+
[[Imperfect Information]]
  
Limited Set of Actions
+
[[Indirect Information]]
  
Lives
+
[[Limited Foresight]]
  
Luck
+
[[Perfect Information]]
  
Maneuvering
+
[[Public Information]]
  
Memorizing
+
[[Symmetric Information]] (link to [[Tension]]) (add to category Symmetry Patterns)
  
Meta Games
+
==== Resource Management ====
 +
[[Closed Economies]]
  
Moveable Tiles
+
[[Diminishing Returns]]
  
Movement
+
[[Limited Resources]] <- Should be removed (but take info from old pattern)
  
Movement Limitations
+
[[Ownership]]
  
Multiplayer Games
+
[[Production-Consumption Flows]] ( <- Producer-Consumer )
  
Mutual Goals
+
[[Producers]]
  
Narrative Structures
+
[[Resource Generators]] (tangible game elements now; and break out [[Generators]])
  
Near Miss Indicators
+
==== Game Sessions ====
 +
[[Reversibility]] ( <- Reversability)
  
Negotiation
+
[[The Show Must Go On]] (link to [[Tick-Based Games]], and [http://www.giantbomb.com/menus-dont-pause-gameplay/3015-7485/games/ this] and [http://www.giantbomb.com/no-game-pause/3015-1578/ this])
  
Never Ending Stories
+
==== Goals and Goal Structures ====
 +
-
  
New Abilities
+
==== Metagames, Replayability, and Balancing ====
 +
[[Quick Games]]
  
No-Ops
+
[[Rock-Paper-Scissors]] (<- Paper-Rock-Scissors)
  
Non-Renewable Resources
+
[[Red Queen Dilemmas]]
  
Obstacles
+
[[Perceivable Margins]]
  
Optional Goals
+
[[Risk/Reward]] (dynamic)
  
Orthogonal Unit Differentiation
+
[[Trans-Game Information]] (don't forget Power Stone 2 and VMU; Spore; etc)
  
Outcome Indicators
+
[[Timing]]
  
Overcome
+
[[Smooth Learning Curves]]
  
Ownership
+
[[Symmetry]] (add to category Symmetry Patterns)
  
Paper-Rock-Scissors
+
=== Left-overs from the book ===
 +
[[Distributed Rewards]],
 +
[[Extra-Game Rewards]],
 +
[[Flexible Game Element Set-Up]],
 +
[[Judges]],
 +
[[Mentorship]],
 +
[[Perceivable Consequences]],
 +
[[Possibility for Disinformation]],
 +
[[Psychological Immersion]],
 +
[[Reasonable Waiting Times]],
 +
[[Saving]],
 +
[[Secret Tactics]]
  
Parallel Lives
+
=== New from various sources ===
 +
==== NPC design with Petri ====
 +
Visual Body Damage
  
Penalties
+
Dissectible Bodies (actually Fallout and New Vegas seem to have this, see http://kotaku.com/meet-the-guy-who-spent-seven-months-killing-everyone-in-1629588651)
  
Perceivable Margins
+
==== Social NPC design with Petri ====
 +
Binding Promises
  
Perfect Information
+
Brokering
  
Persistent Game Worlds
+
Competing for Attention
  
Pick-Ups
+
[[Eavesdropping]]
  
Player Balance
+
[[Either You are with Me or against Me]]
  
Player Decided Results
+
False Accusations
  
Player Defined Goals
+
Favors (<- Favor )
  
Player Elimination
+
Gain Allies
  
Player Killing
+
Guide and Protect
  
Player-Decided Distribution of Rewards & Penalties
+
[[Hierarchical Factions]] <- Hierarchical Fraction
  
Polyathlons
+
Linked Destinies
  
Predefined Goals
+
Maintaining Lies
  
Predictable Consequences
+
Match-Making
  
Preventing Goals
+
Memory of Important Events
  
Privileged Abilities
+
My Enemy’s Enemy is my Friend
  
Privileged Movement
+
[[Others Fortune affects own Mood]]
  
Producer-Consumer
+
Outcast
  
Producers
+
[[Outspoken Support]]
  
Progress Indicators
+
Requesting Support
  
Public Information
+
Social Gatekeeper
  
[[Public Player Statistics]] (<- replacing ''Social Statuses'' since this is more under the control of designers)
+
[[Diegetic Social Maintenance]] <- Social Maintenance
  
Puzzle Solving
+
[[Diegetic Social Norms]] <- Social Norm
  
Quick Games
+
[[Traitors]] <- Traitor
  
[[Races]] <- Race
+
==== Dialogue design with Jenny ====
 +
[[Incremental Dialogue Processing]]
  
Reconfigurable Game World
+
[[Chunk-based Dialogue Processing]]
  
Reconnaissance
+
[[Single-Initiative Dialogues]]
  
Red Herrings
+
[[Mixed Initiative Dialogues]]
  
Red Queen Dilemmas
+
[[Basic Input Feedback]]
  
Renewable Resources
+
[[Barge-In]]
  
Replayability
+
[[Canned Text Responses]] (now not only as output but also as input)
  
Rescue
+
[[Thematically Consistent Dialogues]] (<- Diegetically Consistent Dialogue)
  
Resource Generators
+
[[Context Dependent Dialogues]] ( <- Context Dependent Dialogue )
  
Resource Locations
+
[[Gameplay Integrated Conversation]] ( <- Gameplay Integrated Conversation)
  
Resource Management
+
[[Illocutionary Interfaces]] ( <- Illocutionary Interface link to Puzzle Solving and System Exploration, split things from [[Chat Channels]] )
  
Resources
+
[[Location-Specific Dialogues]] ( <- Location-Specific Dialogues)
  
[[Reversibility]] ( <- Reversability)
+
[[Character-Specific Dialogues]] ( <- Character-Specific Dialogue )
  
Rewards
+
[[Colloquial Mastery]]
  
Rhythm-Based Actions
+
[[Delicate Phrasing]]
  
[[Complex Gameplay]](<- Right Level of Complexity - same reasoning as below)
+
==== MMOG design by Jenny's master students (Torbjörn Söderqvist & Christian Larsson) ====
 +
[[Loot Rights]]
  
Risk/Reward
+
[[Carryables]]
  
Role Reversal
+
[[Useables]]
  
Roleplaying
+
[[Noticeables]]
  
Safe Havens
+
[[Creatables]]
  
Save Points
+
[[Stackables]] (also can apply to [[Units]])
  
Save-Load Cycles
+
[[Upgradables]] (also can apply to [[Units]])
  
Score
+
[[Disposables]]
  
Secret Alliances
+
[[Enterables/Mountables]]
  
Secret Resources
+
====== Suggested ======
 +
[[Stealables]]
  
[[Selectable Set of Goals]] (<- Selectable Sets of Goals)
+
[[Dropables]]/Placables
  
Self-Facilitated Games
+
[[Social Status Symbols]]
  
Sensory-Motoric Immersion
+
==== Unknown ====
 +
Persistant State World
  
Shared Penalties
+
Fixed Real-World Exchange Rate
  
Shared Resources
+
Death game mönstret
  
Shared Rewards
+
Point of No Return
  
Shrinking Game World
+
==== New proposals from working with the wiki ====
 +
[[Togetherness]] <- Mutual Experiences [grew out of rewriting real-time games, and makes Karl happy maybe] --[[User:Staffan Björk|Staffan Björk]] 16:18, 6 November 2009 (UTC)
  
Single-Player Games
+
[[Option Interfaces]] [grew out of real-time games, pop-up choices outside the main game interface, does this exists already partly?] --[[User:Staffan Björk|Staffan Björk]] 17:58, 7 November 2009 (UTC)
  
Skills
+
[[Asymmetric Roles]] ([[Vast]] already covered by asymmetrical abilities? e.g. Allegiance, where one player steers the ship/bombs and one sits in a turret to keep interceptors at bay--[[User:Karl Bergström|Karl Bergström]] 14:33, 20 November 2009 (UTC))
  
Smooth Learning Curves
+
[[Group Belonging]] (L4D, aesthetics work) --[[User:Staffan Björk|Staffan Björk]] 11:06, 16 December 2009 (UTC)
  
Social Dilemmas
+
[[Community Functionality]] --[[User:Staffan Björk|Staffan Björk]] 15:07, 16 December 2009 (UTC)
  
Social Interaction
+
[[Voting]] --[[User:Staffan Björk|Staffan Björk]] 12:10, 17 December 2009 (UTC)
  
Social Organizations
+
[[Player Decided Rule Setup]] --[[User:Staffan Björk|Staffan Björk]] 12:10, 17 December 2009 (UTC)
  
Spatial Immersion
+
[[Game-Defined Vocabulary]] (quick responses in Battlefield and L4D series) --[[User:Staffan Björk|Staffan Björk]] 12:29, 17 December 2009 (UTC)
  
Spawn Points
+
[[Kiting]] (drawing monsters out and attacking them) --[[User:Staffan Björk|Staffan Björk]] 11:15, 31 January 2010 (UTC)
  
Spawning
+
[[Mutual Enemies]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Spectators
+
[[Excluding Groups]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Stealth
+
[[Inherent Mistrust]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Stimulated Planning
+
[[Coordination]] (from Aesthetical Gameplay Patterns paper - include WoW marker example by Bennerstedt) --[[User:Staffan Björk|Staffan Björk]] 12:28, 27 April 2010 (UTC)
  
Storytelling
+
[[Sabotage]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Strategic Knowledge
+
[[Simultaneous Challenges]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Strategic Locations
+
[[Virtual Co-Presence]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Supporting Goals
+
[[Mutual Experiences]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
  
Surprises
+
[[Limited Gameplay Time]] (that either game sessions or play sessions are designed to be limited in time or moves, link [[Time Limits]]) --[[User:Staffan Björk|Staffan Björk]] 10:11, 24 February 2010 (UTC)
  
Survive
+
[[Initial Personalization]] (that one can customized avatars before ones gameplay begins) --[[User:Staffan Björk|Staffan Björk]] 07:46, 30 March 2010 (UTC)
  
Symmetric Goals
+
[[Attributes]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
  
Symmetric Information
+
[[Feats]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
  
Symmetric Resource Distribution
+
[[Advantages]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
  
Symmetry
+
[[Disadvantages]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
  
Synchronous Games
+
[[Customizable Development]] (choices when having character development) --[[User:Staffan Björk|Staffan Björk]] 06:48, 7 April 2010 (UTC)
  
Team Balance
+
[[Player Time Investments]] (basically, that players have spent time in the game to either master skills or create/shape something in the game) --[[User:Staffan Björk|Staffan Björk]] 06:53, 7 April 2010 (UTC)
  
Team Development
+
[[Avatar Personalization]] (cosmetic personalization of avatars) --[[User:Staffan Björk|Staffan Björk]] 07:06, 7 April 2010 (UTC)
  
Team Elimination
+
[[Development Trees]] (as in civ but also as in D&D and Borderlands, [[Technology Trees]] link) --[[User:Staffan Björk|Staffan Björk]] 11:45, 17 April 2010 (UTC)
  
[[Teams]] ( <- Team Play )
+
[[Emergent Gameplay]] (1+1=3) --[[User:Staffan Björk|Staffan Björk]] 07:18, 25 April 2010 (UTC)
  
The Show Must Go On
+
[[Bragging]] --[[User:Staffan Björk|Staffan Björk]] 10:58, 30 April 2010 (UTC)
  
Third-Person Views
+
[[Cartel Formation]] (based on non-game reasons) --[[User:Staffan Björk|Staffan Björk]] 16:03, 3 May 2010 (UTC)
  
Tick-Based Games
+
[[Unobserved Game Events]] (from inserting patterns from Petri's PhD thesis) --[[User:Staffan Björk|Staffan Björk]] 07:39, 28 May 2010 (UTC)
  
Tiebreakers
+
[[Character Memories]] (from inserting patterns from Petri's PhD thesis) --[[User:Staffan Björk|Staffan Björk]] 07:56, 28 May 2010 (UTC)
  
Tied Results
+
[[Game Prophecies]] (information from the game what will happen in the future of the game) --[[User:Staffan Björk|Staffan Björk]] 07:58, 28 May 2010 (UTC)
  
Tile-Laying
+
[[Self-Facilitated Rules]] (as Self-Facilitated Games but only for rules and can be just a part of the rules) --[[User:Staffan Björk|Staffan Björk]] 22:03, 4 June 2010 (UTC)
  
Tiles
+
[[Infiltrate]] (pretending to be in a group) --[[User:Staffan Björk|Staffan Björk]] 07:18, 25 June 2010 (UTC)
  
Timing
+
[[fgh effect]] (that the 3rd guy is the crook, whomever the 3rd guy turns out to be, from newish Gamma World rules) --[[User:Staffan Björk|Staffan Björk]] 08:21, 25 June 2010 (UTC)
  
Tools
+
[[Guilds]] (duh) --[[User:Staffan Björk|Staffan Björk]] 13:11, 31 August 2010 (CEST)
  
Tournaments
+
[[Conspiring]] (secret negotiations) --[[User:Staffan Björk|Staffan Björk]] 12:13, 3 September 2010 (CEST)
  
