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  1. Unknown Goals‏‎ (16 links)
  2. Stealing‏‎ (16 links)
  3. Category:Adventure Games‏‎ (16 links)
  4. Paranoia‏‎ (16 links)
  5. Thunderstone‏‎ (16 links)
  6. Left 4 Dead 2‏‎ (16 links)
  7. Social Rewards‏‎ (16 links)
  8. League of Legends‏‎ (16 links)
  9. Kingmaker‏‎ (16 links)
  10. Temporal Consistency‏‎ (16 links)
  11. Dominant Species‏‎ (16 links)
  12. Unsynchronized Game Sessions‏‎ (16 links)
  13. Cameras‏‎ (16 links)
  14. Entitled Players‏‎ (16 links)
  15. Sokoban‏‎ (16 links)
  16. Solution Uncertainty‏‎ (16 links)
  17. Big Dumb Objects‏‎ (16 links)
  18. Age of Empires series‏‎ (16 links)
  19. Egizia‏‎ (16 links)
  20. Shared Resources‏‎ (16 links)
  21. Surprise Attacks‏‎ (16 links)
  22. Alien Space Bats‏‎ (16 links)
  23. Negotiable Play Sessions‏‎ (16 links)
  24. Bragging‏‎ (16 links)
  25. Symmetric Goals‏‎ (16 links)
  26. Shared Penalties‏‎ (16 links)
  27. Game Time Manipulation‏‎ (16 links)
  28. Crobots‏‎ (16 links)
  29. Decks‏‎ (16 links)
  30. Arenas‏‎ (16 links)
  31. Galleries‏‎ (16 links)
  32. Social Skills‏‎ (16 links)
  33. Sidequests‏‎ (16 links)
  34. Closure Points‏‎ (16 links)
  35. Gossip‏‎ (15 links)
  36. Player Constructed Worlds‏‎ (15 links)
  37. Game Termination Penalties‏‎ (15 links)
  38. Amun-Re‏‎ (15 links)
  39. Free Gift Inventories‏‎ (15 links)
  40. Score Tracks‏‎ (15 links)
  41. Diminishing Returns‏‎ (15 links)
  42. Game System Player‏‎ (15 links)
  43. Shrinking Game Worlds‏‎ (15 links)
  44. Ticket to Ride‏‎ (15 links)
  45. Category:Subjective Patterns‏‎ (15 links)
  46. Invisible Walls‏‎ (15 links)
  47. Direct Information‏‎ (15 links)
  48. Automated Responses‏‎ (15 links)
  49. Conspiracy for Good‏‎ (15 links)
  50. Individual Rewards‏‎ (15 links)
  51. Warcraft series‏‎ (15 links)
  52. Borderlands‏‎ (15 links)
  53. Friendly Fire‏‎ (15 links)
  54. Category:Wargames‏‎ (15 links)
  55. Clickability‏‎ (15 links)
  56. Events Timed to the Real World‏‎ (15 links)
  57. Ever Increasing Difficulty‏‎ (15 links)
  58. Super Monkey Ball series‏‎ (15 links)
  59. Player Kicking‏‎ (15 links)
  60. Engrossment‏‎ (15 links)
  61. Action Caps‏‎ (15 links)
  62. Mutant‏‎ (15 links)
  63. Player Physical Prowess‏‎ (15 links)
  64. Card Building‏‎ (15 links)
  65. Identification‏‎ (15 links)
  66. Player Defined Goals‏‎ (15 links)
  67. Enforced Player Anonymity‏‎ (15 links)
  68. Ghosts‏‎ (15 links)
  69. Stratego‏‎ (15 links)
  70. Category:Collectible Card Games‏‎ (14 links)
  71. MacGuffins‏‎ (14 links)
  72. Diegetic Social Norms‏‎ (14 links)
  73. Regenerating Resources‏‎ (14 links)
  74. Equipment Slots‏‎ (14 links)
  75. Testing Achievements‏‎ (14 links)
  76. Near Miss Indicators‏‎ (14 links)
  77. Easter Eggs‏‎ (14 links)
  78. Information Passing‏‎ (14 links)
  79. Battlefield 2‏‎ (14 links)
  80. End State Scoring‏‎ (14 links)
  81. Mass Effect series‏‎ (14 links)
  82. Collectible Card Games‏‎ (14 links)
  83. Emergent Gameplay‏‎ (14 links)
  84. Anonymous Actions‏‎ (14 links)
