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Showing below up to 500 results in range #51 to #550.
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- Android
- Angband
- Angry Birds
- Animal Crossing
- Anonymous Actions
- Another World
- Apocalypse World
- Apples to Apples
- Arcadia
- Arcanum: Of Steamworks and Magick Obscura
- Archery
- Area Control
- Arenas
- Arithmetic Progression
- Arkham Horror
- Armor
- Army of Two: The 40th Day
- Ars Magica
- Artifact-Artifact Proximity
- Artifact-Location Proximity
- Ascending Empires
- Assassin
- Assassin's Creed series
- Asteroids
- Asymmetric Gameplay
- Asymmetric Goals
- Asymmetric Resource Distribution
- Asymmetric Starting Conditions
- Asynchronous Collaborative Actions
- Asynchronous Gameplay
- Atlantic Star
- Atmosfear series
- Attention Demanding Gameplay
- Auto-Aim
- Automated Responses
- Auxiliary Game Screens
- Avatar System
- Avatars
- Awareness of Surroundings
- Axis & Allies
- Axis & Allies: Battle of the Bulge
- Baccarat
- Back-to-Back Game Sessions
- Backgammon
- Backseat Gamers
- Backseat Gaming
- Backtracking Levels
- Bag Building
- Bag Management
- Balancing Effects
- Balderdash
- Baldur's Gate series
- Bang!
- Bartok
- Baseball
- Bases
- Basic Role-Playing
- Basketball
- BatMUD
- Batman: Arkham Asylum
- Battlefield series
- Battleship
- Battleships
- Battlestar Galactica: The Board Game
- Beat the Leader
- Bejeweled
- Bejeweled series
- Betrayal
- Betrayal at House on the Hill
- Betting
- Biathlons
- Bidding
- Big Dumb Objects
- Bioshock series
- Black & White series
- Blackjack
- Blood Bowl: Team Manager - The Card Game
- Bloodbowl
- Bloodbowl (computer game)
- Bluffing
- Bohnanza
- Boktai series
- Bomberman series
- Bookkeeping Tokens
- Borderlands
- Boss Monster: The Dungeon Building Card Game
- Boss Monsters
- BotFighters
- Boulder Dash series
- Boules
- Bowling
- Boxing
- Braid
- Breakout
- Budgeted Action Points
- CORPS
- Call of Cthulhu
- Call of Duty series
- Cameras
- Campaigns
- Camping
- Can You See Me Now?
- Candy Crush Saga
- Capture
- Car Numberplate Games
- Car Wars
- Carcassonne
- Card Building
- Cards
- Carolus Magnus
- Cartagena
- Casual Gameplay
- Caverna: The Cave Farmers
- Caylus
- Centipede
- Challenging Gameplay
- Champions
- Changes in Perception of Real World Phenomena due to Gameplay
- Character Alignments
- Character Defining Actions
- Character Development
- Character Levels
- Characteristics
- Characters
- Chargers
- Chat Channels
- Cheat
- Check Points
- Chess
- Chess Boxing
- Chinese whispers
- Choke Points
- Citadels
- CityVille
- City of Heroes
- Civilization (video game) series
- Clash of Clans
- Clash of the Princes
- Clickability
- Closure Points
- Cluedo
- Clues
- Coaches
- Cogs
- Collaborative Actions
- Collectible Card Games
- Collecting
- Collections
- College of Wizardry
- Colossal Cave Adventure
- Combat
- Combat Mission series
- Combine
- Combos
- Command and Conquer series
- Commando
- Committed Goals
- Communication Channels
- Companion Quests
- Companions
- Competence Areas
- Complete Resource Depletion
- Complex Gameplay
- ConQwest
- Conceal
- Concordia
- Conditional Passageways
- Configurable Gameplay Areas
- Configuration
- Conflict of Heroes: Awakening the Bear! Russia 1941-1942
- Connection
- Conspiracy for Good
- Construction
- Construction/Scoring Phase Shift
- Consumers
- Container
- Containers
- Context Dependent Reactions
- Contextualization
- Contextualized Conversational Responses
- Continuity
- Continuous Goals
- Contract Bridge
- Controllers
- Converters
- Conway's Game of Life
- Cookie Clicker
- Cooldown
- Cooperation
- Cosmetic Game Items
- Counter-Strike series
- Coup
- Coupled Games
- Cow Clicker
- Crafting
- Craps
- Creatures series
- Critical Failures
- Critical Gameplay Design
- Critical Hits
- Critical Misses
- Critical Results
- Critical Successes
- Crobots
- CrossFire: Rules & Organizations for Company Level WW2 Gaming
- Crosshairs
- Crossmedia Gameplay
- Crusader Kings series
- Crysis series
- Current Player Tokens
- Cursor*10
- Cutscenes
- Cyclades
- Cycle Deck Engines
- Damage
- Dance Dance Revolution series
- Dark Age of Camelot
- Darts
- Day of the Figurines
- Day of the Tentacle
- Dead Island
- Dead Rising series
- Dead Space
- Dead of Winter: A Crossroads Game
- Dead or Alive series
- Death Consequences
- Deaths
- Decathlon
- Deck Building
- Decks
- Decreased Abilities
- Dedicated Game Facilitators
- Defense of the Ancients series
- Delayed Effects
- Delayed Reciprocity
- Deliver
- Demon's Soul
- Desktop Tower Defense
- Destructible Objects
- Detective Structures
- Deterioration
- Determinable Chance to Succeed
- Deus Ex series
