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  1. Self-Reported Positioning‏‎ (9 categories)
  2. Secret Areas‏‎ (9 categories)
  3. Perspective Taking‏‎ (9 categories)
  4. The Elder Scrolls series‏‎ (9 categories)
  5. Non-Consistent Narration‏‎ (9 categories)
  6. Explicit Random Seeds‏‎ (9 categories)
  7. Collecting‏‎ (9 categories)
  8. Legacy Games‏‎ (9 categories)
  9. CrossFire: Rules & Organizations for Company Level WW2 Gaming‏‎ (9 categories)
  10. Thematic Consistency‏‎ (9 categories)
  11. Winner determined after Gameplay Ends‏‎ (9 categories)
  12. Dialogues‏‎ (8 categories)
  13. Kingmaker‏‎ (8 categories)
  14. Possibility of Anonymity‏‎ (8 categories)
  15. Props‏‎ (8 categories)
  16. Extra-Game Actions‏‎ (8 categories)
  17. Ultima Online‏‎ (8 categories)
  18. City of Heroes‏‎ (8 categories)
  19. Feelies‏‎ (8 categories)
  20. Companion Quests‏‎ (8 categories)
  21. Winning by Ending Gameplay‏‎ (8 categories)
  22. Counter-Strike series‏‎ (8 categories)
  23. Speedending‏‎ (8 categories)
  24. Surrendering‏‎ (8 categories)
  25. Bag Building‏‎ (8 categories)
  26. Early Leaving Players‏‎ (8 categories)
  27. Endgame‏‎ (8 categories)
  28. Minecraft‏‎ (8 categories)
  29. Feigned Die Rolls‏‎ (8 categories)
  30. Shenmue series‏‎ (8 categories)
  31. Alchemists‏‎ (8 categories)
  32. Defense of the Ancients series‏‎ (8 categories)
  33. Player Balance‏‎ (8 categories)
  34. Kriegsspiel‏‎ (8 categories)
  35. League of Legends‏‎ (8 categories)
  36. Ragequitting‏‎ (8 categories)
  37. Entropia Universe‏‎ (8 categories)
  38. Expansion‏‎ (8 categories)
  39. Dark Age of Camelot‏‎ (8 categories)
  40. Asymmetric Goals‏‎ (8 categories)
  41. Predictable Winner‏‎ (8 categories)
  42. Repetitive Gameplay‏‎ (8 categories)
  43. MUD2‏‎ (8 categories)
  44. Call of Duty series‏‎ (8 categories)
  45. Friend Lists‏‎ (8 categories)
  46. Everquest series‏‎ (8 categories)
  47. Save Files‏‎ (8 categories)
  48. Secret Goals‏‎ (8 categories)
  49. Complete Resource Depletion‏‎ (8 categories)
  50. Vision Modes‏‎ (8 categories)
  51. Conflict of Heroes: Awakening the Bear! Russia 1941-1942‏‎ (8 categories)
  52. Current Player Tokens‏‎ (8 categories)
  53. America's Army‏‎ (8 categories)
  54. Diegetic Consistency‏‎ (8 categories)
  55. Enemy Territory: Quake Wars‏‎ (8 categories)
  56. 4 Minutes and 33 Seconds of Uniqueness‏‎ (8 categories)
  57. Yggdrasil‏‎ (8 categories)
  58. Phasing‏‎ (8 categories)
  59. Artifact-Location Proximity‏‎ (8 categories)
  60. Laning‏‎ (8 categories)
  61. Red Orchestra series‏‎ (8 categories)
  62. Robotic Players‏‎ (8 categories)
  63. Card Building‏‎ (8 categories)
  64. Exploitation‏‎ (8 categories)
  65. Game Lobbies‏‎ (8 categories)
  66. Save Scumming‏‎ (8 categories)
  67. Non-Diegetic Features‏‎ (8 categories)
  68. World of Warcraft‏‎ (8 categories)
  69. Diegetically Tangible Game Items‏‎ (8 categories)