  85. Unpredictable Behavior‏‎ (14 links)
  86. Characteristics‏‎ (14 links)
  87. Forbidden Island‏‎ (14 links)
  88. Role Reversal‏‎ (14 links)
  89. Save Files‏‎ (14 links)
  90. Player-Player Proximity‏‎ (14 links)
  91. Startgame‏‎ (14 links)
  92. Context Dependent Reactions‏‎ (14 links)
  93. Mafia Wars‏‎ (14 links)
  94. Consumers‏‎ (14 links)
  95. Paper-Rock-Scissors‏‎ (13 links)
  96. Extermination‏‎ (13 links)
  97. Varying Rule Sets‏‎ (13 links)
  98. Player/System Action Composites‏‎ (13 links)
  99. Legacy Games‏‎ (13 links)
  100. Persistent Game World Changes‏‎ (13 links)
  101. Indirect Control‏‎ (13 links)
  102. Pokémon Trading Card Game‏‎ (13 links)
  103. Team Accomplishments‏‎ (13 links)
  104. Player Decided Results‏‎ (13 links)
  105. Laning‏‎ (13 links)
  106. Money‏‎ (13 links)
  107. Always Vulnerable‏‎ (13 links)
  108. Dragonbane‏‎ (13 links)
  109. Procedurally Generated Game Worlds‏‎ (13 links)
  110. Tile-Laying‏‎ (13 links)
  111. Ursuppe‏‎ (13 links)
  112. Mutual FUBAR Enjoyment‏‎ (13 links)
  113. Closed Economies‏‎ (13 links)
  114. Golf‏‎ (13 links)
  115. Oblivion‏‎ (13 links)
  116. Critical Misses‏‎ (13 links)
  117. Main Goals‏‎ (13 links)
  118. Illusionary Rewards‏‎ (13 links)
  119. Optional Rules‏‎ (13 links)
  120. Exceptional Events‏‎ (13 links)
  121. Feigned Die Rolls‏‎ (13 links)
  122. Quick Time Events‏‎ (13 links)
  123. Emotional Attachment‏‎ (13 links)
  124. Crosshairs‏‎ (13 links)
  125. Category:Information Patterns‏‎ (13 links)
  126. Blackjack‏‎ (13 links)
  127. Geocaching‏‎ (13 links)
  128. Lull Periods‏‎ (13 links)
  129. Category:Real-Time Strategy Games‏‎ (13 links)
  130. Alignment‏‎ (13 links)
  131. F-Zero series‏‎ (13 links)
  132. Artifact-Location Proximity‏‎ (13 links)
  133. Momentum‏‎ (12 links)
  134. Competitions‏‎ (12 links)
  135. Category:Fighting Games‏‎ (12 links)
  136. Global High Score Lists‏‎ (12 links)
  137. Illusion of Open Space‏‎ (12 links)
  138. Dynamic Goal Characteristics‏‎ (12 links)
  139. Zone of Control‏‎ (12 links)
  140. Middlegame‏‎ (12 links)
  141. Energy Penalties‏‎ (12 links)
  142. Campaigns‏‎ (12 links)
  143. Category:Pinball Games‏‎ (12 links)
  144. Free Game Element Manipulation‏‎ (12 links)
  145. Naming‏‎ (12 links)
  146. Drafting Spreads‏‎ (12 links)
  147. Indirect Information‏‎ (12 links)
  148. Ephemeral Events‏‎ (12 links)
  149. Scripted Information Sequences‏‎ (12 links)
  150. Entropia Universe‏‎ (12 links)
  151. Just Cause series‏‎ (12 links)
  152. Possibility of Graceful Surrender‏‎ (12 links)
  153. Repeat Combos‏‎ (12 links)
  154. Auto-Aim‏‎ (12 links)
  155. Crysis series‏‎ (12 links)
  156. Speedending‏‎ (12 links)
  157. Ragequitting‏‎ (12 links)
  158. Game Instance Stories‏‎ (12 links)
  159. Containers‏‎ (12 links)
  160. Intrigue‏‎ (12 links)
  161. So Long Sucker‏‎ (12 links)
  162. Basketball‏‎ (12 links)
  163. Gauntlet‏‎ (12 links)
  164. Construction/Scoring Phase Shift‏‎ (12 links)
  165. Prosopopeia‏‎ (12 links)
  166. Unwinnable Game States‏‎ (12 links)
  167. Role Selection‏‎ (12 links)
