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Showing below up to 250 results in range #501 to #750.

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  1. Character Levels‏‎ (18 revisions)
  2. Framed Freedom‏‎ (18 revisions)
  3. Outcome Indicators‏‎ (18 revisions)
  4. Role Selection‏‎ (18 revisions)
  5. Entitled Players‏‎ (18 revisions)
  6. Middlegame‏‎ (18 revisions)
  7. Finale Levels‏‎ (18 revisions)
  8. Seamful Gameplay‏‎ (18 revisions)
  9. Extra Turns‏‎ (18 revisions)
  10. Hybrid Gameplay Spaces‏‎ (18 revisions)
  11. Persistent Game World Changes‏‎ (18 revisions)
  12. Feelies‏‎ (18 revisions)
  13. Score Tracks‏‎ (18 revisions)
  14. Player Aids‏‎ (18 revisions)
  15. Critical Misses‏‎ (18 revisions)
  16. Warming-Up Roleplay Exercises‏‎ (18 revisions)
  17. Reconnaissance‏‎ (18 revisions)
  18. Auto-Aim‏‎ (18 revisions)
  19. Energy Penalties‏‎ (18 revisions)
  20. Auxiliary Game Screens‏‎ (18 revisions)
  21. Symmetric Goals‏‎ (18 revisions)
  22. Parallel Lives‏‎ (18 revisions)
  23. Events Timed to the Real World‏‎ (18 revisions)
  24. Global High Score Lists‏‎ (18 revisions)
  25. Synchronous Gameplay‏‎ (19 revisions)
  26. Uncertainty of Outcome‏‎ (19 revisions)
  27. Neighbors‏‎ (19 revisions)
  28. Entrenching Gameplay‏‎ (19 revisions)
  29. Free Game Element Manipulation‏‎ (19 revisions)
  30. Gameplay Design Patterns FDG 2022 Workshop‏‎ (19 revisions)
  31. Arenas‏‎ (19 revisions)
  32. Quick Time Events‏‎ (19 revisions)
  33. Clickability‏‎ (19 revisions)
  34. Configuration‏‎ (19 revisions)
  35. Endgame Quests‏‎ (19 revisions)
  36. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (19 revisions)
  37. Anonymous Actions‏‎ (19 revisions)
  38. Tile-Laying‏‎ (19 revisions)
  39. Invisible Walls‏‎ (19 revisions)
  40. Critical Results‏‎ (19 revisions)
  41. Interferable Goals‏‎ (19 revisions)
  42. Friendly Fire‏‎ (19 revisions)
  43. Fixed Distributions‏‎ (19 revisions)
  44. Red Herrings‏‎ (19 revisions)
  45. HUD Interfaces‏‎ (19 revisions)
  46. Player-Player Proximity‏‎ (19 revisions)
  47. Physical Enactment‏‎ (19 revisions)
  48. Enforced Player Anonymity‏‎ (20 revisions)
  49. Solution Uncertainty‏‎ (20 revisions)
  50. Main Quests‏‎ (20 revisions)
  51. Melodramatic Structures‏‎ (20 revisions)
  52. Hiding Places‏‎ (20 revisions)
  53. Chargers‏‎ (20 revisions)
  54. Tiered Participation‏‎ (20 revisions)
  55. Unsynchronized Game Sessions‏‎ (20 revisions)
  56. Facilitating Rewards‏‎ (20 revisions)
  57. Possibility of Graceful Surrender‏‎ (20 revisions)
  58. Leaps of Faith‏‎ (20 revisions)
  59. Real World Knowledge Advantages‏‎ (20 revisions)
  60. Near Miss Indicators‏‎ (20 revisions)
  61. Memorabilia‏‎ (20 revisions)
  62. Visits‏‎ (20 revisions)
  63. Goal Indicators‏‎ (20 revisions)
  64. Ephemeral Events‏‎ (20 revisions)
  65. Zone of Control‏‎ (20 revisions)
  66. Coupled Games‏‎ (20 revisions)
  67. Character Alignments‏‎ (20 revisions)
  68. Startgame‏‎ (20 revisions)
  69. Moveable Tiles‏‎ (20 revisions)
  70. Flip-Flop Events‏‎ (21 revisions)
  71. Asynchronous Collaborative Actions‏‎ (21 revisions)
  72. Player Kicking‏‎ (21 revisions)
  73. Supporting Goals‏‎ (21 revisions)
  74. Kingmaker‏‎ (21 revisions)
  75. Surprise Attacks‏‎ (21 revisions)
  76. Diegetically Tangible Game Items‏‎ (21 revisions)
  77. End State Scoring‏‎ (21 revisions)
  78. Shrinking Game Worlds‏‎ (21 revisions)
  79. Surrendering‏‎ (21 revisions)
  80. Trick Taking‏‎ (21 revisions)
  81. Player-Avatar Proximity‏‎ (21 revisions)
