Pages with the fewest revisions

Jump to: navigation, search

Showing below up to 484 results in range #551 to #1,034.

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)

  1. Melodramatic Structures‏‎ (20 revisions)
  2. Hiding Places‏‎ (20 revisions)
  3. Chargers‏‎ (20 revisions)
  4. Tiered Participation‏‎ (20 revisions)
  5. Unsynchronized Game Sessions‏‎ (20 revisions)
  6. Facilitating Rewards‏‎ (20 revisions)
  7. Possibility of Graceful Surrender‏‎ (20 revisions)
  8. Leaps of Faith‏‎ (20 revisions)
  9. Real World Knowledge Advantages‏‎ (20 revisions)
  10. Near Miss Indicators‏‎ (20 revisions)
  11. Memorabilia‏‎ (20 revisions)
  12. Visits‏‎ (20 revisions)
  13. Goal Indicators‏‎ (20 revisions)
  14. Ephemeral Events‏‎ (20 revisions)
  15. Zone of Control‏‎ (20 revisions)
  16. Coupled Games‏‎ (20 revisions)
  17. Character Alignments‏‎ (20 revisions)
  18. Startgame‏‎ (20 revisions)
  19. Moveable Tiles‏‎ (20 revisions)
  20. Flip-Flop Events‏‎ (21 revisions)
  21. Asynchronous Collaborative Actions‏‎ (21 revisions)
  22. Player Kicking‏‎ (21 revisions)
  23. Supporting Goals‏‎ (21 revisions)
  24. Kingmaker‏‎ (21 revisions)
  25. Surprise Attacks‏‎ (21 revisions)
  26. Diegetically Tangible Game Items‏‎ (21 revisions)
  27. End State Scoring‏‎ (21 revisions)
  28. Shrinking Game Worlds‏‎ (21 revisions)
  29. Surrendering‏‎ (21 revisions)
  30. Trick Taking‏‎ (21 revisions)
  31. Player-Avatar Proximity‏‎ (21 revisions)
  32. Attention Demanding Gameplay‏‎ (21 revisions)
  33. Varying Rule Sets‏‎ (21 revisions)
  34. Incompatible Goals‏‎ (21 revisions)
  35. Winning by Ending Gameplay‏‎ (21 revisions)
  36. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  37. Sockets‏‎ (21 revisions)
  38. Generic Adversaries‏‎ (21 revisions)
  39. Galleries‏‎ (21 revisions)
  40. Game Servers‏‎ (21 revisions)
  41. Team Elimination‏‎ (21 revisions)
  42. Individual Penalties‏‎ (21 revisions)
  43. Physical Navigation‏‎ (22 revisions)
  44. Crossmedia Gameplay‏‎ (22 revisions)
  45. Gameplay Design Pattern Template, Shortened‏‎ (22 revisions)
  46. Meta-Techniques‏‎ (22 revisions)
  47. Player Physical Prowess‏‎ (22 revisions)
  48. Arithmetic Progression‏‎ (22 revisions)
  49. Transport Routes‏‎ (22 revisions)
  50. Workshopping‏‎ (22 revisions)
  51. Secret Areas‏‎ (22 revisions)
  52. Exceptional Events‏‎ (22 revisions)
  53. Polyathlons‏‎ (22 revisions)
  54. Repetitive Gameplay‏‎ (22 revisions)
  55. Sidegrades‏‎ (22 revisions)
  56. Connection‏‎ (22 revisions)
  57. Ghosts‏‎ (22 revisions)
  58. Varying Turn Orders‏‎ (22 revisions)
  59. Public Player Statistics‏‎ (22 revisions)
  60. Life Penalties‏‎ (22 revisions)
  61. Equipment Slots‏‎ (23 revisions)
  62. Battlestar Galactica: The Board Game‏‎ (23 revisions)
  63. Cooldown‏‎ (23 revisions)
  64. Positive Feedback Loops‏‎ (23 revisions)
