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- Critical Misses
- Critical Results
- Critical Successes
- Crobots
- CrossFire: Rules & Organizations for Company Level WW2 Gaming
- Crosshairs
- Crossmedia Gameplay
- Crusader Kings series
- Crysis series
- Current Player Tokens
- Cursor*10
- Cutscenes
- Cyclades
- Cycle Deck Engines
- Damage
- Dance Dance Revolution series
- Dark Age of Camelot
- Darts
- Day of the Figurines
- Day of the Tentacle
- Dead Island
- Dead Rising series
- Dead Space
- Dead of Winter: A Crossroads Game
- Dead or Alive series
- Death Consequences
- Deaths
- Decathlon
- Deck Building
- Decks
- Decreased Abilities
- Dedicated Game Facilitators
- Defense of the Ancients series
- Delayed Effects
- Delayed Reciprocity
- Deliver
- Demon's Soul
- Desktop Tower Defense
- Destructible Objects
- Detective Structures
- Deterioration
- Determinable Chance to Succeed
- Deus Ex series
- Development Time
- Dexterity-Based Actions
- Diablo series
- Dialogues
- Dice
- Dicemaster: Cities of Doom
- Diegetic Communication
- Diegetic Consistency
- Diegetically Outstanding Features
- Diegetically Tangible Game Items
- Difficulty Levels
- Diplomacy
- Discard Piles
- Dishonored
- Disney's Toontown Online
- Dominant Species
- Dominion
- Donkey Kong series
- Donkey Konga
- Doom series
- Downtime
- Drachen Delta
- Drafting
- Drafting Spreads
- Dragon's Lair series
- DragonMud
- Dragon Age series
- Dragon Dice
- Dragonbane
- Drakborgen
- Draughts
- Drawing Stacks
- Drop-In/Drop-Out
- Drop 7
- Duck Hunt
- Duke Nukem 3D
- Dungeon Keeper series
- Dungeon Master
- Dungeons & Dragons
- Dynamic Difficulty Adjustment
- Dynamic Goal Characteristics
- ELIZA
- ESP Game
- Early Elimination
- Early Leaving Players
- Easter Eggs
- Egizia
- Eight-ball
- El Grande
- Elfenland
- Eliminate
- Elite series
- Emotes
- Emotional Attachment
- Empires & Allies
- En Stilla Middag
- Enactment
- Enclosure
- Encouraged Return Visits
- End State Scoring
- Endgame
- Endgame Quests
- Enemies
- Enemy Territory: Quake Wars
- Energy Penalties
- Enforced Agent Behavior
- Enforced Player Anonymity
- Entitled Players
- Entrenching Gameplay
- Entropia Universe
- Environmental Effects
- Environmental Storytelling
- Ephemeral Events
- Ephemeral Goals
- Epidemic Menace
- Equipment
- Equipment Slots
- Erosion
- Eternal Darkness: Sanity's Requiem
- Eufloria
- Euphoria: Build a Better Dystopia
- Europa Universalis series
- Evade
- Eve Online
- Events Timed to the Real World
- Ever Increasing Difficulty
- Everquest series
- Evolving Rule Sets
- Exaggerated Perception of Influence
- Exceptional Events
- Excise
- Excluding Goals
- Execution
- Expansion
- Experimenting
- Explicit Random Seeds
- Exploitation
- Extended Actions
- Extermination
- Extra-Game Actions
- Extra-Game Broadcasting
- Extra-Game Consequences
- Extra-Game Input
- Extra Chances
- Extra Turns
- F-Zero series
- FIFA series
- FTL: Faster Than Light
- FUBAR Enjoyment
- Fable series
- Facilitating Rewards
- Factions
- Fahrenheit
- Fake Game Cancellations
- Fake Game Overs
- Fallen Reich
- Fallout series
- Fanorona
- Fantasy Football
- Far Cry series
- FarmVille
- Fauna
- Façade
- Feelies
- Feigned Die Rolls
- Fencing
- Fiasco
- Figure Skating
- Final Fantasy series
- Finale Levels
- First-Person Views
- First Player Advantages
- First Player Tokens
- First to 12
- Fixed Distributions
- Flanking Routes
- Flight Control
- Flip-Flop Events
- Fluxx series
- Focus Loci
- Fog of War
- Football Manager series
- Forbidden Island
- Formula D
- Frag
- Framed Freedom
- Frank's Zoo
- Free Game Element Manipulation
- Free Gift Inventories
- Freedom: The Underground Railroad
- Freedom of Choice
- Friend Lists
- Friendly Fire
- Frogger
- Fudged Results
- Functional Roles
- Further Player Improvement Potential
- Fury of Dracula
- GURPS
- Gabriel Knight series
- Gain Competence
- Gain Information
- Gain Ownership
- Galleries
- Game Boards
- Game Element Insertion
- Game Element Trading
- Game Instance Stories
- Game Items
- Game Lobbies
- Game Masters
- Game Over
- Game Pauses
- Game Servers
- Game State Indicators
- Game State Overviews
- Game System Player
- Game Template
- Game Termination Penalties
- Game Time Manipulation
- Game World Exploration
- Game World Navigation
- Game Worlds
- Gameplay Design Pattern Template
- Gameplay Design Pattern Template, Shortened
- Gameplay Design Patterns DiGRA 2022 Workshop
- Gameplay Design Patterns FDG 2022 Workshop
- Gameplay Engines
- Gameplay Mastery
- Gameplay Statistics
- Gamer Mode
- Gauntlet
- Generic Adversaries
- Genesis
- Genocide
- Geocaching
- Geometric Progression
- Geospatial Game Widgets
- Ghost Stories
- Ghosts
- Ghosts 'n Goblins
- Gish
- Global High Score Lists
- Gloomhaven
- Go
- Go Fish
- Goal-Driven Personal Development
- Goal Achievements
- Goal Hierarchies
- Goal Indicators
- God Fingers
- God Views
- God of War series
- Golf
- Gossip
- Gran Turismo series
- Grand Theft Auto series
- Greed
- Greed Corp
- Grim Fandango
- Grind Achievements
- Grinding
- Guard
- Guilting
- Guitar Hero series
- Gun.Smoke
- Guts
- HUD Interfaces
- Half-Life series
- Halo series
- Handicap Achievements
- Handicap Systems
- Handles
- Hands
- Harbor Master
- Hare and Tortoise
- Hattrick
- Hazard
- Health
- Hearthstone: Heroes of Warcraft
- Hearts
- Hearts of Iron series
- Heavy Rain
- Hell Tetris
- Helpers
- Helplessness
- Herd
- Heroes of Might and Magic series
- Heterogeneous Game Element Ownership
- Hex
- Hexen series
- Hey! That's My Fish!