  82. Attention Demanding Gameplay‏‎ (21 revisions)
  83. Varying Rule Sets‏‎ (21 revisions)
  84. Incompatible Goals‏‎ (21 revisions)
  85. Winning by Ending Gameplay‏‎ (21 revisions)
  86. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  87. Sockets‏‎ (21 revisions)
  88. Generic Adversaries‏‎ (21 revisions)
  89. Galleries‏‎ (21 revisions)
  90. Game Servers‏‎ (21 revisions)
  91. Team Elimination‏‎ (21 revisions)
  92. Individual Penalties‏‎ (21 revisions)
  93. Physical Navigation‏‎ (22 revisions)
  94. Crossmedia Gameplay‏‎ (22 revisions)
  95. Gameplay Design Pattern Template, Shortened‏‎ (22 revisions)
  96. Meta-Techniques‏‎ (22 revisions)
  97. Player Physical Prowess‏‎ (22 revisions)
  98. Arithmetic Progression‏‎ (22 revisions)
  99. Transport Routes‏‎ (22 revisions)
  100. Workshopping‏‎ (22 revisions)
  101. Secret Areas‏‎ (22 revisions)
  102. Exceptional Events‏‎ (22 revisions)
  103. Polyathlons‏‎ (22 revisions)
  104. Repetitive Gameplay‏‎ (22 revisions)
  105. Sidegrades‏‎ (22 revisions)
  106. Connection‏‎ (22 revisions)
  107. Ghosts‏‎ (22 revisions)
  108. Varying Turn Orders‏‎ (22 revisions)
  109. Public Player Statistics‏‎ (22 revisions)
  110. Life Penalties‏‎ (22 revisions)
  111. Equipment Slots‏‎ (23 revisions)
  112. Battlestar Galactica: The Board Game‏‎ (23 revisions)
  113. Cooldown‏‎ (23 revisions)
  114. Positive Feedback Loops‏‎ (23 revisions)
  115. Strongholds‏‎ (23 revisions)
  116. Transferable Items‏‎ (23 revisions)
  117. Player-Artifact Proximity‏‎ (23 revisions)
  118. Critical Hits‏‎ (23 revisions)
  119. Adventures‏‎ (23 revisions)
  120. Guilting‏‎ (23 revisions)
  121. Unwinnable Game States‏‎ (23 revisions)
  122. Resource Locations‏‎ (23 revisions)
  123. Early Elimination‏‎ (23 revisions)
  124. Automated Responses‏‎ (23 revisions)
  125. Alien Space Bats‏‎ (23 revisions)
  126. Save Files‏‎ (23 revisions)
  127. Non-Diegetic Features‏‎ (24 revisions)
  128. Pre-Customized Decks‏‎ (24 revisions)
  129. Game Boards‏‎ (24 revisions)
  130. Movement Limitations‏‎ (24 revisions)
  131. Unpredictable Behavior‏‎ (24 revisions)
  132. MacGuffins‏‎ (24 revisions)
  133. Self-Reported Positioning‏‎ (24 revisions)
  134. Variable Accuracy‏‎ (24 revisions)
  135. Feigned Die Rolls‏‎ (24 revisions)
  136. Ambiguous Responses‏‎ (24 revisions)
  137. Action Caps‏‎ (24 revisions)
  138. Player Augmentations‏‎ (24 revisions)
  139. Social Skills‏‎ (24 revisions)
  140. Game World Navigation‏‎ (24 revisions)
  141. Camping‏‎ (24 revisions)
  142. Game Over‏‎ (24 revisions)
  143. Legacy Games‏‎ (24 revisions)
  144. Crosshairs‏‎ (24 revisions)
  145. Artifact-Location Proximity‏‎ (24 revisions)
  146. Actor Detachment‏‎ (25 revisions)
  147. Enactment‏‎ (25 revisions)
  148. Hotseating‏‎ (25 revisions)
  149. Overcome‏‎ (25 revisions)
  150. Game Instance Stories‏‎ (25 revisions)
  151. Naming‏‎ (25 revisions)
  152. Helplessness‏‎ (25 revisions)
  153. Killcams‏‎ (25 revisions)
  154. Closure Points‏‎ (25 revisions)
  155. Game Termination Penalties‏‎ (25 revisions)
  156. Always Vulnerable‏‎ (25 revisions)
  157. Own Agenda‏‎ (25 revisions)
  158. One-Way Travel‏‎ (25 revisions)
  159. Winner determined after Gameplay Ends‏‎ (25 revisions)
  160. Campaigns‏‎ (25 revisions)
  161. Sniper Locations‏‎ (25 revisions)
  162. Tiebreakers‏‎ (26 revisions)
  163. Beat the Leader‏‎ (26 revisions)
  164. Hovering Closures‏‎ (26 revisions)
  165. Token Placement‏‎ (26 revisions)
  166. Possibility of Anonymity‏‎ (26 revisions)