  65. Strongholds‏‎ (23 revisions)
  66. Transferable Items‏‎ (23 revisions)
  67. Player-Artifact Proximity‏‎ (23 revisions)
  68. Critical Hits‏‎ (23 revisions)
  69. Adventures‏‎ (23 revisions)
  70. Guilting‏‎ (23 revisions)
  71. Unwinnable Game States‏‎ (23 revisions)
  72. Resource Locations‏‎ (23 revisions)
  73. Early Elimination‏‎ (23 revisions)
  74. Automated Responses‏‎ (23 revisions)
  75. Alien Space Bats‏‎ (23 revisions)
  76. Save Files‏‎ (23 revisions)
  77. Non-Diegetic Features‏‎ (24 revisions)
  78. Pre-Customized Decks‏‎ (24 revisions)
  79. Game Boards‏‎ (24 revisions)
  80. Movement Limitations‏‎ (24 revisions)
  81. Unpredictable Behavior‏‎ (24 revisions)
  82. MacGuffins‏‎ (24 revisions)
  83. Self-Reported Positioning‏‎ (24 revisions)
  84. Variable Accuracy‏‎ (24 revisions)
  85. Feigned Die Rolls‏‎ (24 revisions)
  86. Ambiguous Responses‏‎ (24 revisions)
  87. Action Caps‏‎ (24 revisions)
  88. Player Augmentations‏‎ (24 revisions)
  89. Social Skills‏‎ (24 revisions)
  90. Game World Navigation‏‎ (24 revisions)
  91. Camping‏‎ (24 revisions)
  92. Game Over‏‎ (24 revisions)
  93. Legacy Games‏‎ (24 revisions)
  94. Crosshairs‏‎ (24 revisions)
  95. Artifact-Location Proximity‏‎ (24 revisions)
  96. Actor Detachment‏‎ (25 revisions)
  97. Enactment‏‎ (25 revisions)
  98. Hotseating‏‎ (25 revisions)
  99. Overcome‏‎ (25 revisions)
  100. Game Instance Stories‏‎ (25 revisions)
  101. Naming‏‎ (25 revisions)
  102. Helplessness‏‎ (25 revisions)
  103. Killcams‏‎ (25 revisions)
  104. Closure Points‏‎ (25 revisions)
  105. Game Termination Penalties‏‎ (25 revisions)
  106. Always Vulnerable‏‎ (25 revisions)
  107. Own Agenda‏‎ (25 revisions)
  108. One-Way Travel‏‎ (25 revisions)
  109. Winner determined after Gameplay Ends‏‎ (25 revisions)
  110. Campaigns‏‎ (25 revisions)
  111. Sniper Locations‏‎ (25 revisions)
  112. Tiebreakers‏‎ (26 revisions)
  113. Beat the Leader‏‎ (26 revisions)
  114. Hovering Closures‏‎ (26 revisions)
  115. Token Placement‏‎ (26 revisions)
  116. Possibility of Anonymity‏‎ (26 revisions)
  117. Fog of War‏‎ (26 revisions)
  118. God Fingers‏‎ (26 revisions)
  119. Upgrades‏‎ (26 revisions)
  120. Unknown Goals‏‎ (26 revisions)
  121. Temporal Consistency‏‎ (26 revisions)
  122. Temporary Abilities‏‎ (27 revisions)
  123. Rescue‏‎ (27 revisions)
  124. Trade-Offs‏‎ (27 revisions)
  125. Spawn Points‏‎ (27 revisions)
  126. Drafting Spreads‏‎ (27 revisions)
  127. Dexterity-Based Actions‏‎ (27 revisions)
  128. Predictable Winner‏‎ (27 revisions)
  129. Game Time Manipulation‏‎ (27 revisions)
  130. Extermination‏‎ (27 revisions)
  131. Tick-Based Games‏‎ (27 revisions)
  132. Controllers‏‎ (27 revisions)
  133. Ammunition‏‎ (27 revisions)
  134. Loot‏‎ (27 revisions)
  135. Privileged Movement‏‎ (27 revisions)
  136. Big Dumb Objects‏‎ (28 revisions)
