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  1. Character Levels‏‎ (18 revisions)
  2. Framed Freedom‏‎ (18 revisions)
  3. Outcome Indicators‏‎ (18 revisions)
  4. Role Selection‏‎ (18 revisions)
  5. Entitled Players‏‎ (18 revisions)
  6. Middlegame‏‎ (18 revisions)
  7. Finale Levels‏‎ (18 revisions)
  8. Seamful Gameplay‏‎ (18 revisions)
  9. Extra Turns‏‎ (18 revisions)
  10. Hybrid Gameplay Spaces‏‎ (18 revisions)
  11. Persistent Game World Changes‏‎ (18 revisions)
  12. Feelies‏‎ (18 revisions)
  13. Score Tracks‏‎ (18 revisions)
  14. Player Aids‏‎ (18 revisions)
  15. Critical Misses‏‎ (18 revisions)
  16. Warming-Up Roleplay Exercises‏‎ (18 revisions)
  17. Reconnaissance‏‎ (18 revisions)
  18. Auto-Aim‏‎ (18 revisions)
  19. Energy Penalties‏‎ (18 revisions)
  20. Auxiliary Game Screens‏‎ (18 revisions)
  21. Symmetric Goals‏‎ (18 revisions)
  22. Parallel Lives‏‎ (18 revisions)
  23. Events Timed to the Real World‏‎ (18 revisions)
  24. Global High Score Lists‏‎ (18 revisions)
  25. Synchronous Gameplay‏‎ (19 revisions)
  26. Uncertainty of Outcome‏‎ (19 revisions)
  27. Neighbors‏‎ (19 revisions)
  28. Entrenching Gameplay‏‎ (19 revisions)
  29. Free Game Element Manipulation‏‎ (19 revisions)
  30. Gameplay Design Patterns FDG 2022 Workshop‏‎ (19 revisions)
  31. Arenas‏‎ (19 revisions)
  32. Clickability‏‎ (19 revisions)
  33. Quick Time Events‏‎ (19 revisions)
  34. Configuration‏‎ (19 revisions)
  35. Endgame Quests‏‎ (19 revisions)
  36. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (19 revisions)
  37. Anonymous Actions‏‎ (19 revisions)
  38. Invisible Walls‏‎ (19 revisions)
  39. Tile-Laying‏‎ (19 revisions)
  40. Critical Results‏‎ (19 revisions)
  41. Interferable Goals‏‎ (19 revisions)
  42. Friendly Fire‏‎ (19 revisions)
  43. Fixed Distributions‏‎ (19 revisions)
  44. Red Herrings‏‎ (19 revisions)
  45. HUD Interfaces‏‎ (19 revisions)
  46. Player-Player Proximity‏‎ (19 revisions)
  47. Physical Enactment‏‎ (19 revisions)
  48. Solution Uncertainty‏‎ (20 revisions)
  49. Enforced Player Anonymity‏‎ (20 revisions)
  50. Main Quests‏‎ (20 revisions)
  51. Melodramatic Structures‏‎ (20 revisions)
  52. Hiding Places‏‎ (20 revisions)
  53. Chargers‏‎ (20 revisions)
  54. Unsynchronized Game Sessions‏‎ (20 revisions)
  55. Facilitating Rewards‏‎ (20 revisions)
  56. Possibility of Graceful Surrender‏‎ (20 revisions)
  57. Tiered Participation‏‎ (20 revisions)
  58. Leaps of Faith‏‎ (20 revisions)
  59. Real World Knowledge Advantages‏‎ (20 revisions)
  60. Near Miss Indicators‏‎ (20 revisions)
  61. Memorabilia‏‎ (20 revisions)
  62. Visits‏‎ (20 revisions)
  63. Goal Indicators‏‎ (20 revisions)
  64. Ephemeral Events‏‎ (20 revisions)
  65. Zone of Control‏‎ (20 revisions)
  66. Coupled Games‏‎ (20 revisions)
  67. Character Alignments‏‎ (20 revisions)
  68. Moveable Tiles‏‎ (20 revisions)
  69. Startgame‏‎ (20 revisions)
  70. Flip-Flop Events‏‎ (21 revisions)