Traces
+
[[Effect Descriptions]] (descriptions of the game effect of an action) --[[User:Staffan Björk|Staffan Björk]] 10:22, 7 September 2010 (CEST)
  
Tradeoffs
+
[[Tragedy of the Commons]] (breakout from Social Dilemmas?) --[[User:Staffan Björk|Staffan Björk]] 16:47, 7 September 2010 (CEST)
  
Trading
+
[[Enforced Goals]] (goals you need to succeed with to complete or win a game, link to [[Committed Goals]]) --[[User:Staffan Björk|Staffan Björk]] 10:35, 9 September 2010 (CEST)
  
Trans-Game Information
+
[[Indirectly Aggressive Actions]] (A secondary effect to an action that improves your chances in which opponents ability to improve their absolute position is reduced) --[[User:Staffan Björk|Staffan Björk]] 10:57, 9 September 2010 (CEST)
  
Transfer of Control
+
[[Directly Aggressive Actions]] (Actions that reduced opponents absolute positions in the game) --[[User:Staffan Björk|Staffan Björk]] 10:57, 9 September 2010 (CEST)
  
Traverse
+
[[Game Element Removal]] (duh) --[[User:Staffan Björk|Staffan Björk]] 16:54, 9 September 2010 (CEST)
  
Ultra-Powerful Events
+
[[Game-Based Social Statuses]] (re-introduced from ''Social Status'' ) --[[User:Staffan Björk|Staffan Björk]] 10:51, 10 September 2010 (CEST)
  
Uncertainty of Information
+
[[Upgrading]] (the event of giving new or improved abilities) --[[User:Staffan Björk|Staffan Björk]] 14:39, 10 September 2010 (CEST)
  
Uncommitted Alliances
+
[[Tokens]] (duh, link to [[Null Tokens]] and resources) --[[User:Staffan Björk|Staffan Björk]] 15:11, 10 September 2010 (CEST)
  
Unknown Goals
+
[[Chain Reactions]] --[[User:Staffan Björk|Staffan Björk]] 12:48, 17 September 2010 (CEST)
  
Varied Gameplay
+
[[Character Sheets]] --[[User:Staffan Björk|Staffan Björk]] 11:54, 21 September 2010 (CEST)
  
=== Left-overs from the book ===
+
[[Indirect Conflicts]] (from writing Algorithmic Agents) --[[User:Staffan Björk|Staffan Björk]] 11:04, 18 November 2010 (CET)
  
 +
[[Ranking Systems]]
  
 +
[[Public Interfaces]] (interfaces that are accessible to several people at the same time, e.g. [[Flight Control]] on the iPad) --[[User:Staffan Björk|Staffan Björk]] 19:19, 27 November 2010 (CET)
  
=== New from various sources ===
+
[[Appointments]] (related to [[Encouraged Return Visits]]; taken from the SVNGR mechanic ''Appointment Dynamic'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
  
==== IPerG: D5.8 ====
+
[[Incremental Information Delivery]] (from the SVNGR mechanic ''Cascading Information Theory'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
[[Communication Channels]]
+
  
Asynchronous Games
+
[[Communal Problem Solving]] (from the SVNGR mechanic ''Communal Discovery'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
  
Memorabilia
+
[[Lottery]] (from the SVNGR mechanic ''Lottery'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
  
[[Unmediated Social Interaction]]
+
[[Shell Game]] (from the SVNGR mechanic ''Shell Game'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
  
[[Chat Forums]]
+
[[Sandbox Gameplay]] (duh; diff. from simulations may be in one having an avatar) --[[User:Staffan Björk|Staffan Björk]] 10:29, 9 December 2010 (CET)
  
Coupled Games
+
[[Multiple Endings]] (duh) --[[User:Staffan Björk|Staffan Björk]] 17:16, 13 December 2010 (CET)
  
Social Rewards
+
[[Referees]] (duh) --[[User:Staffan Björk|Staffan Björk]] 13:43, 4 January 2011 (CET)
  
Configurable Gameplay Area
+
[[Limited Communication Abilities]] (ESP Game and Space Alert) --[[User:Staffan Björk|Staffan Björk]] 17:25, 4 January 2011 (CET)
  
[[Interruptibility]] <- Interruptability (because it's spelled so...)
+
[[Hidden Rules]] (rules that players don't have explicit descriptions of) --[[User:Staffan Björk|Staffan Björk]] 17:52, 4 January 2011 (CET)
  
[[Mutual Experiences]] <- Common Experiences
+
[[Varying Rule Set]] (rules that players don't have explicit descriptions of) --[[User:Staffan Björk|Staffan Björk]] 17:52, 4 January 2011 (CET)
  
[[Game Element Trading]]
+
[[Proxy Players]] (agents playing for somebody else) --[[User:Staffan Björk|Staffan Björk]] 11:37, 5 January 2011 (CET)
  
1.14 Hybrid Spaces
+
[[Narrative Engrossment]] (duh) --[[User:Staffan Björk|Staffan Björk]] 20:53, 12 January 2011 (CET)
  
1.15 Social Skills
+
[[Modifiable Game Interfaces]] (WoW & MUD clients) --[[User:Staffan Björk|Staffan Björk]] 22:03, 12 January 2011 (CET)
  
1.16 Real Life Activities Affect Game State
+
[[Expansions]] (duh) --[[User:Staffan Björk|Staffan Björk]] 20:40, 15 January 2011 (CET)
  
Asynchronous Collaborative Actions
+
[[Faucet/Drain]] (economic model in contrast to a closed system, see http://www.mine-control.com/zack/uoecon/slides.html) --[[User:Staffan Björk|Staffan Björk]] 16:50, 17 January 2011 (CET)
  
[[Functional Roles]] ( <- Selectable Functional Roles )
+
[[Discontinuous Progression]] (since not everything is Arithmetic or Geometric) --[[User:Staffan Björk|Staffan Björk]] 20:40, 15 February 2011 (CET)
  
1.20 Negotiable Play Sessions
+
[[Event Thresholds]] (from writing Arithmetic Progression,  quantitative point at which an event is triggered) --[[User:Staffan Björk|Staffan Björk]] 21:54, 17 February 2011 (CET)
  
1.21 Negotiable Game Sessions
+
[[Encouraged Constant Player Activity]] (from writing resource caps) --[[User:Staffan Björk|Staffan Björk]] 19:11, 18 February 2011 (CET)
  
1.22 Negotiable Game Instance Duration
+
[[Pubstomping]] (duh, link to [[Dominant Strategies]]) --[[User:Staffan Björk|Staffan Björk]] 08:18, 20 February 2011 (CET)
  
1.23 Negotiable Game Time
+
[[Victory Points]] (as tokens) --[[User:Staffan Björk|Staffan Björk]] 08:59, 27 February 2011 (CET)
  
[[Activity Blending]]
+
[[Miniatures]] (duh) --[[User:Staffan Björk|Staffan Björk]] 18:27, 12 March 2011 (CET)
  
[[Social Roles]] ( <- Selectable Social Roles )
+
[[Turtling]] (from wikipedia and Mikael Rytterhag's Camping paper) --[[User:Staffan Björk|Staffan Björk]] 12:29, 13 March 2011 (CET)
  
==== NPC design with Petri ====
+
[[Player-Constructed Worlds]] --[[User:Staffan Björk|Staffan Björk]] 00:51, 20 March 2011 (CET)
Visual Body Damage
+
  
Dissectible Bodies
+
[[Scenarios]] (different setups in wargame and RPGs, and Space Alert) --[[User:Staffan Björk|Staffan Björk]] 16:10, 26 March 2011 (CET)
  
==== Social NPC design with Petri ====
+
[[Inhabitants]] (duh) --[[User:Staffan Björk|Staffan Björk]] 09:36, 2 April 2011 (CEST)
Binding Promises
+
  
Brokering
+
[[Jumping]] (duh, including double jumping, e.g. http://www.giantbomb.com/double-jump/92-1/ and http://www.jorisdormans.nl/article.php?ref=artofjumping) --[[User:Staffan Björk|Staffan Björk]] 00:00, 3 April 2011 (CEST)
  
Competing for Attention
+
[[Cheat Codes]] (duh) --[[User:Staffan Björk|Staffan Björk]] 11:25, 4 April 2011 (CEST)
  
Context Dependent Reaction
+
[[Powers]] (spells, etc.) --[[User:Staffan Björk|Staffan Björk]] 21:11, 6 April 2011 (CEST)
  
Eavesdropping
+
[[Buffs]] --[[User:Staffan Björk|Staffan Björk]] 19:32, 7 April 2011 (CEST)
  
Either You are with Me or against Me
+
[[Debuffs]] --[[User:Staffan Björk|Staffan Björk]] 19:32, 7 April 2011 (CEST)
  
False Accusations
+
[[Stealing]] (duh) --[[User:Staffan Björk|Staffan Björk]] 19:41, 8 April 2011 (CEST)
  
Favor
+
[[Farming]] (duh) --[[User:Staffan Björk|Staffan Björk]] 20:42, 8 April 2011 (CEST)
  
Gain Allies
+
[[Twinking]] (for WoW) --[[User:Staffan Björk|Staffan Björk]] 20:01, 9 April 2011 (CEST)
  
Gossip
+
[[Enforced Ownership]] (Soulbound concept from WoW) --[[User:Staffan Björk|Staffan Björk]] 20:05, 9 April 2011 (CEST)
  
Guide and Protect
+
[[Faucet/Sink]] (opposite to [[Closed Economies]] or [[Faucet/Drain]]) --[[User:Staffan Björk|Staffan Björk]] 10:14, 10 April 2011 (CEST)
  
[[Hierarchical Factions]] <- Hierarchical Fraction
+
[[Micromanagement]] (duh) --[[User:Staffan Björk|Staffan Björk]] 16:38, 10 April 2011 (CEST)
  
Linked Destinies
+
[[System Exploration]] (Exploration of the system...) --[[User:Staffan Björk|Staffan Björk]] 17:33, 12 April 2011 (CEST)
  
Maintaining Lies
+
[[Agent Needs]] --[[User:Staffan Björk|Staffan Björk]] 13:28, 14 April 2011 (CEST)
  
Match-Making
+
[[Maintenance]] --[[User:Staffan Björk|Staffan Björk]] 21:21, 14 April 2011 (CEST)
  
Memory of Important Events
+
[[Production-Consumption Chains]] (flows but the types change) --[[User:Staffan Björk|Staffan Björk]] 13:18, 17 April 2011 (CEST)
  
My Enemy’s Enemy is my Friend
+
[[Nurturing]] (from Pottering paper) --[[User:Staffan Björk|Staffan Björk]] 21:59, 17 April 2011 (CEST)
  
Others fortune affects own Mood
+
[[Calm Flow]] (from Pottering paper) --[[User:Staffan Björk|Staffan Björk]] 21:59, 17 April 2011 (CEST)
  
Outcast
+
[[Technologies]] (duh, link [[Technology Trees]]) --[[User:Staffan Björk|Staffan Björk]] 22:42, 20 April 2011 (CEST)
  
Outspoken Support
+
[[Technology Trees]] (duh, link [[Development Trees]]) --[[User:Staffan Björk|Staffan Björk]] 22:42, 20 April 2011 (CEST)
  
Requesting Support
+
[[Maintenance Costs]] (resource drains) --[[User:Staffan Björk|Staffan Björk]] 19:07, 21 April 2011 (CEST)
  
Social Gatekeeper
+
[[Character Classes]] (duh) --[[User:Staffan Björk|Staffan Björk]] 07:52, 30 April 2011 (CEST)
  
[[Diegetic Social Maintenance]] <- Social Maintenance
+
[[Experience Points]] (duh, "Points used to measure a character’s progress towards a state where abilities or characteristics related to gameplay are improved.") --[[User:Staffan Björk|Staffan Björk]] 01:27, 7 May 2011 (CEST)
  
[[Diegetic Social Norms]] <- Social Norm
+
[[Popup Screens]] (duh; fix link from note in [[Reward Widgets]]) --[[User:Staffan Björk|Staffan Björk]] 19:02, 7 May 2011 (CEST)
  
[[Traitors]] <- Traitor
+
[[Unit Formations]] (interface pattern for handling groups of units, e.g. in HoI series and Pik-Min) --[[User:Staffan Björk|Staffan Björk]] 14:38, 8 May 2011 (CEST)
  
==== Dialogue design with Jenny ====
+
[[Saving]] (duh) --[[User:Staffan Björk|Staffan Björk]] 17:25, 12 May 2011 (CEST)
Incremental Dialogue Processing
+
  
Chunk-based Dialogue Processing
+
[[Super Combos]] (loong combos, suggested by Johan Wingård) --[[User:Staffan Björk|Staffan Björk]] 20:26, 20 May 2011 (CEST)
  
Single-Initiative Dialogues
+
[[Button Bashing]] (duh) --[[User:Staffan Björk|Staffan Björk]] 19:38, 21 May 2011 (CEST)
  
Mixed Initiative Dialogues
+
[[Flags]] (as in Capture the Flag) --[[User:Staffan Björk|Staffan Björk]] 14:49, 22 May 2011 (CEST)
  
