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  1. Player Elimination‏‎ (55 links)
  2. Excise‏‎ (55 links)
  3. Achievements‏‎ (55 links)
  4. Weapons‏‎ (55 links)
  5. Clues‏‎ (55 links)
  6. Trading‏‎ (55 links)
  7. Obstacles‏‎ (54 links)
  8. Category:Computer Games‏‎ (54 links)
  9. Traverse‏‎ (54 links)
  10. Races‏‎ (54 links)
  11. Gain Ownership‏‎ (53 links)
  12. Anticipation‏‎ (53 links)
  13. Pac-Man‏‎ (53 links)
  14. Trade-Offs‏‎ (53 links)
  15. Investments‏‎ (53 links)
  16. Ultra-Powerful Events‏‎ (52 links)
  17. Conflicts‏‎ (52 links)
  18. Category:Roleplaying Games‏‎ (52 links)
  19. Player Characters‏‎ (52 links)
  20. Ability Losses‏‎ (51 links)
  21. Secondary Interface Screens‏‎ (51 links)
  22. Category:Computer-based Roleplaying Games‏‎ (50 links)
  23. Lives‏‎ (50 links)
  24. Optional Goals‏‎ (50 links)
  25. Aim & Shoot‏‎ (50 links)
  26. Stealth‏‎ (49 links)
  27. Spectators‏‎ (49 links)
  28. Emotional Engrossment‏‎ (49 links)
  29. Irreversible Events‏‎ (48 links)
  30. Dragon Age series‏‎ (48 links)
  31. Eliminate‏‎ (48 links)
  32. Inaccessible Areas‏‎ (48 links)
  33. Turn Taking‏‎ (48 links)
  34. Factions‏‎ (47 links)
  35. Torchlight‏‎ (47 links)
  36. Capture‏‎ (47 links)
  37. Game State Indicators‏‎ (47 links)
  38. Category:Massively Multiplayer Online Games‏‎ (46 links)
  39. Area Control‏‎ (46 links)
  40. Spawning‏‎ (46 links)
  41. Extra-Game Consequences‏‎ (46 links)
  42. Installations‏‎ (45 links)
  43. Betrayal‏‎ (45 links)
  44. Vehicles‏‎ (45 links)
  45. FarmVille‏‎ (45 links)
  46. Strategic Locations‏‎ (45 links)
  47. Tiles‏‎ (44 links)
  48. Limited Resources‏‎ (44 links)
  49. Europa Universalis series‏‎ (44 links)
  50. Abstract Player Constructs‏‎ (44 links)
  51. Social Dilemmas‏‎ (44 links)
  52. Safe Havens‏‎ (44 links)
  53. Late Arriving Players‏‎ (43 links)
  54. Game Element Insertion‏‎ (43 links)
  55. Geospatial Game Widgets‏‎ (43 links)
  56. Mediated Gameplay‏‎ (43 links)
  57. Social Roles‏‎ (43 links)
  58. Magic: The Gathering‏‎ (42 links)
  59. Extended Actions‏‎ (42 links)
  60. Health‏‎ (42 links)
  61. Decreased Abilities‏‎ (42 links)
  62. Soccer‏‎ (42 links)
  63. Grinding‏‎ (41 links)
  64. Game Boards‏‎ (41 links)
  65. Unwinnable Games‏‎ (41 links)
  66. Communication Channels‏‎ (41 links)
  67. Budgeted Action Points‏‎ (40 links)
  68. Difficulty Levels‏‎ (40 links)
  69. Category:Sports‏‎ (40 links)
  70. Performance Uncertainty‏‎ (40 links)
  71. Strategic Planning‏‎ (40 links)
  72. Boss Monsters‏‎ (39 links)
  73. Analysis Paralysis‏‎ (39 links)
  74. Dexterity-Based Actions‏‎ (39 links)
  75. Limited Set of Actions‏‎ (39 links)
  76. Poker‏‎ (39 links)
  77. Player-Planned Development‏‎ (39 links)
  78. Pick-Ups‏‎ (39 links)
  79. Dice‏‎ (39 links)
  80. Player/Character Skill Composites‏‎ (39 links)
  81. Competition‏‎ (39 links)
  82. Casual Gameplay‏‎ (38 links)
  83. Continuous Goals‏‎ (38 links)
  84. Internal Rivalry‏‎ (38 links)
  85. NPCs‏‎ (38 links)
  86. User:Staffan Björk‏‎ (38 links)
