Most linked-to pages
Showing below up to 500 results in range #251 to #750.
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- Uncertainty of Information (32 links)
- Asteroids (32 links)
- Game Pauses (32 links)
- Team Balance (32 links)
- Armor (31 links)
- Pervasive Gameplay (31 links)
- Enactment (31 links)
- Coordination (31 links)
- Attention Swapping (31 links)
- Attributes (31 links)
- Ownership (31 links)
- Warhammer Fantasy Roleplay (31 links)
- Predictable Winner (30 links)
- Togetherness (30 links)
- Crafting (30 links)
- Diplomacy (30 links)
- Red Queen Dilemmas (30 links)
- Encouraged Return Visits (30 links)
- PvP (30 links)
- Selectable Set of Goals (30 links)
- Sims series (30 links)
- Dominion (30 links)
- Betting (30 links)
- Flanking Routes (30 links)
- Ammunition (30 links)
- Vulnerabilities (30 links)
- Delayed Reciprocity (30 links)
- Assassin's Creed series (30 links)
- Rhythm-Based Actions (29 links)
- Third-Person Views (29 links)
- Ephemeral Goals (29 links)
- No-Ops (29 links)
- Non-Renewable Resources (29 links)
- NetHack (29 links)
- Unmediated Social Interaction (29 links)
- Reconnaissance (29 links)
- Competence Areas (29 links)
- Fog of War (29 links)
- Open Destiny (29 links)
- Location-Fixed Abilities (29 links)
- Conditional Passageways (29 links)
- Return to Castle Wolfenstein: Enemy Territory (29 links)
- Interruptible Actions (28 links)
- Settlers of Catan (28 links)
- Player Agency (28 links)
- Collections (28 links)
- Asymmetric Abilities (28 links)
- Resource Management (28 links)
- Kingdoms (28 links)
- Loot (28 links)
- Speedruns (28 links)
- Tick-Based Games (28 links)
- Chat Channels (28 links)
- Social Adaptability (28 links)
- Minigames (28 links)
- Dynamic Difficulty Adjustment (28 links)
- Pandemic (28 links)
- Guard (28 links)
- Destructible Objects (28 links)
- Asynchronous Gameplay (27 links)
- High Score Lists (27 links)
- Achilles' Heels (27 links)
- Live Action Roleplaying (27 links)
- Survive (27 links)
- The Show Must Go On (27 links)
- Renewable Resources (27 links)
- Helplessness (27 links)
- Team Combos (27 links)
- Half-Life series (27 links)
- Quick Travel (27 links)
- Pottering (27 links)
- Asymmetric Starting Conditions (27 links)
- Player-Decided Distributions (27 links)
- Eve Online (27 links)
- Category:Narration Patterns (27 links)
- Spatial Engrossment (27 links)
- Fudged Results (27 links)
- Death Consequences (27 links)
- Detective Structures (27 links)
- Movement Limitations (27 links)
- Territories (26 links)
- Team Fortress 2 (26 links)
- Props (26 links)
- Drawing Stacks (26 links)
- Ubiquitous Gameplay (26 links)
- Mini-maps (26 links)
- Starcraft series (26 links)
- Committed Goals (26 links)
- Altruistic Actions (26 links)
- Red Herrings (26 links)
- TvT (26 links)
- Dialogues (26 links)
- Inventories (26 links)
- DragonMud (26 links)
- Puerto Rico (26 links)
- Determinable Chance to Succeed (25 links)
- Counter-Strike (25 links)
- Grand Theft Auto series (25 links)
- Resource Locations (25 links)
- Asymmetric Information (25 links)
- Call of Cthulhu (25 links)
- Excluding Goals (25 links)
- Transport Routes (25 links)
- Handles (25 links)
- Early Leaving Players (25 links)
- Orthogonal Differentiation (25 links)
- Player Killing (25 links)
- Camping (25 links)
- Cooldown (25 links)
- Time Limited Game Instances (25 links)
- Transfer of Control (25 links)
- Player Unpredictability (25 links)
- Interruptibility (25 links)
- Category:Racing Games (25 links)
- Sniper Locations (25 links)
- Action Programming (25 links)
- Empowerment (25 links)
- Non-Player Help (24 links)
- Hands (24 links)
- No Direct Player Influence (24 links)
- Hârnmaster (24 links)
- Tokens (24 links)
- Slaves to Armok II: Dwarf Fortress (24 links)