  70. Player Agency‏‎ (8 categories)
  71. DragonMud‏‎ (8 categories)
  72. Battlefield series‏‎ (8 categories)
  73. Lucky Guess Solutions‏‎ (8 categories)
  74. Borderlands‏‎ (8 categories)
  75. Rise and Decline of the Third Reich‏‎ (8 categories)
  76. Middlegame‏‎ (8 categories)
  77. Slaves to Armok II: Dwarf Fortress‏‎ (8 categories)
  78. Hearthstone: Heroes of Warcraft‏‎ (8 categories)
  79. Dead Island‏‎ (8 categories)
  80. Substitute Actions‏‎ (8 categories)
  81. Prompting Techniques‏‎ (8 categories)
  82. Return to Castle Wolfenstein: Enemy Territory‏‎ (8 categories)
  83. Excise‏‎ (8 categories)
  84. Extermination‏‎ (8 categories)
  85. Game Over‏‎ (8 categories)
  86. First-Person Views‏‎ (8 categories)
  87. Construction/Scoring Phase Shift‏‎ (8 categories)
  88. Advanced Squad Leader‏‎ (8 categories)
  89. Pandemic‏‎ (8 categories)
  90. Cycle Deck Engines‏‎ (8 categories)
  91. Amun-Re‏‎ (7 categories)
  92. Instances‏‎ (7 categories)
  93. Assassin's Creed series‏‎ (7 categories)
  94. Synchronous Gameplay‏‎ (7 categories)
  95. Last Man Standing‏‎ (7 categories)
  96. Backtracking Levels‏‎ (7 categories)
  97. Temporal Consistency‏‎ (7 categories)
  98. Predefined Goals‏‎ (7 categories)
  99. Elite series‏‎ (7 categories)
  100. Reversi‏‎ (7 categories)
  101. Magic: The Gathering‏‎ (7 categories)
  102. Eve Online‏‎ (7 categories)
  103. Further Player Improvement Potential‏‎ (7 categories)
  104. Game Boards‏‎ (7 categories)
  105. Trial and Error Solutions‏‎ (7 categories)
  106. Turnovers‏‎ (7 categories)
  107. Game World Navigation‏‎ (7 categories)
  108. Coaches‏‎ (7 categories)
  109. First Player Advantages‏‎ (7 categories)
  110. Goal Indicators‏‎ (7 categories)
  111. Value of Effort‏‎ (7 categories)
  112. Waves‏‎ (7 categories)
  113. World War 3‏‎ (7 categories)
  114. Critical Gameplay Design‏‎ (7 categories)
  115. Higher-Level Closures as Gameplay Progresses‏‎ (7 categories)
  116. Crossmedia Gameplay‏‎ (7 categories)
  117. Pandemic Legacy series‏‎ (7 categories)
  118. StarCraft series‏‎ (7 categories)
  119. Dead of Winter: A Crossroads Game‏‎ (7 categories)
  120. Startgame‏‎ (7 categories)
  121. Temporary Abilities‏‎ (7 categories)
  122. Dungeon Keeper series‏‎ (7 categories)
  123. Little Computer People‏‎ (7 categories)
  124. Battlestar Galactica: The Board Game‏‎ (7 categories)
  125. Emotes‏‎ (7 categories)
  126. Third-Person Views‏‎ (7 categories)
  127. Mahjong‏‎ (7 categories)
  128. Risk Legacy‏‎ (7 categories)
  129. Sanctioned Cheating‏‎ (7 categories)
  130. Secondary Interface Screens‏‎ (7 categories)
  131. Genocide‏‎ (7 categories)
  132. Unwinnable Game States‏‎ (7 categories)
  133. First Player Tokens‏‎ (7 categories)
  134. Mystery of the Abbey‏‎ (7 categories)
  135. Negotiable Game Sessions‏‎ (7 categories)
  136. Controllers‏‎ (7 categories)
  137. Hyperborea‏‎ (7 categories)
  138. Axis & Allies: Battle of the Bulge‏‎ (7 categories)