- Development Time
- Dexterity-Based Actions
- Diablo series
- Dialogues
- Dice
- Dicemaster: Cities of Doom
- Diegetic Communication
- Diegetic Consistency
- Diegetically Outstanding Features
- Diegetically Tangible Game Items
- Difficulty Levels
- Diplomacy
- Discard Piles
- Dishonored
- Disney's Toontown Online
- Dominant Species
- Dominion
- Donkey Kong series
- Donkey Konga
- Doom series
- Downtime
- Drachen Delta
- Drafting
- Drafting Spreads
- Dragon's Lair series
- DragonMud
- Dragon Age series
- Dragon Dice
- Dragonbane
- Drakborgen
- Draughts
- Drawing Stacks
- Drop-In/Drop-Out
- Drop 7
- Duck Hunt
- Duke Nukem 3D
- Dungeon Keeper series
- Dungeon Master
- Dungeons & Dragons
- Dynamic Difficulty Adjustment
- Dynamic Goal Characteristics
- ELIZA
- ESP Game
- Early Elimination
- Early Leaving Players
- Easter Eggs
- Egizia
- Eight-ball
- El Grande
- Elfenland
- Eliminate
- Elite series
- Emotes
- Emotional Attachment
- Empires & Allies
- En Stilla Middag
- Enactment
- Enclosure
- Encouraged Return Visits
- End State Scoring
- Endgame
- Endgame Quests
- Enemies
- Enemy Territory: Quake Wars
- Energy Penalties
- Enforced Agent Behavior
- Enforced Player Anonymity
- Entitled Players
- Entrenching Gameplay
- Entropia Universe
- Environmental Effects
- Environmental Storytelling
- Ephemeral Events
- Ephemeral Goals
- Epidemic Menace
- Equipment
- Equipment Slots
- Erosion
- Eternal Darkness: Sanity's Requiem
- Eufloria
- Euphoria: Build a Better Dystopia
- Europa Universalis series
- Evade
- Eve Online
- Events Timed to the Real World
- Ever Increasing Difficulty
- Everquest series
- Evolving Rule Sets
- Exaggerated Perception of Influence
- Exceptional Events
- Excise
- Excluding Goals
- Execution
- Expansion
- Experimenting
- Explicit Random Seeds
- Exploitation
- Extended Actions
- Extermination
- Extra-Game Actions
- Extra-Game Broadcasting
- Extra-Game Consequences
- Extra-Game Input
- Extra Chances
- Extra Turns
- F-Zero series
- FIFA series
- FTL: Faster Than Light
- FUBAR Enjoyment
- Fable series
- Facilitating Rewards
- Factions
- Fahrenheit
- Fake Game Cancellations
- Fake Game Overs
- Fallen Reich
- Fallout series
- Fanorona
- Fantasy Football
- Far Cry series
- FarmVille
- Fauna
- Façade
- Feelies
- Feigned Die Rolls
- Fencing
- Fiasco
- Figure Skating
- Final Fantasy series
- Finale Levels
- First-Person Views
- First Player Advantages
- First Player Tokens
- First to 12
- Fixed Distributions
- Flanking Routes
- Flight Control
- Flip-Flop Events
- Fluxx series
- Focus Loci
- Fog of War
- Football Manager series
- Forbidden Island
- Formula D
- Frag
- Framed Freedom
- Frank's Zoo
- Free Game Element Manipulation
- Free Gift Inventories
- Freedom: The Underground Railroad
- Freedom of Choice
- Friend Lists
- Friendly Fire
- Frogger
- Fudged Results
- Functional Roles
- Further Player Improvement Potential
- Fury of Dracula
- GURPS
- Gabriel Knight series
- Gain Competence
- Gain Information
- Gain Ownership
- Galleries
- Game Boards
- Game Element Insertion
- Game Element Trading
- Game Instance Stories
- Game Items
- Game Lobbies
- Game Masters
- Game Over
- Game Pauses
- Game Servers
- Game State Indicators
- Game State Overviews
- Game System Player
- Game Template
- Game Termination Penalties
- Game Time Manipulation
- Game World Exploration
- Game World Navigation
- Game Worlds
- Gameplay Design Pattern Template
- Gameplay Design Pattern Template, Shortened
- Gameplay Design Patterns DiGRA 2022 Workshop
- Gameplay Design Patterns FDG 2022 Workshop
- Gameplay Engines
- Gameplay Mastery
- Gameplay Statistics
- Gamer Mode
- Gauntlet
- Generic Adversaries
- Genesis
- Genocide
- Geocaching
- Geometric Progression
- Geospatial Game Widgets
- Ghost Stories
- Ghosts
- Ghosts 'n Goblins
- Gish
- Global High Score Lists
- Gloomhaven
- Go
- Go Fish
- Goal-Driven Personal Development
- Goal Achievements
- Goal Hierarchies
- Goal Indicators
- God Fingers
- God Views
- God of War series
- Golf
- Gossip
- Gran Turismo series
- Grand Theft Auto series
- Greed
- Greed Corp
- Grim Fandango
- Grind Achievements
- Grinding
- Guard
- Guilting
- Guitar Hero series
- Gun.Smoke
- Guts
- HUD Interfaces
- Half-Life series
- Halo series
- Handicap Achievements
- Handicap Systems
- Handles
- Hands
- Harbor Master
- Hare and Tortoise
- Hattrick
- Hazard
- Health
- Hearthstone: Heroes of Warcraft
- Hearts
- Hearts of Iron series
- Heavy Rain
- Hell Tetris
- Helpers
- Helplessness
- Herd
- Heroes of Might and Magic series
- Heterogeneous Game Element Ownership
- Hex
- Hexen series
- Hey! That's My Fish!
- Hide-and-Seek
- Hide & Seek
- Hiding Places
- High Frontier
- High Score Lists