Pages with the most revisions

Jump to: navigation, search

Showing below up to 500 results in range #21 to #520.

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)

  1. Exaggerated Perception of Influence‏‎ (112 revisions)
  2. Main Page‏‎ (105 revisions)
  3. Agents‏‎ (105 revisions)
  4. Privileged Abilities‏‎ (101 revisions)
  5. Time Limits‏‎ (99 revisions)
  6. Dedicated Game Facilitators‏‎ (97 revisions)
  7. Factions‏‎ (95 revisions)
  8. Game Masters‏‎ (95 revisions)
  9. Real-Time Games‏‎ (93 revisions)
  10. Cooperation‏‎ (93 revisions)
  11. Resources‏‎ (89 revisions)
  12. Teams‏‎ (88 revisions)
  13. Movement‏‎ (87 revisions)
  14. Construction‏‎ (84 revisions)
  15. Diegetic Consistency‏‎ (83 revisions)
  16. Achievements‏‎ (81 revisions)
  17. Combos‏‎ (81 revisions)
  18. Persistent Game Worlds‏‎ (80 revisions)
  19. New Abilities‏‎ (80 revisions)
  20. Rewards‏‎ (79 revisions)
  21. Space Alert‏‎ (78 revisions)
  22. Betrayal‏‎ (78 revisions)
  23. Unwinnable Games‏‎ (78 revisions)
  24. Irreversible Events‏‎ (76 revisions)
  25. Analysis Paralysis‏‎ (76 revisions)
  26. Balancing Effects‏‎ (75 revisions)
  27. Player Balance‏‎ (75 revisions)
  28. Internal Rivalry‏‎ (73 revisions)
  29. Third-Person Views‏‎ (72 revisions)
  30. Extra-Game Consequences‏‎ (71 revisions)
  31. Thematic Consistency‏‎ (71 revisions)
  32. Combat‏‎ (71 revisions)
  33. Turn-Based Games‏‎ (71 revisions)
  34. Environmental Effects‏‎ (69 revisions)
  35. Action Programming‏‎ (68 revisions)
  36. Character Development‏‎ (68 revisions)
  37. Diegetically Outstanding Features‏‎ (67 revisions)
  38. Tools‏‎ (67 revisions)
  39. Game Items‏‎ (67 revisions)
  40. Scores‏‎ (67 revisions)
  41. Turn Taking‏‎ (67 revisions)
  42. Narration Structures‏‎ (66 revisions)
  43. Races‏‎ (66 revisions)
  44. Aim & Shoot‏‎ (65 revisions)
  45. Inaccessible Areas‏‎ (65 revisions)
  46. Cutscenes‏‎ (65 revisions)
  47. Quests‏‎ (64 revisions)
  48. Geospatial Game Widgets‏‎ (64 revisions)
  49. Cards‏‎ (64 revisions)
  50. Weapons‏‎ (64 revisions)
  51. Tactical Planning‏‎ (63 revisions)
  52. Self-Facilitated Games‏‎ (63 revisions)
  53. Companions‏‎ (63 revisions)
  54. Strategic Knowledge‏‎ (63 revisions)
  55. Complex Gameplay‏‎ (63 revisions)
  56. Enforced Agent Behavior‏‎ (63 revisions)
  57. Character Defining Actions‏‎ (63 revisions)
  58. Skills‏‎ (63 revisions)
  59. Focus Loci‏‎ (62 revisions)
  60. Assassin's Creed series‏‎ (62 revisions)
  61. Extended Actions‏‎ (62 revisions)
  62. Social Dilemmas‏‎ (61 revisions)
  63. AI Players‏‎ (61 revisions)
  64. Parties‏‎ (60 revisions)
  65. Replayability‏‎ (60 revisions)
  66. Traverse‏‎ (60 revisions)
  67. Game State Indicators‏‎ (59 revisions)
  68. Communication Channels‏‎ (59 revisions)
  69. Improved Abilities‏‎ (59 revisions)
  70. High Score Lists‏‎ (59 revisions)
  71. Storytelling‏‎ (58 revisions)
  72. Varied Gameplay‏‎ (58 revisions)