  71. Asynchronous Collaborative Actions‏‎ (21 revisions)
  72. Player Kicking‏‎ (21 revisions)
  73. Kingmaker‏‎ (21 revisions)
  74. Supporting Goals‏‎ (21 revisions)
  75. Surprise Attacks‏‎ (21 revisions)
  76. Diegetically Tangible Game Items‏‎ (21 revisions)
  77. Shrinking Game Worlds‏‎ (21 revisions)
  78. End State Scoring‏‎ (21 revisions)
  79. Trick Taking‏‎ (21 revisions)
  80. Surrendering‏‎ (21 revisions)
  81. Player-Avatar Proximity‏‎ (21 revisions)
  82. Attention Demanding Gameplay‏‎ (21 revisions)
  83. Varying Rule Sets‏‎ (21 revisions)
  84. Winning by Ending Gameplay‏‎ (21 revisions)
  85. Incompatible Goals‏‎ (21 revisions)
  86. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  87. Sockets‏‎ (21 revisions)
  88. Galleries‏‎ (21 revisions)
  89. Generic Adversaries‏‎ (21 revisions)
  90. Team Elimination‏‎ (21 revisions)
  91. Individual Penalties‏‎ (21 revisions)
  92. Game Servers‏‎ (21 revisions)
  93. Physical Navigation‏‎ (22 revisions)
  94. Crossmedia Gameplay‏‎ (22 revisions)
  95. Meta-Techniques‏‎ (22 revisions)
  96. Gameplay Design Pattern Template, Shortened‏‎ (22 revisions)
  97. Player Physical Prowess‏‎ (22 revisions)
  98. Arithmetic Progression‏‎ (22 revisions)
  99. Transport Routes‏‎ (22 revisions)
  100. Workshopping‏‎ (22 revisions)
  101. Secret Areas‏‎ (22 revisions)
  102. Exceptional Events‏‎ (22 revisions)
  103. Polyathlons‏‎ (22 revisions)
  104. Repetitive Gameplay‏‎ (22 revisions)
  105. Sidegrades‏‎ (22 revisions)
  106. Connection‏‎ (22 revisions)
  107. Ghosts‏‎ (22 revisions)
  108. Varying Turn Orders‏‎ (22 revisions)
  109. Life Penalties‏‎ (22 revisions)
  110. Public Player Statistics‏‎ (22 revisions)
  111. Equipment Slots‏‎ (23 revisions)
  112. Battlestar Galactica: The Board Game‏‎ (23 revisions)
  113. Cooldown‏‎ (23 revisions)
  114. Positive Feedback Loops‏‎ (23 revisions)
  115. Strongholds‏‎ (23 revisions)
  116. Transferable Items‏‎ (23 revisions)
  117. Player-Artifact Proximity‏‎ (23 revisions)
  118. Critical Hits‏‎ (23 revisions)
  119. Adventures‏‎ (23 revisions)
  120. Guilting‏‎ (23 revisions)
  121. Unwinnable Game States‏‎ (23 revisions)
  122. Resource Locations‏‎ (23 revisions)
  123. Early Elimination‏‎ (23 revisions)
  124. Automated Responses‏‎ (23 revisions)
  125. Alien Space Bats‏‎ (23 revisions)
  126. Save Files‏‎ (23 revisions)
  127. Non-Diegetic Features‏‎ (24 revisions)
  128. Pre-Customized Decks‏‎ (24 revisions)
  129. Game Boards‏‎ (24 revisions)
  130. Unpredictable Behavior‏‎ (24 revisions)
  131. Movement Limitations‏‎ (24 revisions)
  132. Self-Reported Positioning‏‎ (24 revisions)
  133. MacGuffins‏‎ (24 revisions)
  134. Variable Accuracy‏‎ (24 revisions)
  135. Ambiguous Responses‏‎ (24 revisions)
  136. Feigned Die Rolls‏‎ (24 revisions)
  137. Action Caps‏‎ (24 revisions)
  138. Player Augmentations‏‎ (24 revisions)
  139. Social Skills‏‎ (24 revisions)
  140. Camping‏‎ (24 revisions)