  167. Fog of War‏‎ (26 revisions)
  168. God Fingers‏‎ (26 revisions)
  169. Upgrades‏‎ (26 revisions)
  170. Unknown Goals‏‎ (26 revisions)
  171. Temporal Consistency‏‎ (26 revisions)
  172. Temporary Abilities‏‎ (27 revisions)
  173. Rescue‏‎ (27 revisions)
  174. Trade-Offs‏‎ (27 revisions)
  175. Spawn Points‏‎ (27 revisions)
  176. Drafting Spreads‏‎ (27 revisions)
  177. Dexterity-Based Actions‏‎ (27 revisions)
  178. Predictable Winner‏‎ (27 revisions)
  179. Game Time Manipulation‏‎ (27 revisions)
  180. Extermination‏‎ (27 revisions)
  181. Tick-Based Games‏‎ (27 revisions)
  182. Controllers‏‎ (27 revisions)
  183. Ammunition‏‎ (27 revisions)
  184. Loot‏‎ (27 revisions)
  185. Privileged Movement‏‎ (27 revisions)
  186. Big Dumb Objects‏‎ (28 revisions)
  187. Selectable Set of Goals‏‎ (28 revisions)
  188. PvE‏‎ (28 revisions)
  189. Illusionary Rewards‏‎ (28 revisions)
  190. Game Element Trading‏‎ (28 revisions)
  191. Real Life Activities Affect Game State‏‎ (28 revisions)
  192. No-Ops‏‎ (28 revisions)
  193. Reconfigurable Game Worlds‏‎ (28 revisions)
  194. Shared Penalties‏‎ (28 revisions)
  195. Game Lobbies‏‎ (28 revisions)
  196. Exploitation‏‎ (28 revisions)
  197. Instances‏‎ (28 revisions)
  198. Negotiable Game Instance Duration‏‎ (28 revisions)
  199. Save Points‏‎ (28 revisions)
  200. Player Created Game Elements‏‎ (28 revisions)
  201. Collectible Card Games‏‎ (28 revisions)
  202. Player Agency‏‎ (29 revisions)
  203. Spectacular Failure Enjoyment‏‎ (29 revisions)
  204. Picture-in-Picture Views‏‎ (29 revisions)
  205. Orthogonal Differentiation‏‎ (29 revisions)
  206. Setback Penalties‏‎ (29 revisions)
  207. Switches‏‎ (29 revisions)
  208. Mini-maps‏‎ (29 revisions)
  209. Dice‏‎ (29 revisions)
  210. Boss Monsters‏‎ (29 revisions)
  211. Awareness of Surroundings‏‎ (30 revisions)
  212. TvT‏‎ (30 revisions)
  213. Scripted Information Sequences‏‎ (30 revisions)
  214. Last Man Standing‏‎ (30 revisions)
  215. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  216. Asynchronous Gameplay‏‎ (30 revisions)
  217. Quick Returns‏‎ (30 revisions)
  218. Live Action Roleplaying‏‎ (30 revisions)
  219. Altruistic Actions‏‎ (30 revisions)
  220. Deliver‏‎ (30 revisions)
  221. Social Rewards‏‎ (30 revisions)
  222. Shared Rewards‏‎ (30 revisions)
  223. Negative Feedback Loops‏‎ (30 revisions)
  224. Bases‏‎ (30 revisions)
  225. Vulnerabilities‏‎ (30 revisions)
  226. Save Scumming‏‎ (31 revisions)
  227. Extra-Game Input‏‎ (31 revisions)
  228. Helpers‏‎ (31 revisions)
  229. Renewable Resources‏‎ (31 revisions)
  230. Geometric Progression‏‎ (31 revisions)
  231. Team Strategy Identification‏‎ (31 revisions)
  232. Achilles' Heels‏‎ (31 revisions)
  233. Preventing Goals‏‎ (31 revisions)
  234. Testing Achievements‏‎ (31 revisions)
  235. Handicap Achievements‏‎ (31 revisions)
  236. Early Leaving Players‏‎ (31 revisions)
  237. Save-Load Cycles‏‎ (31 revisions)
  238. Player-Location Proximity‏‎ (31 revisions)
  239. Emotional Attachment‏‎ (31 revisions)
  240. Gain Information‏‎ (31 revisions)
  241. Torchlight‏‎ (31 revisions)
  242. Game Pauses‏‎ (31 revisions)
  243. Line of Sight‏‎ (31 revisions)
  244. Traces‏‎ (31 revisions)
  245. Purchasable Game Advantages‏‎ (32 revisions)
  246. Determinable Chance to Succeed‏‎ (32 revisions)
  247. Predefined Goals‏‎ (32 revisions)
  248. Information Passing‏‎ (32 revisions)
  249. Characteristics‏‎ (32 revisions)
  250. Renamed Patterns‏‎ (32 revisions)

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