  73. Internal Conflicts‏‎ (58 revisions)
  74. Damage‏‎ (57 revisions)
  75. Game State Overviews‏‎ (57 revisions)
  76. Deck Building‏‎ (57 revisions)
  77. Area Control‏‎ (56 revisions)
  78. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  79. Penalties‏‎ (56 revisions)
  80. Abstract Player Constructs‏‎ (55 revisions)
  81. Difficulty Levels‏‎ (55 revisions)
  82. Luck‏‎ (55 revisions)
  83. Fudged Results‏‎ (55 revisions)
  84. Downtime‏‎ (54 revisions)
  85. Obstacles‏‎ (54 revisions)
  86. Stealth‏‎ (54 revisions)
  87. Committed Goals‏‎ (54 revisions)
  88. Massively Single-Player Online Games‏‎ (54 revisions)
  89. Extra-Game Actions‏‎ (54 revisions)
  90. Game Element Insertion‏‎ (53 revisions)
  91. Conditional Passageways‏‎ (53 revisions)
  92. Late Arriving Players‏‎ (53 revisions)
  93. Extra Chances‏‎ (53 revisions)
  94. Drawing Stacks‏‎ (53 revisions)
  95. Strategic Planning‏‎ (53 revisions)
  96. Private Game Spaces‏‎ (53 revisions)
  97. Speedruns‏‎ (53 revisions)
  98. No Direct Player Influence‏‎ (52 revisions)
  99. Social Roles‏‎ (52 revisions)
  100. Game World Exploration‏‎ (52 revisions)
  101. Open Destiny‏‎ (52 revisions)
  102. Mediated Gameplay‏‎ (51 revisions)
  103. Collections‏‎ (51 revisions)
  104. Player/Character Skill Composites‏‎ (51 revisions)
  105. Ubiquitous Gameplay‏‎ (51 revisions)
  106. Traps‏‎ (51 revisions)
  107. Puzzle Solving‏‎ (50 revisions)
  108. Dialogues‏‎ (50 revisions)
  109. Actions Have Diegetically Social Consequences‏‎ (50 revisions)
  110. Safe Havens‏‎ (49 revisions)
  111. Choke Points‏‎ (49 revisions)
  112. Zero-Player Games‏‎ (49 revisions)
  113. Higher-Level Closures as Gameplay Progresses‏‎ (49 revisions)
  114. Player-Planned Development‏‎ (49 revisions)
  115. Ability Losses‏‎ (49 revisions)
  116. Functional Roles‏‎ (48 revisions)
  117. Excise‏‎ (48 revisions)
  118. Interruptibility‏‎ (48 revisions)
  119. Predictable Consequences‏‎ (48 revisions)
  120. Experimenting‏‎ (48 revisions)
  121. Rhythm-Based Actions‏‎ (48 revisions)
  122. Chat Channels‏‎ (48 revisions)
  123. Casual Gameplay‏‎ (48 revisions)
  124. Eliminate‏‎ (47 revisions)
  125. Detective Structures‏‎ (47 revisions)
  126. Collaborative Actions‏‎ (47 revisions)
  127. Grind Achievements‏‎ (46 revisions)
  128. Non-Renewable Resources‏‎ (46 revisions)
  129. Gameplay Mastery‏‎ (46 revisions)
  130. Alignment‏‎ (46 revisions)
  131. Encouraged Return Visits‏‎ (45 revisions)
  132. Sanctioned Cheating‏‎ (45 revisions)
  133. Team Balance‏‎ (45 revisions)
  134. Bidding‏‎ (45 revisions)
  135. Abilities‏‎ (45 revisions)
  136. Player Elimination‏‎ (44 revisions)
  137. Optional Goals‏‎ (44 revisions)
  138. Abstract Player Construct Development‏‎ (44 revisions)
  139. Evolving Rule Sets‏‎ (44 revisions)
  140. Bookkeeping Tokens‏‎ (44 revisions)
  141. Spectators‏‎ (44 revisions)
  142. Tiles‏‎ (44 revisions)
  143. Gain Ownership‏‎ (44 revisions)
  144. Decreased Abilities‏‎ (44 revisions)