  141. Game World Navigation‏‎ (24 revisions)
  142. Game Over‏‎ (24 revisions)
  143. Legacy Games‏‎ (24 revisions)
  144. Crosshairs‏‎ (24 revisions)
  145. Artifact-Location Proximity‏‎ (24 revisions)
  146. Actor Detachment‏‎ (25 revisions)
  147. Enactment‏‎ (25 revisions)
  148. Hotseating‏‎ (25 revisions)
  149. Overcome‏‎ (25 revisions)
  150. Naming‏‎ (25 revisions)
  151. Helplessness‏‎ (25 revisions)
  152. Game Instance Stories‏‎ (25 revisions)
  153. Killcams‏‎ (25 revisions)
  154. Closure Points‏‎ (25 revisions)
  155. Always Vulnerable‏‎ (25 revisions)
  156. Game Termination Penalties‏‎ (25 revisions)
  157. Own Agenda‏‎ (25 revisions)
  158. One-Way Travel‏‎ (25 revisions)
  159. Winner determined after Gameplay Ends‏‎ (25 revisions)
  160. Campaigns‏‎ (25 revisions)
  161. Sniper Locations‏‎ (25 revisions)
  162. Tiebreakers‏‎ (26 revisions)
  163. Beat the Leader‏‎ (26 revisions)
  164. Hovering Closures‏‎ (26 revisions)
  165. Token Placement‏‎ (26 revisions)
  166. Possibility of Anonymity‏‎ (26 revisions)
  167. Fog of War‏‎ (26 revisions)
  168. God Fingers‏‎ (26 revisions)
  169. Upgrades‏‎ (26 revisions)
  170. Unknown Goals‏‎ (26 revisions)
  171. Temporal Consistency‏‎ (26 revisions)
  172. Temporary Abilities‏‎ (27 revisions)
  173. Rescue‏‎ (27 revisions)
  174. Trade-Offs‏‎ (27 revisions)
  175. Spawn Points‏‎ (27 revisions)
  176. Drafting Spreads‏‎ (27 revisions)
  177. Dexterity-Based Actions‏‎ (27 revisions)
  178. Predictable Winner‏‎ (27 revisions)
  179. Game Time Manipulation‏‎ (27 revisions)
  180. Extermination‏‎ (27 revisions)
  181. Tick-Based Games‏‎ (27 revisions)
  182. Controllers‏‎ (27 revisions)
  183. Ammunition‏‎ (27 revisions)
  184. Loot‏‎ (27 revisions)
  185. Privileged Movement‏‎ (27 revisions)
  186. Selectable Set of Goals‏‎ (28 revisions)
  187. Big Dumb Objects‏‎ (28 revisions)
  188. PvE‏‎ (28 revisions)
  189. Illusionary Rewards‏‎ (28 revisions)
  190. Game Element Trading‏‎ (28 revisions)
  191. Real Life Activities Affect Game State‏‎ (28 revisions)
  192. No-Ops‏‎ (28 revisions)
  193. Reconfigurable Game Worlds‏‎ (28 revisions)
  194. Shared Penalties‏‎ (28 revisions)
  195. Exploitation‏‎ (28 revisions)
  196. Game Lobbies‏‎ (28 revisions)
  197. Instances‏‎ (28 revisions)
  198. Negotiable Game Instance Duration‏‎ (28 revisions)
  199. Save Points‏‎ (28 revisions)
  200. Player Created Game Elements‏‎ (28 revisions)
  201. Collectible Card Games‏‎ (28 revisions)
  202. Player Agency‏‎ (29 revisions)
  203. Spectacular Failure Enjoyment‏‎ (29 revisions)
  204. Picture-in-Picture Views‏‎ (29 revisions)
  205. Orthogonal Differentiation‏‎ (29 revisions)
  206. Setback Penalties‏‎ (29 revisions)
  207. Switches‏‎ (29 revisions)
  208. Mini-maps‏‎ (29 revisions)
  209. Dice‏‎ (29 revisions)
  210. Boss Monsters‏‎ (29 revisions)
  211. TvT‏‎ (30 revisions)
  212. Awareness of Surroundings‏‎ (30 revisions)