  137. Selectable Set of Goals‏‎ (28 revisions)
  138. PvE‏‎ (28 revisions)
  139. Illusionary Rewards‏‎ (28 revisions)
  140. Game Element Trading‏‎ (28 revisions)
  141. Real Life Activities Affect Game State‏‎ (28 revisions)
  142. No-Ops‏‎ (28 revisions)
  143. Reconfigurable Game Worlds‏‎ (28 revisions)
  144. Shared Penalties‏‎ (28 revisions)
  145. Game Lobbies‏‎ (28 revisions)
  146. Exploitation‏‎ (28 revisions)
  147. Instances‏‎ (28 revisions)
  148. Negotiable Game Instance Duration‏‎ (28 revisions)
  149. Save Points‏‎ (28 revisions)
  150. Player Created Game Elements‏‎ (28 revisions)
  151. Collectible Card Games‏‎ (28 revisions)
  152. Player Agency‏‎ (29 revisions)
  153. Spectacular Failure Enjoyment‏‎ (29 revisions)
  154. Picture-in-Picture Views‏‎ (29 revisions)
  155. Orthogonal Differentiation‏‎ (29 revisions)
  156. Setback Penalties‏‎ (29 revisions)
  157. Switches‏‎ (29 revisions)
  158. Mini-maps‏‎ (29 revisions)
  159. Dice‏‎ (29 revisions)
  160. Boss Monsters‏‎ (29 revisions)
  161. Awareness of Surroundings‏‎ (30 revisions)
  162. TvT‏‎ (30 revisions)
  163. Scripted Information Sequences‏‎ (30 revisions)
  164. Last Man Standing‏‎ (30 revisions)
  165. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  166. Asynchronous Gameplay‏‎ (30 revisions)
  167. Quick Returns‏‎ (30 revisions)
  168. Live Action Roleplaying‏‎ (30 revisions)
  169. Altruistic Actions‏‎ (30 revisions)
  170. Deliver‏‎ (30 revisions)
  171. Social Rewards‏‎ (30 revisions)
  172. Shared Rewards‏‎ (30 revisions)
  173. Negative Feedback Loops‏‎ (30 revisions)
  174. Bases‏‎ (30 revisions)
  175. Vulnerabilities‏‎ (30 revisions)
  176. Save Scumming‏‎ (31 revisions)
  177. Extra-Game Input‏‎ (31 revisions)
  178. Helpers‏‎ (31 revisions)
  179. Renewable Resources‏‎ (31 revisions)
  180. Geometric Progression‏‎ (31 revisions)
  181. Team Strategy Identification‏‎ (31 revisions)
  182. Achilles' Heels‏‎ (31 revisions)
  183. Preventing Goals‏‎ (31 revisions)
  184. Testing Achievements‏‎ (31 revisions)
  185. Handicap Achievements‏‎ (31 revisions)
  186. Early Leaving Players‏‎ (31 revisions)
  187. Save-Load Cycles‏‎ (31 revisions)
  188. Player-Location Proximity‏‎ (31 revisions)
  189. Emotional Attachment‏‎ (31 revisions)
  190. Gain Information‏‎ (31 revisions)
  191. Torchlight‏‎ (31 revisions)
  192. Game Pauses‏‎ (31 revisions)
  193. Line of Sight‏‎ (31 revisions)
  194. Traces‏‎ (31 revisions)
  195. Purchasable Game Advantages‏‎ (32 revisions)
  196. Determinable Chance to Succeed‏‎ (32 revisions)
  197. Predefined Goals‏‎ (32 revisions)
  198. Information Passing‏‎ (32 revisions)
  199. Characteristics‏‎ (32 revisions)
  200. Renamed Patterns‏‎ (32 revisions)
  201. Tied Results‏‎ (32 revisions)
  202. Progress Indicators‏‎ (32 revisions)
  203. Non-Player Help‏‎ (32 revisions)