- Drafting (24 links)
- Purchasable Game Advantages (24 links)
- Bookkeeping Tokens (24 links)
- The Elder Scrolls series (24 links)
- Need for Speed series (24 links)
- Unreal Tournament series (24 links)
- Spawn Points (24 links)
- Deliver (24 links)
- Non-Diegetic Features (23 links)
- Sanctioned Cheating (23 links)
- Extra-Game Information (23 links)
- RoboRally (23 links)
- Incompatible Goals (23 links)
- Functional Roles (23 links)
- Tekken series (23 links)
- Zork series (23 links)
- Player-Created Characters (23 links)
- Game Lobbies (23 links)
- Hearts of Iron series (23 links)
- Tied Results (23 links)
- Time Pressure (23 links)
- Bluffing (23 links)
- Limited Foresight (23 links)
- Variable Accuracy (23 links)
- Bloodbowl (23 links)
- Extra-Game Input (22 links)
- Monopoly (22 links)
- Fallout 3 (22 links)
- Limited Planning Ability (22 links)
- God Views (22 links)
- Mules (22 links)
- Loyalty (22 links)
- Space Hulk (22 links)
- Game Element Trading (22 links)
- HUD Interfaces (22 links)
- Roulette (22 links)
- Hovering Closures (22 links)
- Counter-Strike series (22 links)
- Predefined Goals (22 links)
- Cognitive Engrossment (22 links)
- FUBAR Enjoyment (22 links)
- Grind Achievements (22 links)
- Guilting (22 links)
- Pre-Customized Decks (22 links)
- Guilds (22 links)
- Physical Navigation (22 links)
- Alarms (22 links)
- Zombie Lane (22 links)
- Texas Hold'em (21 links)
- Temporary Abilities (21 links)
- Attention Demanding Gameplay (21 links)
- Tomb Raider series (21 links)
- Warp Zones (21 links)
- Conceal (21 links)
- Replays (21 links)
- Category:Arcade Games (21 links)
- Switches (21 links)
- Instances (21 links)
- Alliances (21 links)
- Zero-Player Games (21 links)
- Ricochet Robots (21 links)
- Positive Feedback Loops (21 links)
- Geometric Progression (21 links)
- Tiebreakers (21 links)
- Resource Caps (21 links)
- Landmarks (21 links)
- Diablo series (21 links)
- Last Man Standing (21 links)
- Quick Returns (21 links)
- CityVille (21 links)
- Permadeath (21 links)
- Ice Hockey (21 links)
- Team Development (21 links)
- Category:Diegetic Patterns (21 links)
- Self-Service Kiosks (21 links)
- Spectacular Failure Enjoyment (21 links)
- Gameplay Statistics (21 links)
- Rescue (21 links)
- Environmental Storytelling (21 links)
- Actor Detachment (20 links)
- Helpers (20 links)
- Secret Goals (20 links)
- Space Invaders (20 links)
- Social Organizations (20 links)
- Transferable Items (20 links)
- Bases (20 links)
- Herd (20 links)
- Uncommitted Alliances (20 links)
- Alternative Realities (20 links)
- Expansion (20 links)
- King of the Hill (20 links)
- Public Player Statistics (20 links)
- Vision Modes (20 links)
- Player-Location Proximity (20 links)
- One-Way Travel (20 links)
- Never Ending Stories (20 links)
- Shared Rewards (20 links)
- Memoir '44 (20 links)
- Game Over (20 links)
- Friend Lists (19 links)
- Early Elimination (19 links)
- Game Element Removal (19 links)
- PvE (19 links)
- Game Servers (19 links)
- Perceivable Margins (19 links)
- Reversibility (19 links)
- Disruption of Focused Attention (19 links)
- God Fingers (19 links)
- Quick Games (19 links)
- Point of Interest Indicators (19 links)
- Neighbors (19 links)
- Critical Hits (19 links)
- Unlocking (19 links)
- Warhammer 40K (19 links)
- Public Information (19 links)
- Possibility of Anonymity (19 links)
- Character Levels (19 links)
- Player-Defined Goals (19 links)
- Producers (19 links)
- Extra-Game Broadcasting (19 links)
- Winner determined after Gameplay Ends (19 links)
- Further Player Improvement Potential (19 links)
- Goal Achievements (19 links)
- Facilitating Rewards (18 links)
- Connection (18 links)
- Contract Bridge (18 links)
- Own Agenda (18 links)
- Player Created Game Elements (18 links)