  145. Vehicles‏‎ (44 revisions)
  146. Capture‏‎ (43 revisions)
  147. Excluding Goals‏‎ (43 revisions)
  148. Meta Games‏‎ (43 revisions)
  149. Drafting‏‎ (43 revisions)
  150. Lives‏‎ (43 revisions)
  151. Loyalty‏‎ (43 revisions)
  152. Goal Achievements‏‎ (43 revisions)
  153. Pervasive Gameplay‏‎ (43 revisions)
  154. Mutual Goals‏‎ (43 revisions)
  155. Player Characters‏‎ (43 revisions)
  156. Uncertainty of Information‏‎ (43 revisions)
  157. Grinding‏‎ (42 revisions)
  158. Maneuvering‏‎ (42 revisions)
  159. Point of Interest Indicators‏‎ (42 revisions)
  160. Crafting‏‎ (42 revisions)
  161. Budgeted Action Points‏‎ (42 revisions)
  162. Player Killing‏‎ (41 revisions)
  163. Social Adaptability‏‎ (41 revisions)
  164. Player-Created Characters‏‎ (41 revisions)
  165. Location-Fixed Abilities‏‎ (41 revisions)
  166. Minigames‏‎ (41 revisions)
  167. Value of Effort‏‎ (40 revisions)
  168. Endgame‏‎ (40 revisions)
  169. Replays‏‎ (40 revisions)
  170. God Views‏‎ (40 revisions)
  171. FUBAR Enjoyment‏‎ (40 revisions)
  172. Equipment‏‎ (40 revisions)
  173. Asymmetric Starting Conditions‏‎ (39 revisions)
  174. Gossip‏‎ (39 revisions)
  175. Performance Uncertainty‏‎ (39 revisions)
  176. Underlying Assumptions and Concepts‏‎ (39 revisions)
  177. Competence Areas‏‎ (39 revisions)
  178. Clues‏‎ (39 revisions)
  179. Player-Defined Goals‏‎ (39 revisions)
  180. Strategic Locations‏‎ (39 revisions)
  181. Gameplay Statistics‏‎ (39 revisions)
  182. Ephemeral Goals‏‎ (39 revisions)
  183. Check Points‏‎ (39 revisions)
  184. Negotiable Game Sessions‏‎ (39 revisions)
  185. Permadeath‏‎ (38 revisions)
  186. Real World Gameplay Spaces‏‎ (38 revisions)
  187. Death Consequences‏‎ (38 revisions)
  188. Player Unpredictability‏‎ (38 revisions)
  189. Quick Travel‏‎ (38 revisions)
  190. Alarms‏‎ (38 revisions)
  191. Pottering‏‎ (38 revisions)
  192. Props‏‎ (38 revisions)
  193. King of the Hill‏‎ (38 revisions)
  194. Evade‏‎ (38 revisions)
  195. Team Development‏‎ (38 revisions)
  196. Bluffing‏‎ (37 revisions)
  197. Regenerating Resources‏‎ (37 revisions)
  198. Pick-Ups‏‎ (37 revisions)
  199. Mules‏‎ (37 revisions)
  200. Interruptible Actions‏‎ (37 revisions)
  201. Dynamic Goal Characteristics‏‎ (37 revisions)
  202. Spawning‏‎ (37 revisions)
  203. Territories‏‎ (37 revisions)
  204. Health‏‎ (37 revisions)
  205. Survive‏‎ (37 revisions)
  206. Cameras‏‎ (37 revisions)
  207. Memorizing‏‎ (37 revisions)
  208. Team Combos‏‎ (37 revisions)
  209. Flanking Routes‏‎ (37 revisions)
  210. Extra-Game Broadcasting‏‎ (37 revisions)
  211. Reflective Communication‏‎ (36 revisions)
  212. Dynamic Difficulty Adjustment‏‎ (36 revisions)
  213. Further Player Improvement Potential‏‎ (36 revisions)
  214. Delayed Effects‏‎ (36 revisions)
  215. Scenes‏‎ (36 revisions)
  216. First-Person Views‏‎ (36 revisions)
  217. Resource Caps‏‎ (36 revisions)
  218. Secret Goals‏‎ (36 revisions)