Basic Input Feedback
+
[[Modal Windows]] (duh) --[[User:Staffan Björk|Staffan Björk]] 21:25, 23 May 2011 (CEST)
  
Barge-In
+
[[HUD Buttons]] (Buttons in HUD parts of interfaces, e.g. [[Quests]] in [[FarmVille]] --[[User:Staffan Björk|Staffan Björk]] 21:28, 23 May 2011 (CEST)
  
Canned Text Responses
+
[[Rounds]] (duh; remember hit left, dodge right also; also Rounds collect a series of turns into a large structure which allows for the counting of Scores and Ultra-Powerful Events) --[[User:Staffan Björk|Staffan Björk]] 14:41, 4 June 2011 (CEST)
  
[[Diegetically Consistent Dialogues]] (<- Diegetically Consistent Dialogue)
+
[[Planning Phases]] (second half of Space Alert for example, Caylus, Dominant Species, Space Hulk video game, Fallout early combat system) --[[User:Staffan Björk|Staffan Björk]] 09:27, 16 June 2011 (CEST)  
  
[[Context Dependent Dialogues]] ( <- Context Dependent Dialogue )
+
[[Execution Phases]] (second half of Space Alert for example, Caylus, Dominant Species, Space Hulk video game, Fallout early combat system) --[[User:Staffan Björk|Staffan Björk]] 09:27, 16 June 2011 (CEST)
  
[[Gameplay Integrated Conversation]] ( <- Gameplay Integrated Conversation)
+
[[Money]] (duh; not only for bidding, maintainance, but also as budgeted action points) --[[User:Staffan Björk|Staffan Björk]] 09:36, 19 June 2011 (CEST)
  
[[Illocutionary Interface]] ( <- Illocutionary Interface )
+
[[Limited Number of Uses]] (charges but also resources needed to activate actions) --[[User:Staffan Björk|Staffan Björk]] 15:48, 20 June 2011 (CEST)
  
[[Location-Specific Dialogues]] ( <- Location-Specific Dialogues)
+
[[Exploits]] (unintentional combos in games; Deus Ex example; [http://en.wikipedia.org/wiki/Exploit_(online_gaming)] negative pattern but [[Nomic]]) --[[User:Staffan Björk|Staffan Björk]] 13:32, 10 July 2011 (CEST)
  
[[Character-Specific Dialogues]] ( <- Character-Specific Dialogue )
+
[[Generators]] (diegetic game objects that produce other diegetic game elements, e.g. monster generators in Gauntlet or water blocks in Minecraft) --[[User:Staffan Björk|Staffan Björk]] 18:17, 11 July 2011 (CEST)
  
Colloquial Mastery
+
[[Extras]] (not the concept from sports but prepped people playing NPCs, "specially instructed player") --[[User:Staffan Björk|Staffan Björk]] 11:39, 13 July 2011 (CEST)
  
Delicate Phrasing
+
[[Repeated Domination]] (Domination from Team Fortress; base raping, etc.; don't forget positive and negative feedback loops) --[[User:Staffan Björk|Staffan Björk]] 14:48, 13 July 2011 (CEST)
  
==== MMOG design by Jenny's master students (Torbjörn Söderqvist & Christian Larsson) ====
+
[[Railroading]] (duh; tacka Kalle) --[[User:Staffan Björk|Staffan Björk]] 11:09, 15 July 2011 (CEST)
Inventory Management
+
  
Loot
+
[[Cover Systems]] --[[User:Staffan Björk|Staffan Björk]] 14:58, 18 July 2011 (CEST)
  
Loot Rights
+
[[Open Worlds]] (duh) --[[User:Staffan Björk|Staffan Björk]] 12:21, 4 August 2011 (CEST)
  
Carryables
+
[[User Accounts]] (duh) --[[User:Staffan Björk|Staffan Björk]] 21:52, 4 August 2011 (CEST)
  
Tradeables
+
[[Player-Generated Narratives]] (duh) --[[User:Staffan Björk|Staffan Björk]] 09:07, 8 August 2011 (CEST)
  
Equipables
+
suits? --[[User:Staffan Björk|Staffan Björk]] 13:16, 23 August 2011 (CEST)
  
Useables
+
[[Mods]] (duh) --[[User:Staffan Björk|Staffan Björk]] 12:02, 3 September 2011 (CEST)
  
Deteriorables
+
[[Pie Menus]] (duh) --[[User:Staffan Björk|Staffan Björk]] 11:23, 21 September 2011 (CEST)
  
Noticeables
+
[[Performance Modifiers]] --[[User:Staffan Björk|Staffan Björk]] 14:24, 22 September 2011 (CEST)
  
Creatables
+
[[Game Registration]] (signing up to play a game) --Staffan Björk 12:54, 1 October 2011 (CEST)
  
Stackables
+
[[Leaning]] (giantbomb, cover systems) --[[User:Staffan Björk|Staffan Björk]] 20:30, 9 October 2011 (CEST)
  
Disposables
+
[[Limited Repeats]] (rules against repeating same sequence of actions - e.g. [[Chess]] and [[Go]]) --[[User:Staffan Björk|Staffan Björk]] 14:35, 14 November 2011 (CET)
  
Enterables/Mountables
+
[[Predictable Gameplay Time]] ( measured in game state changes or player actions; carcarsonne, pandemic, most card games, board game with set number of turns, history of the world ) --[[User:Staffan Björk|Staffan Björk]] 10:02, 13 August 2012 (CEST)
  
Stationary Property
+
[[Juicy Interfaces]] ( re Jesper Juul and Chaim Gingold) --[[User:Staffan Björk|Staffan Björk]] 14:13, 20 August 2012 (CEST)
  
Mobile Property
+
[[Collectables]] (Erik Einebrandt) --[[User:Staffan Björk|Staffan Björk]] 15:32, 31 August 2012 (CEST)
  
====== Suggested ======
+
[[Transmedia Games]] ?
Stealables
+
  
Set Items
+
[[Loss of Control]] (mech, when system takes over characters, units, etc. Panic in X-Com, failed fright checks and disadvantages in GURPs, related to Loss of Control?!?]] --[[User:Staffan Björk|Staffan Björk]] 14:27, 14 December 2012 (CET)
  
Dropables/Placables
+
[[Lingering Effects]] (mechanical; from X-COM; multiturn effects, can give [[Time Limits]]) --[[User:Staffan Björk|Staffan Björk]] 14:27, 14 December 2012 (CET)
  
Social Status Symbols
+
[[Instakills]] (dynamic; duh; X-COM Chryssalids, headshots in L4D series on ordinary infected; CS?) --[[User:Staffan Björk|Staffan Björk]] 10:10, 15 December 2012 (CET)
  
==== Pervasive games with Johan Peitz ====
+
[[Task-Related Loadouts]] (dynamic; selecting equipment to fit mission/quest) --[[User:Staffan Björk|Staffan Björk]] 10:12, 21 December 2012 (CET)
Actor Detachment
+
  
Artifact-Artifact Proximity
+
[[Dominant Strategies]] (duh) --[[User:Staffan Björk|Staffan Björk]] 15:41, 7 January 2013 (CET)
  
Artifact-Location Proximity
+
[[Random Encounters]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:34, 20 May 2014 (CEST)
  
Configurable Gameplay Area
+
[[Dialogue Trees]] (duh, see giant bomb also) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:27, 12 June 2014 (CEST)
  
Coupled Games
+
[[Pickup Groups]] (duh, WoW and our paper) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:10, 14 June 2014 (CEST)
  
Critical Gameplay Design
+
[[Social Status Indicators]] (relate to [[Game-Based Social Statuses]] and [[In-Game Memorabilia]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:05, 19 June 2014 (CEST)
  
Crossmedia Gameplay
+
[[Gambling]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:25, 21 June 2014 (CEST)
  
Decontextability
+
[[Game Clients]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:49, 22 June 2014 (CEST)
  
Extra-Game Input
+
[[Command Line Systems]] (chatting and giving system commands) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 21:58, 27 June 2014 (CEST)
  
Gameplay Changes Perception of Real World Phenomena
+
[[Voice-overs]] (as in movies) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:45, 1 July 2014 (CEST)
  
(Interruptible Gameplay - removed since it is the same as interruptibility)
+
[[Maps]] (2d-projections, game board that one moves on, links to [[Game World Exploration]], [[Installations]], [[Bases]], [[Resource Locations]], [[Location-Fixed Abilities]], [[Territories]], [[Quick Travel]], [[Secondary Interface Screens]], [[Mini-maps]] , [[Fog of War]], [[Game World Exploration]], [[Game World Navigation]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 12:17, 3 July 2014 (CEST)
  
Minimalized Social Weight
+
[[Disabilities]] (not having abilities others do) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:32, 3 July 2014 (CEST)
  
[[Possibility of Anonymity]]
+
[[Scapegoats]] (players blamed for things, a ''lost'' pattern) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 12:14, 9 July 2014 (CEST)
  
Physical Navigation
+
[[Unmediated Social Interaction]] (somehow lost, many patterns relating to it) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:39, 14 July 2014 (CEST)
  
Player Physical Prowess
+
[[Bleed]] (LARP, duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:53, 17 July 2014 (CEST)
  
Player-Artifact Proximity
+
[[Glitch Usage]] (not easy to design for but...) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 22:49, 17 July 2014 (CEST)
  
Player-Avatar Proximity
+
[[Secret Communication]] (hidden communication channels mostly) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 12:33, 28 July 2014 (CEST)
  
Player-Location Proximity
+
[[Emotional Engrossment]] (lost somehow?) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:00, 28 July 2014 (CEST)
  
Player-Player Proximity
+
Voice Channels?
 +
--[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 21:45, 20 January 2015 (CET)
 +
[[Context Dependent Actions]] (from working with [[Context Dependent Reactions]], see also http://www.giantbomb.com/context-sensitive/3015-190/)
  
Real Life Activities Affect Game State
+
[[Aftercare]] (from nordic larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 19:52, 6 September 2014 (CEST)
  
Real World Knowledge Advantages
+
[[Slow Landing]] (from nordic larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 19:52, 6 September 2014 (CEST)
  
Seamful Gameplay
+
[[Cheat Sheets]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 20:08, 12 September 2014 (CEST)
  
Self-Reported Positioning
+
[[Highlighting]] (from jonas paper) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:19, 22 September 2014 (CEST)
  
Social Adaptability
+
[[Energy]] (resources that fuel actions) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:42, 7 October 2014 (CEST)
  
The Rabbit Hole Invitation
+
[[Real-Time Performance]] (link to [[Player Unpredictability]], [[Uncertainty of Outcome]], [[Enactment]], [[Roleplaying]], etc.) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:53, 3 January 2015 (CET)
  
==== Unknown ====
+
[[Player Reading]] (link to [[Player Unpredictability]] , [[Bluffing]], [[Negotiation]], [[Enactment]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:59, 8 January 2015 (CET)
Persistant State World
+
  
Fixed Real-World Exchange Rate
+
[[Theorycrafting]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 00:27, 16 January 2015 (CET)
  
Death game mönstret
+
[[Possibility of Own Goals]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:33, 16 January 2015 (CET)
  
Point of No Return
+
[[Comeback Mechanisms]] (see http://www.giantbomb.com/comeback-mechanic/3015-7243/, link to [[Balancing Effects]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:43, 16 January 2015 (CET)
  
==== From Social Game Presentation ====
+
[[Please Don't Quit]] (see http://www.giantbomb.com/please-dont-quit/3015-6507/games/) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:43, 16 January 2015 (CET)
Public Player Statistics (Information about players’ game instances that are publicly available; Using: Global High Score Lists , Friend Lists; Consequences: Social Status)
+
  
Persistent Game Worlds (The game state is independent from individual players' game and play sessions; consequences: tick-based games)
+
[[Permabanning]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:48, 16 January 2015 (CET)
  
Events Timed to the Real World (Gameplay events are initiated by specific real time events occurring; Enablers: Tick-Based Games; Con: Evolving Gameplay Design, Encouraged Return Visits)
+
[[Income]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:03, 18 January 2015 (CET)
  
Evolving Game Design (That the rules of a game instance changes as gameplay takes place; Enablers: Events Timed to the Real World; Consequences: Ephemeral Events, Encouraged Return Visits, Exploration, Red Queen Dilemma
+
[[Gamer Mode]] (Anders' PhD thesis, aesthetic pattern, relate to various types of Engrossment, Roleplaying) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:25, 23 January 2015 (CET)
  
Ephemeral Events
+
[[Automated Movement]] (a la [[Wastelands 2]], gives [[Downtime]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 22:04, 1 February 2015 (CET)
  
Encouraged Return Visits (Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007); Enablers: Catching Ephemeral Events, Continuous Goals; Consequences: Grinding)
+
[[Serendipitous Finds]] (relate to [[Game World Exploration]], [[Dialogues]], finding things while doing other things) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:39, 4 February 2015 (CET)
  
Grinding (The need to perform a certain task considered easy repeatedly; Enablers: Difficulty & Punishment, Encouraged Return Visits; Consequences: Pottering)
+
[[Espionage]] (?, relate to [[Gain Information]], [[Stealth]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:29, 4 February 2015 (CET)
  