  204. Expansion‏‎ (32 revisions)
  205. Guard‏‎ (32 revisions)
  206. Secondary Interface Screens‏‎ (32 revisions)
  207. Goal Hierarchies‏‎ (32 revisions)
  208. Environmental Storytelling‏‎ (32 revisions)
  209. Armor‏‎ (32 revisions)
  210. Unlocking‏‎ (32 revisions)
  211. Minimalized Social Weight‏‎ (32 revisions)
  212. Hands‏‎ (33 revisions)
  213. Process‏‎ (33 revisions)
  214. Inventories‏‎ (33 revisions)
  215. Herd‏‎ (33 revisions)
  216. Vision Modes‏‎ (33 revisions)
  217. Shared Resources‏‎ (33 revisions)
  218. Destructible Objects‏‎ (33 revisions)
  219. Invulnerabilities‏‎ (33 revisions)
  220. Conceal‏‎ (33 revisions)
  221. Gameplay Design Pattern Template‏‎ (34 revisions)
  222. Time Pressure‏‎ (34 revisions)
  223. Optional Rules‏‎ (34 revisions)
  224. Alternate Reality Gameplay‏‎ (34 revisions)
  225. PvP‏‎ (34 revisions)
  226. Split-Screen Views‏‎ (34 revisions)
  227. Gameplay Engines‏‎ (34 revisions)
  228. Massively Multiplayer Online Games‏‎ (34 revisions)
  229. Handicap Systems‏‎ (34 revisions)
  230. Main Goals‏‎ (34 revisions)
  231. Handles‏‎ (34 revisions)
  232. Negotiable Play Sessions‏‎ (35 revisions)
  233. Delayed Reciprocity‏‎ (35 revisions)
  234. Goal-Driven Personal Development‏‎ (35 revisions)
  235. Installations‏‎ (35 revisions)
  236. Continuous Goals‏‎ (35 revisions)
  237. Gain Competence‏‎ (35 revisions)
  238. Betting‏‎ (35 revisions)
  239. Ultra-Powerful Events‏‎ (35 revisions)
  240. Reflective Communication‏‎ (36 revisions)
  241. Dynamic Difficulty Adjustment‏‎ (36 revisions)
  242. Further Player Improvement Potential‏‎ (36 revisions)
  243. Delayed Effects‏‎ (36 revisions)
  244. Scenes‏‎ (36 revisions)
  245. First-Person Views‏‎ (36 revisions)
  246. Resource Caps‏‎ (36 revisions)
  247. Team Accomplishments‏‎ (36 revisions)
  248. Secret Goals‏‎ (36 revisions)
  249. Warp Zones‏‎ (36 revisions)
  250. Power-Ups‏‎ (36 revisions)
  251. Discard Piles‏‎ (36 revisions)
  252. Time Limited Game Instances‏‎ (36 revisions)
  253. Role Fulfillment‏‎ (36 revisions)
  254. Ragequitting‏‎ (36 revisions)
  255. Regenerating Resources‏‎ (37 revisions)
  256. Bluffing‏‎ (37 revisions)
  257. Pick-Ups‏‎ (37 revisions)
  258. Mules‏‎ (37 revisions)
  259. Interruptible Actions‏‎ (37 revisions)
  260. Dynamic Goal Characteristics‏‎ (37 revisions)
  261. Spawning‏‎ (37 revisions)
  262. Territories‏‎ (37 revisions)
  263. Survive‏‎ (37 revisions)
  264. Health‏‎ (37 revisions)
  265. Cameras‏‎ (37 revisions)
  266. Memorizing‏‎ (37 revisions)
  267. Team Combos‏‎ (37 revisions)
  268. Flanking Routes‏‎ (37 revisions)
  269. Extra-Game Broadcasting‏‎ (37 revisions)
  270. Permadeath‏‎ (38 revisions)
  271. Real World Gameplay Spaces‏‎ (38 revisions)
  272. Death Consequences‏‎ (38 revisions)
  273. Quick Travel‏‎ (38 revisions)
  274. Player Unpredictability‏‎ (38 revisions)
