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Showing below up to 250 results in range #301 to #550.

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  1. Save-Load Cycles‏‎ (31 revisions)
  2. Early Leaving Players‏‎ (31 revisions)
  3. Player-Location Proximity‏‎ (31 revisions)
  4. Emotional Attachment‏‎ (31 revisions)
  5. Gain Information‏‎ (31 revisions)
  6. Torchlight‏‎ (31 revisions)
  7. Game Pauses‏‎ (31 revisions)
  8. Line of Sight‏‎ (31 revisions)
  9. Traces‏‎ (31 revisions)
  10. TvT‏‎ (30 revisions)
  11. Awareness of Surroundings‏‎ (30 revisions)
  12. Scripted Information Sequences‏‎ (30 revisions)
  13. Last Man Standing‏‎ (30 revisions)
  14. Asynchronous Gameplay‏‎ (30 revisions)
  15. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  16. Quick Returns‏‎ (30 revisions)
  17. Live Action Roleplaying‏‎ (30 revisions)
  18. Altruistic Actions‏‎ (30 revisions)
  19. Deliver‏‎ (30 revisions)
  20. Social Rewards‏‎ (30 revisions)
  21. Shared Rewards‏‎ (30 revisions)
  22. Negative Feedback Loops‏‎ (30 revisions)
  23. Bases‏‎ (30 revisions)
  24. Vulnerabilities‏‎ (30 revisions)
  25. Player Agency‏‎ (29 revisions)
  26. Spectacular Failure Enjoyment‏‎ (29 revisions)
  27. Picture-in-Picture Views‏‎ (29 revisions)
  28. Orthogonal Differentiation‏‎ (29 revisions)
  29. Setback Penalties‏‎ (29 revisions)
  30. Switches‏‎ (29 revisions)
  31. Mini-maps‏‎ (29 revisions)
  32. Dice‏‎ (29 revisions)
  33. Boss Monsters‏‎ (29 revisions)
  34. Selectable Set of Goals‏‎ (28 revisions)
  35. Big Dumb Objects‏‎ (28 revisions)
  36. PvE‏‎ (28 revisions)
  37. Illusionary Rewards‏‎ (28 revisions)
  38. Game Element Trading‏‎ (28 revisions)
  39. Real Life Activities Affect Game State‏‎ (28 revisions)
  40. No-Ops‏‎ (28 revisions)
  41. Reconfigurable Game Worlds‏‎ (28 revisions)
  42. Shared Penalties‏‎ (28 revisions)
  43. Exploitation‏‎ (28 revisions)
  44. Game Lobbies‏‎ (28 revisions)
  45. Instances‏‎ (28 revisions)
  46. Negotiable Game Instance Duration‏‎ (28 revisions)
  47. Save Points‏‎ (28 revisions)
  48. Player Created Game Elements‏‎ (28 revisions)
  49. Collectible Card Games‏‎ (28 revisions)
  50. Temporary Abilities‏‎ (27 revisions)
  51. Rescue‏‎ (27 revisions)
  52. Trade-Offs‏‎ (27 revisions)
  53. Spawn Points‏‎ (27 revisions)
  54. Drafting Spreads‏‎ (27 revisions)
  55. Dexterity-Based Actions‏‎ (27 revisions)
  56. Predictable Winner‏‎ (27 revisions)
  57. Game Time Manipulation‏‎ (27 revisions)
  58. Extermination‏‎ (27 revisions)
  59. Tick-Based Games‏‎ (27 revisions)
  60. Controllers‏‎ (27 revisions)
  61. Ammunition‏‎ (27 revisions)
  62. Loot‏‎ (27 revisions)
  63. Privileged Movement‏‎ (27 revisions)
  64. Tiebreakers‏‎ (26 revisions)
  65. Beat the Leader‏‎ (26 revisions)
  66. Hovering Closures‏‎ (26 revisions)
  67. Token Placement‏‎ (26 revisions)
  68. Possibility of Anonymity‏‎ (26 revisions)
  69. Fog of War‏‎ (26 revisions)
  70. God Fingers‏‎ (26 revisions)
  71. Upgrades‏‎ (26 revisions)
  72. Unknown Goals‏‎ (26 revisions)
  73. Temporal Consistency‏‎ (26 revisions)
  74. Actor Detachment‏‎ (25 revisions)
  75. Enactment‏‎ (25 revisions)
  76. Hotseating‏‎ (25 revisions)
  77. Overcome‏‎ (25 revisions)
  78. Naming‏‎ (25 revisions)
  79. Helplessness‏‎ (25 revisions)
  80. Game Instance Stories‏‎ (25 revisions)
  81. Killcams‏‎ (25 revisions)
  82. Closure Points‏‎ (25 revisions)
  83. Always Vulnerable‏‎ (25 revisions)
  84. Game Termination Penalties‏‎ (25 revisions)
  85. Own Agenda‏‎ (25 revisions)