  87. Game-Based Social Statuses‏‎ (38 links)
  88. Heterogeneous Game Element Ownership‏‎ (38 links)
  89. Game World Navigation‏‎ (38 links)
  90. Abstract Player Construct Development‏‎ (37 links)
  91. Gain Information‏‎ (37 links)
  92. Higher-Level Closures as Gameplay Progresses‏‎ (37 links)
  93. Trans-Game Information‏‎ (37 links)
  94. Massively Single-Player Online Games‏‎ (37 links)
  95. Memorizing‏‎ (37 links)
  96. Space Alert‏‎ (37 links)
  97. Private Game Spaces‏‎ (37 links)
  98. Controllers‏‎ (37 links)
  99. Save-Load Cycles‏‎ (37 links)
  100. Timing‏‎ (37 links)
  101. Supporting Goals‏‎ (36 links)
  102. Luck‏‎ (36 links)
  103. Perfect Information‏‎ (36 links)
  104. Storytelling‏‎ (36 links)
  105. Powers‏‎ (36 links)
  106. Parties‏‎ (36 links)
  107. Delayed Effects‏‎ (35 links)
  108. Evolving Rule Sets‏‎ (35 links)
  109. Progress Indicators‏‎ (35 links)
  110. Traces‏‎ (35 links)
  111. Team Fortress series‏‎ (35 links)
  112. Internal Conflicts‏‎ (35 links)
  113. Race for the Galaxy‏‎ (34 links)
  114. Maneuvering‏‎ (34 links)
  115. Goal Hierarchies‏‎ (34 links)
  116. Privileged Movement‏‎ (34 links)
  117. Equipment‏‎ (34 links)
  118. Invulnerabilities‏‎ (34 links)
  119. Experimenting‏‎ (34 links)
  120. Actions Have Diegetically Social Consequences‏‎ (34 links)
  121. Ultima Online‏‎ (34 links)
  122. Evade‏‎ (34 links)
  123. Choke Points‏‎ (34 links)
  124. Line of Sight‏‎ (34 links)
  125. The Legend of Zelda series‏‎ (34 links)
  126. Resource Generators‏‎ (34 links)
  127. Category:Patterns‏‎ (33 links)
  128. Overcome‏‎ (33 links)
  129. Massively Multiplayer Online Games‏‎ (33 links)
  130. Collecting‏‎ (33 links)
  131. Extra Chances‏‎ (33 links)
  132. Handicap Systems‏‎ (33 links)
  133. Tournaments‏‎ (33 links)
  134. Character Defining Actions‏‎ (33 links)
  135. Endgame‏‎ (33 links)
  136. Mario Kart series‏‎ (33 links)
  137. Deck Building‏‎ (33 links)
  138. Power-Ups‏‎ (33 links)
  139. Gain Competence‏‎ (33 links)
  140. Bidding‏‎ (32 links)
  141. First-Person Views‏‎ (32 links)
  142. Collaborative Actions‏‎ (32 links)
  143. Battlestar Galactica: The Board Game‏‎ (32 links)
  144. Enforced Agent Behavior‏‎ (32 links)
  145. Scenes‏‎ (32 links)
  146. Check Points‏‎ (32 links)
  147. Mutual Goals‏‎ (32 links)
  148. Preventing Goals‏‎ (32 links)
  149. Category:Card Games‏‎ (32 links)
  150. Fallout: New Vegas‏‎ (32 links)
  151. Uncertainty of Information‏‎ (32 links)
  152. Asteroids‏‎ (32 links)
  153. Game Pauses‏‎ (32 links)
  154. Team Balance‏‎ (32 links)
  155. Armor‏‎ (31 links)
  156. Pervasive Gameplay‏‎ (31 links)
  157. Enactment‏‎ (31 links)
  158. Coordination‏‎ (31 links)
  159. Attention Swapping‏‎ (31 links)
  160. Attributes‏‎ (31 links)
  161. Ownership‏‎ (31 links)
  162. Warhammer Fantasy Roleplay‏‎ (31 links)
  163. Predictable Winner‏‎ (30 links)
  164. Togetherness‏‎ (30 links)
  165. Crafting‏‎ (30 links)
  166. Diplomacy‏‎ (30 links)
  167. Red Queen Dilemmas‏‎ (30 links)
  168. Encouraged Return Visits‏‎ (30 links)
  169. PvP‏‎ (30 links)