  139. Playing to Lose‏‎ (7 categories)
  140. Quests‏‎ (7 categories)
  141. Bag Management‏‎ (7 categories)
  142. Beat the Leader‏‎ (7 categories)
  143. Lords of Waterdeep‏‎ (7 categories)
  144. Big Dumb Objects‏‎ (7 categories)
  145. Main Goals‏‎ (7 categories)
  146. Ever Increasing Difficulty‏‎ (7 categories)
  147. Caverna: The Cave Farmers‏‎ (7 categories)
  148. Gameplay Engines‏‎ (7 categories)
  149. Gloomhaven‏‎ (7 categories)
  150. Unwinnable Games‏‎ (7 categories)
  151. God Views‏‎ (7 categories)
  152. Varied Gameplay‏‎ (7 categories)
  153. Village‏‎ (7 categories)
  154. Sidequests‏‎ (7 categories)
  155. Configuration‏‎ (7 categories)
  156. HUD Interfaces‏‎ (7 categories)
  157. Warhammer 40K‏‎ (7 categories)
  158. Hare and Tortoise‏‎ (7 categories)
  159. Critical Misses‏‎ (7 categories)
  160. Imperial 2030‏‎ (7 categories)
  161. Ambiguous Responses‏‎ (7 categories)
  162. Peggle‏‎ (7 categories)
  163. Auto-Aim‏‎ (7 categories)
  164. Baccarat‏‎ (7 categories)
  165. Point of Interest Indicators‏‎ (7 categories)
  166. Draughts‏‎ (7 categories)
  167. Balancing Effects‏‎ (7 categories)
  168. Egizia‏‎ (7 categories)
  169. Main Quests‏‎ (7 categories)
  170. S.T.A.L.K.E.R. series‏‎ (7 categories)
  171. Caylus‏‎ (7 categories)
  172. Game Instance Stories‏‎ (7 categories)
  173. Character Levels‏‎ (7 categories)
  174. Game State Overviews‏‎ (7 categories)
  175. Gameplay Mastery‏‎ (7 categories)
  176. Unknown Goals‏‎ (7 categories)
  177. Fixed Distributions‏‎ (7 categories)
  178. Social Roles‏‎ (7 categories)
  179. Critical Results‏‎ (7 categories)
  180. Hnefatafl‏‎ (7 categories)
  181. Pervasive Gameplay‏‎ (7 categories)
  182. Left 4 Dead series‏‎ (7 categories)
  183. Dynamic Difficulty Adjustment‏‎ (7 categories)
  184. BatMUD‏‎ (7 categories)
  185. Eight-ball‏‎ (7 categories)
  186. Bejeweled series‏‎ (7 categories)
  187. Token Placement‏‎ (7 categories)
  188. Cameras‏‎ (7 categories)
  189. Twilight Struggle‏‎ (7 categories)
  190. Uncertainty of Outcome‏‎ (7 categories)
  191. Secret Resources‏‎ (7 categories)
  192. September 12th‏‎ (7 categories)
  193. Murano‏‎ (7 categories)
  194. Grinding‏‎ (7 categories)
  195. Non-Diegetic Communication‏‎ (7 categories)
  196. Contextualization‏‎ (7 categories)
  197. Sniper Locations‏‎ (7 categories)
  198. Helplessness‏‎ (7 categories)
  199. Critical Successes‏‎ (7 categories)
  200. Inca Empire‏‎ (7 categories)
  201. Populous‏‎ (7 categories)
  202. El Grande‏‎ (7 categories)
  203. Resource Sources‏‎ (7 categories)
  204. Mediated Gameplay‏‎ (7 categories)
  205. Gain Information‏‎ (7 categories)
  206. Challenging Gameplay‏‎ (7 categories)
  207. Extra Turns‏‎ (7 categories)
  208. TwixT‏‎ (7 categories)
  209. Scrabble‏‎ (7 categories)
  210. Secret Scoring Mechanisms‏‎ (7 categories)
  211. Collections‏‎ (7 categories)
  212. Shadows over Camelot‏‎ (7 categories)