Massively Single-Player Online Games (Games that make use of other players’ game instances to provide input to the game state; Enablers: Private Game Spaces)
+
[[Impassible Terrain]] (duh, relate to [[Inaccessible Areas]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:14, 8 February 2015 (CET)
  
Construction (Changing or rearranging game elements to form more complex structures; Enablers: Private Game Spaces; Consequences: Pottering)
+
[[Privileged Units]] (to tie [[Privileged Abilities]] to [[Units]], civ with factions) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:16, 9 February 2015 (CET)
  
Pottering (The management of game resources for its own sake; Enablers: Grinding, Construction)
+
[[Privileged Facilities]] (to tie [[Privileged Abilities]] to [[Units]], civ with factions) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:16, 9 February 2015 (CET)
  
Visits (Temporary access to other players’ private game spaces; Enablers: Private Game Spaces; Consequences: Massively Single-Player Games)
+
[[Privileged Factions]] (to tie [[Privileged Abilities]] to [[Units]], civ with factions) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:16, 9 February 2015 (CET)
  
Altruistic Actions (Actions that have only explicit benefits for somebody else than is performing the action; Enablers: Inherent Sociability, Free Gift Inventories, Visits; Consequences: Non-Player Help, Collaboration, Expected Reciprocity)
+
[[Maintenance Costs]] (link to [[Negative Feedback Loops]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:58, 9 February 2015 (CET)
  
Free Gift Inventories (Players have an inventory of game items that can only be given to other players, but these items are generated for free; Consequences: Altruistic Actions)
+
[[Reward Schemes]] (mappings of goals to rewards, e.g. tech trees, extra lives, even high score lists) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:44, 9 February 2015 (CET)
  
Non-Player Help (Players can receive help in the games by actions from those not playing; Enablers: Broadcasting Ephemeral Events, Altruistic Actions; Consequences: Symbolic Physicality, Extra-Game Event Broadcasting)
+
[[Facilities]] (duh, building in civ e.g.) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:07, 9 February 2015 (CET)
  
Invites (The use of inviting new players to a game as game actions; Enablers: Drop-In/Drop-Out, Non-Player Help; Consequences: Extra-Game Event Broadcasting)
+
[[Diplomacy System]] (rules for diplomatic states) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:52, 11 February 2015 (CET)
  
Extra-Game Event Broadcasting (Game Events are broadcasted in a medium where others can perceived them; Enablers: Achievements, Invites, Non-Player Help)
+
[[Tutorial System]] (duh, link to [[Quests]] through e.g. [[Civilization: Beyond Earth]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:41, 11 February 2015 (CET)
  
Collaborative Actions (Compound actions that require several players to perform actions; Enablers: Altruistic Actions, Construction; Consequences: Cooperation, Delayed Reciprocity, Purchasable Game Advantages)
+
[[Money Transformation Flow]] (from Johanna and Steven's master thesis; money in, money out) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 20:10, 5 June 2015 (CEST)
  
Delayed Reciprocity (Players perform actions to help others under the assumption that they later will be helped in return; Enablers: Inherent Sociability, Altruistic Actions, Collaborative Actions; Consequences: Guilting)
+
[[Landscaping]] (found in [[Props]] pattern...) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 12:30, 1 July 2015 (CEST)
  
Guilting (Trying to influence another player’s actions based upon moral grounds; Enablers: Delayed Reciprocity)
+
[[Voice-overs]] (as in movies...) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 23:05, 4 July 2015 (CEST)
  
Purchasable Game Advantages (Players can pay real currency to gain in-game advantage; Enablers: Collaborative Actions, Social Status)
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[[Player Judges]] (as in [[Apples to Apples]], [[Cards against Humanity]], or [[Rappakalja]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:17, 30 July 2015 (CEST)
  
Extra-Game Consequences (That some actions within a game has pre-defined effects outside the game system; Enablers: Inherent Sociability, Altruistic Actions, Purchasable
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[[Penalty Boxes]] (as per [[Ice Hockey]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:35, 31 July 2015 (CEST)
Game Advantages; Consequences: Static Relations, Social Status)
+
  
==== New proposals from working with the wiki ====
+
[[Collectibles]] (different from [[Collections]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:01, 3 September 2015 (CEST)
[[Attention Demanding]] [grew out of rewriting real-time games] --[[User:Staffan Björk|Staffan Björk]] 16:08, 6 November 2009 (UTC)
+
  
[[Togetherness]] [grew out of rewriting real-time games, and makes Karl happy maybe] --[[User:Staffan Björk|Staffan Björk]] 16:18, 6 November 2009 (UTC)
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[[Resource-Gatherers]] (from [http://www.mechanics-and-meeples.com/2015/09/14/anatomy-of-a-game-catan/?utm_content=buffer87d4e&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer this] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:16, 1 October 2015 (CEST)
  
[[Option Interfaces]] [grew out of real-time games, pop-up choices outside the main game interface, does this exists already partly?] --[[User:Staffan Björk|Staffan Björk]] 17:58, 7 November 2009 (UTC)
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[[Game State Editing]] (link to [[Save Files]], cheating, [[Game Masters]], [[Game Command Console]], [[Extra-Game Actions]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:25, 28 October 2015 (CET)
  
[[Friend Lists]] [from many online games] --[[User:Staffan Björk|Staffan Björk]] 11:25, 8 November 2009 (UTC)
+
[[Multiple Social Circles]] (larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:39, 10 November 2015 (CET)
  
[[Cooldown]] [From WoW and other games, e.g. Borderlands] --[[User:Staffan Björk|Staffan Björk]] 14:31, 8 November 2009 (UTC)
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[[Stepwise Elimination Scoring]] (Lords of Xidit) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:39, 10 November 2015 (CET)
  
[[Steadily Decreasing Resources]] [From writing Unwinnable Games] --[[User:Staffan Björk|Staffan Björk]] 11:43, 14 November 2009 (UTC)
+
[[Game Command Console]] (typically for entering cheat codes etc., allows for playful interaction a la [[Free Game Element Manipulation]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:19, 10 November 2015 (CET)
  
[[Turnover]] [From playing Bloodbowl] --[[User:Staffan Björk|Staffan Björk]] 20:43, 14 November 2009 (UTC)
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[[Playful Interaction]] (free play, link to [[Free Game Element Manipulation]] and [[Game Command Console]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:21, 10 November 2015 (CET)
  
[[Game Time Manipulation]] [From writing on irreversible events, example are Braid, save-load cycles, prince of persia] --[[User:Staffan Björk|Staffan Björk]] 15:27, 19 November 2009 (UTC)
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[[Winning by Elimination]] (basically [[Player Elimination]] applied to winning the game, link to [[Eliminate]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:41, 15 December 2015 (CET)
  
[[Asymmetrical Roles]] (already covered by asymmetrical abilities? e.g. Allegiance, where one player steers the ship/bombs and one sits in a turret to keep interceptors at bay--[[User:Karl Bergström|Karl Bergström]] 14:33, 20 November 2009 (UTC))
+
[[Distractor Targets]] (aim assist for "wrong targets"; thanks to #104)
  
[[Value of Effort]] (that players have real or perceived valuable outcomes of the effort they put into the gameplay) --[[User:Staffan Björk|Staffan Björk]] 13:41, 21 November 2009 (UTC)
+
[[Playable Epilogue]] (thanks to #121)
  
[[Non-Diegetic Elements]] (representing elements in the game world which are not part of the diegetic) --[[User:Staffan Björk|Staffan Björk]] 10:01, 25 November 2009 (UTC)
+
[[Screen Splatter]] (see Giantbomb; damage in FPS, also ink in Mario Kart) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:54, 19 July 2016 (UTC)
  
[[Grinding]] (WoW) --[[User:Staffan Björk|Staffan Björk]] 13:10, 28 November 2009 (UTC)
+
[[Templates]] (as used in GURPS) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:01, 11 August 2016 (UTC)
  
[[Massively Multiplayer Online Games]] (why not?) --[[User:Staffan Björk|Staffan Björk]] 17:29, 4 December 2009 (UTC)
+
[[Procedurally Generated Game Areas]] (duh) --16:18, 2 September 2016 (UTC)
  
[[Positive Feedback Loops]] (from updating the names of the Arithmetic and Geometric patterns, and Rules of Play) --[[User:Staffan Björk|Staffan Björk]] 12:10, 7 December 2009 (UTC)
+
[[Runaway Leader]] (close to [[Predictable Winner]] --08:29, 4 September 2016 (UTC)
  
[[Negative Feedback Loops]] (from updating the names of the Arithmetic and Geometric patterns, and Rules of Play) --[[User:Staffan Björk|Staffan Björk]] 12:10, 7 December 2009 (UTC)
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[[Predictable Gameplay Time]] (how long it takes to play the game, relate to [[Time Limited Game Instances]] and positive and [[Negative Feedback Loops]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:54, 4 September 2016 (UTC)
  
[[Stack Seeding]] (from Pandemic and Ghost Story from writing about [[Randomness]]) --[[User:Staffan Björk|Staffan Björk]] 15:53, 7 December 2009 (UTC)
+
[[Quantum Ogre]] (search google; always shows up - related to the Gamma World design solution I can't find) [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:53, 7 November 2017 (UTC)
  
[[Game Lobbies]] (for finding games and friends, e.g. in L4D) --[[User:Staffan Björk|Staffan Björk]] 10:28, 15 December 2009 (UTC)
+
[[Ironman Mode]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:21, 12 January 2018 (UTC)
  
[[Location-Fixed Abilities]] (machine guns in L4D) --[[User:Staffan Björk|Staffan Björk]] 16:34, 15 December 2009 (UTC)
+
[[Level Summaries]] (list of performance after the completion of a level) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:21, 12 January 2018 (UTC)
  
[[Inventory]] --[[User:Staffan Björk|Staffan Björk]] 16:40, 15 December 2009 (UTC)
+
[[Optional Objectives]] (requirements to a goal that aren't necessary but allows players to complete them in more difficult ways) --13:21, 12 January 2018 (UTC)
  
[[Limited Inventory]] (L4D) --[[User:Staffan Björk|Staffan Björk]] 16:40, 15 December 2009 (UTC)
+
[[Playstyle Hinting]] (from student assignment 4 in course 2017) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:02, 15 January 2018 (UTC)
  
[[Variable Accuracy]] (L4D, player skill, character skill, equipment) --[[User:Staffan Björk|Staffan Björk]] 16:45, 15 December 2009 (UTC)
+
[[Main Goals]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:09, 19 January 2018 (UTC)
  
[[Group Belonging]] (L4D, aesthetics work) --[[User:Staffan Björk|Staffan Björk]] 11:06, 16 December 2009 (UTC)
+
Individual winner in team struggles, e.g. [[Study in Emerald]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Split-Screen View]] (from writing about local multiplayer console games) --[[User:Staffan Björk|Staffan Björk]] 13:40, 16 December 2009 (UTC)
+
[[Single Input Games]] (Singlebutton paper by Breyer?) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Campaigns]] (duh) --[[User:Staffan Björk|Staffan Björk]] 14:30, 16 December 2009 (UTC)
+
[[Mooks]] (related to [[Generic Adversaries]]) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Community Functionality]] --[[User:Staffan Björk|Staffan Björk]] 15:07, 16 December 2009 (UTC)
+
[[Fate Play]] (larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Voting]] --[[User:Staffan Björk|Staffan Björk]] 12:10, 17 December 2009 (UTC)
+
[[Opt-Out Design]] (larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Player Decided Rule Setup]] --[[User:Staffan Björk|Staffan Björk]] 12:10, 17 December 2009 (UTC)
+
[[Opt-In Design]] (larps) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Game-Defined Vocabulary]] (quick responses in Battlefield and L4D series) --[[User:Staffan Björk|Staffan Björk]] 12:29, 17 December 2009 (UTC)
+
[[Theorycrafting]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Difficulty Settings]] (duh) --[[User:Staffan Björk|Staffan Björk]] 10:09, 22 December 2009 (UTC)
+
[[Follow the Leader]] ( coop thank brisse) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[PvE]] (Player versus Environment; WoW) --[[User:Staffan Björk|Staffan Björk]] 11:13, 30 January 2010 (UTC)
+
[[Push Your Luck]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[PvP]] (Player versus Player; WoW) --[[User:Staffan Björk|Staffan Björk]] 11:13, 30 January 2010 (UTC)
+
[[Leader Boards]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Kiting]] (drawing monsters out and attacking them) --[[User:Staffan Björk|Staffan Björk]] 11:15, 31 January 2010 (UTC)
+
[[Stepwise Elimination]] (Xidit) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Helplessness]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Multiple Social Circles]] --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:13, 6 March 2018 (UTC)
  
[[Mutual Enemies]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Deck Slimming]] ([[Dominion]] etc.) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:22, 21 March 2018 (UTC)
  