  275. Alarms‏‎ (38 revisions)
  276. Pottering‏‎ (38 revisions)
  277. Props‏‎ (38 revisions)
  278. King of the Hill‏‎ (38 revisions)
  279. Evade‏‎ (38 revisions)
  280. Team Development‏‎ (38 revisions)
  281. Asymmetric Starting Conditions‏‎ (39 revisions)
  282. Gossip‏‎ (39 revisions)
  283. Performance Uncertainty‏‎ (39 revisions)
  284. Underlying Assumptions and Concepts‏‎ (39 revisions)
  285. Competence Areas‏‎ (39 revisions)
  286. Clues‏‎ (39 revisions)
  287. Player-Defined Goals‏‎ (39 revisions)
  288. Strategic Locations‏‎ (39 revisions)
  289. Gameplay Statistics‏‎ (39 revisions)
  290. Ephemeral Goals‏‎ (39 revisions)
  291. Check Points‏‎ (39 revisions)
  292. Negotiable Game Sessions‏‎ (39 revisions)
  293. Value of Effort‏‎ (40 revisions)
  294. Endgame‏‎ (40 revisions)
  295. Replays‏‎ (40 revisions)
  296. God Views‏‎ (40 revisions)
  297. FUBAR Enjoyment‏‎ (40 revisions)
  298. Equipment‏‎ (40 revisions)
  299. Player Killing‏‎ (41 revisions)
  300. Social Adaptability‏‎ (41 revisions)
  301. Player-Created Characters‏‎ (41 revisions)
  302. Location-Fixed Abilities‏‎ (41 revisions)
  303. Minigames‏‎ (41 revisions)
  304. Grinding‏‎ (42 revisions)
  305. Maneuvering‏‎ (42 revisions)
  306. Point of Interest Indicators‏‎ (42 revisions)
  307. Crafting‏‎ (42 revisions)
  308. Budgeted Action Points‏‎ (42 revisions)
  309. Capture‏‎ (43 revisions)
  310. Excluding Goals‏‎ (43 revisions)
  311. Meta Games‏‎ (43 revisions)
  312. Drafting‏‎ (43 revisions)
  313. Lives‏‎ (43 revisions)
  314. Loyalty‏‎ (43 revisions)
  315. Goal Achievements‏‎ (43 revisions)
  316. Pervasive Gameplay‏‎ (43 revisions)
  317. Mutual Goals‏‎ (43 revisions)
  318. Player Characters‏‎ (43 revisions)
  319. Uncertainty of Information‏‎ (43 revisions)
  320. Player Elimination‏‎ (44 revisions)
  321. Optional Goals‏‎ (44 revisions)
  322. Abstract Player Construct Development‏‎ (44 revisions)
  323. Evolving Rule Sets‏‎ (44 revisions)
  324. Bookkeeping Tokens‏‎ (44 revisions)
  325. Spectators‏‎ (44 revisions)
  326. Tiles‏‎ (44 revisions)
  327. Gain Ownership‏‎ (44 revisions)
  328. Decreased Abilities‏‎ (44 revisions)
  329. Vehicles‏‎ (44 revisions)
  330. Encouraged Return Visits‏‎ (45 revisions)
  331. Sanctioned Cheating‏‎ (45 revisions)
  332. Team Balance‏‎ (45 revisions)
  333. Bidding‏‎ (45 revisions)
  334. Abilities‏‎ (45 revisions)
  335. Grind Achievements‏‎ (46 revisions)
  336. Non-Renewable Resources‏‎ (46 revisions)
  337. Gameplay Mastery‏‎ (46 revisions)
  338. Alignment‏‎ (46 revisions)
  339. Eliminate‏‎ (47 revisions)
  340. Detective Structures‏‎ (47 revisions)
  341. Collaborative Actions‏‎ (47 revisions)
  342. Functional Roles‏‎ (48 revisions)
  343. Excise‏‎ (48 revisions)
  344. Interruptibility‏‎ (48 revisions)
  345. Predictable Consequences‏‎ (48 revisions)