  213. Gossip‏‎ (7 categories)
  214. 7 Wonders‏‎ (7 categories)
  215. Snooker‏‎ (7 categories)
  216. Wolfenstein: New World Order‏‎ (7 categories)
  217. Access Rewards‏‎ (7 categories)
  218. Hiding Places‏‎ (7 categories)
  219. Agricola‏‎ (7 categories)
  220. Cutscenes‏‎ (7 categories)
  221. Deck Building‏‎ (7 categories)
  222. Superstruct‏‎ (7 categories)
  223. Symmetric Goals‏‎ (7 categories)
  224. Kingdoms‏‎ (7 categories)
  225. Player Kicking‏‎ (7 categories)
  226. Drop 7‏‎ (7 categories)
  227. Quizzes‏‎ (7 categories)
  228. Legendary: A Marvel Deck Building Game‏‎ (7 categories)
  229. The Lord of the Rings: The Fellowship of the Ring Deck-Building Game‏‎ (7 categories)
  230. Mafia‏‎ (7 categories)
  231. Train‏‎ (7 categories)
  232. Rommel in the Desert‏‎ (7 categories)
  233. Melodramatic Structures‏‎ (7 categories)
  234. Gain Ownership‏‎ (7 categories)
  235. Uncle Roy All Around You‏‎ (7 categories)
  236. Cluedo‏‎ (7 categories)
  237. Committed Goals‏‎ (7 categories)
  238. Conceal‏‎ (7 categories)
  239. Guilting‏‎ (7 categories)
  240. Non-Localized Resources‏‎ (7 categories)
  241. Wolfenstein series‏‎ (7 categories)
  242. Creatures series‏‎ (7 categories)
  243. Decks‏‎ (7 categories)
  244. Physical Enactment‏‎ (7 categories)
  245. Player-Defined Goals‏‎ (7 categories)
  246. Player Aids‏‎ (7 categories)
  247. Pokémon Trading Card Game‏‎ (7 categories)
  248. Legendary Encounters: An Alien Deck Building Game‏‎ (7 categories)
  249. Positive Feedback Loops‏‎ (7 categories)
  250. Real World Gameplay Spaces‏‎ (7 categories)
  251. Battleship‏‎ (7 categories)
  252. Eliminate‏‎ (7 categories)
  253. Regenerating Resources‏‎ (7 categories)
  254. Reserves‏‎ (7 categories)
  255. Enforced Player Anonymity‏‎ (7 categories)
  256. Can You See Me Now?‏‎ (7 categories)
  257. Memoir '44‏‎ (7 categories)
  258. Carolus Magnus‏‎ (7 categories)
  259. Galleries‏‎ (7 categories)
  260. Scenes‏‎ (7 categories)
  261. Chat Channels‏‎ (7 categories)
  262. Seafall‏‎ (7 categories)
  263. Misfortune Mitigation‏‎ (7 categories)
  264. Shared Resources‏‎ (7 categories)
  265. Negative Feedback Loops‏‎ (7 categories)
  266. Grand Theft Auto series‏‎ (7 categories)
  267. Neverwinter Nights series‏‎ (7 categories)
  268. Concordia‏‎ (7 categories)
  269. SimEarth: The Living Planet‏‎ (7 categories)
  270. Continuous Goals‏‎ (7 categories)
  271. Illuminati: New World Order‏‎ (7 categories)
  272. Dead Space‏‎ (6 categories)
  273. Permadeath‏‎ (6 categories)
  274. Decreased Abilities‏‎ (6 categories)
  275. Apocalypse World‏‎ (6 categories)
  276. Player Anonymity‏‎ (6 categories)
  277. Doom series‏‎ (6 categories)
  278. Prosopopeia‏‎ (6 categories)
  279. Dragon Dice‏‎ (6 categories)
  280. Duke Nukem 3D‏‎ (6 categories)
  281. Real World Knowledge Advantages‏‎ (6 categories)
  282. Little Cave Hero‏‎ (6 categories)
  283. The Lost Vikings‏‎ (6 categories)