- Converters (18 links)
- Token Placement (18 links)
- Chargers (18 links)
- Leaps of Faith (18 links)
- Narrative Engrossment (18 links)
- 1942 – Noen å stole på (18 links)
- Discard Piles (18 links)
- Physical Enactment (18 links)
- Sets (18 links)
- Witcher series (18 links)
- Reconfigurable Game Worlds (18 links)
- Beat the Leader (18 links)
- Exploitation (18 links)
- Negotiable Game Sessions (18 links)
- Reflective Communication (18 links)
- Portal series (18 links)
- Save Points (18 links)
- Arithmetic Progression (18 links)
- Role Fulfillment (18 links)
- Handicap Achievements (18 links)
- Winning by Ending Gameplay (18 links)
- Carcassonne (17 links)
- Gameplay Engines (17 links)
- Symmetry (17 links)
- Development Time (17 links)
- Gran Turismo series (17 links)
- Trick Taking (17 links)
- Player Augmentations (17 links)
- Deterioration (17 links)
- Upgrades (17 links)
- Halo series (17 links)
- Uncertainty of Outcome (17 links)
- Defense of the Ancients series (17 links)
- Team Strategy Identification (17 links)
- Traitors (17 links)
- Surrendering (17 links)
- Alternate Reality Gameplay (17 links)
- Negative Feedback Loops (17 links)
- Expansions (17 links)
- Ravenwood Fair (17 links)
- Secret Areas (17 links)
- Mimetic Interfaces (17 links)
- Real World Gameplay Spaces (17 links)
- Category:Strategy Games (17 links)
- Diegetically Tangible Game Items (17 links)
- Category:Adventure Games (16 links)
- Storytelling System (16 links)
- Agricola (16 links)
- Strongholds (16 links)
- Stealing (16 links)
- Unknown Goals (16 links)
- Advanced Squad Leader (16 links)
- Paranoia (16 links)
- League of Legends (16 links)
- Thunderstone (16 links)
- Left 4 Dead 2 (16 links)
- Social Rewards (16 links)
- Kingmaker (16 links)
- Temporal Consistency (16 links)
- Sokoban (16 links)
- Dominant Species (16 links)
- Unsynchronized Game Sessions (16 links)
- Cameras (16 links)
- Entitled Players (16 links)
- Solution Uncertainty (16 links)
- Big Dumb Objects (16 links)
- Age of Empires series (16 links)
- Surprise Attacks (16 links)
- Egizia (16 links)
- Shared Resources (16 links)
- Game Time Manipulation (16 links)
- Shared Penalties (16 links)
- Crobots (16 links)
- Bragging (16 links)
- Alien Space Bats (16 links)
- Negotiable Play Sessions (16 links)
- Symmetric Goals (16 links)
- Decks (16 links)
- Arenas (16 links)
- Social Skills (16 links)
- Galleries (16 links)
- Sidequests (16 links)
- Closure Points (16 links)
- Free Gift Inventories (15 links)
- Gossip (15 links)
- Player Constructed Worlds (15 links)
- Game Termination Penalties (15 links)
- Amun-Re (15 links)
- Game System Player (15 links)
- Shrinking Game Worlds (15 links)
- Score Tracks (15 links)
- Diminishing Returns (15 links)
- Category:Subjective Patterns (15 links)
- Ticket to Ride (15 links)
- Individual Rewards (15 links)
- Conspiracy for Good (15 links)
- Direct Information (15 links)
- Invisible Walls (15 links)
- Automated Responses (15 links)
- Category:Wargames (15 links)
- Warcraft series (15 links)
- Borderlands (15 links)
- Friendly Fire (15 links)
- Super Monkey Ball series (15 links)
- Player Kicking (15 links)
- Clickability (15 links)
- Events Timed to the Real World (15 links)
- Ever Increasing Difficulty (15 links)
- Card Building (15 links)
- Action Caps (15 links)
- Mutant (15 links)
- Player Physical Prowess (15 links)
- Identification (15 links)
- Engrossment (15 links)
- Stratego (15 links)
- Player Defined Goals (15 links)
- Ghosts (15 links)
- Enforced Player Anonymity (15 links)
- Category:Collectible Card Games (14 links)
- Diegetic Social Norms (14 links)
- MacGuffins (14 links)
- Regenerating Resources (14 links)
- Equipment Slots (14 links)
- Near Miss Indicators (14 links)
- Testing Achievements (14 links)