- Hide-and-Seek
- Hide & Seek
- Hiding Places
- High Frontier
- High Score Lists
- Higher-Level Closures as Gameplay Progresses
- History of the World
- Hive
- Hnefatafl
- Homesteaders
- Hotseating
- Hovering Closures
- Human PacMan
- Hybrid Gameplay Spaces
- Hyperborea
- Hârnmaster
- I Love Bees
- Ice Hockey
- Icy Tower
- Illuminati
- Illuminati: New World Order
- Illusion of Open Space
- Illusionary Rewards
- Imperial 2030
- Improved Abilities
- Inaccessible Areas
- Inca Empire
- Incompatible Goals
- Increasing Rewards
- Incredible Machine game series
- Individual Penalties
- Individual Rewards
- Information Passing
- Initiative
- Innovation
- Insectopia
- Installations
- Instances
- Interferable Goals
- Internal Conflicts
- Internal Rivalry
- Interruptibility
- Interruptible Actions
- Intrigue
- Inventories
- Investments
- Invisible Walls
- Invites
- Invulnerabilities
- Ironman Triathlons
- Irreversible Events
- Jade Empire
- Jagged Alliance series
- Javelin Throw
- Jenga
- Jigsaw Puzzles
- Junta
- Just Cause series
- Just Dance series
- Kejsartemplet
- Killcams
- King's Quest series
- King Arthur
- King of Tokyo
- King of the Hill
- King of the Hill (game)
- Kingdom Hearts series
- Kingdoms
- Kingdoms (board game)
- Kingmaker
- Knights of the Old Republic series
- Kriegsspiel
- Krigshjärta
- Landmarks
- Laning
- Las Vegas
- Laser Squad Nemesis
- Last Man Standing
- Late Arriving Players
- League of Legends
- Leaps of Faith
- Left 4 Dead series
- Legacy Games
- Legendary: A Marvel Deck Building Game
- Legendary Encounters: An Alien Deck Building Game
- Lego Star Wars series
- Leisure Suit Larry series
- Lemmings series
- Levels
- Liar's Dice
- Life Penalties
- Line of Sight
- LittleBigPlanet
- Little Cave Hero
- Little Computer People
- Live Action Roleplaying
- Lives
- Loading Hints
- Location-Fixed Abilities
- Lone Wolf series
- Long Jump
- Loot
- Lord of the Rings
- Lords of Waterdeep
- Lost Planet: Extreme Conditions
- Loyalty
- Luck
- Lucky Guess Solutions
- Ludo
- Ludus Latrunculorum
- Lull Periods
- M.I.G.
- MUD2
- MacGuffins
- Madden NFL series
- Mafia
- Mafia Wars
- Magic: The Gathering
- Mahjong
- Main Goals
- Main Page
- Main Quests
- Majestic
- Mandatory Goals
- Maneuvering
- Maniac Mansion
- Mansions of Madness
- Marathons
- Marble Games
- Marble Madness
- Mario & Luigi: Partners in Time
- Mario Kart series
- Mario Party series
- Mass Effect series
- Massively Multiplayer Online Games
- Massively Single-Player Online Games
- Master of Orion
- Mastermind
- Max Payne series
- Mediated Gameplay
- Melodramatic Structures
- Memoir '44
- Memorabilia
- Memorizing
- Memory
- Memory of Important Events
- Mercury Meltdown
- Meta-Postures
- Meta-Techniques
- Meta Games
- Meta Servers
- Metal Gear Solid series
- Metal Gear series
- Metal Slug series
- Metroid series
- Microsoft Flight Simulator series
- Middlegame
- Mimetic Interfaces
- Mind's Eye Theatre
- Minecraft
- Minesweeper
- Mini-maps
- Minigames
- Minimalized Social Weight
- Mirror's Edge
- Misfortune Mitigation
- Missile Command
- Mmm ... Brains!
- Momentum
- Monitor Celestra
- Monopoly
- Mortal Kombat series
- Moveable Tiles
- Movement
- Movement Limitations
- Mules
- Multiplayer Games
- Munchkin
- Murano
- Mutant
- Mutual FUBAR Enjoyment
- Mutual Goals
- Myst series
- Mystery of the Abbey
- Mystic Vale
- Naming
- Narration Structures
- Near Miss Indicators
- Need for Speed series
- Negative Feedback Loops
- Negotiable Game Instance Duration
- Negotiable Game Sessions
- Negotiable Play Sessions
- Neighbors
- Nertz
- NetHack
- Neuroshima Hex!
- Neverwinter Nights series
- New Abilities
- Nibbler
- Nim
- Ninja Gaiden
- Ninja Looting
- No-Ops
- No-Use Bonus