  219. Team Accomplishments‏‎ (36 revisions)
  220. Warp Zones‏‎ (36 revisions)
  221. Power-Ups‏‎ (36 revisions)
  222. Discard Piles‏‎ (36 revisions)
  223. Role Fulfillment‏‎ (36 revisions)
  224. Time Limited Game Instances‏‎ (36 revisions)
  225. Ragequitting‏‎ (36 revisions)
  226. Negotiable Play Sessions‏‎ (35 revisions)
  227. Goal-Driven Personal Development‏‎ (35 revisions)
  228. Delayed Reciprocity‏‎ (35 revisions)
  229. Installations‏‎ (35 revisions)
  230. Continuous Goals‏‎ (35 revisions)
  231. Gain Competence‏‎ (35 revisions)
  232. Betting‏‎ (35 revisions)
  233. Ultra-Powerful Events‏‎ (35 revisions)
  234. Gameplay Design Pattern Template‏‎ (34 revisions)
  235. Time Pressure‏‎ (34 revisions)
  236. Alternate Reality Gameplay‏‎ (34 revisions)
  237. Optional Rules‏‎ (34 revisions)
  238. PvP‏‎ (34 revisions)
  239. Split-Screen Views‏‎ (34 revisions)
  240. Gameplay Engines‏‎ (34 revisions)
  241. Massively Multiplayer Online Games‏‎ (34 revisions)
  242. Handicap Systems‏‎ (34 revisions)
  243. Handles‏‎ (34 revisions)
  244. Main Goals‏‎ (34 revisions)
  245. Hands‏‎ (33 revisions)
  246. Process‏‎ (33 revisions)
  247. Inventories‏‎ (33 revisions)
  248. Herd‏‎ (33 revisions)
  249. Vision Modes‏‎ (33 revisions)
  250. Shared Resources‏‎ (33 revisions)
  251. Destructible Objects‏‎ (33 revisions)
  252. Invulnerabilities‏‎ (33 revisions)
  253. Conceal‏‎ (33 revisions)
  254. Determinable Chance to Succeed‏‎ (32 revisions)
  255. Purchasable Game Advantages‏‎ (32 revisions)
  256. Predefined Goals‏‎ (32 revisions)
  257. Information Passing‏‎ (32 revisions)
  258. Characteristics‏‎ (32 revisions)
  259. Tied Results‏‎ (32 revisions)
  260. Renamed Patterns‏‎ (32 revisions)
  261. Progress Indicators‏‎ (32 revisions)
  262. Non-Player Help‏‎ (32 revisions)
  263. Expansion‏‎ (32 revisions)
  264. Guard‏‎ (32 revisions)
  265. Secondary Interface Screens‏‎ (32 revisions)
  266. Goal Hierarchies‏‎ (32 revisions)
  267. Environmental Storytelling‏‎ (32 revisions)
  268. Armor‏‎ (32 revisions)
  269. Unlocking‏‎ (32 revisions)
  270. Minimalized Social Weight‏‎ (32 revisions)
  271. Save Scumming‏‎ (31 revisions)
  272. Extra-Game Input‏‎ (31 revisions)
  273. Helpers‏‎ (31 revisions)
  274. Renewable Resources‏‎ (31 revisions)
  275. Geometric Progression‏‎ (31 revisions)
  276. Team Strategy Identification‏‎ (31 revisions)
  277. Achilles' Heels‏‎ (31 revisions)
  278. Preventing Goals‏‎ (31 revisions)
  279. Testing Achievements‏‎ (31 revisions)
  280. Handicap Achievements‏‎ (31 revisions)
  281. Save-Load Cycles‏‎ (31 revisions)
  282. Early Leaving Players‏‎ (31 revisions)
  283. Player-Location Proximity‏‎ (31 revisions)
  284. Emotional Attachment‏‎ (31 revisions)
  285. Gain Information‏‎ (31 revisions)
  286. Torchlight‏‎ (31 revisions)
  287. Game Pauses‏‎ (31 revisions)
  288. Line of Sight‏‎ (31 revisions)
  289. Traces‏‎ (31 revisions)
  290. TvT‏‎ (30 revisions)