  284. Renewable Resources‏‎ (6 categories)
  285. Bloodbowl (computer game)‏‎ (6 categories)
  286. Tiebreakers‏‎ (6 categories)
  287. Boss Monsters‏‎ (6 categories)
  288. Time Limited Game Instances‏‎ (6 categories)
  289. Equipment‏‎ (6 categories)
  290. Risk: The Lord of the Rings Trilogy Edition‏‎ (6 categories)
  291. Mansions of Madness‏‎ (6 categories)
  292. Rogue‏‎ (6 categories)
  293. Candy Crush Saga‏‎ (6 categories)
  294. Transport Routes‏‎ (6 categories)
  295. Excluding Goals‏‎ (6 categories)
  296. Cartagena‏‎ (6 categories)
  297. San Juan‏‎ (6 categories)
  298. Meta Servers‏‎ (6 categories)
  299. Character Alignments‏‎ (6 categories)
  300. FTL: Faster Than Light‏‎ (6 categories)
  301. Scorched Earth‏‎ (6 categories)
  302. Seamful Gameplay‏‎ (6 categories)
  303. Genesis‏‎ (6 categories)
  304. Unsynchronized Game Sessions‏‎ (6 categories)
  305. Shared Rewards‏‎ (6 categories)
  306. Negotiable Game Instance Duration‏‎ (6 categories)
  307. Free Game Element Manipulation‏‎ (6 categories)
  308. Sid Meier's SimGolf‏‎ (6 categories)
  309. Conditional Passageways‏‎ (6 categories)
  310. Contract Bridge‏‎ (6 categories)
  311. Hearts of Iron series‏‎ (6 categories)
  312. A Study in Emerald‏‎ (6 categories)
  313. Social Adaptability‏‎ (6 categories)
  314. Acquire‏‎ (6 categories)
  315. Solution Uncertainty‏‎ (6 categories)
  316. Orleans‏‎ (6 categories)
  317. X-COM series‏‎ (6 categories)
  318. Hybrid Gameplay Spaces‏‎ (6 categories)
  319. Zombie Lane‏‎ (6 categories)
  320. Alarms‏‎ (6 categories)
  321. Illusion of Open Space‏‎ (6 categories)
  322. Altiplano‏‎ (6 categories)
  323. Analysis Paralysis‏‎ (6 categories)
  324. Interferable Goals‏‎ (6 categories)
  325. Strategic Locations‏‎ (6 categories)
  326. Detective Structures‏‎ (6 categories)
  327. Summary Updates‏‎ (6 categories)
  328. Dice‏‎ (6 categories)
  329. Asteroids‏‎ (6 categories)
  330. Player-Planned Development‏‎ (6 categories)
  331. Player Augmentations‏‎ (6 categories)
  332. Downtime‏‎ (6 categories)
  333. Axis & Allies‏‎ (6 categories)
  334. Player Unpredictability‏‎ (6 categories)
  335. Late Arriving Players‏‎ (6 categories)
  336. Possibility of Graceful Surrender‏‎ (6 categories)
  337. Predetermined Story Structures‏‎ (6 categories)
  338. Lord of the Rings‏‎ (6 categories)
  339. Bidding‏‎ (6 categories)
  340. Bluffing‏‎ (6 categories)
  341. Entrenching Gameplay‏‎ (6 categories)
  342. Revoke Rules‏‎ (6 categories)
  343. Torchlight‏‎ (6 categories)
  344. Role Fulfillment‏‎ (6 categories)
  345. Fury of Dracula‏‎ (6 categories)
  346. Transport Tycoon series‏‎ (6 categories)
  347. Execution‏‎ (6 categories)
  348. Game Element Insertion‏‎ (6 categories)
  349. Character Defining Actions‏‎ (6 categories)
  350. Game Servers‏‎ (6 categories)
  351. FUBAR Enjoyment‏‎ (6 categories)
  352. Check Points‏‎ (6 categories)
  353. Ultima series‏‎ (6 categories)