  170. Selectable Set of Goals‏‎ (30 links)
  171. Sims series‏‎ (30 links)
  172. Dominion‏‎ (30 links)
  173. Betting‏‎ (30 links)
  174. Flanking Routes‏‎ (30 links)
  175. Ammunition‏‎ (30 links)
  176. Vulnerabilities‏‎ (30 links)
  177. Delayed Reciprocity‏‎ (30 links)
  178. Assassin's Creed series‏‎ (30 links)
  179. Rhythm-Based Actions‏‎ (29 links)
  180. Third-Person Views‏‎ (29 links)
  181. Ephemeral Goals‏‎ (29 links)
  182. No-Ops‏‎ (29 links)
  183. Non-Renewable Resources‏‎ (29 links)
  184. NetHack‏‎ (29 links)
  185. Unmediated Social Interaction‏‎ (29 links)
  186. Reconnaissance‏‎ (29 links)
  187. Competence Areas‏‎ (29 links)
  188. Fog of War‏‎ (29 links)
  189. Open Destiny‏‎ (29 links)
  190. Location-Fixed Abilities‏‎ (29 links)
  191. Conditional Passageways‏‎ (29 links)
  192. Return to Castle Wolfenstein: Enemy Territory‏‎ (29 links)
  193. Interruptible Actions‏‎ (28 links)
  194. Settlers of Catan‏‎ (28 links)
  195. Player Agency‏‎ (28 links)
  196. Collections‏‎ (28 links)
  197. Asymmetric Abilities‏‎ (28 links)
  198. Resource Management‏‎ (28 links)
  199. Kingdoms‏‎ (28 links)
  200. Loot‏‎ (28 links)
  201. Speedruns‏‎ (28 links)
  202. Tick-Based Games‏‎ (28 links)
  203. Chat Channels‏‎ (28 links)
  204. Social Adaptability‏‎ (28 links)
  205. Minigames‏‎ (28 links)
  206. Dynamic Difficulty Adjustment‏‎ (28 links)
  207. Pandemic‏‎ (28 links)
  208. Guard‏‎ (28 links)
  209. Destructible Objects‏‎ (28 links)
  210. Asynchronous Gameplay‏‎ (27 links)
  211. High Score Lists‏‎ (27 links)
  212. Achilles' Heels‏‎ (27 links)
  213. Live Action Roleplaying‏‎ (27 links)
  214. Survive‏‎ (27 links)
  215. The Show Must Go On‏‎ (27 links)
  216. Renewable Resources‏‎ (27 links)
  217. Helplessness‏‎ (27 links)
  218. Team Combos‏‎ (27 links)
  219. Half-Life series‏‎ (27 links)
  220. Quick Travel‏‎ (27 links)
  221. Pottering‏‎ (27 links)
  222. Asymmetric Starting Conditions‏‎ (27 links)
  223. Player-Decided Distributions‏‎ (27 links)
  224. Eve Online‏‎ (27 links)
  225. Category:Narration Patterns‏‎ (27 links)
  226. Spatial Engrossment‏‎ (27 links)
  227. Fudged Results‏‎ (27 links)
  228. Death Consequences‏‎ (27 links)
  229. Detective Structures‏‎ (27 links)
  230. Movement Limitations‏‎ (27 links)
  231. Territories‏‎ (26 links)
  232. Team Fortress 2‏‎ (26 links)
  233. Props‏‎ (26 links)
  234. Drawing Stacks‏‎ (26 links)
  235. Ubiquitous Gameplay‏‎ (26 links)
  236. Mini-maps‏‎ (26 links)
  237. Starcraft series‏‎ (26 links)
  238. Committed Goals‏‎ (26 links)
  239. Altruistic Actions‏‎ (26 links)
  240. Red Herrings‏‎ (26 links)
  241. TvT‏‎ (26 links)
  242. Dialogues‏‎ (26 links)
  243. Inventories‏‎ (26 links)
  244. DragonMud‏‎ (26 links)
  245. Puerto Rico‏‎ (26 links)
  246. Determinable Chance to Succeed‏‎ (25 links)
  247. Counter-Strike‏‎ (25 links)
  248. Grand Theft Auto series‏‎ (25 links)
  249. Resource Locations‏‎ (25 links)
  250. Asymmetric Information‏‎ (25 links)
  251. Call of Cthulhu‏‎ (25 links)
  252. Excluding Goals‏‎ (25 links)