[[Transferable Tools]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Rooms]] (re [[Lobbies]], Rooms: Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Excluding Groups]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Active Waiting Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Inherent Mistrust]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Elastic Instancing of Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Coordination]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 12:28, 27 April 2010 (UTC)
+
[[Garbage Collection of Instance of Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Sabotage]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Voluntary Migration from Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Simultaneous Challenges]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Involuntary Migration from Rooms]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Virtual Co-Presence]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Preserve Cohorts]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Guilting]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Positive Fictional Identities]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Mutual Experiences]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Automated Initial Interaction]] (re [[Lobbies]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[FUBAR Enjoyment]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Non-zero sum XP and Loot]] (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Mutual FUBAR Enjoyment]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Non-zero sum guild rewards]] (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Team Accomplishments]] (from Aesthetical Gameplay Patterns paper) --[[User:Staffan Björk|Staffan Björk]] 15:09, 22 February 2010 (UTC)
+
[[Roles]] (re [[Asymmetric Roles]], Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Excise]] (from mentions by Karl Bergström) --[[User:Staffan Björk|Staffan Björk]] 16:46, 22 February 2010 (UTC)
+
[[Cone of Silence]] (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 18:41, 27 March 2018 (UTC)
  
[[Destructible Objects]] (typically barrels in FPSes) --[[User:Staffan Björk|Staffan Björk]] 17:06, 22 February 2010 (UTC)
+
[[Player/Character Awareness Consistency]] (that characters and players know the same things) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 11:32, 3 April 2018 (UTC)
  
[[Limited Gameplay Time]] (that either game sessions or play sessions are designed to be limited in time or moves) --[[User:Staffan Björk|Staffan Björk]] 10:11, 24 February 2010 (UTC)
+
[[Immutable Rules]] (rules that don't change, [[Nomic]] is not an example!) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:54, 6 April 2018 (UTC)
  
[[Renewable Resource]] --[[User:Staffan Björk|Staffan Björk]] 11:50, 28 February 2010 (UTC)
+
[[Resource Competition]] (duh) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 13:20, 9 April 2018 (UTC)
  
[[Always Vulnerable]] (games where a player's character, country, etc. is possible to attack even when the player is not playing, e.g. Eve Online) --[[User:Staffan Björk|Staffan Björk]] 12:15, 2 March 2010 (UTC)
+
[[Codex]] (collection of data about the game world, interface pattern, ack. Stefan Ekman) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:55, 24 August 2018 (UTC)
  
[[Initial Personalization]] (that one can customized avatars before ones gameplay begins) --[[User:Staffan Björk|Staffan Björk]] 07:46, 30 March 2010 (UTC)
+
[[After Care]] (larp, Montola The positve negative experience paper) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:04, 17 September 2018 (UTC)
  
[[Avatar Reflexes]] (avatars reacting to objects and events without being initiated by players) --[[User:Staffan Björk|Staffan Björk]] 06:16, 6 April 2010 (UTC)
+
[[Tally Screen]] (sums up things after gameplay, see [this http://doom.wikia.com/wiki/Doom] ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:33, 21 October 2018 (UTC)
  
[[Attributes]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
+
[[Shared Displays]] (as in [[Pacman must die]] and papers by Eriksson, Torgersson, and Berend...) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:20, 12 November 2018 (UTC)
  
[[Feats]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
+
[[Alpha Player]] (single person doing everything or dictating everything in co-op games) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:29, 12 November 2018 (UTC)
  
[[Advantages]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
+
[[Slow Playing]] (as in [[Terraforming Mars]]) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:57, 19 November 2018 (UTC)
  
[[Disadvantages]] (duh...) --[[User:Staffan Björk|Staffan Björk]] 06:38, 6 April 2010 (UTC)
+
[[Input Randomness]] (Yatzhee, etc.) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:01, 14 January 2019 (UTC)
  
[[Vehicles]] --[[User:Staffan Björk|Staffan Björk]] 16:44, 2 May 2010 (UTC)
+
[[Output Randomness]] (BRP e.g.) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 14:01, 14 January 2019 (UTC)
  
[[Customizable Development]] (choices when having character development) --[[User:Staffan Björk|Staffan Björk]] 06:48, 7 April 2010 (UTC)
+
[[Apex Predator]] (from Stealth gameplay style 2018, Also https://www.gamasutra.com/blogs/JoshBycer/20170915/305739/The_2_Philosophies_of_Stealth_Gameplay.php]
  
[[Player Time Investments]] (basically, that players have spent time in the game to either master skills or create/shape something in the game) --[[User:Staffan Björk|Staffan Björk]] 06:53, 7 April 2010 (UTC)
+
[[Moments of Glory]] (aesthetics pattern from hardcore competitive gameplay style 2018) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:25, 27 January 2019 (UTC)
  
[[Avatar Personalization]] (cosmetic personalization of avatars) --[[User:Staffan Björk|Staffan Björk]] 07:06, 7 April 2010 (UTC)
+
[[Perspective Taking]] ([[Roleplaying]], thinking ahead in [[Chess]], [[Cooperation]]) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:32, 31 May 2019 (UTC)
  
[[Quick Time Events]] --[[User:Staffan Björk|Staffan Björk]] 08:56, 11 April 2010 (UTC)
+
[[Disposable Lives]] (units that can or need to be sacrified; ack: Samir Aoun) ----[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:57, 21 October 2020 (UTC)
  
[[Deck Building]] (as in Dominion and Magic) --[[User:Staffan Björk|Staffan Björk]] 17:18, 11 April 2010 (UTC)
+
[[Perks]] (duh, ack to Tim Björk and Max Sundin Pekkala) --- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 10:44, 3 December 2020 (UTC)
  
[[Technology Trees]] (as in civ) --[[User:Staffan Björk|Staffan Björk]] 11:45, 17 April 2010 (UTC)
+
[[Null Tokens]] (tokens that represent 0 resources but can trick other players) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:31, 26 August 2021 (UTC)
  
[[King Maker]] (wasn't this in the first collection?) --[[User:Staffan Björk|Staffan Björk]] 14:35, 18 April 2010 (UTC)
+
[[Corpse Running]] (A [[Death Consequences|Death Consequence]] where you need to collect your corpse - or your equipment - after you died, e.g. [[Diablo series]] or [[World of Warcraft]]) ----- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 16:26, 06 October 2021 (UTC)
  
[[Vulnerabilities]] (as Achielle's heels but not as strong) --[[User:Staffan Björk|Staffan Björk]] 08:02, 22 April 2010 (UTC)
+
[[Forfeiting]] (duh; thanks to Anders) [[User:Staffan Björk|Staffan Björk]] ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 09:07, 29 November 2021 (UTC)
  
[[Emergent Gameplay]] (1+1=3) --[[User:Staffan Björk|Staffan Björk]] 07:18, 25 April 2010 (UTC)
+
[[Morality Systems]] (duh; thanks for Malcolm Ryan) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:59, 18 December 2021 (UTC)
  
[[Replays]] --[[User:Staffan Björk|Staffan Björk]] 07:49, 30 April 2010 (UTC)
+
[[Multiplayer Solitaire]] (duh, thanks to Adam Andersson) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:12, 13 January 2022 (UTC)
  
[[Gameplay Recording]] (e.g. Battlefield 2, Sims, the Movies) --[[User:Staffan Björk|Staffan Björk]] 10:48, 30 April 2010 (UTC)
+
[[Character/Player Cognitive Imbalance]] (when Characters know more about the game world, are smarter, etc. - or the other way around) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 07:40, 8 April 2022 (UTC)
  
[[Bragging]] --[[User:Staffan Björk|Staffan Björk]] 10:58, 30 April 2010 (UTC)
+
[[Character Engrossment]] (engrossment lensed through a Character perspective) ---- [[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 08:12, 8 April 2022 (UTC)
  
[[Mini-maps]] --[[User:Staffan Björk|Staffan Björk]] 11:34, 2 May 2010 (UTC)
+
[[Mandatory Goals]] (duh) --[[User:Staffan Björk|Staffan Björk]] ([[User talk:Staffan Björk|talk]]) 15:11, 25 August 2022 (UTC)
  
[[Cartel Formation]] (based on non-game reasons) --[[User:Staffan Björk|Staffan Björk]] 16:03, 3 May 2010 (UTC)
+
=== Potentially too specific patterns (mainly from GiantBomb) ===
 +
Adjustable Character Level (see http://www.giantbomb.com/adjustable-character-level/3015-3576/)
  
[[Wave]] (from the GOP paper) --[[User:Staffan Björk|Staffan Björk]] 07:22, 7 May 2010 (UTC)
+
Camera Following Projectiles
  
[[Speed Runs]] (completing a game/level as quickly as possible) --[[User:Staffan Björk|Staffan Björk]] 18:41, 14 May 2010 (UTC)
+
Reticule Magnetism
  
[[Equipment Slots]] (from Torchlight but many RPGs) --[[User:Staffan Björk|Staffan Björk]] 13:56, 16 May 2010 (UTC)
+
Bullet Magnetism
  
[[Character Levels]] (duh) --[[User:Staffan Björk|Staffan Björk]] 15:02, 27 May 2010 (UTC)
+
Lock-on
  
[[Unobserved Game Events]] (from inserting patterns from Petri's PhD thesis) --[[User:Staffan Björk|Staffan Björk]] 07:39, 28 May 2010 (UTC)
+
Dynamic split-screen
  
[[Character Memories]] (from inserting patterns from Petri's PhD thesis) --[[User:Staffan Björk|Staffan Björk]] 07:56, 28 May 2010 (UTC)
+
Camera Shift
  
[[Game Prophecies]] (information from the game what will happen in the future of the game) --[[User:Staffan Björk|Staffan Björk]] 07:58, 28 May 2010 (UTC)
+
Boffer Combat (then also Ars Armandi etc.)
 
+
[[Mandatory Goals]] (duh) --[[User:Staffan Björk|Staffan Björk]] 14:09, 30 May 2010 (UTC)
+
 
+
[[Quests]] (duh) --[[User:Staffan Björk|Staffan Björk]] 07:54, 1 June 2010 (UTC)
+
 
+
[[MacGuffins]] (duh) --[[User:Staffan Björk|Staffan Björk]] 07:54, 1 June 2010 (UTC)
+
 
+
[[Self-Facilitated Rules]] (as Self-Facilitated Games but only for rules and can be just a part of the rules) --[[User:Staffan Björk|Staffan Björk]] 22:03, 4 June 2010 (UTC)
+
 
+
[[Infiltrate]] (pretending to be in a group) --[[User:Staffan Björk|Staffan Björk]] 07:18, 25 June 2010 (UTC)
+
 
+
[[Feigned Die Rolls]] (Rolls to that seem to be about something but isn't, see Fine p.117-118) --[[User:Staffan Björk|Staffan Björk]] 08:21, 25 June 2010 (UTC)
+
 
+
[[fgh effect]] (that the 3rd guy is the crook, whomever the 3rd guy turns out to be, from newish Gamma World rules) --[[User:Staffan Björk|Staffan Björk]] 08:21, 25 June 2010 (UTC)
+
 
+
[[Guilds]] (duh) --[[User:Staffan Björk|Staffan Björk]] 13:11, 31 August 2010 (CEST)
+
 
+
[[Secret Goals]] (duh) --[[--[[User:Staffan Björk|Staffan Björk]] 15:11, 10 September 2010 (CEST)User:Staffan Björk|Staffan Björk]] 12:11, 3 September 2010 (CEST)
+
 
+
[[Intrigue]] (secret negotiations) --[[User:Staffan Björk|Staffan Björk]] 12:13, 3 September 2010 (CEST)
+
 
+
[[Effect Descriptions]] (descriptions of the game effect of an action) --[[User:Staffan Björk|Staffan Björk]] 10:22, 7 September 2010 (CEST)
+
 
+
[[Tragedy of the Commons]] (breakout from Social Dilemmas?) --[[User:Staffan Björk|Staffan Björk]] 16:47, 7 September 2010 (CEST)
+
 
+
[[Enforced Goals]] (goals you need to succeed with to complete or win a game) --[[User:Staffan Björk|Staffan Björk]] 10:35, 9 September 2010 (CEST)
+
 
+
[[Indirectly Aggressive Actions]] (A secondary effect to an action that improves your chances in which opponents ability to improve their absolute position is reduced) --[[User:Staffan Björk|Staffan Björk]] 10:57, 9 September 2010 (CEST)
+
 
+
[[Directly Aggressive Actions]] (Actions that reduced opponents absolute positions in the game) --[[User:Staffan Björk|Staffan Björk]] 10:57, 9 September 2010 (CEST)
+
 
+
[[Parties]] (group of characters,avatars working as a group) --[[User:Staffan Björk|Staffan Björk]] 16:45, 9 September 2010 (CEST)
+
 
+
[[Game Element Removal]] (duh) --[[User:Staffan Björk|Staffan Björk]] 16:54, 9 September 2010 (CEST)
+
 
+
[[Game-Induced Player Social Status]] (re-introduced from ''Social Status'' ) --[[User:Staffan Björk|Staffan Björk]] 10:51, 10 September 2010 (CEST)
+
 
+
[[Upgrading]] (the event of giving new or improved abilities) --[[User:Staffan Björk|Staffan Björk]] 14:39, 10 September 2010 (CEST)
+
 
+
[[Population Caps]] (limit on number of units) --[[User:Staffan Björk|Staffan Björk]] 14:47, 10 September 2010 (CEST)
+
 
