Category:Patterns created on the Wiki
From gdp3
Revision as of 14:04, 2 May 2010 by Staffan Björk (Talk | contribs)
Patterns that were created on the wiki, i.e. not revised versions of patterns described elsewhere. For all patterns, see the complete list of patterns.
Pages in category "Patterns created on the Wiki"
The following 165 pages are in this category, out of 365 total.
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P
- Parties
- Password Save Files
- Pay to Play
- Performance Uncertainty
- Permadeath
- Persistent Game World Changes
- Perspective Taking
- Pervasive Gameplay
- Phasing
- Physical Enactment
- Picture-in-Picture Views
- Player Agency
- Player Aids
- Player Anonymity
- Player Augmentations
- Player Characters
- Player Created Game Elements
- Player Kicking
- Player Unpredictability
- Player-Created Characters
- Player/Character Awareness Consistency
- Player/Character Skill Composites
- Player/System Action Composites
- Playing to Lose
- Point of Interest Indicators
- Positive Feedback Loops
- Possibility of Anonymity
- Possibility of Graceful Surrender
- Pottering
- Pre-Customized Decks
- Predetermined Story Structures
- Predictable Winner
- Private Game Spaces
- Procedurally Generated Game Worlds
- Prompting Techniques
- Props
- Public Player Statistics
- Purchasable Game Advantages
- PvE
- PvP
R
- Rabbit Hole Invitations
- Ragequitting
- Real World Gameplay Spaces
- Real World Knowledge Advantages
- Reflective Communication
- Regenerating Resources
- Repeat Combos
- Repetition of Position Draws
- Repetitive Gameplay
- Replays
- Reserves
- Resource Caps
- Resource Competition
- Resource Management
- Resource Sources
- Revoke Rules
- Reward Widgets
- Robotic Players
- Role Selection
S
- Sanctioned Cheating
- Save Files
- Save Scumming
- Scenes
- Score Tracks
- Scouting
- Scripted Information Sequences
- Seamful Gameplay
- Secondary Interface Screens
- Secret Areas
- Secret Goals
- Secret Resources
- Secret Scoring Mechanisms
- Self-Reported Positioning
- Self-Service Kiosks
- Setback Penalties
- Sets
- Sidegrades
- Sidequests
- Sniper Locations
- Social Adaptability
- Social Rewards
- Social Roles
- Social Skills
- Sockets
- Solution Uncertainty
- Speedending
- Speedruns
- Split-Screen Views
- Stack Seeding
- Startgame
- Steadily Decreasing Resources
- Strategic Planning
- Strongholds
- Substitute Actions
- Summary Updates
- Surprise Attacks
- Surrendering
- Sustenance Rewards
- Symbiotic Player Relations
- Symmetric Resource Distribution
T
- Tactical Planning
- Temporal Consistency
- Temporary Abilities
- Territories
- Testing Achievements
- Thematic Consistency
- Tiered Participation
- Time Limited Game Instances
- Time Pressure
- Togetherness
- Token Placement
- Tooltips
- Tournaments
- Trading
- Transferable Items
- Transport Routes
- Trial and Error Solutions
- Trick Taking
- Trumps
- Turnovers
- Tutorial Neighbors
- TvT