  213. Scripted Information Sequences‏‎ (30 revisions)
  214. Last Man Standing‏‎ (30 revisions)
  215. Asynchronous Gameplay‏‎ (30 revisions)
  216. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  217. Quick Returns‏‎ (30 revisions)
  218. Live Action Roleplaying‏‎ (30 revisions)
  219. Altruistic Actions‏‎ (30 revisions)
  220. Deliver‏‎ (30 revisions)
  221. Social Rewards‏‎ (30 revisions)
  222. Shared Rewards‏‎ (30 revisions)
  223. Negative Feedback Loops‏‎ (30 revisions)
  224. Bases‏‎ (30 revisions)
  225. Vulnerabilities‏‎ (30 revisions)
  226. Save Scumming‏‎ (31 revisions)
  227. Extra-Game Input‏‎ (31 revisions)
  228. Helpers‏‎ (31 revisions)
  229. Renewable Resources‏‎ (31 revisions)
  230. Geometric Progression‏‎ (31 revisions)
  231. Team Strategy Identification‏‎ (31 revisions)
  232. Achilles' Heels‏‎ (31 revisions)
  233. Preventing Goals‏‎ (31 revisions)
  234. Testing Achievements‏‎ (31 revisions)
  235. Handicap Achievements‏‎ (31 revisions)
  236. Save-Load Cycles‏‎ (31 revisions)
  237. Early Leaving Players‏‎ (31 revisions)
  238. Player-Location Proximity‏‎ (31 revisions)
  239. Emotional Attachment‏‎ (31 revisions)
  240. Gain Information‏‎ (31 revisions)
  241. Torchlight‏‎ (31 revisions)
  242. Game Pauses‏‎ (31 revisions)
  243. Line of Sight‏‎ (31 revisions)
  244. Traces‏‎ (31 revisions)
  245. Determinable Chance to Succeed‏‎ (32 revisions)
  246. Purchasable Game Advantages‏‎ (32 revisions)
  247. Predefined Goals‏‎ (32 revisions)
  248. Information Passing‏‎ (32 revisions)
  249. Characteristics‏‎ (32 revisions)
  250. Tied Results‏‎ (32 revisions)
  251. Renamed Patterns‏‎ (32 revisions)
  252. Progress Indicators‏‎ (32 revisions)
  253. Non-Player Help‏‎ (32 revisions)
  254. Expansion‏‎ (32 revisions)
  255. Guard‏‎ (32 revisions)
  256. Secondary Interface Screens‏‎ (32 revisions)
  257. Goal Hierarchies‏‎ (32 revisions)
  258. Environmental Storytelling‏‎ (32 revisions)
  259. Armor‏‎ (32 revisions)
  260. Unlocking‏‎ (32 revisions)
  261. Minimalized Social Weight‏‎ (32 revisions)
  262. Hands‏‎ (33 revisions)
  263. Process‏‎ (33 revisions)
  264. Inventories‏‎ (33 revisions)
  265. Herd‏‎ (33 revisions)
  266. Vision Modes‏‎ (33 revisions)
  267. Shared Resources‏‎ (33 revisions)
  268. Destructible Objects‏‎ (33 revisions)
  269. Invulnerabilities‏‎ (33 revisions)
  270. Conceal‏‎ (33 revisions)
  271. Gameplay Design Pattern Template‏‎ (34 revisions)
  272. Time Pressure‏‎ (34 revisions)
  273. Alternate Reality Gameplay‏‎ (34 revisions)
  274. Optional Rules‏‎ (34 revisions)
  275. PvP‏‎ (34 revisions)
  276. Split-Screen Views‏‎ (34 revisions)
  277. Gameplay Engines‏‎ (34 revisions)
  278. Massively Multiplayer Online Games‏‎ (34 revisions)
  279. Handicap Systems‏‎ (34 revisions)
  280. Handles‏‎ (34 revisions)
  281. Main Goals‏‎ (34 revisions)
  282. Negotiable Play Sessions‏‎ (35 revisions)
  283. Goal-Driven Personal Development‏‎ (35 revisions)