+
[[Tokens]] (duh) --[[User:Staffan Björk|Staffan Björk]] 15:11, 10 September 2010 (CEST)
+
 
+
[[Environmental Storytelling]] --[[User:Staffan Björk|Staffan Björk]] 10:26, 14 September 2010 (CEST)
+
 
+
[[Performance]] (theatrical or show-off expression) --[[User:Staffan Björk|Staffan Björk]] 12:09, 14 September 2010 (CEST)
+
 
+
[[Chain Reactions]] --[[User:Staffan Björk|Staffan Björk]] 12:48, 17 September 2010 (CEST)
+
 
+
[[Secondary Interface Screens]] (e.g. [[Inventory]] or [[Character Sheet]]) --[[User:Staffan Björk|Staffan Björk]] 11:54, 21 September 2010 (CEST)
+
 
+
[[Character Sheets]] --[[User:Staffan Björk|Staffan Björk]] 11:54, 21 September 2010 (CEST)
+
 
+
[[HUD Interfaces]] --[[User:Staffan Björk|Staffan Björk]] 12:17, 21 September 2010 (CEST)
+
 
+
[[Geospatial Game Widgets]] (extra-game information placed in the game world, called Geometric elements in Fagerholt and Lorentzon's Master thesis) --[[User:Staffan Björk|Staffan Björk]] 12:17, 21 September 2010 (CEST)
+
 
+
[[Game Over]] (duh) --[[User:Staffan Björk|Staffan Björk]] 10:57, 29 September 2010 (CEST)
+
 
+
[[Line-of-Sight]] (from making a note on Aim & Shoot) --[[User:Staffan Björk|Staffan Björk]] 12:45, 6 November 2010 (CET)
+
 
+
[[Indirect Conflicts]] (from writing Algorithmic Agents) --[[User:Staffan Björk|Staffan Björk]] 11:04, 18 November 2010 (CET)
+
 
+
[[Ranking Systems]]
+
 
+
[[Glory Rewards]] (Social Rewards?, Hallford & Hallford, 2001, Swords and Circuitry: A designer’s guide to computer role playing games. Roseville, CA: Prime Publishing, p. 158) --[[User:Staffan Björk|Staffan Björk]] 14:03, 26 November 2010 (CET)
+
 
+
[[Sustenance Rewards]] (Hallford & Hallford, 2001 p. 158) --[[User:Staffan Björk|Staffan Björk]] 14:03, 26 November 2010 (CET)
+
 
+
[[Access Rewards]] (Hallford & Hallford, 2001 p. 158) --[[User:Staffan Björk|Staffan Björk]] 14:03, 26 November 2010 (CET)
+
 
+
[[Facilitating Rewards]] (Hallford & Hallford, 2001 p. 158) --[[User:Staffan Björk|Staffan Björk]] 14:03, 26 November 2010 (CET)
+
 
+
[[Energy Penalties]] (Energy punishment, Juul, 2009, p.238) --[[User:Staffan Björk|Staffan Björk]] 17:03, 26 November 2010 (CET)
+
 
+
[[Life Penalties]] (Life punishment, Juul, 2009, p.238) --[[User:Staffan Björk|Staffan Björk]] 17:03, 26 November 2010 (CET)
+
 
+
[[Game Termination Penalties]] (Game termination punishment, Juul, 2009, p.238) --[[User:Staffan Björk|Staffan Björk]] 17:03, 26 November 2010 (CET)
+
 
+
[[Setback Penalties]] (Setback punishment, Juul, 2009, p.238) --[[User:Staffan Björk|Staffan Björk]] 17:03, 26 November 2010 (CET)
+
 
+
[[Public Interfaces]] (interfaces that are accessible to several people at the same time, e.g. [[Flight Control]] on the iPad) --[[User:Staffan Björk|Staffan Björk]] 19:19, 27 November 2010 (CET)
+
 
+
[[Appointments]] (related to [[Return Visits]]; taken from the SVNGR mechanic ''Appointment Dynamic'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
+
 
+
[[Incremental Information Delivery]] (from the SVNGR mechanic ''Cascading Information Theory'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
+
 
+
[[Communal Problem Solving]] (from the SVNGR mechanic ''Communal Discovery'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
+
 
+
[[Lottery]] (from the SVNGR mechanic ''Lottery'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
+
 
+
[[Shell Game]] (from the SVNGR mechanic ''Shell Game'', http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)
+

Latest revision as of 09:28, 24 November 2023

For patterns that have partly or fully been inserted into the wiki, see the category of patterns. See also Renamed Patterns.

Note: not all these patterns should necessary be made...

Note: to make a new pattern, use the Gameplay Design Pattern Template

Note: the suggested patterns are not made as links to avoid hiding patterns that are actually referenced to

Patterns

From the cd-rom

Game Elements

-

Social Interactions

Alliances

Competition ( not Competitions )

Constructive Gameplay ( <- Constructive Play )

Conflicts ( <- Conflict )

Temporary Alliances <- (Dynamic Alliances)

Negotiation

Player-Decided Results

Social Interaction

Social Organizations

Uncommitted Alliances

Secret Alliances

Narrative and Diegetic Structures

Alternative Realities

Never Ending Stories

Player Experience and Game Mastery

Anticipation

Cognitive Engrossment (<- Cognitive Immersion )

Engrossment ( <- Immersion)

Creative Control

Empowerment - should be related to Exaggerated Perception of Influence and Player Agency

Identification

Sensory-Motoric Engrossment ( <- Sensory-Motoric Immersion )

Spatial Engrossment ( <- Spatial Immersion )

Limited Planning Ability

Surprises (link to attention demanding)

Actions and Events

Asymmetric Abilities (add to category Symmetry Patterns)

Attention Swapping

Disruption of Focused Attention

Indirect Control

Limited Set of Actions

Player-Decided Distributions (<- Player-Decided Distribution of Rewards & Penalties)

Role Reversal

Transfer of Control (relate to Loss of Control and Helplessness)

Information and Communication

Asymmetric Information (link to Tension) (add to category Symmetry Patterns)

Direct Information

Extra-Game Information

Imperfect Information

Indirect Information

Limited Foresight

Perfect Information

Public Information

Symmetric Information (link to Tension) (add to category Symmetry Patterns)

Resource Management

Closed Economies

Diminishing Returns

Limited Resources <- Should be removed (but take info from old pattern)

Ownership

Production-Consumption Flows ( <- Producer-Consumer )

Producers

Resource Generators (tangible game elements now; and break out Generators)

Game Sessions

Reversibility ( <- Reversability)

The Show Must Go On (link to Tick-Based Games, and this and this)

Goals and Goal Structures

-

Metagames, Replayability, and Balancing

Quick Games

Rock-Paper-Scissors (<- Paper-Rock-Scissors)

Red Queen Dilemmas

Perceivable Margins

Risk/Reward (dynamic)

Trans-Game Information (don't forget Power Stone 2 and VMU; Spore; etc)

Timing

Smooth Learning Curves

Symmetry (add to category Symmetry Patterns)

Left-overs from the book

Distributed Rewards, Extra-Game Rewards, Flexible Game Element Set-Up, Judges, Mentorship, Perceivable Consequences, Possibility for Disinformation, Psychological Immersion, Reasonable Waiting Times, Saving, Secret Tactics

New from various sources

NPC design with Petri

Visual Body Damage

Dissectible Bodies (actually Fallout and New Vegas seem to have this, see http://kotaku.com/meet-the-guy-who-spent-seven-months-killing-everyone-in-1629588651)

Social NPC design with Petri

Binding Promises

Brokering

Competing for Attention

Eavesdropping

Either You are with Me or against Me

False Accusations

Favors (<- Favor )

Gain Allies

Guide and Protect

Hierarchical Factions <- Hierarchical Fraction

Linked Destinies

Maintaining Lies

Match-Making

Memory of Important Events

My Enemy’s Enemy is my Friend

Others Fortune affects own Mood

Outcast

Outspoken Support

Requesting Support

Social Gatekeeper

Diegetic Social Maintenance <- Social Maintenance

Diegetic Social Norms <- Social Norm

Traitors <- Traitor

Dialogue design with Jenny

Incremental Dialogue Processing

Chunk-based Dialogue Processing

Single-Initiative Dialogues

Mixed Initiative Dialogues

Basic Input Feedback

Barge-In

Canned Text Responses (now not only as output but also as input)

Thematically Consistent Dialogues (<- Diegetically Consistent Dialogue)

Context Dependent Dialogues ( <- Context Dependent Dialogue )

Gameplay Integrated Conversation ( <- Gameplay Integrated Conversation)

Illocutionary Interfaces ( <- Illocutionary Interface link to Puzzle Solving and System Exploration, split things from Chat Channels )

Location-Specific Dialogues ( <- Location-Specific Dialogues)

Character-Specific Dialogues ( <- Character-Specific Dialogue )

Colloquial Mastery

Delicate Phrasing

MMOG design by Jenny's master students (Torbjörn Söderqvist & Christian Larsson)

Loot Rights

Carryables

Useables

Noticeables

Creatables

Stackables (also can apply to Units)

Upgradables (also can apply to Units)

Disposables

Enterables/Mountables

Suggested

Stealables

Dropables/Placables

Social Status Symbols

Unknown

Persistant State World

Fixed Real-World Exchange Rate

Death game mönstret

Point of No Return

New proposals from working with the wiki

Togetherness <- Mutual Experiences [grew out of rewriting real-time games, and makes Karl happy maybe] --Staffan Björk 16:18, 6 November 2009 (UTC)

Option Interfaces [grew out of real-time games, pop-up choices outside the main game interface, does this exists already partly?] --Staffan Björk 17:58, 7 November 2009 (UTC)

Asymmetric Roles (Vast already covered by asymmetrical abilities? e.g. Allegiance, where one player steers the ship/bombs and one sits in a turret to keep interceptors at bay--Karl Bergström 14:33, 20 November 2009 (UTC))

Group Belonging (L4D, aesthetics work) --Staffan Björk 11:06, 16 December 2009 (UTC)

Community Functionality --Staffan Björk 15:07, 16 December 2009 (UTC)

Voting --Staffan Björk 12:10, 17 December 2009 (UTC)

Player Decided Rule Setup --Staffan Björk 12:10, 17 December 2009 (UTC)

Game-Defined Vocabulary (quick responses in Battlefield and L4D series) --Staffan Björk 12:29, 17 December 2009 (UTC)

Kiting (drawing monsters out and attacking them) --Staffan Björk 11:15, 31 January 2010 (UTC)

Mutual Enemies (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Excluding Groups (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Inherent Mistrust (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Coordination (from Aesthetical Gameplay Patterns paper - include WoW marker example by Bennerstedt) --Staffan Björk 12:28, 27 April 2010 (UTC)

Sabotage (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Simultaneous Challenges (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Virtual Co-Presence (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Mutual Experiences (from Aesthetical Gameplay Patterns paper) --Staffan Björk 15:09, 22 February 2010 (UTC)

Limited Gameplay Time (that either game sessions or play sessions are designed to be limited in time or moves, link Time Limits) --Staffan Björk 10:11, 24 February 2010 (UTC)

Initial Personalization (that one can customized avatars before ones gameplay begins) --Staffan Björk 07:46, 30 March 2010 (UTC)

Attributes (duh...) --Staffan Björk 06:38, 6 April 2010 (UTC)

Feats (duh...) --Staffan Björk 06:38, 6 April 2010 (UTC)

Advantages (duh...) --Staffan Björk 06:38, 6 April 2010 (UTC)

Disadvantages (duh...) --Staffan Björk 06:38, 6 April 2010 (UTC)

Customizable Development (choices when having character development) --Staffan Björk 06:48, 7 April 2010 (UTC)

Player Time Investments (basically, that players have spent time in the game to either master skills or create/shape something in the game) --Staffan Björk 06:53, 7 April 2010 (UTC)

Avatar Personalization (cosmetic personalization of avatars) --Staffan Björk 07:06, 7 April 2010 (UTC)

Development Trees (as in civ but also as in D&D and Borderlands, Technology Trees link) --Staffan Björk 11:45, 17 April 2010 (UTC)

Emergent Gameplay (1+1=3) --Staffan Björk 07:18, 25 April 2010 (UTC)

Bragging --Staffan Björk 10:58, 30 April 2010 (UTC)

Cartel Formation (based on non-game reasons) --Staffan Björk 16:03, 3 May 2010 (UTC)

Unobserved Game Events (from inserting patterns from Petri's PhD thesis) --Staffan Björk 07:39, 28 May 2010 (UTC)

Character Memories (from inserting patterns from Petri's PhD thesis) --Staffan Björk 07:56, 28 May 2010 (UTC)

Game Prophecies (information from the game what will happen in the future of the game) --Staffan Björk 07:58, 28 May 2010 (UTC)

Self-Facilitated Rules (as Self-Facilitated Games but only for rules and can be just a part of the rules) --Staffan Björk 22:03, 4 June 2010 (UTC)

Infiltrate (pretending to be in a group) --Staffan Björk 07:18, 25 June 2010 (UTC)

fgh effect (that the 3rd guy is the crook, whomever the 3rd guy turns out to be, from newish Gamma World rules) --Staffan Björk 08:21, 25 June 2010 (UTC)