  346. Experimenting‏‎ (48 revisions)
  347. Rhythm-Based Actions‏‎ (48 revisions)
  348. Chat Channels‏‎ (48 revisions)
  349. Casual Gameplay‏‎ (48 revisions)
  350. Safe Havens‏‎ (49 revisions)
  351. Choke Points‏‎ (49 revisions)
  352. Zero-Player Games‏‎ (49 revisions)
  353. Higher-Level Closures as Gameplay Progresses‏‎ (49 revisions)
  354. Player-Planned Development‏‎ (49 revisions)
  355. Ability Losses‏‎ (49 revisions)
  356. Puzzle Solving‏‎ (50 revisions)
  357. Dialogues‏‎ (50 revisions)
  358. Actions Have Diegetically Social Consequences‏‎ (50 revisions)
  359. Mediated Gameplay‏‎ (51 revisions)
  360. Collections‏‎ (51 revisions)
  361. Player/Character Skill Composites‏‎ (51 revisions)
  362. Ubiquitous Gameplay‏‎ (51 revisions)
  363. Traps‏‎ (51 revisions)
  364. No Direct Player Influence‏‎ (52 revisions)
  365. Social Roles‏‎ (52 revisions)
  366. Game World Exploration‏‎ (52 revisions)
  367. Open Destiny‏‎ (52 revisions)
  368. Conditional Passageways‏‎ (53 revisions)
  369. Game Element Insertion‏‎ (53 revisions)
  370. Late Arriving Players‏‎ (53 revisions)
  371. Extra Chances‏‎ (53 revisions)
  372. Drawing Stacks‏‎ (53 revisions)
  373. Strategic Planning‏‎ (53 revisions)
  374. Private Game Spaces‏‎ (53 revisions)
  375. Speedruns‏‎ (53 revisions)
  376. Downtime‏‎ (54 revisions)
  377. Obstacles‏‎ (54 revisions)
  378. Stealth‏‎ (54 revisions)
  379. Committed Goals‏‎ (54 revisions)
  380. Massively Single-Player Online Games‏‎ (54 revisions)
  381. Extra-Game Actions‏‎ (54 revisions)
  382. Abstract Player Constructs‏‎ (55 revisions)
  383. Difficulty Levels‏‎ (55 revisions)
  384. Luck‏‎ (55 revisions)
  385. Fudged Results‏‎ (55 revisions)
  386. Area Control‏‎ (56 revisions)
  387. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  388. Penalties‏‎ (56 revisions)
  389. Damage‏‎ (57 revisions)
  390. Game State Overviews‏‎ (57 revisions)
  391. Deck Building‏‎ (57 revisions)
  392. Storytelling‏‎ (58 revisions)
  393. Varied Gameplay‏‎ (58 revisions)
  394. Internal Conflicts‏‎ (58 revisions)
  395. Game State Indicators‏‎ (59 revisions)
  396. Communication Channels‏‎ (59 revisions)
  397. Improved Abilities‏‎ (59 revisions)
  398. High Score Lists‏‎ (59 revisions)
  399. Parties‏‎ (60 revisions)
  400. Replayability‏‎ (60 revisions)
  401. Traverse‏‎ (60 revisions)
  402. Social Dilemmas‏‎ (61 revisions)
  403. AI Players‏‎ (61 revisions)
  404. Focus Loci‏‎ (62 revisions)
  405. Assassin's Creed series‏‎ (62 revisions)
  406. Extended Actions‏‎ (62 revisions)
  407. Tactical Planning‏‎ (63 revisions)
  408. Self-Facilitated Games‏‎ (63 revisions)
  409. Companions‏‎ (63 revisions)
  410. Strategic Knowledge‏‎ (63 revisions)
  411. Complex Gameplay‏‎ (63 revisions)
  412. Enforced Agent Behavior‏‎ (63 revisions)
  413. Character Defining Actions‏‎ (63 revisions)