  291. Awareness of Surroundings‏‎ (30 revisions)
  292. Scripted Information Sequences‏‎ (30 revisions)
  293. Last Man Standing‏‎ (30 revisions)
  294. Asynchronous Gameplay‏‎ (30 revisions)
  295. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  296. Quick Returns‏‎ (30 revisions)
  297. Live Action Roleplaying‏‎ (30 revisions)
  298. Altruistic Actions‏‎ (30 revisions)
  299. Deliver‏‎ (30 revisions)
  300. Social Rewards‏‎ (30 revisions)
  301. Shared Rewards‏‎ (30 revisions)
  302. Negative Feedback Loops‏‎ (30 revisions)
  303. Bases‏‎ (30 revisions)
  304. Vulnerabilities‏‎ (30 revisions)
  305. Player Agency‏‎ (29 revisions)
  306. Spectacular Failure Enjoyment‏‎ (29 revisions)
  307. Picture-in-Picture Views‏‎ (29 revisions)
  308. Orthogonal Differentiation‏‎ (29 revisions)
  309. Setback Penalties‏‎ (29 revisions)
  310. Switches‏‎ (29 revisions)
  311. Mini-maps‏‎ (29 revisions)
  312. Dice‏‎ (29 revisions)
  313. Boss Monsters‏‎ (29 revisions)
  314. Selectable Set of Goals‏‎ (28 revisions)
  315. Big Dumb Objects‏‎ (28 revisions)
  316. PvE‏‎ (28 revisions)
  317. Illusionary Rewards‏‎ (28 revisions)
  318. Game Element Trading‏‎ (28 revisions)
  319. Real Life Activities Affect Game State‏‎ (28 revisions)
  320. No-Ops‏‎ (28 revisions)
  321. Reconfigurable Game Worlds‏‎ (28 revisions)
  322. Shared Penalties‏‎ (28 revisions)
  323. Exploitation‏‎ (28 revisions)
  324. Game Lobbies‏‎ (28 revisions)
  325. Instances‏‎ (28 revisions)
  326. Negotiable Game Instance Duration‏‎ (28 revisions)
  327. Save Points‏‎ (28 revisions)
  328. Player Created Game Elements‏‎ (28 revisions)
  329. Collectible Card Games‏‎ (28 revisions)
  330. Temporary Abilities‏‎ (27 revisions)
  331. Rescue‏‎ (27 revisions)
  332. Trade-Offs‏‎ (27 revisions)
  333. Spawn Points‏‎ (27 revisions)
  334. Drafting Spreads‏‎ (27 revisions)
  335. Dexterity-Based Actions‏‎ (27 revisions)
  336. Predictable Winner‏‎ (27 revisions)
  337. Game Time Manipulation‏‎ (27 revisions)
  338. Extermination‏‎ (27 revisions)
  339. Tick-Based Games‏‎ (27 revisions)
  340. Controllers‏‎ (27 revisions)
  341. Ammunition‏‎ (27 revisions)
  342. Loot‏‎ (27 revisions)
  343. Privileged Movement‏‎ (27 revisions)
  344. Tiebreakers‏‎ (26 revisions)
  345. Beat the Leader‏‎ (26 revisions)
  346. Hovering Closures‏‎ (26 revisions)
  347. Token Placement‏‎ (26 revisions)
  348. Possibility of Anonymity‏‎ (26 revisions)
  349. Fog of War‏‎ (26 revisions)
  350. God Fingers‏‎ (26 revisions)
  351. Upgrades‏‎ (26 revisions)
  352. Unknown Goals‏‎ (26 revisions)
  353. Temporal Consistency‏‎ (26 revisions)
  354. Actor Detachment‏‎ (25 revisions)
  355. Enactment‏‎ (25 revisions)
  356. Hotseating‏‎ (25 revisions)
  357. Overcome‏‎ (25 revisions)
  358. Naming‏‎ (25 revisions)
  359. Helplessness‏‎ (25 revisions)
  360. Game Instance Stories‏‎ (25 revisions)
  361. Killcams‏‎ (25 revisions)
  362. Closure Points‏‎ (25 revisions)
  363. Always Vulnerable‏‎ (25 revisions)