Guilds (duh) --Staffan Björk 13:11, 31 August 2010 (CEST)

Conspiring (secret negotiations) --Staffan Björk 12:13, 3 September 2010 (CEST)

Effect Descriptions (descriptions of the game effect of an action) --Staffan Björk 10:22, 7 September 2010 (CEST)

Tragedy of the Commons (breakout from Social Dilemmas?) --Staffan Björk 16:47, 7 September 2010 (CEST)

Enforced Goals (goals you need to succeed with to complete or win a game, link to Committed Goals) --Staffan Björk 10:35, 9 September 2010 (CEST)

Indirectly Aggressive Actions (A secondary effect to an action that improves your chances in which opponents ability to improve their absolute position is reduced) --Staffan Björk 10:57, 9 September 2010 (CEST)

Directly Aggressive Actions (Actions that reduced opponents absolute positions in the game) --Staffan Björk 10:57, 9 September 2010 (CEST)

Game Element Removal (duh) --Staffan Björk 16:54, 9 September 2010 (CEST)

Game-Based Social Statuses (re-introduced from Social Status ) --Staffan Björk 10:51, 10 September 2010 (CEST)

Upgrading (the event of giving new or improved abilities) --Staffan Björk 14:39, 10 September 2010 (CEST)

Tokens (duh, link to Null Tokens and resources) --Staffan Björk 15:11, 10 September 2010 (CEST)

Chain Reactions --Staffan Björk 12:48, 17 September 2010 (CEST)

Character Sheets --Staffan Björk 11:54, 21 September 2010 (CEST)

Indirect Conflicts (from writing Algorithmic Agents) --Staffan Björk 11:04, 18 November 2010 (CET)

Ranking Systems

Public Interfaces (interfaces that are accessible to several people at the same time, e.g. Flight Control on the iPad) --Staffan Björk 19:19, 27 November 2010 (CET)

Appointments (related to Encouraged Return Visits; taken from the SVNGR mechanic Appointment Dynamic, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Incremental Information Delivery (from the SVNGR mechanic Cascading Information Theory, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Communal Problem Solving (from the SVNGR mechanic Communal Discovery, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Lottery (from the SVNGR mechanic Lottery, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Shell Game (from the SVNGR mechanic Shell Game, http://techcrunch.com/2010/08/25/scvngr-game-mechanics/)

Sandbox Gameplay (duh; diff. from simulations may be in one having an avatar) --Staffan Björk 10:29, 9 December 2010 (CET)

Multiple Endings (duh) --Staffan Björk 17:16, 13 December 2010 (CET)

Referees (duh) --Staffan Björk 13:43, 4 January 2011 (CET)

Limited Communication Abilities (ESP Game and Space Alert) --Staffan Björk 17:25, 4 January 2011 (CET)

Hidden Rules (rules that players don't have explicit descriptions of) --Staffan Björk 17:52, 4 January 2011 (CET)

Varying Rule Set (rules that players don't have explicit descriptions of) --Staffan Björk 17:52, 4 January 2011 (CET)

Proxy Players (agents playing for somebody else) --Staffan Björk 11:37, 5 January 2011 (CET)

Narrative Engrossment (duh) --Staffan Björk 20:53, 12 January 2011 (CET)

Modifiable Game Interfaces (WoW & MUD clients) --Staffan Björk 22:03, 12 January 2011 (CET)

Expansions (duh) --Staffan Björk 20:40, 15 January 2011 (CET)

Faucet/Drain (economic model in contrast to a closed system, see http://www.mine-control.com/zack/uoecon/slides.html) --Staffan Björk 16:50, 17 January 2011 (CET)

Discontinuous Progression (since not everything is Arithmetic or Geometric) --Staffan Björk 20:40, 15 February 2011 (CET)

Event Thresholds (from writing Arithmetic Progression, quantitative point at which an event is triggered) --Staffan Björk 21:54, 17 February 2011 (CET)

Encouraged Constant Player Activity (from writing resource caps) --Staffan Björk 19:11, 18 February 2011 (CET)

Pubstomping (duh, link to Dominant Strategies) --Staffan Björk 08:18, 20 February 2011 (CET)

Victory Points (as tokens) --Staffan Björk 08:59, 27 February 2011 (CET)

Miniatures (duh) --Staffan Björk 18:27, 12 March 2011 (CET)

Turtling (from wikipedia and Mikael Rytterhag's Camping paper) --Staffan Björk 12:29, 13 March 2011 (CET)

Player-Constructed Worlds --Staffan Björk 00:51, 20 March 2011 (CET)

Scenarios (different setups in wargame and RPGs, and Space Alert) --Staffan Björk 16:10, 26 March 2011 (CET)

Inhabitants (duh) --Staffan Björk 09:36, 2 April 2011 (CEST)

Jumping (duh, including double jumping, e.g. http://www.giantbomb.com/double-jump/92-1/ and http://www.jorisdormans.nl/article.php?ref=artofjumping) --Staffan Björk 00:00, 3 April 2011 (CEST)

Cheat Codes (duh) --Staffan Björk 11:25, 4 April 2011 (CEST)

Powers (spells, etc.) --Staffan Björk 21:11, 6 April 2011 (CEST)

Buffs --Staffan Björk 19:32, 7 April 2011 (CEST)

Debuffs --Staffan Björk 19:32, 7 April 2011 (CEST)

Stealing (duh) --Staffan Björk 19:41, 8 April 2011 (CEST)

Farming (duh) --Staffan Björk 20:42, 8 April 2011 (CEST)

Twinking (for WoW) --Staffan Björk 20:01, 9 April 2011 (CEST)

Enforced Ownership (Soulbound concept from WoW) --Staffan Björk 20:05, 9 April 2011 (CEST)

Faucet/Sink (opposite to Closed Economies or Faucet/Drain) --Staffan Björk 10:14, 10 April 2011 (CEST)

Micromanagement (duh) --Staffan Björk 16:38, 10 April 2011 (CEST)

System Exploration (Exploration of the system...) --Staffan Björk 17:33, 12 April 2011 (CEST)

Agent Needs --Staffan Björk 13:28, 14 April 2011 (CEST)

Maintenance --Staffan Björk 21:21, 14 April 2011 (CEST)

Production-Consumption Chains (flows but the types change) --Staffan Björk 13:18, 17 April 2011 (CEST)

Nurturing (from Pottering paper) --Staffan Björk 21:59, 17 April 2011 (CEST)

Calm Flow (from Pottering paper) --Staffan Björk 21:59, 17 April 2011 (CEST)

Technologies (duh, link Technology Trees) --Staffan Björk 22:42, 20 April 2011 (CEST)

Technology Trees (duh, link Development Trees) --Staffan Björk 22:42, 20 April 2011 (CEST)

Maintenance Costs (resource drains) --Staffan Björk 19:07, 21 April 2011 (CEST)

Character Classes (duh) --Staffan Björk 07:52, 30 April 2011 (CEST)

Experience Points (duh, "Points used to measure a character’s progress towards a state where abilities or characteristics related to gameplay are improved.") --Staffan Björk 01:27, 7 May 2011 (CEST)

Popup Screens (duh; fix link from note in Reward Widgets) --Staffan Björk 19:02, 7 May 2011 (CEST)

Unit Formations (interface pattern for handling groups of units, e.g. in HoI series and Pik-Min) --Staffan Björk 14:38, 8 May 2011 (CEST)

Saving (duh) --Staffan Björk 17:25, 12 May 2011 (CEST)

Super Combos (loong combos, suggested by Johan Wingård) --Staffan Björk 20:26, 20 May 2011 (CEST)

Button Bashing (duh) --Staffan Björk 19:38, 21 May 2011 (CEST)

Flags (as in Capture the Flag) --Staffan Björk 14:49, 22 May 2011 (CEST)

Modal Windows (duh) --Staffan Björk 21:25, 23 May 2011 (CEST)

HUD Buttons (Buttons in HUD parts of interfaces, e.g. Quests in FarmVille --Staffan Björk 21:28, 23 May 2011 (CEST)

Rounds (duh; remember hit left, dodge right also; also Rounds collect a series of turns into a large structure which allows for the counting of Scores and Ultra-Powerful Events) --Staffan Björk 14:41, 4 June 2011 (CEST)

Planning Phases (second half of Space Alert for example, Caylus, Dominant Species, Space Hulk video game, Fallout early combat system) --Staffan Björk 09:27, 16 June 2011 (CEST)

Execution Phases (second half of Space Alert for example, Caylus, Dominant Species, Space Hulk video game, Fallout early combat system) --Staffan Björk 09:27, 16 June 2011 (CEST)

Money (duh; not only for bidding, maintainance, but also as budgeted action points) --Staffan Björk 09:36, 19 June 2011 (CEST)

Limited Number of Uses (charges but also resources needed to activate actions) --Staffan Björk 15:48, 20 June 2011 (CEST)

Exploits (unintentional combos in games; Deus Ex example; [1] negative pattern but Nomic) --Staffan Björk 13:32, 10 July 2011 (CEST)

Generators (diegetic game objects that produce other diegetic game elements, e.g. monster generators in Gauntlet or water blocks in Minecraft) --Staffan Björk 18:17, 11 July 2011 (CEST)

Extras (not the concept from sports but prepped people playing NPCs, "specially instructed player") --Staffan Björk 11:39, 13 July 2011 (CEST)

Repeated Domination (Domination from Team Fortress; base raping, etc.; don't forget positive and negative feedback loops) --Staffan Björk 14:48, 13 July 2011 (CEST)

Railroading (duh; tacka Kalle) --Staffan Björk 11:09, 15 July 2011 (CEST)

Cover Systems --Staffan Björk 14:58, 18 July 2011 (CEST)

Open Worlds (duh) --Staffan Björk 12:21, 4 August 2011 (CEST)

User Accounts (duh) --Staffan Björk 21:52, 4 August 2011 (CEST)

Player-Generated Narratives (duh) --Staffan Björk 09:07, 8 August 2011 (CEST)

suits? --Staffan Björk 13:16, 23 August 2011 (CEST)

Mods (duh) --Staffan Björk 12:02, 3 September 2011 (CEST)

Pie Menus (duh) --Staffan Björk 11:23, 21 September 2011 (CEST)

Performance Modifiers --Staffan Björk 14:24, 22 September 2011 (CEST)

Game Registration (signing up to play a game) --Staffan Björk 12:54, 1 October 2011 (CEST)

Leaning (giantbomb, cover systems) --Staffan Björk 20:30, 9 October 2011 (CEST)

Limited Repeats (rules against repeating same sequence of actions - e.g. Chess and Go) --Staffan Björk 14:35, 14 November 2011 (CET)

Predictable Gameplay Time ( measured in game state changes or player actions; carcarsonne, pandemic, most card games, board game with set number of turns, history of the world ) --Staffan Björk 10:02, 13 August 2012 (CEST)

Juicy Interfaces ( re Jesper Juul and Chaim Gingold) --Staffan Björk 14:13, 20 August 2012 (CEST)

Collectables (Erik Einebrandt) --Staffan Björk 15:32, 31 August 2012 (CEST)

Transmedia Games ?