  354. Civilization (video game) series‏‎ (6 categories)
  355. Variable Accuracy‏‎ (6 categories)
  356. Greed Corp‏‎ (6 categories)
  357. Viewtiful Joe‏‎ (6 categories)
  358. Sidegrades‏‎ (6 categories)
  359. No Thanks!‏‎ (6 categories)
  360. Container‏‎ (6 categories)
  361. Abilities‏‎ (6 categories)
  362. OpenTTD‏‎ (6 categories)
  363. Coup‏‎ (6 categories)
  364. Hexen series‏‎ (6 categories)
  365. Sonic Adventure‏‎ (6 categories)
  366. Critical Hits‏‎ (6 categories)
  367. History of the World‏‎ (6 categories)
  368. Adventures‏‎ (6 categories)
  369. Spades‏‎ (6 categories)
  370. Crusader Kings series‏‎ (6 categories)
  371. Peg Solitaire‏‎ (6 categories)
  372. Android‏‎ (6 categories)
  373. Steadily Decreasing Resources‏‎ (6 categories)
  374. Dicemaster: Cities of Doom‏‎ (6 categories)
  375. Survive‏‎ (6 categories)
  376. Dishonored‏‎ (6 categories)
  377. Attention Demanding Gameplay‏‎ (6 categories)
  378. Puerto Rico‏‎ (6 categories)
  379. Team Elimination‏‎ (6 categories)
  380. Polyathlons‏‎ (6 categories)
  381. Dungeon Master‏‎ (6 categories)
  382. Pottering‏‎ (6 categories)
  383. Live Action Roleplaying‏‎ (6 categories)
  384. The Republic of Rome‏‎ (6 categories)
  385. Repetition of Position Draws‏‎ (6 categories)
  386. Endgame Quests‏‎ (6 categories)
  387. Tien Gow‏‎ (6 categories)
  388. Master of Orion‏‎ (6 categories)
  389. GURPS‏‎ (6 categories)
  390. Russian Railroads‏‎ (6 categories)
  391. Memory‏‎ (6 categories)
  392. Save-Load Cycles‏‎ (6 categories)
  393. TvT‏‎ (6 categories)
  394. Chess‏‎ (6 categories)
  395. Ultra-Powerful Events‏‎ (6 categories)
  396. Momentum‏‎ (6 categories)
  397. Universalis‏‎ (6 categories)
  398. Self-Service Kiosks‏‎ (6 categories)
  399. Mystic Vale‏‎ (6 categories)
  400. Shogi‏‎ (6 categories)
  401. Negotiable Play Sessions‏‎ (6 categories)
  402. Wipeout series‏‎ (6 categories)
  403. World in Conflict‏‎ (6 categories)
  404. Hive‏‎ (6 categories)
  405. XIII‏‎ (6 categories)
  406. Afrikan Tähti‏‎ (6 categories)
  407. Star Trek: Catan‏‎ (6 categories)
  408. Angband‏‎ (6 categories)
  409. Arcanum: Of Steamworks and Magick Obscura‏‎ (6 categories)
  410. Stratego‏‎ (6 categories)
  411. Ars Magica‏‎ (6 categories)
  412. Super Mario series‏‎ (6 categories)
  413. Plants vs. Zombies‏‎ (6 categories)
  414. Diegetic Communication‏‎ (6 categories)
  415. Sustenance Rewards‏‎ (6 categories)
  416. Disney's Toontown Online‏‎ (6 categories)
  417. Player Characters‏‎ (6 categories)
  418. Team Fortress series‏‎ (6 categories)
  419. Quick Returns‏‎ (6 categories)
  420. Pong‏‎ (6 categories)
  421. Dungeons & Dragons‏‎ (6 categories)
  422. Red Faction series‏‎ (6 categories)
  423. The Resistance‏‎ (6 categories)
  424. Empires & Allies‏‎ (6 categories)
  425. Thunderstone‏‎ (6 categories)
  426. Resource Locations‏‎ (6 categories)
  427. Tiered Participation‏‎ (6 categories)
  428. Mastermind‏‎ (6 categories)