  168. 4 Minutes and 33 Seconds of Uniqueness‏‎ (12 links)
  169. Dragon Age II‏‎ (12 links)
  170. Sidegrades‏‎ (12 links)
  171. Non-Diegetic Communication‏‎ (12 links)
  172. Insectopia‏‎ (12 links)
  173. Configuration‏‎ (12 links)
  174. Moveable Tiles‏‎ (12 links)
  175. Visits‏‎ (12 links)
  176. Basic Roleplaying‏‎ (11 links)
  177. Invites‏‎ (11 links)
  178. Avatar Personalization‏‎ (11 links)
  179. Synchronous Gameplay‏‎ (11 links)
  180. Player Decided Rule Setup‏‎ (11 links)
  181. Maniac Mansion‏‎ (11 links)
  182. Fiasco‏‎ (11 links)
  183. Assassin‏‎ (11 links)
  184. Thief series‏‎ (11 links)
  185. Category:Online Games‏‎ (11 links)
  186. Command and Conquer series‏‎ (11 links)
  187. Basic Role-Playing‏‎ (11 links)
  188. Hotseating‏‎ (11 links)
  189. Asymmetric Goals‏‎ (11 links)
  190. Meta Servers‏‎ (11 links)
  191. Vehicle Sections‏‎ (11 links)
  192. Non-Consistent Narration‏‎ (11 links)
  193. X-COM series‏‎ (11 links)
  194. Killcams‏‎ (11 links)
  195. Negotiable Game Instance Duration‏‎ (11 links)
  196. Character Sheets‏‎ (11 links)
  197. Category:Puzzle Games‏‎ (11 links)
  198. Risk‏‎ (11 links)
  199. Repeated Domination‏‎ (11 links)
  200. Enforced Goals‏‎ (11 links)
  201. Team Elimination‏‎ (11 links)
  202. Split-Screen Views‏‎ (11 links)
  203. Deus Ex series‏‎ (11 links)
  204. Interferable Goals‏‎ (11 links)
  205. Category:Negative Patterns‏‎ (11 links)
  206. Pachisi‏‎ (11 links)
  207. Repetitive Gameplay‏‎ (11 links)
  208. Symbiotic Player Relations‏‎ (11 links)
  209. Limited Gameplay Time‏‎ (11 links)
  210. Secret Scoring Mechanisms‏‎ (11 links)
  211. Life Penalties‏‎ (11 links)
  212. Asynchronous Collaborative Actions‏‎ (11 links)
  213. Rock Band series‏‎ (11 links)
  214. Discontinuous Progression‏‎ (11 links)
  215. Façade‏‎ (11 links)
  216. Emotes‏‎ (10 links)
  217. Maps‏‎ (10 links)
  218. Robotic Players‏‎ (10 links)
  219. Picture-in-Picture Views‏‎ (10 links)
  220. Tetris‏‎ (10 links)
  221. Secret Resources‏‎ (10 links)
  222. Portal 2‏‎ (10 links)
  223. Dungeons and Dragons‏‎ (10 links)
  224. Voting‏‎ (10 links)
  225. Final Fantasy series‏‎ (10 links)
  226. Critical Failures‏‎ (10 links)
  227. Donkey Kong‏‎ (10 links)
  228. Assassin's Creed 2‏‎ (10 links)
  229. Defense of the Ancients‏‎ (10 links)
  230. Rogue‏‎ (10 links)
  231. Mind's Eye Theatre‏‎ (10 links)
  232. Tag‏‎ (10 links)
  233. Framed Freedom‏‎ (10 links)
  234. Increasing Rewards‏‎ (10 links)
  235. Ambiguous Responses‏‎ (10 links)
  236. Player-Artifact Proximity‏‎ (10 links)
  237. Real Life Activities Affect Game State‏‎ (10 links)
  238. Varying Turn Orders‏‎ (10 links)
  239. Coaches‏‎ (10 links)
  240. Real World Knowledge Advantages‏‎ (10 links)
  241. Sega Rally series‏‎ (10 links)
  242. Feelies‏‎ (10 links)
  243. Phasing‏‎ (10 links)
  244. P-Robots‏‎ (10 links)
  245. Diegetic Communication‏‎ (10 links)
  246. Warhammer Fantasy Battle‏‎ (10 links)
  247. Player-Decided Results‏‎ (10 links)
  248. Experience Points‏‎ (10 links)
  249. Individual Penalties‏‎ (10 links)