  414. Skills‏‎ (63 revisions)
  415. Quests‏‎ (64 revisions)
  416. Geospatial Game Widgets‏‎ (64 revisions)
  417. Cards‏‎ (64 revisions)
  418. Weapons‏‎ (64 revisions)
  419. Aim & Shoot‏‎ (65 revisions)
  420. Inaccessible Areas‏‎ (65 revisions)
  421. Cutscenes‏‎ (65 revisions)
  422. Narration Structures‏‎ (66 revisions)
  423. Races‏‎ (66 revisions)
  424. Diegetically Outstanding Features‏‎ (67 revisions)
  425. Tools‏‎ (67 revisions)
  426. Game Items‏‎ (67 revisions)
  427. Scores‏‎ (67 revisions)
  428. Turn Taking‏‎ (67 revisions)
  429. Action Programming‏‎ (68 revisions)
  430. Character Development‏‎ (68 revisions)
  431. Environmental Effects‏‎ (69 revisions)
  432. Extra-Game Consequences‏‎ (71 revisions)
  433. Thematic Consistency‏‎ (71 revisions)
  434. Combat‏‎ (71 revisions)
  435. Turn-Based Games‏‎ (71 revisions)
  436. Third-Person Views‏‎ (72 revisions)
  437. Internal Rivalry‏‎ (73 revisions)
  438. Balancing Effects‏‎ (75 revisions)
  439. Player Balance‏‎ (75 revisions)
  440. Irreversible Events‏‎ (76 revisions)
  441. Analysis Paralysis‏‎ (76 revisions)
  442. Space Alert‏‎ (78 revisions)
  443. Betrayal‏‎ (78 revisions)
  444. Unwinnable Games‏‎ (78 revisions)
  445. Rewards‏‎ (79 revisions)
  446. Persistent Game Worlds‏‎ (80 revisions)
  447. New Abilities‏‎ (80 revisions)
  448. Achievements‏‎ (81 revisions)
  449. Combos‏‎ (81 revisions)
  450. Diegetic Consistency‏‎ (83 revisions)
  451. Construction‏‎ (84 revisions)
  452. Movement‏‎ (87 revisions)
  453. Teams‏‎ (88 revisions)
  454. Resources‏‎ (89 revisions)
  455. Real-Time Games‏‎ (93 revisions)
  456. Cooperation‏‎ (93 revisions)
  457. Factions‏‎ (95 revisions)
  458. Game Masters‏‎ (95 revisions)
  459. Dedicated Game Facilitators‏‎ (97 revisions)
  460. Time Limits‏‎ (99 revisions)
  461. Privileged Abilities‏‎ (101 revisions)
  462. Agents‏‎ (105 revisions)
  463. Main Page‏‎ (107 revisions)
  464. Exaggerated Perception of Influence‏‎ (112 revisions)
  465. Levels‏‎ (114 revisions)
  466. Tension‏‎ (115 revisions)
  467. Algorithmic Agents‏‎ (120 revisions)
  468. Predetermined Story Structures‏‎ (121 revisions)
  469. Roleplaying‏‎ (121 revisions)
  470. Drop-In/Drop-Out‏‎ (128 revisions)
  471. Single-Player Games‏‎ (132 revisions)
  472. Units‏‎ (134 revisions)
  473. Challenging Gameplay‏‎ (140 revisions)
  474. Randomness‏‎ (148 revisions)
  475. Left 4 Dead series‏‎ (149 revisions)
  476. Game Worlds‏‎ (151 revisions)
  477. Non-Player Characters‏‎ (154 revisions)
  478. Stimulated Planning‏‎ (162 revisions)
  479. Enemies‏‎ (177 revisions)
  480. Avatars‏‎ (207 revisions)
  481. Characters‏‎ (209 revisions)
  482. Freedom of Choice‏‎ (255 revisions)
  483. Multiplayer Games‏‎ (256 revisions)
  484. Pattern Suggestion List‏‎ (1,255 revisions)

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)