  284. Delayed Reciprocity‏‎ (35 revisions)
  285. Installations‏‎ (35 revisions)
  286. Continuous Goals‏‎ (35 revisions)
  287. Gain Competence‏‎ (35 revisions)
  288. Betting‏‎ (35 revisions)
  289. Ultra-Powerful Events‏‎ (35 revisions)
  290. Reflective Communication‏‎ (36 revisions)
  291. Dynamic Difficulty Adjustment‏‎ (36 revisions)
  292. Further Player Improvement Potential‏‎ (36 revisions)
  293. Delayed Effects‏‎ (36 revisions)
  294. Scenes‏‎ (36 revisions)
  295. First-Person Views‏‎ (36 revisions)
  296. Resource Caps‏‎ (36 revisions)
  297. Secret Goals‏‎ (36 revisions)
  298. Team Accomplishments‏‎ (36 revisions)
  299. Warp Zones‏‎ (36 revisions)
  300. Power-Ups‏‎ (36 revisions)
  301. Discard Piles‏‎ (36 revisions)
  302. Role Fulfillment‏‎ (36 revisions)
  303. Time Limited Game Instances‏‎ (36 revisions)
  304. Ragequitting‏‎ (36 revisions)
  305. Bluffing‏‎ (37 revisions)
  306. Regenerating Resources‏‎ (37 revisions)
  307. Pick-Ups‏‎ (37 revisions)
  308. Mules‏‎ (37 revisions)
  309. Interruptible Actions‏‎ (37 revisions)
  310. Dynamic Goal Characteristics‏‎ (37 revisions)
  311. Spawning‏‎ (37 revisions)
  312. Territories‏‎ (37 revisions)
  313. Health‏‎ (37 revisions)
  314. Survive‏‎ (37 revisions)
  315. Cameras‏‎ (37 revisions)
  316. Memorizing‏‎ (37 revisions)
  317. Team Combos‏‎ (37 revisions)
  318. Flanking Routes‏‎ (37 revisions)
  319. Extra-Game Broadcasting‏‎ (37 revisions)
  320. Permadeath‏‎ (38 revisions)
  321. Real World Gameplay Spaces‏‎ (38 revisions)
  322. Death Consequences‏‎ (38 revisions)
  323. Player Unpredictability‏‎ (38 revisions)
  324. Quick Travel‏‎ (38 revisions)
  325. Alarms‏‎ (38 revisions)
  326. Pottering‏‎ (38 revisions)
  327. Props‏‎ (38 revisions)
  328. King of the Hill‏‎ (38 revisions)
  329. Evade‏‎ (38 revisions)
  330. Team Development‏‎ (38 revisions)
  331. Asymmetric Starting Conditions‏‎ (39 revisions)
  332. Gossip‏‎ (39 revisions)
  333. Performance Uncertainty‏‎ (39 revisions)
  334. Underlying Assumptions and Concepts‏‎ (39 revisions)
  335. Competence Areas‏‎ (39 revisions)
  336. Clues‏‎ (39 revisions)
  337. Player-Defined Goals‏‎ (39 revisions)
  338. Strategic Locations‏‎ (39 revisions)
  339. Gameplay Statistics‏‎ (39 revisions)
  340. Ephemeral Goals‏‎ (39 revisions)
  341. Check Points‏‎ (39 revisions)
  342. Negotiable Game Sessions‏‎ (39 revisions)
  343. Value of Effort‏‎ (40 revisions)
  344. Endgame‏‎ (40 revisions)
  345. Replays‏‎ (40 revisions)
  346. God Views‏‎ (40 revisions)
  347. FUBAR Enjoyment‏‎ (40 revisions)
  348. Equipment‏‎ (40 revisions)
  349. Player Killing‏‎ (41 revisions)
  350. Social Adaptability‏‎ (41 revisions)
  351. Player-Created Characters‏‎ (41 revisions)
  352. Location-Fixed Abilities‏‎ (41 revisions)
  353. Minigames‏‎ (41 revisions)
  354. Grinding‏‎ (42 revisions)
  355. Maneuvering‏‎ (42 revisions)
  356. Point of Interest Indicators‏‎ (42 revisions)
  357. Crafting‏‎ (42 revisions)