  86. One-Way Travel‏‎ (25 revisions)
  87. Winner determined after Gameplay Ends‏‎ (25 revisions)
  88. Campaigns‏‎ (25 revisions)
  89. Sniper Locations‏‎ (25 revisions)
  90. Non-Diegetic Features‏‎ (24 revisions)
  91. Pre-Customized Decks‏‎ (24 revisions)
  92. Game Boards‏‎ (24 revisions)
  93. Unpredictable Behavior‏‎ (24 revisions)
  94. Movement Limitations‏‎ (24 revisions)
  95. Self-Reported Positioning‏‎ (24 revisions)
  96. MacGuffins‏‎ (24 revisions)
  97. Variable Accuracy‏‎ (24 revisions)
  98. Ambiguous Responses‏‎ (24 revisions)
  99. Feigned Die Rolls‏‎ (24 revisions)
  100. Action Caps‏‎ (24 revisions)
  101. Player Augmentations‏‎ (24 revisions)
  102. Social Skills‏‎ (24 revisions)
  103. Camping‏‎ (24 revisions)
  104. Game World Navigation‏‎ (24 revisions)
  105. Game Over‏‎ (24 revisions)
  106. Legacy Games‏‎ (24 revisions)
  107. Crosshairs‏‎ (24 revisions)
  108. Artifact-Location Proximity‏‎ (24 revisions)
  109. Equipment Slots‏‎ (23 revisions)
  110. Battlestar Galactica: The Board Game‏‎ (23 revisions)
  111. Cooldown‏‎ (23 revisions)
  112. Positive Feedback Loops‏‎ (23 revisions)
  113. Strongholds‏‎ (23 revisions)
  114. Transferable Items‏‎ (23 revisions)
  115. Player-Artifact Proximity‏‎ (23 revisions)
  116. Critical Hits‏‎ (23 revisions)
  117. Adventures‏‎ (23 revisions)
  118. Guilting‏‎ (23 revisions)
  119. Unwinnable Game States‏‎ (23 revisions)
  120. Resource Locations‏‎ (23 revisions)
  121. Early Elimination‏‎ (23 revisions)
  122. Automated Responses‏‎ (23 revisions)
  123. Alien Space Bats‏‎ (23 revisions)
  124. Save Files‏‎ (23 revisions)
  125. Physical Navigation‏‎ (22 revisions)
  126. Crossmedia Gameplay‏‎ (22 revisions)
  127. Meta-Techniques‏‎ (22 revisions)
  128. Gameplay Design Pattern Template, Shortened‏‎ (22 revisions)
  129. Player Physical Prowess‏‎ (22 revisions)
  130. Arithmetic Progression‏‎ (22 revisions)
  131. Transport Routes‏‎ (22 revisions)
  132. Workshopping‏‎ (22 revisions)
  133. Secret Areas‏‎ (22 revisions)
  134. Exceptional Events‏‎ (22 revisions)
  135. Polyathlons‏‎ (22 revisions)
  136. Repetitive Gameplay‏‎ (22 revisions)
  137. Sidegrades‏‎ (22 revisions)
  138. Connection‏‎ (22 revisions)
  139. Ghosts‏‎ (22 revisions)
  140. Varying Turn Orders‏‎ (22 revisions)
  141. Life Penalties‏‎ (22 revisions)
  142. Public Player Statistics‏‎ (22 revisions)
  143. Flip-Flop Events‏‎ (21 revisions)
  144. Asynchronous Collaborative Actions‏‎ (21 revisions)
  145. Player Kicking‏‎ (21 revisions)
  146. Kingmaker‏‎ (21 revisions)
  147. Supporting Goals‏‎ (21 revisions)
  148. Surprise Attacks‏‎ (21 revisions)
  149. Diegetically Tangible Game Items‏‎ (21 revisions)
  150. Shrinking Game Worlds‏‎ (21 revisions)
  151. End State Scoring‏‎ (21 revisions)
  152. Trick Taking‏‎ (21 revisions)
  153. Surrendering‏‎ (21 revisions)
  154. Player-Avatar Proximity‏‎ (21 revisions)
  155. Attention Demanding Gameplay‏‎ (21 revisions)
  156. Varying Rule Sets‏‎ (21 revisions)
  157. Winning by Ending Gameplay‏‎ (21 revisions)
  158. Incompatible Goals‏‎ (21 revisions)
  159. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  160. Sockets‏‎ (21 revisions)
  161. Galleries‏‎ (21 revisions)
  162. Generic Adversaries‏‎ (21 revisions)
  163. Team Elimination‏‎ (21 revisions)
  164. Individual Penalties‏‎ (21 revisions)
  165. Game Servers‏‎ (21 revisions)
  166. Solution Uncertainty‏‎ (20 revisions)
  167. Enforced Player Anonymity‏‎ (20 revisions)
  168. Main Quests‏‎ (20 revisions)