  250. Category:Puzzles‏‎ (10 links)
  251. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (10 links)
  252. Inherent Mistrust‏‎ (10 links)
  253. Super Mario 64‏‎ (10 links)
  254. No Thanks!‏‎ (10 links)
  255. Day of the Tentacle‏‎ (10 links)
  256. Access Rewards‏‎ (10 links)
  257. Entrenching Gameplay‏‎ (10 links)
  258. Initial Personalization‏‎ (10 links)
  259. Workshopping‏‎ (10 links)
  260. Category:Gambling Games‏‎ (10 links)
  261. Goal Indicators‏‎ (10 links)
  262. Dynamic Alliances‏‎ (10 links)
  263. Critical Results‏‎ (9 links)
  264. Snakes and Ladders‏‎ (9 links)
  265. Half-Life 2‏‎ (9 links)
  266. Victoria series‏‎ (9 links)
  267. Back-to-Back Game Sessions‏‎ (9 links)
  268. Configurable Gameplay Areas‏‎ (9 links)
  269. Save Scumming‏‎ (9 links)
  270. Tiered Participation‏‎ (9 links)
  271. Empires & Allies‏‎ (9 links)
  272. Team Fortress Classic‏‎ (9 links)
  273. Character Classes‏‎ (9 links)
  274. Craps‏‎ (9 links)
  275. Planning Phases‏‎ (9 links)
  276. Open-Ended Die Rolls‏‎ (9 links)
  277. Fahrenheit‏‎ (9 links)
  278. Substitute Actions‏‎ (9 links)
  279. Lords of Waterdeep‏‎ (9 links)
  280. Lego Star Wars series‏‎ (9 links)
  281. Can You See Me Now?‏‎ (9 links)
  282. BatMUD‏‎ (9 links)
  283. Canned Text Responses‏‎ (9 links)
  284. Proxy Players‏‎ (9 links)
  285. Out Run‏‎ (9 links)
  286. Illuminati‏‎ (9 links)
  287. Adventures‏‎ (9 links)
  288. Shadows over Camelot‏‎ (9 links)
  289. Sockets‏‎ (9 links)
  290. Minimalized Social Weight‏‎ (9 links)
  291. Character Alignments‏‎ (9 links)
  292. Playing to Lose‏‎ (9 links)
  293. Asymmetric Roles‏‎ (9 links)
  294. Icy Tower‏‎ (9 links)
  295. Reward Widgets‏‎ (9 links)
  296. Endgame Quests‏‎ (9 links)
  297. Jigsaw Puzzles‏‎ (9 links)
  298. Generic Adversaries‏‎ (9 links)
  299. Asymmetric Resource Distribution‏‎ (9 links)
  300. Tic-Tac-Toe‏‎ (9 links)
  301. Cut Scenes‏‎ (9 links)
  302. Critical Successes‏‎ (9 links)
  303. ESP Game‏‎ (9 links)
  304. Tooltips‏‎ (9 links)
  305. Hiding Places‏‎ (9 links)
  306. Summary Updates‏‎ (9 links)
  307. Reserves‏‎ (9 links)
  308. Origins: How We Became Human‏‎ (9 links)
  309. Setback Penalties‏‎ (9 links)
  310. First Player Advantages‏‎ (9 links)
  311. Backtracking Levels‏‎ (9 links)
  312. Meta-Techniques‏‎ (9 links)
  313. Player/Character Awareness Consistency‏‎ (9 links)
  314. Progress Quest‏‎ (9 links)
  315. Ghost Stories‏‎ (9 links)
  316. Sustenance Rewards‏‎ (9 links)
  317. Prompting Techniques‏‎ (8 links)
  318. First Player Tokens‏‎ (8 links)
  319. Cogs‏‎ (8 links)
  320. Upgrading‏‎ (8 links)
  321. Awareness of Surroundings‏‎ (8 links)
  322. Candy Crush Saga‏‎ (8 links)
  323. Seamful Gameplay‏‎ (8 links)
  324. Hey! That's My Fish!‏‎ (8 links)
  325. Enemy Territory: Quake Wars‏‎ (8 links)
  326. Star Trek: The Next Generation‏‎ (8 links)
  327. Finale Levels‏‎ (8 links)
  328. World of Darkness‏‎ (8 links)
  329. Leisure Suit Larry series‏‎ (8 links)
  330. Technologies‏‎ (8 links)
  331. Thematically Consistent Dialogues‏‎ (8 links)
