Difference between revisions of "Category:Patterns"

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If the collection doesn't seem to be extensive, it's because we haven't put in all our old patterns. We will be doing this piecewise as we rewrite them. See  
 
If the collection doesn't seem to be extensive, it's because we haven't put in all our old patterns. We will be doing this piecewise as we rewrite them. See  
 
[[Pattern Suggestion List]] for all the old patterns and suggestions for ones that should be created.
 
[[Pattern Suggestion List]] for all the old patterns and suggestions for ones that should be created.
 
See [[:Category:Patterns created on the Wiki|Patterns created on the Wiki]] for the new patterns.
 
  
 
'''Quick guideline'''
 
'''Quick guideline'''
 
Something is considered a design pattern (game component) if it could be used deliberately by a designer creating a game.
 
Something is considered a design pattern (game component) if it could be used deliberately by a designer creating a game.
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== Sub-categories of Patterns ==
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Several different types of pattern categories have been identified. One example is [[:Category:Meta Patterns|Meta Patterns]] which describe how gameplay can be created on top of games.
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Patterns can be mapped onto the [[MDA Framework]], meaning that a pattern can either be [[:Category:Mechanical Patterns|mechanic]], [[:Category:Dynamic Patterns|dynamic]], or [[:Category:Aesthetical Patterns|aesthetic]].
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See [[:Category:Patterns created on the Wiki|Patterns created on the Wiki]] for the new patterns.

Revision as of 14:38, 24 February 2010

This is one of the main categories on the wiki.

If the collection doesn't seem to be extensive, it's because we haven't put in all our old patterns. We will be doing this piecewise as we rewrite them. See Pattern Suggestion List for all the old patterns and suggestions for ones that should be created.

Quick guideline Something is considered a design pattern (game component) if it could be used deliberately by a designer creating a game.

Sub-categories of Patterns

Several different types of pattern categories have been identified. One example is Meta Patterns which describe how gameplay can be created on top of games.

Patterns can be mapped onto the MDA Framework, meaning that a pattern can either be mechanic, dynamic, or aesthetic.

See Patterns created on the Wiki for the new patterns.

Pages in category "Patterns"

The following 200 pages are in this category, out of 623 total.

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