Loss of Control (mech, when system takes over characters, units, etc. Panic in X-Com, failed fright checks and disadvantages in GURPs, related to Loss of Control?!?]] --Staffan Björk 14:27, 14 December 2012 (CET)

Lingering Effects (mechanical; from X-COM; multiturn effects, can give Time Limits) --Staffan Björk 14:27, 14 December 2012 (CET)

Instakills (dynamic; duh; X-COM Chryssalids, headshots in L4D series on ordinary infected; CS?) --Staffan Björk 10:10, 15 December 2012 (CET)

Task-Related Loadouts (dynamic; selecting equipment to fit mission/quest) --Staffan Björk 10:12, 21 December 2012 (CET)

Dominant Strategies (duh) --Staffan Björk 15:41, 7 January 2013 (CET)

Random Encounters --Staffan Björk (talk) 16:34, 20 May 2014 (CEST)

Dialogue Trees (duh, see giant bomb also) --Staffan Björk (talk) 13:27, 12 June 2014 (CEST)

Pickup Groups (duh, WoW and our paper) --Staffan Björk (talk) 16:10, 14 June 2014 (CEST)

Social Status Indicators (relate to Game-Based Social Statuses and In-Game Memorabilia) --Staffan Björk (talk) 16:05, 19 June 2014 (CEST)

Gambling (duh) --Staffan Björk (talk) 10:25, 21 June 2014 (CEST)

Game Clients (duh) --Staffan Björk (talk) 10:49, 22 June 2014 (CEST)

Command Line Systems (chatting and giving system commands) --Staffan Björk (talk) 21:58, 27 June 2014 (CEST)

Voice-overs (as in movies) --Staffan Björk (talk) 11:45, 1 July 2014 (CEST)

Maps (2d-projections, game board that one moves on, links to Game World Exploration, Installations, Bases, Resource Locations, Location-Fixed Abilities, Territories, Quick Travel, Secondary Interface Screens, Mini-maps , Fog of War, Game World Exploration, Game World Navigation) --Staffan Björk (talk) 12:17, 3 July 2014 (CEST)

Disabilities (not having abilities others do) --Staffan Björk (talk) 13:32, 3 July 2014 (CEST)

Scapegoats (players blamed for things, a lost pattern) --Staffan Björk (talk) 12:14, 9 July 2014 (CEST)

Unmediated Social Interaction (somehow lost, many patterns relating to it) --Staffan Björk (talk) 18:39, 14 July 2014 (CEST)

Bleed (LARP, duh) --Staffan Björk (talk) 18:53, 17 July 2014 (CEST)

Glitch Usage (not easy to design for but...) --Staffan Björk (talk) 22:49, 17 July 2014 (CEST)

Secret Communication (hidden communication channels mostly) --Staffan Björk (talk) 12:33, 28 July 2014 (CEST)

Emotional Engrossment (lost somehow?) --Staffan Björk (talk) 18:00, 28 July 2014 (CEST)

Voice Channels? --Staffan Björk (talk) 21:45, 20 January 2015 (CET) Context Dependent Actions (from working with Context Dependent Reactions, see also http://www.giantbomb.com/context-sensitive/3015-190/)

Aftercare (from nordic larps) --Staffan Björk (talk) 19:52, 6 September 2014 (CEST)

Slow Landing (from nordic larps) --Staffan Björk (talk) 19:52, 6 September 2014 (CEST)

Cheat Sheets (duh) --Staffan Björk (talk) 20:08, 12 September 2014 (CEST)

Highlighting (from jonas paper) --Staffan Björk (talk) 09:19, 22 September 2014 (CEST)

Energy (resources that fuel actions) --Staffan Björk (talk) 09:42, 7 October 2014 (CEST)

Real-Time Performance (link to Player Unpredictability, Uncertainty of Outcome, Enactment, Roleplaying, etc.) --Staffan Björk (talk) 15:53, 3 January 2015 (CET)

Player Reading (link to Player Unpredictability , Bluffing, Negotiation, Enactment) --Staffan Björk (talk) 18:59, 8 January 2015 (CET)

Theorycrafting --Staffan Björk (talk) 00:27, 16 January 2015 (CET)

Possibility of Own Goals --Staffan Björk (talk) 15:33, 16 January 2015 (CET)

Comeback Mechanisms (see http://www.giantbomb.com/comeback-mechanic/3015-7243/, link to Balancing Effects) --Staffan Björk (talk) 15:43, 16 January 2015 (CET)

Please Don't Quit (see http://www.giantbomb.com/please-dont-quit/3015-6507/games/) --Staffan Björk (talk) 15:43, 16 January 2015 (CET)

Permabanning (duh) --Staffan Björk (talk) 15:48, 16 January 2015 (CET)

Income (duh) --Staffan Björk (talk) 15:03, 18 January 2015 (CET)

Gamer Mode (Anders' PhD thesis, aesthetic pattern, relate to various types of Engrossment, Roleplaying) --Staffan Björk (talk) 09:25, 23 January 2015 (CET)

Automated Movement (a la Wastelands 2, gives Downtime) --Staffan Björk (talk) 22:04, 1 February 2015 (CET)

Serendipitous Finds (relate to Game World Exploration, Dialogues, finding things while doing other things) --Staffan Björk (talk) 11:39, 4 February 2015 (CET)

Espionage (?, relate to Gain Information, Stealth) --Staffan Björk (talk) 15:29, 4 February 2015 (CET)

Impassible Terrain (duh, relate to Inaccessible Areas) --Staffan Björk (talk) 11:14, 8 February 2015 (CET)

Privileged Units (to tie Privileged Abilities to Units, civ with factions) --Staffan Björk (talk) 14:16, 9 February 2015 (CET)

Privileged Facilities (to tie Privileged Abilities to Units, civ with factions) --Staffan Björk (talk) 14:16, 9 February 2015 (CET)

Privileged Factions (to tie Privileged Abilities to Units, civ with factions) --Staffan Björk (talk) 14:16, 9 February 2015 (CET)

Maintenance Costs (link to Negative Feedback Loops) --Staffan Björk (talk) 14:58, 9 February 2015 (CET)

Reward Schemes (mappings of goals to rewards, e.g. tech trees, extra lives, even high score lists) --Staffan Björk (talk) 15:44, 9 February 2015 (CET)

Facilities (duh, building in civ e.g.) --Staffan Björk (talk) 16:07, 9 February 2015 (CET)

Diplomacy System (rules for diplomatic states) --Staffan Björk (talk) 09:52, 11 February 2015 (CET)

Tutorial System (duh, link to Quests through e.g. Civilization: Beyond Earth) --Staffan Björk (talk) 11:41, 11 February 2015 (CET)

Money Transformation Flow (from Johanna and Steven's master thesis; money in, money out) --Staffan Björk (talk) 20:10, 5 June 2015 (CEST)

Landscaping (found in Props pattern...) --Staffan Björk (talk) 12:30, 1 July 2015 (CEST)

Voice-overs (as in movies...) --Staffan Björk (talk) 23:05, 4 July 2015 (CEST)

Player Judges (as in Apples to Apples, Cards against Humanity, or Rappakalja) --Staffan Björk (talk) 07:17, 30 July 2015 (CEST)

Penalty Boxes (as per Ice Hockey) --Staffan Björk (talk) 09:35, 31 July 2015 (CEST)

Collectibles (different from Collections) --Staffan Björk (talk) 10:01, 3 September 2015 (CEST)

Resource-Gatherers (from this --Staffan Björk (talk) 10:16, 1 October 2015 (CEST)

Game State Editing (link to Save Files, cheating, Game Masters, Game Command Console, Extra-Game Actions) --Staffan Björk (talk) 13:25, 28 October 2015 (CET)

Multiple Social Circles (larps) --Staffan Björk (talk) 10:39, 10 November 2015 (CET)

Stepwise Elimination Scoring (Lords of Xidit) --Staffan Björk (talk) 10:39, 10 November 2015 (CET)

Game Command Console (typically for entering cheat codes etc., allows for playful interaction a la Free Game Element Manipulation) --Staffan Björk (talk) 11:19, 10 November 2015 (CET)

Playful Interaction (free play, link to Free Game Element Manipulation and Game Command Console) --Staffan Björk (talk) 11:21, 10 November 2015 (CET)

Winning by Elimination (basically Player Elimination applied to winning the game, link to Eliminate) --Staffan Björk (talk) 11:41, 15 December 2015 (CET)

Distractor Targets (aim assist for "wrong targets"; thanks to #104)

Playable Epilogue (thanks to #121)

Screen Splatter (see Giantbomb; damage in FPS, also ink in Mario Kart) --Staffan Björk (talk) 13:54, 19 July 2016 (UTC)

Templates (as used in GURPS) --Staffan Björk (talk) 08:01, 11 August 2016 (UTC)

Procedurally Generated Game Areas (duh) --16:18, 2 September 2016 (UTC)

Runaway Leader (close to Predictable Winner --08:29, 4 September 2016 (UTC)

Predictable Gameplay Time (how long it takes to play the game, relate to Time Limited Game Instances and positive and Negative Feedback Loops) --Staffan Björk (talk) 08:54, 4 September 2016 (UTC)

Quantum Ogre (search google; always shows up - related to the Gamma World design solution I can't find) Staffan Björk (talk) 16:53, 7 November 2017 (UTC)

Ironman Mode (duh) --Staffan Björk (talk) 13:21, 12 January 2018 (UTC)

Level Summaries (list of performance after the completion of a level) --Staffan Björk (talk) 13:21, 12 January 2018 (UTC)

Optional Objectives (requirements to a goal that aren't necessary but allows players to complete them in more difficult ways) --13:21, 12 January 2018 (UTC)

Playstyle Hinting (from student assignment 4 in course 2017) --Staffan Björk (talk) 14:02, 15 January 2018 (UTC)

Main Goals (duh) --Staffan Björk (talk) 14:09, 19 January 2018 (UTC)

Individual winner in team struggles, e.g. Study in Emerald --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Single Input Games (Singlebutton paper by Breyer?) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Mooks (related to Generic Adversaries) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Fate Play (larps) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Opt-Out Design (larps) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Opt-In Design (larps) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Theorycrafting --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Follow the Leader ( coop thank brisse) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Push Your Luck --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Leader Boards --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Stepwise Elimination (Xidit) --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Multiple Social Circles --Staffan Björk (talk) 10:13, 6 March 2018 (UTC)

Deck Slimming (Dominion etc.) --Staffan Björk (talk) 11:22, 21 March 2018 (UTC)

Rooms (re Lobbies, Rooms: Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Active Waiting Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Elastic Instancing of Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Garbage Collection of Instance of Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Voluntary Migration from Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Involuntary Migration from Rooms (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Preserve Cohorts (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Positive Fictional Identities (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Automated Initial Interaction (re Lobbies, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Non-zero sum XP and Loot (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Non-zero sum guild rewards (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Roles (re Asymmetric Roles, Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Cone of Silence (Daniel Cook's GDC 2018 presentation https://docs.google.com/presentation/d/1GXoKH5ltEZDBXf-F6i2gIjY03fQKYQDRLhxOr3JzES4/edit#slide=id.g2af59c0dbc_0_110 ) --Staffan Björk (talk) 18:41, 27 March 2018 (UTC)

Player/Character Awareness Consistency (that characters and players know the same things) ----Staffan Björk (talk) 11:32, 3 April 2018 (UTC)

Immutable Rules (rules that don't change, Nomic is not an example!) ----Staffan Björk (talk) 10:54, 6 April 2018 (UTC)

Resource Competition (duh) ----Staffan Björk (talk) 13:20, 9 April 2018 (UTC)

Codex (collection of data about the game world, interface pattern, ack. Stefan Ekman) ----Staffan Björk (talk) 07:55, 24 August 2018 (UTC)

After Care (larp, Montola The positve negative experience paper) ----Staffan Björk (talk) 09:04, 17 September 2018 (UTC)

Tally Screen (sums up things after gameplay, see [this http://doom.wikia.com/wiki/Doom] ----Staffan Björk (talk) 07:33, 21 October 2018 (UTC)

Shared Displays (as in Pacman must die and papers by Eriksson, Torgersson, and Berend...) ----Staffan Björk (talk) 14:20, 12 November 2018 (UTC)

Alpha Player (single person doing everything or dictating everything in co-op games) ----Staffan Björk (talk) 14:29, 12 November 2018 (UTC)

Slow Playing (as in Terraforming Mars) ----Staffan Björk (talk) 10:57, 19 November 2018 (UTC)

Input Randomness (Yatzhee, etc.) ----Staffan Björk (talk) 14:01, 14 January 2019 (UTC)

Output Randomness (BRP e.g.) ----Staffan Björk (talk) 14:01, 14 January 2019 (UTC)

Apex Predator (from Stealth gameplay style 2018, Also https://www.gamasutra.com/blogs/JoshBycer/20170915/305739/The_2_Philosophies_of_Stealth_Gameplay.php]

Moments of Glory (aesthetics pattern from hardcore competitive gameplay style 2018) ----Staffan Björk (talk) 09:25, 27 January 2019 (UTC)

Perspective Taking (Roleplaying, thinking ahead in Chess, Cooperation) ----Staffan Björk (talk) 09:32, 31 May 2019 (UTC)

Disposable Lives (units that can or need to be sacrified; ack: Samir Aoun) ----Staffan Björk (talk) 08:57, 21 October 2020 (UTC)

Perks (duh, ack to Tim Björk and Max Sundin Pekkala) --- Staffan Björk (talk) 10:44, 3 December 2020 (UTC)

Null Tokens (tokens that represent 0 resources but can trick other players) ---- Staffan Björk (talk) 07:31, 26 August 2021 (UTC)

Corpse Running (A Death Consequence where you need to collect your corpse - or your equipment - after you died, e.g. Diablo series or World of Warcraft) ----- Staffan Björk (talk) 16:26, 06 October 2021 (UTC)

Forfeiting (duh; thanks to Anders) Staffan Björk ---- Staffan Björk (talk) 09:07, 29 November 2021 (UTC)

Morality Systems (duh; thanks for Malcolm Ryan) ---- Staffan Björk (talk) 08:59, 18 December 2021 (UTC)

Multiplayer Solitaire (duh, thanks to Adam Andersson) ---- Staffan Björk (talk) 15:12, 13 January 2022 (UTC)

Character/Player Cognitive Imbalance (when Characters know more about the game world, are smarter, etc. - or the other way around) ---- Staffan Björk (talk) 07:40, 8 April 2022 (UTC)

Character Engrossment (engrossment lensed through a Character perspective) ---- Staffan Björk (talk) 08:12, 8 April 2022 (UTC)

Mandatory Goals (duh) --Staffan Björk (talk) 15:11, 25 August 2022 (UTC)

Potentially too specific patterns (mainly from GiantBomb)

Adjustable Character Level (see http://www.giantbomb.com/adjustable-character-level/3015-3576/)

Camera Following Projectiles

Reticule Magnetism

Bullet Magnetism

Lock-on

Dynamic split-screen

Camera Shift

Boffer Combat (then also Ars Armandi etc.)