  169. Melodramatic Structures‏‎ (20 revisions)
  170. Hiding Places‏‎ (20 revisions)
  171. Chargers‏‎ (20 revisions)
  172. Unsynchronized Game Sessions‏‎ (20 revisions)
  173. Facilitating Rewards‏‎ (20 revisions)
  174. Possibility of Graceful Surrender‏‎ (20 revisions)
  175. Tiered Participation‏‎ (20 revisions)
  176. Leaps of Faith‏‎ (20 revisions)
  177. Real World Knowledge Advantages‏‎ (20 revisions)
  178. Near Miss Indicators‏‎ (20 revisions)
  179. Memorabilia‏‎ (20 revisions)
  180. Visits‏‎ (20 revisions)
  181. Goal Indicators‏‎ (20 revisions)
  182. Ephemeral Events‏‎ (20 revisions)
  183. Zone of Control‏‎ (20 revisions)
  184. Coupled Games‏‎ (20 revisions)
  185. Character Alignments‏‎ (20 revisions)
  186. Moveable Tiles‏‎ (20 revisions)
  187. Startgame‏‎ (20 revisions)
  188. Synchronous Gameplay‏‎ (19 revisions)
  189. Uncertainty of Outcome‏‎ (19 revisions)
  190. Neighbors‏‎ (19 revisions)
  191. Entrenching Gameplay‏‎ (19 revisions)
  192. Free Game Element Manipulation‏‎ (19 revisions)
  193. Gameplay Design Patterns FDG 2022 Workshop‏‎ (19 revisions)
  194. Arenas‏‎ (19 revisions)
  195. Clickability‏‎ (19 revisions)
  196. Quick Time Events‏‎ (19 revisions)
  197. Configuration‏‎ (19 revisions)
  198. Endgame Quests‏‎ (19 revisions)
  199. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (19 revisions)
  200. Anonymous Actions‏‎ (19 revisions)
  201. Invisible Walls‏‎ (19 revisions)
  202. Tile-Laying‏‎ (19 revisions)
  203. Critical Results‏‎ (19 revisions)
  204. Interferable Goals‏‎ (19 revisions)
  205. Friendly Fire‏‎ (19 revisions)
  206. Fixed Distributions‏‎ (19 revisions)
  207. Red Herrings‏‎ (19 revisions)
  208. HUD Interfaces‏‎ (19 revisions)
  209. Player-Player Proximity‏‎ (19 revisions)
  210. Physical Enactment‏‎ (19 revisions)
  211. Steadily Decreasing Resources‏‎ (18 revisions)
  212. Ever Increasing Difficulty‏‎ (18 revisions)
  213. Individual Rewards‏‎ (18 revisions)
  214. Character Levels‏‎ (18 revisions)
  215. Framed Freedom‏‎ (18 revisions)
  216. Outcome Indicators‏‎ (18 revisions)
  217. Role Selection‏‎ (18 revisions)
  218. Entitled Players‏‎ (18 revisions)
  219. Middlegame‏‎ (18 revisions)
  220. Finale Levels‏‎ (18 revisions)
  221. Seamful Gameplay‏‎ (18 revisions)
  222. Extra Turns‏‎ (18 revisions)
  223. Hybrid Gameplay Spaces‏‎ (18 revisions)
  224. Persistent Game World Changes‏‎ (18 revisions)
  225. Feelies‏‎ (18 revisions)
  226. Score Tracks‏‎ (18 revisions)
  227. Player Aids‏‎ (18 revisions)
  228. Critical Misses‏‎ (18 revisions)
  229. Warming-Up Roleplay Exercises‏‎ (18 revisions)
  230. Reconnaissance‏‎ (18 revisions)
  231. Auto-Aim‏‎ (18 revisions)
  232. Energy Penalties‏‎ (18 revisions)
  233. Auxiliary Game Screens‏‎ (18 revisions)
  234. Symmetric Goals‏‎ (18 revisions)
  235. Parallel Lives‏‎ (18 revisions)
  236. Events Timed to the Real World‏‎ (18 revisions)
  237. Global High Score Lists‏‎ (18 revisions)
  238. Cycle Deck Engines‏‎ (17 revisions)
  239. Togetherness‏‎ (17 revisions)
  240. Context Dependent Reactions‏‎ (17 revisions)
  241. Mimetic Interfaces‏‎ (17 revisions)
  242. Cosmetic Game Items‏‎ (17 revisions)
  243. Investments‏‎ (17 revisions)
  244. Explicit Random Seeds‏‎ (17 revisions)
  245. Sustenance Rewards‏‎ (17 revisions)
  246. Friend Lists‏‎ (17 revisions)
  247. Invites‏‎ (17 revisions)
  248. Backseat Gamers‏‎ (17 revisions)
  249. Scouting‏‎ (17 revisions)
  250. Fake Game Cancellations‏‎ (17 revisions)

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