  364. Game Termination Penalties‏‎ (25 revisions)
  365. Own Agenda‏‎ (25 revisions)
  366. One-Way Travel‏‎ (25 revisions)
  367. Winner determined after Gameplay Ends‏‎ (25 revisions)
  368. Campaigns‏‎ (25 revisions)
  369. Sniper Locations‏‎ (25 revisions)
  370. Non-Diegetic Features‏‎ (24 revisions)
  371. Pre-Customized Decks‏‎ (24 revisions)
  372. Game Boards‏‎ (24 revisions)
  373. Unpredictable Behavior‏‎ (24 revisions)
  374. Movement Limitations‏‎ (24 revisions)
  375. Self-Reported Positioning‏‎ (24 revisions)
  376. MacGuffins‏‎ (24 revisions)
  377. Variable Accuracy‏‎ (24 revisions)
  378. Ambiguous Responses‏‎ (24 revisions)
  379. Feigned Die Rolls‏‎ (24 revisions)
  380. Action Caps‏‎ (24 revisions)
  381. Player Augmentations‏‎ (24 revisions)
  382. Social Skills‏‎ (24 revisions)
  383. Camping‏‎ (24 revisions)
  384. Game World Navigation‏‎ (24 revisions)
  385. Game Over‏‎ (24 revisions)
  386. Legacy Games‏‎ (24 revisions)
  387. Crosshairs‏‎ (24 revisions)
  388. Artifact-Location Proximity‏‎ (24 revisions)
  389. Equipment Slots‏‎ (23 revisions)
  390. Battlestar Galactica: The Board Game‏‎ (23 revisions)
  391. Cooldown‏‎ (23 revisions)
  392. Positive Feedback Loops‏‎ (23 revisions)
  393. Strongholds‏‎ (23 revisions)
  394. Transferable Items‏‎ (23 revisions)
  395. Player-Artifact Proximity‏‎ (23 revisions)
  396. Critical Hits‏‎ (23 revisions)
  397. Adventures‏‎ (23 revisions)
  398. Guilting‏‎ (23 revisions)
  399. Unwinnable Game States‏‎ (23 revisions)
  400. Resource Locations‏‎ (23 revisions)
  401. Early Elimination‏‎ (23 revisions)
  402. Automated Responses‏‎ (23 revisions)
  403. Alien Space Bats‏‎ (23 revisions)
  404. Save Files‏‎ (23 revisions)
  405. Physical Navigation‏‎ (22 revisions)
  406. Crossmedia Gameplay‏‎ (22 revisions)
  407. Meta-Techniques‏‎ (22 revisions)
  408. Gameplay Design Pattern Template, Shortened‏‎ (22 revisions)
  409. Player Physical Prowess‏‎ (22 revisions)
  410. Arithmetic Progression‏‎ (22 revisions)
  411. Transport Routes‏‎ (22 revisions)
  412. Workshopping‏‎ (22 revisions)
  413. Secret Areas‏‎ (22 revisions)
  414. Exceptional Events‏‎ (22 revisions)
  415. Polyathlons‏‎ (22 revisions)
  416. Repetitive Gameplay‏‎ (22 revisions)
  417. Sidegrades‏‎ (22 revisions)
  418. Connection‏‎ (22 revisions)
  419. Ghosts‏‎ (22 revisions)
  420. Varying Turn Orders‏‎ (22 revisions)
  421. Life Penalties‏‎ (22 revisions)
  422. Public Player Statistics‏‎ (22 revisions)
  423. Flip-Flop Events‏‎ (21 revisions)
  424. Asynchronous Collaborative Actions‏‎ (21 revisions)
  425. Player Kicking‏‎ (21 revisions)
  426. Kingmaker‏‎ (21 revisions)
  427. Supporting Goals‏‎ (21 revisions)
  428. Surprise Attacks‏‎ (21 revisions)
  429. Diegetically Tangible Game Items‏‎ (21 revisions)
  430. Shrinking Game Worlds‏‎ (21 revisions)
  431. End State Scoring‏‎ (21 revisions)
  432. Trick Taking‏‎ (21 revisions)
  433. Surrendering‏‎ (21 revisions)