  429. Facilitating Rewards‏‎ (6 categories)
  430. Mini-maps‏‎ (6 categories)
  431. Fiasco‏‎ (6 categories)
  432. Sense of Self‏‎ (6 categories)
  433. Go‏‎ (6 categories)
  434. Upgrades‏‎ (6 categories)
  435. Varying Rule Sets‏‎ (6 categories)
  436. Half-Life series‏‎ (6 categories)
  437. Context Dependent Reactions‏‎ (6 categories)
  438. Hattrick‏‎ (6 categories)
  439. Whist‏‎ (6 categories)
  440. 42‏‎ (6 categories)
  441. Snakes and Ladders‏‎ (6 categories)
  442. Pac-Man series‏‎ (6 categories)
  443. Improved Abilities‏‎ (6 categories)
  444. Interruptibility‏‎ (6 categories)
  445. Picture-in-Picture Views‏‎ (6 categories)
  446. Player-Artifact Proximity‏‎ (6 categories)
  447. Just Cause series‏‎ (6 categories)
  448. Player/Character Skill Composites‏‎ (6 categories)
  449. Dominant Species‏‎ (6 categories)
  450. Player Created Game Elements‏‎ (6 categories)
  451. Drafting Spreads‏‎ (6 categories)
  452. Landmarks‏‎ (6 categories)
  453. Poker‏‎ (6 categories)
  454. Drawing Stacks‏‎ (6 categories)
  455. Ravenwood Fair‏‎ (6 categories)
  456. Liar's Dice‏‎ (6 categories)
  457. Loading Hints‏‎ (6 categories)
  458. Preventing Goals‏‎ (6 categories)
  459. Black & White series‏‎ (6 categories)
  460. Progress Indicators‏‎ (6 categories)
  461. MacGuffins‏‎ (6 categories)
  462. Environmental Storytelling‏‎ (6 categories)
  463. Trade-Offs‏‎ (6 categories)
  464. Carcassonne‏‎ (6 categories)
  465. Traverse‏‎ (6 categories)
  466. Centipede‏‎ (6 categories)
  467. Game System Player‏‎ (6 categories)
  468. Scouting‏‎ (6 categories)
  469. Gameplay Statistics‏‎ (6 categories)
  470. Ursuppe‏‎ (6 categories)
  471. Flanking Routes‏‎ (6 categories)
  472. Command and Conquer series‏‎ (6 categories)
  473. Varying Turn Orders‏‎ (6 categories)
  474. Nertz‏‎ (6 categories)
  475. Silkworm‏‎ (6 categories)
  476. Connection‏‎ (6 categories)
  477. Hazard‏‎ (6 categories)
  478. Oh, hell‏‎ (6 categories)
  479. Social Skills‏‎ (6 categories)
  480. Crafting‏‎ (6 categories)
  481. Actor Detachment‏‎ (6 categories)
  482. Spec Ops: The Line‏‎ (6 categories)
  483. Pachisi‏‎ (6 categories)
  484. Cursor*10‏‎ (6 categories)
  485. Zone of Control‏‎ (6 categories)
  486. Split-Screen Views‏‎ (6 categories)
  487. Star Trek: The Next Generation Collectible Dice Game‏‎ (6 categories)
  488. Innovation‏‎ (6 categories)
  489. Stone Age‏‎ (6 categories)
  490. Deliver‏‎ (6 categories)
  491. Stress‏‎ (6 categories)
  492. Irreversible Events‏‎ (6 categories)
  493. Super Smash Bros. series‏‎ (6 categories)
  494. Asymmetric Starting Conditions‏‎ (6 categories)
  495. Symbiotic Player Relations‏‎ (6 categories)
  496. Drop-In/Drop-Out‏‎ (6 categories)
  497. Baldur's Gate series‏‎ (6 categories)
  498. Territories‏‎ (6 categories)
  499. Dynamic Goal Characteristics‏‎ (6 categories)
  500. Life Penalties‏‎ (6 categories)

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