  332. Category:Miniature Games‏‎ (8 links)
  333. Staries‏‎ (8 links)
  334. Bloodbowl (computer game)‏‎ (8 links)
  335. Guitar Hero series‏‎ (8 links)
  336. Greed Corp‏‎ (8 links)
  337. Advance Wars series‏‎ (8 links)
  338. Illuminati: New World Order‏‎ (8 links)
  339. Myst series‏‎ (8 links)
  340. Turnovers‏‎ (8 links)
  341. Trial and Error Solutions‏‎ (8 links)
  342. Eight-ball‏‎ (8 links)
  343. Constructive Gameplay‏‎ (8 links)
  344. Player-Avatar Proximity‏‎ (8 links)
  345. The Republic of Rome‏‎ (8 links)
  346. Parallel Lives‏‎ (8 links)
  347. Fixed Distributions‏‎ (8 links)
  348. Master of Orion‏‎ (8 links)
  349. Lucky Guess Solutions‏‎ (8 links)
  350. Player Time Investments‏‎ (8 links)
  351. Temporary Alliances‏‎ (8 links)
  352. Cosmetic Game Items‏‎ (8 links)
  353. Crossmedia Gameplay‏‎ (8 links)
  354. America's Army‏‎ (8 links)
  355. Bejeweled‏‎ (8 links)
  356. Continuity‏‎ (8 links)
  357. Bag Building‏‎ (8 links)
  358. Stack Seeding‏‎ (8 links)
  359. Resource Sources‏‎ (8 links)
  360. Symmetric Information‏‎ (8 links)
  361. Resource Competition‏‎ (8 links)
  362. Trenne Byar‏‎ (8 links)
  363. Main Quests‏‎ (8 links)
  364. Illocutionary Interfaces‏‎ (8 links)
  365. Mortal Kombat series‏‎ (8 links)
  366. Buffs‏‎ (8 links)
  367. Sensory-Motoric Engrossment‏‎ (8 links)
  368. Neverwinter Nights series‏‎ (8 links)
  369. Diegetic Social Maintenance‏‎ (8 links)
  370. King's Quest series‏‎ (8 links)
  371. Companion Quests‏‎ (8 links)
  372. Backgammon‏‎ (7 links)
  373. Pay to Play‏‎ (7 links)
  374. Eavesdropping‏‎ (7 links)
  375. Scapegoats‏‎ (7 links)
  376. Fable series‏‎ (7 links)
  377. Hnefatafl‏‎ (7 links)
  378. Melodramatic Structures‏‎ (7 links)
  379. Effect Descriptions‏‎ (7 links)
  380. Memory of Important Events‏‎ (7 links)
  381. Enclosure‏‎ (7 links)
  382. Rounds‏‎ (7 links)
  383. Underlying Assumptions and Concepts‏‎ (7 links)
  384. Steadily Decreasing Resources‏‎ (7 links)
  385. Hidden Rules‏‎ (7 links)
  386. Asymmetric Gameplay‏‎ (7 links)
  387. Drakborgen‏‎ (7 links)
  388. Category:Alternate Reality Games‏‎ (7 links)
  389. Carolus Magnus‏‎ (7 links)
  390. Ludo‏‎ (7 links)
  391. Braid‏‎ (7 links)
  392. Legendary: A Marvel Deck Building Game‏‎ (7 links)
  393. Whist‏‎ (7 links)
  394. Heavy Rain‏‎ (7 links)
  395. Player Anonymity‏‎ (7 links)
  396. Technology Trees‏‎ (7 links)
  397. Energy‏‎ (7 links)
  398. Execution Phases‏‎ (7 links)
  399. Miniatures‏‎ (7 links)
  400. Goal-Driven Personal Development‏‎ (7 links)
  401. Dominant Strategies‏‎ (7 links)
  402. Splinter Cell series‏‎ (7 links)
  403. Universalis‏‎ (7 links)
  404. Limited Communication Abilities‏‎ (7 links)
  405. Trumps‏‎ (7 links)
  406. Backseat Gamers‏‎ (7 links)
  407. Formula D‏‎ (7 links)
  408. San Juan‏‎ (7 links)
  409. Sense of Self‏‎ (7 links)
  410. Solitaire‏‎ (7 links)
  411. Avatar‏‎ (7 links)
  412. Peggle‏‎ (7 links)
  413. StarCraft series‏‎ (7 links)
  414. Perspective Taking‏‎ (7 links)
  415. Hattrick‏‎ (7 links)
  416. Polyathlons‏‎ (7 links)