  358. Budgeted Action Points‏‎ (42 revisions)
  359. Capture‏‎ (43 revisions)
  360. Excluding Goals‏‎ (43 revisions)
  361. Meta Games‏‎ (43 revisions)
  362. Drafting‏‎ (43 revisions)
  363. Lives‏‎ (43 revisions)
  364. Loyalty‏‎ (43 revisions)
  365. Goal Achievements‏‎ (43 revisions)
  366. Pervasive Gameplay‏‎ (43 revisions)
  367. Mutual Goals‏‎ (43 revisions)
  368. Player Characters‏‎ (43 revisions)
  369. Uncertainty of Information‏‎ (43 revisions)
  370. Player Elimination‏‎ (44 revisions)
  371. Optional Goals‏‎ (44 revisions)
  372. Abstract Player Construct Development‏‎ (44 revisions)
  373. Evolving Rule Sets‏‎ (44 revisions)
  374. Bookkeeping Tokens‏‎ (44 revisions)
  375. Spectators‏‎ (44 revisions)
  376. Tiles‏‎ (44 revisions)
  377. Gain Ownership‏‎ (44 revisions)
  378. Decreased Abilities‏‎ (44 revisions)
  379. Vehicles‏‎ (44 revisions)
  380. Encouraged Return Visits‏‎ (45 revisions)
  381. Sanctioned Cheating‏‎ (45 revisions)
  382. Team Balance‏‎ (45 revisions)
  383. Bidding‏‎ (45 revisions)
  384. Abilities‏‎ (45 revisions)
  385. Grind Achievements‏‎ (46 revisions)
  386. Non-Renewable Resources‏‎ (46 revisions)
  387. Gameplay Mastery‏‎ (46 revisions)
  388. Alignment‏‎ (46 revisions)
  389. Eliminate‏‎ (47 revisions)
  390. Detective Structures‏‎ (47 revisions)
  391. Collaborative Actions‏‎ (47 revisions)
  392. Functional Roles‏‎ (48 revisions)
  393. Excise‏‎ (48 revisions)
  394. Interruptibility‏‎ (48 revisions)
  395. Predictable Consequences‏‎ (48 revisions)
  396. Experimenting‏‎ (48 revisions)
  397. Rhythm-Based Actions‏‎ (48 revisions)
  398. Chat Channels‏‎ (48 revisions)
  399. Casual Gameplay‏‎ (48 revisions)
  400. Safe Havens‏‎ (49 revisions)
  401. Choke Points‏‎ (49 revisions)
  402. Zero-Player Games‏‎ (49 revisions)
  403. Higher-Level Closures as Gameplay Progresses‏‎ (49 revisions)
  404. Player-Planned Development‏‎ (49 revisions)
  405. Ability Losses‏‎ (49 revisions)
  406. Puzzle Solving‏‎ (50 revisions)
  407. Dialogues‏‎ (50 revisions)
  408. Actions Have Diegetically Social Consequences‏‎ (50 revisions)
  409. Mediated Gameplay‏‎ (51 revisions)
  410. Collections‏‎ (51 revisions)
  411. Player/Character Skill Composites‏‎ (51 revisions)
  412. Ubiquitous Gameplay‏‎ (51 revisions)
  413. Traps‏‎ (51 revisions)
  414. No Direct Player Influence‏‎ (52 revisions)
  415. Social Roles‏‎ (52 revisions)
  416. Game World Exploration‏‎ (52 revisions)
  417. Open Destiny‏‎ (52 revisions)
  418. Game Element Insertion‏‎ (53 revisions)
  419. Conditional Passageways‏‎ (53 revisions)
  420. Late Arriving Players‏‎ (53 revisions)
  421. Extra Chances‏‎ (53 revisions)
  422. Drawing Stacks‏‎ (53 revisions)
  423. Strategic Planning‏‎ (53 revisions)
  424. Private Game Spaces‏‎ (53 revisions)
  425. Speedruns‏‎ (53 revisions)
  426. Downtime‏‎ (54 revisions)
  427. Obstacles‏‎ (54 revisions)
  428. Stealth‏‎ (54 revisions)