  253. Transport Routes‏‎ (25 links)
  254. Handles‏‎ (25 links)
  255. Early Leaving Players‏‎ (25 links)
  256. Orthogonal Differentiation‏‎ (25 links)
  257. Player Killing‏‎ (25 links)
  258. Camping‏‎ (25 links)
  259. Cooldown‏‎ (25 links)
  260. Time Limited Game Instances‏‎ (25 links)
  261. Transfer of Control‏‎ (25 links)
  262. Player Unpredictability‏‎ (25 links)
  263. Interruptibility‏‎ (25 links)
  264. Category:Racing Games‏‎ (25 links)
  265. Sniper Locations‏‎ (25 links)
  266. Action Programming‏‎ (25 links)
  267. Empowerment‏‎ (25 links)
  268. Non-Player Help‏‎ (24 links)
  269. Hands‏‎ (24 links)
  270. No Direct Player Influence‏‎ (24 links)
  271. Hârnmaster‏‎ (24 links)
  272. Tokens‏‎ (24 links)
  273. Slaves to Armok II: Dwarf Fortress‏‎ (24 links)
  274. Drafting‏‎ (24 links)
  275. Purchasable Game Advantages‏‎ (24 links)
  276. Bookkeeping Tokens‏‎ (24 links)
  277. The Elder Scrolls series‏‎ (24 links)
  278. Need for Speed series‏‎ (24 links)
  279. Unreal Tournament series‏‎ (24 links)
  280. Spawn Points‏‎ (24 links)
  281. Deliver‏‎ (24 links)
  282. Non-Diegetic Features‏‎ (23 links)
  283. Sanctioned Cheating‏‎ (23 links)
  284. Extra-Game Information‏‎ (23 links)
  285. RoboRally‏‎ (23 links)
  286. Incompatible Goals‏‎ (23 links)
  287. Functional Roles‏‎ (23 links)
  288. Tekken series‏‎ (23 links)
  289. Zork series‏‎ (23 links)
  290. Player-Created Characters‏‎ (23 links)
  291. Game Lobbies‏‎ (23 links)
  292. Hearts of Iron series‏‎ (23 links)
  293. Tied Results‏‎ (23 links)
  294. Time Pressure‏‎ (23 links)
  295. Bluffing‏‎ (23 links)
  296. Limited Foresight‏‎ (23 links)
  297. Variable Accuracy‏‎ (23 links)
  298. Bloodbowl‏‎ (23 links)
  299. Extra-Game Input‏‎ (22 links)
  300. Monopoly‏‎ (22 links)
  301. Fallout 3‏‎ (22 links)
  302. Limited Planning Ability‏‎ (22 links)
  303. God Views‏‎ (22 links)
  304. Mules‏‎ (22 links)
  305. Loyalty‏‎ (22 links)
  306. Space Hulk‏‎ (22 links)
  307. Game Element Trading‏‎ (22 links)
  308. HUD Interfaces‏‎ (22 links)
  309. Roulette‏‎ (22 links)
  310. Hovering Closures‏‎ (22 links)
  311. Counter-Strike series‏‎ (22 links)
  312. Predefined Goals‏‎ (22 links)
  313. Cognitive Engrossment‏‎ (22 links)
  314. FUBAR Enjoyment‏‎ (22 links)
  315. Grind Achievements‏‎ (22 links)
  316. Guilting‏‎ (22 links)
  317. Pre-Customized Decks‏‎ (22 links)
  318. Guilds‏‎ (22 links)
  319. Physical Navigation‏‎ (22 links)
  320. Alarms‏‎ (22 links)
  321. Zombie Lane‏‎ (22 links)
  322. Texas Hold'em‏‎ (21 links)
  323. Temporary Abilities‏‎ (21 links)
  324. Attention Demanding Gameplay‏‎ (21 links)
  325. Tomb Raider series‏‎ (21 links)
  326. Warp Zones‏‎ (21 links)
  327. Conceal‏‎ (21 links)
  328. Replays‏‎ (21 links)
  329. Category:Arcade Games‏‎ (21 links)
  330. Switches‏‎ (21 links)
  331. Instances‏‎ (21 links)
  332. Alliances‏‎ (21 links)
  333. Zero-Player Games‏‎ (21 links)
  334. Ricochet Robots‏‎ (21 links)
  335. Positive Feedback Loops‏‎ (21 links)
  336. Geometric Progression‏‎ (21 links)