  434. Player-Avatar Proximity‏‎ (21 revisions)
  435. Attention Demanding Gameplay‏‎ (21 revisions)
  436. Varying Rule Sets‏‎ (21 revisions)
  437. Winning by Ending Gameplay‏‎ (21 revisions)
  438. Incompatible Goals‏‎ (21 revisions)
  439. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  440. Sockets‏‎ (21 revisions)
  441. Galleries‏‎ (21 revisions)
  442. Generic Adversaries‏‎ (21 revisions)
  443. Team Elimination‏‎ (21 revisions)
  444. Individual Penalties‏‎ (21 revisions)
  445. Game Servers‏‎ (21 revisions)
  446. Solution Uncertainty‏‎ (20 revisions)
  447. Enforced Player Anonymity‏‎ (20 revisions)
  448. Main Quests‏‎ (20 revisions)
  449. Melodramatic Structures‏‎ (20 revisions)
  450. Hiding Places‏‎ (20 revisions)
  451. Chargers‏‎ (20 revisions)
  452. Unsynchronized Game Sessions‏‎ (20 revisions)
  453. Facilitating Rewards‏‎ (20 revisions)
  454. Possibility of Graceful Surrender‏‎ (20 revisions)
  455. Tiered Participation‏‎ (20 revisions)
  456. Leaps of Faith‏‎ (20 revisions)
  457. Real World Knowledge Advantages‏‎ (20 revisions)
  458. Near Miss Indicators‏‎ (20 revisions)
  459. Memorabilia‏‎ (20 revisions)
  460. Visits‏‎ (20 revisions)
  461. Goal Indicators‏‎ (20 revisions)
  462. Ephemeral Events‏‎ (20 revisions)
  463. Zone of Control‏‎ (20 revisions)
  464. Coupled Games‏‎ (20 revisions)
  465. Character Alignments‏‎ (20 revisions)
  466. Moveable Tiles‏‎ (20 revisions)
  467. Startgame‏‎ (20 revisions)
  468. Synchronous Gameplay‏‎ (19 revisions)
  469. Uncertainty of Outcome‏‎ (19 revisions)
  470. Neighbors‏‎ (19 revisions)
  471. Entrenching Gameplay‏‎ (19 revisions)
  472. Free Game Element Manipulation‏‎ (19 revisions)
  473. Gameplay Design Patterns FDG 2022 Workshop‏‎ (19 revisions)
  474. Arenas‏‎ (19 revisions)
  475. Clickability‏‎ (19 revisions)
  476. Quick Time Events‏‎ (19 revisions)
  477. Configuration‏‎ (19 revisions)
  478. Endgame Quests‏‎ (19 revisions)
  479. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (19 revisions)
  480. Anonymous Actions‏‎ (19 revisions)
  481. Invisible Walls‏‎ (19 revisions)
  482. Tile-Laying‏‎ (19 revisions)
  483. Critical Results‏‎ (19 revisions)
  484. Interferable Goals‏‎ (19 revisions)
  485. Friendly Fire‏‎ (19 revisions)
  486. Fixed Distributions‏‎ (19 revisions)
  487. Red Herrings‏‎ (19 revisions)
  488. HUD Interfaces‏‎ (19 revisions)
  489. Player-Player Proximity‏‎ (19 revisions)
  490. Physical Enactment‏‎ (19 revisions)
  491. Steadily Decreasing Resources‏‎ (18 revisions)
  492. Ever Increasing Difficulty‏‎ (18 revisions)
  493. Individual Rewards‏‎ (18 revisions)
  494. Character Levels‏‎ (18 revisions)
  495. Framed Freedom‏‎ (18 revisions)
  496. Outcome Indicators‏‎ (18 revisions)
  497. Role Selection‏‎ (18 revisions)
  498. Entitled Players‏‎ (18 revisions)
  499. Middlegame‏‎ (18 revisions)
  500. Finale Levels‏‎ (18 revisions)

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)