  429. Committed Goals‏‎ (54 revisions)
  430. Massively Single-Player Online Games‏‎ (54 revisions)
  431. Extra-Game Actions‏‎ (54 revisions)
  432. Abstract Player Constructs‏‎ (55 revisions)
  433. Difficulty Levels‏‎ (55 revisions)
  434. Luck‏‎ (55 revisions)
  435. Fudged Results‏‎ (55 revisions)
  436. Area Control‏‎ (56 revisions)
  437. Heterogeneous Game Element Ownership‏‎ (56 revisions)
  438. Penalties‏‎ (56 revisions)
  439. Damage‏‎ (57 revisions)
  440. Game State Overviews‏‎ (57 revisions)
  441. Deck Building‏‎ (57 revisions)
  442. Storytelling‏‎ (58 revisions)
  443. Varied Gameplay‏‎ (58 revisions)
  444. Internal Conflicts‏‎ (58 revisions)
  445. Game State Indicators‏‎ (59 revisions)
  446. Communication Channels‏‎ (59 revisions)
  447. Improved Abilities‏‎ (59 revisions)
  448. High Score Lists‏‎ (59 revisions)
  449. Parties‏‎ (60 revisions)
  450. Replayability‏‎ (60 revisions)
  451. Traverse‏‎ (60 revisions)
  452. Social Dilemmas‏‎ (61 revisions)
  453. AI Players‏‎ (61 revisions)
  454. Focus Loci‏‎ (62 revisions)
  455. Assassin's Creed series‏‎ (62 revisions)
  456. Extended Actions‏‎ (62 revisions)
  457. Tactical Planning‏‎ (63 revisions)
  458. Self-Facilitated Games‏‎ (63 revisions)
  459. Companions‏‎ (63 revisions)
  460. Strategic Knowledge‏‎ (63 revisions)
  461. Complex Gameplay‏‎ (63 revisions)
  462. Enforced Agent Behavior‏‎ (63 revisions)
  463. Character Defining Actions‏‎ (63 revisions)
  464. Skills‏‎ (63 revisions)
  465. Quests‏‎ (64 revisions)
  466. Geospatial Game Widgets‏‎ (64 revisions)
  467. Cards‏‎ (64 revisions)
  468. Weapons‏‎ (64 revisions)
  469. Aim & Shoot‏‎ (65 revisions)
  470. Inaccessible Areas‏‎ (65 revisions)
  471. Cutscenes‏‎ (65 revisions)
  472. Narration Structures‏‎ (66 revisions)
  473. Races‏‎ (66 revisions)
  474. Diegetically Outstanding Features‏‎ (67 revisions)
  475. Tools‏‎ (67 revisions)
  476. Game Items‏‎ (67 revisions)
  477. Scores‏‎ (67 revisions)
  478. Turn Taking‏‎ (67 revisions)
  479. Action Programming‏‎ (68 revisions)
  480. Character Development‏‎ (68 revisions)
  481. Environmental Effects‏‎ (69 revisions)
  482. Extra-Game Consequences‏‎ (71 revisions)
  483. Thematic Consistency‏‎ (71 revisions)
  484. Combat‏‎ (71 revisions)
  485. Turn-Based Games‏‎ (71 revisions)
  486. Third-Person Views‏‎ (72 revisions)
  487. Internal Rivalry‏‎ (73 revisions)
  488. Balancing Effects‏‎ (75 revisions)
  489. Player Balance‏‎ (75 revisions)
  490. Irreversible Events‏‎ (76 revisions)
  491. Analysis Paralysis‏‎ (76 revisions)
  492. Space Alert‏‎ (78 revisions)
  493. Betrayal‏‎ (78 revisions)
  494. Unwinnable Games‏‎ (78 revisions)
  495. Rewards‏‎ (79 revisions)
  496. Persistent Game Worlds‏‎ (80 revisions)
  497. New Abilities‏‎ (80 revisions)
  498. Achievements‏‎ (81 revisions)
  499. Combos‏‎ (81 revisions)
  500. Diegetic Consistency‏‎ (83 revisions)

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