  337. Tiebreakers‏‎ (21 links)
  338. Resource Caps‏‎ (21 links)
  339. Landmarks‏‎ (21 links)
  340. Diablo series‏‎ (21 links)
  341. Last Man Standing‏‎ (21 links)
  342. Quick Returns‏‎ (21 links)
  343. CityVille‏‎ (21 links)
  344. Permadeath‏‎ (21 links)
  345. Ice Hockey‏‎ (21 links)
  346. Team Development‏‎ (21 links)
  347. Category:Diegetic Patterns‏‎ (21 links)
  348. Self-Service Kiosks‏‎ (21 links)
  349. Spectacular Failure Enjoyment‏‎ (21 links)
  350. Gameplay Statistics‏‎ (21 links)
  351. Rescue‏‎ (21 links)
  352. Environmental Storytelling‏‎ (21 links)
  353. Actor Detachment‏‎ (20 links)
  354. Helpers‏‎ (20 links)
  355. Secret Goals‏‎ (20 links)
  356. Space Invaders‏‎ (20 links)
  357. Social Organizations‏‎ (20 links)
  358. Transferable Items‏‎ (20 links)
  359. Bases‏‎ (20 links)
  360. Herd‏‎ (20 links)
  361. Uncommitted Alliances‏‎ (20 links)
  362. Alternative Realities‏‎ (20 links)
  363. Expansion‏‎ (20 links)
  364. King of the Hill‏‎ (20 links)
  365. Public Player Statistics‏‎ (20 links)
  366. Vision Modes‏‎ (20 links)
  367. Player-Location Proximity‏‎ (20 links)
  368. One-Way Travel‏‎ (20 links)
  369. Never Ending Stories‏‎ (20 links)
  370. Shared Rewards‏‎ (20 links)
  371. Memoir '44‏‎ (20 links)
  372. Game Over‏‎ (20 links)
  373. Friend Lists‏‎ (19 links)
  374. Early Elimination‏‎ (19 links)
  375. Game Element Removal‏‎ (19 links)
  376. PvE‏‎ (19 links)
  377. Game Servers‏‎ (19 links)
  378. Perceivable Margins‏‎ (19 links)
  379. Reversibility‏‎ (19 links)
  380. Disruption of Focused Attention‏‎ (19 links)
  381. God Fingers‏‎ (19 links)
  382. Quick Games‏‎ (19 links)
  383. Point of Interest Indicators‏‎ (19 links)
  384. Neighbors‏‎ (19 links)
  385. Critical Hits‏‎ (19 links)
  386. Unlocking‏‎ (19 links)
  387. Warhammer 40K‏‎ (19 links)
  388. Public Information‏‎ (19 links)
  389. Possibility of Anonymity‏‎ (19 links)
  390. Character Levels‏‎ (19 links)
  391. Player-Defined Goals‏‎ (19 links)
  392. Producers‏‎ (19 links)
  393. Extra-Game Broadcasting‏‎ (19 links)
  394. Winner determined after Gameplay Ends‏‎ (19 links)
  395. Further Player Improvement Potential‏‎ (19 links)
  396. Goal Achievements‏‎ (19 links)
  397. Facilitating Rewards‏‎ (18 links)
  398. Connection‏‎ (18 links)
  399. Contract Bridge‏‎ (18 links)
  400. Own Agenda‏‎ (18 links)
  401. Player Created Game Elements‏‎ (18 links)
  402. Converters‏‎ (18 links)
  403. Token Placement‏‎ (18 links)
  404. Chargers‏‎ (18 links)
  405. Leaps of Faith‏‎ (18 links)
  406. Narrative Engrossment‏‎ (18 links)
  407. 1942 – Noen å stole på‏‎ (18 links)
  408. Discard Piles‏‎ (18 links)
  409. Physical Enactment‏‎ (18 links)
  410. Sets‏‎ (18 links)
  411. Witcher series‏‎ (18 links)
  412. Reconfigurable Game Worlds‏‎ (18 links)
  413. Beat the Leader‏‎ (18 links)
  414. Exploitation‏‎ (18 links)
  415. Negotiable Game Sessions‏‎ (18 links)
  416. Reflective Communication‏‎ (18 links)
  417. Portal series‏‎ (18 links)
  418. Save Points‏‎ (18 links)
  419. Arithmetic Progression‏‎ (18 links)