- Easter Eggs (14 links)
- Battlefield 2 (14 links)
- Information Passing (14 links)
- End State Scoring (14 links)
- Mass Effect series (14 links)
- Collectible Card Games (14 links)
- Emergent Gameplay (14 links)
- Anonymous Actions (14 links)
- Unpredictable Behavior (14 links)
- Forbidden Island (14 links)
- Role Reversal (14 links)
- Save Files (14 links)
- Characteristics (14 links)
- Player-Player Proximity (14 links)
- Mafia Wars (14 links)
- Consumers (14 links)
- Context Dependent Reactions (14 links)
- Startgame (14 links)
- Persistent Game World Changes (13 links)
- Paper-Rock-Scissors (13 links)
- Extermination (13 links)
- Varying Rule Sets (13 links)
- Player/System Action Composites (13 links)
- Legacy Games (13 links)
- Player Decided Results (13 links)
- Laning (13 links)
- Pokémon Trading Card Game (13 links)
- Team Accomplishments (13 links)
- Indirect Control (13 links)
- Dragonbane (13 links)
- Money (13 links)
- Always Vulnerable (13 links)
- Golf (13 links)
- Oblivion (13 links)
- Procedurally Generated Game Worlds (13 links)
- Closed Economies (13 links)
- Tile-Laying (13 links)
- Ursuppe (13 links)
- Mutual FUBAR Enjoyment (13 links)
- Exceptional Events (13 links)
- Optional Rules (13 links)
- Main Goals (13 links)
- Critical Misses (13 links)
- Illusionary Rewards (13 links)
- Emotional Attachment (13 links)
- Feigned Die Rolls (13 links)
- Quick Time Events (13 links)
- Category:Information Patterns (13 links)
- Crosshairs (13 links)
- Blackjack (13 links)
- Geocaching (13 links)
- Lull Periods (13 links)
- Alignment (13 links)
- F-Zero series (13 links)
- Category:Real-Time Strategy Games (13 links)
- Artifact-Location Proximity (13 links)
- Illusion of Open Space (12 links)
- Dynamic Goal Characteristics (12 links)
- Competitions (12 links)
- Global High Score Lists (12 links)
- Momentum (12 links)
- Category:Fighting Games (12 links)
- Middlegame (12 links)
- Zone of Control (12 links)
- Energy Penalties (12 links)
- Campaigns (12 links)
- Free Game Element Manipulation (12 links)
- Category:Pinball Games (12 links)
- Ephemeral Events (12 links)
- Scripted Information Sequences (12 links)
- Naming (12 links)
- Drafting Spreads (12 links)
- Entropia Universe (12 links)
- Possibility of Graceful Surrender (12 links)
- Just Cause series (12 links)
- Repeat Combos (12 links)
- Auto-Aim (12 links)
- Indirect Information (12 links)
- Crysis series (12 links)
- Ragequitting (12 links)
- Speedending (12 links)
- Intrigue (12 links)
- So Long Sucker (12 links)
- Basketball (12 links)
- Game Instance Stories (12 links)
- Containers (12 links)
- Role Selection (12 links)
- Prosopopeia (12 links)
- Gauntlet (12 links)
- Construction/Scoring Phase Shift (12 links)
- Unwinnable Game States (12 links)
- 4 Minutes and 33 Seconds of Uniqueness (12 links)
- Dragon Age II (12 links)
- Sidegrades (12 links)
- Visits (12 links)
- Non-Diegetic Communication (12 links)
- Configuration (12 links)
- Moveable Tiles (12 links)
- Insectopia (12 links)
- Basic Roleplaying (11 links)
- Avatar Personalization (11 links)
- Invites (11 links)
- Synchronous Gameplay (11 links)
- Maniac Mansion (11 links)
- Fiasco (11 links)
- Player Decided Rule Setup (11 links)
- Asymmetric Goals (11 links)
- Meta Servers (11 links)
- Assassin (11 links)
- Basic Role-Playing (11 links)
- Thief series (11 links)
- Hotseating (11 links)
- Category:Online Games (11 links)
- Command and Conquer series (11 links)
- Non-Consistent Narration (11 links)
- X-COM series (11 links)
- Vehicle Sections (11 links)
- Category:Puzzle Games (11 links)
- Character Sheets (11 links)
- Killcams (11 links)
- Negotiable Game Instance Duration (11 links)
- Repeated Domination (11 links)
- Enforced Goals (11 links)
- Risk (11 links)