  417. Pirates!‏‎ (7 links)
  418. Non-Localized Resources‏‎ (7 links)
  419. ELIZA‏‎ (7 links)
  420. Lemmings series‏‎ (7 links)
  421. Flip-Flop Events‏‎ (7 links)
  422. Meta-Postures‏‎ (7 links)
  423. Scouting‏‎ (7 links)
  424. Category:Pervasive Games‏‎ (7 links)
  425. Quizzes‏‎ (7 links)
  426. Faucet/Drain‏‎ (7 links)
  427. Vampire: The Masquerade‏‎ (7 links)
  428. Limited Planning Abilities‏‎ (6 links)
  429. Tutorial Neighbors‏‎ (6 links)
  430. Memorabilia‏‎ (6 links)
  431. Race‏‎ (6 links)
  432. Hide-and-Seek‏‎ (6 links)
  433. Fable II‏‎ (6 links)
  434. BotFighters‏‎ (6 links)
  435. Incredible Machine game series‏‎ (6 links)
  436. Mutual Enemies‏‎ (6 links)
  437. Space Hulk (video game)‏‎ (6 links)
  438. No-Use Bonus‏‎ (6 links)
  439. Rabbit Hole Invitations‏‎ (6 links)
  440. Hex‏‎ (6 links)
  441. Zoo Keeper‏‎ (6 links)
  442. WarioWare series‏‎ (6 links)
  443. Dead Island‏‎ (6 links)
  444. Far Cry series‏‎ (6 links)
  445. Loading Hints‏‎ (6 links)
  446. Yggdrasil‏‎ (6 links)
  447. Complete Resource Depletion‏‎ (6 links)
  448. Caylus‏‎ (6 links)
  449. Secret Alliances‏‎ (6 links)
  450. Outcome Indicators‏‎ (6 links)
  451. Baldur's Gate series‏‎ (6 links)
  452. Category:Console Games‏‎ (6 links)
  453. Monitor Celestra‏‎ (6 links)
  454. Category:Multiplayer Online Battle Arena Games‏‎ (6 links)
  455. Explicit Random Seeds‏‎ (6 links)
  456. Mirror's Edge‏‎ (6 links)
  457. Fake Game Overs‏‎ (6 links)
  458. Guts‏‎ (6 links)
  459. Yahtzee‏‎ (6 links)
  460. Call of Duty series‏‎ (6 links)
  461. Critical Gameplay Design‏‎ (6 links)
  462. Inhabitants‏‎ (6 links)
  463. Small World‏‎ (6 links)
  464. Fallen Reich‏‎ (6 links)
  465. Open Worlds‏‎ (6 links)
  466. Contextualization‏‎ (6 links)
  467. Wipeout series‏‎ (6 links)
  468. SimCity series‏‎ (6 links)
  469. Sandbox Gameplay‏‎ (6 links)
  470. Producer-Consumer‏‎ (6 links)
  471. Hybrid Gameplay Spaces‏‎ (6 links)
  472. Player Aids‏‎ (6 links)
  473. Warming-Up Roleplay Exercises‏‎ (6 links)
  474. Ranking Systems‏‎ (6 links)
  475. Portal‏‎ (6 links)
  476. Category:Games‏‎ (6 links)
  477. The Legend of Zelda: The Wind Waker‏‎ (6 links)
  478. Dead Rising series‏‎ (6 links)
  479. Misfortune Mitigation‏‎ (6 links)
  480. Jumping‏‎ (6 links)
  481. Advanced Civilization‏‎ (6 links)
  482. Frag‏‎ (6 links)
  483. Mandatory Goals‏‎ (6 links)
  484. Nomic‏‎ (6 links)
  485. Morrowind‏‎ (6 links)
  486. Ultima series‏‎ (6 links)
  487. Uncle Roy All Around You‏‎ (6 links)
  488. Limited Number of Uses‏‎ (5 links)
  489. Category:Gamebooks‏‎ (5 links)
  490. Fluxx series‏‎ (5 links)
  491. Dead of Winter‏‎ (5 links)
  492. Character/Player Cognitive Imbalance‏‎ (5 links)
  493. Dance Dance Revolution series‏‎ (5 links)
  494. 7 Wonders‏‎ (5 links)
  495. Self-Reported Positioning‏‎ (5 links)
  496. Wii Sports‏‎ (5 links)
  497. Category:Aesthetic Patterns‏‎ (5 links)
  498. Boxing‏‎ (5 links)
  499. The Secret of Monkey Island series‏‎ (5 links)
  500. Donkey Konga‏‎ (5 links)

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