  420. Role Fulfillment‏‎ (18 links)
  421. Handicap Achievements‏‎ (18 links)
  422. Winning by Ending Gameplay‏‎ (18 links)
  423. Carcassonne‏‎ (17 links)
  424. Gameplay Engines‏‎ (17 links)
  425. Symmetry‏‎ (17 links)
  426. Development Time‏‎ (17 links)
  427. Gran Turismo series‏‎ (17 links)
  428. Trick Taking‏‎ (17 links)
  429. Player Augmentations‏‎ (17 links)
  430. Deterioration‏‎ (17 links)
  431. Upgrades‏‎ (17 links)
  432. Halo series‏‎ (17 links)
  433. Uncertainty of Outcome‏‎ (17 links)
  434. Defense of the Ancients series‏‎ (17 links)
  435. Team Strategy Identification‏‎ (17 links)
  436. Traitors‏‎ (17 links)
  437. Surrendering‏‎ (17 links)
  438. Alternate Reality Gameplay‏‎ (17 links)
  439. Negative Feedback Loops‏‎ (17 links)
  440. Expansions‏‎ (17 links)
  441. Ravenwood Fair‏‎ (17 links)
  442. Secret Areas‏‎ (17 links)
  443. Mimetic Interfaces‏‎ (17 links)
  444. Real World Gameplay Spaces‏‎ (17 links)
  445. Category:Strategy Games‏‎ (17 links)
  446. Diegetically Tangible Game Items‏‎ (17 links)
  447. Category:Adventure Games‏‎ (16 links)
  448. Storytelling System‏‎ (16 links)
  449. Agricola‏‎ (16 links)
  450. Strongholds‏‎ (16 links)
  451. Stealing‏‎ (16 links)
  452. Unknown Goals‏‎ (16 links)
  453. Advanced Squad Leader‏‎ (16 links)
  454. Paranoia‏‎ (16 links)
  455. League of Legends‏‎ (16 links)
  456. Thunderstone‏‎ (16 links)
  457. Left 4 Dead 2‏‎ (16 links)
  458. Social Rewards‏‎ (16 links)
  459. Kingmaker‏‎ (16 links)
  460. Temporal Consistency‏‎ (16 links)
  461. Sokoban‏‎ (16 links)
  462. Dominant Species‏‎ (16 links)
  463. Unsynchronized Game Sessions‏‎ (16 links)
  464. Cameras‏‎ (16 links)
  465. Entitled Players‏‎ (16 links)
  466. Solution Uncertainty‏‎ (16 links)
  467. Big Dumb Objects‏‎ (16 links)
  468. Age of Empires series‏‎ (16 links)
  469. Surprise Attacks‏‎ (16 links)
  470. Egizia‏‎ (16 links)
  471. Shared Resources‏‎ (16 links)
  472. Game Time Manipulation‏‎ (16 links)
  473. Shared Penalties‏‎ (16 links)
  474. Crobots‏‎ (16 links)
  475. Bragging‏‎ (16 links)
  476. Alien Space Bats‏‎ (16 links)
  477. Negotiable Play Sessions‏‎ (16 links)
  478. Symmetric Goals‏‎ (16 links)
  479. Decks‏‎ (16 links)
  480. Arenas‏‎ (16 links)
  481. Social Skills‏‎ (16 links)
  482. Galleries‏‎ (16 links)
  483. Sidequests‏‎ (16 links)
  484. Closure Points‏‎ (16 links)
  485. Free Gift Inventories‏‎ (15 links)
  486. Gossip‏‎ (15 links)
  487. Player Constructed Worlds‏‎ (15 links)
  488. Game Termination Penalties‏‎ (15 links)
  489. Amun-Re‏‎ (15 links)
  490. Game System Player‏‎ (15 links)
  491. Shrinking Game Worlds‏‎ (15 links)
  492. Score Tracks‏‎ (15 links)
  493. Diminishing Returns‏‎ (15 links)
  494. Category:Subjective Patterns‏‎ (15 links)
  495. Ticket to Ride‏‎ (15 links)
  496. Individual Rewards‏‎ (15 links)
  497. Conspiracy for Good‏‎ (15 links)
  498. Direct Information‏‎ (15 links)
  499. Invisible Walls‏‎ (15 links)
  500. Automated Responses‏‎ (15 links)

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