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Showing below up to 500 results in range #251 to #750.

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  1. Las Vegas‏‎ (3 revisions)
  2. Treasure‏‎ (4 revisions)
  3. Out Run‏‎ (4 revisions)
  4. Command and Conquer series‏‎ (4 revisions)
  5. BotFighters‏‎ (4 revisions)
  6. Ascending Empires‏‎ (4 revisions)
  7. Reversi‏‎ (4 revisions)
  8. Drachen Delta‏‎ (4 revisions)
  9. Warcraft series‏‎ (4 revisions)
  10. Drakborgen‏‎ (4 revisions)
  11. Defense of the Ancients series‏‎ (4 revisions)
  12. Wizard's Apprentice‏‎ (4 revisions)
  13. Slaves to Armok II: Dwarf Fortress‏‎ (4 revisions)
  14. Geocaching‏‎ (4 revisions)
  15. Tag‏‎ (4 revisions)
  16. Draughts‏‎ (4 revisions)
  17. Whist‏‎ (4 revisions)
  18. Crusader Kings series‏‎ (4 revisions)
  19. Half-Life series‏‎ (4 revisions)
  20. Lego Star Wars series‏‎ (4 revisions)
  21. Gran Turismo series‏‎ (4 revisions)
  22. Intrigue‏‎ (4 revisions)
  23. Fluxx series‏‎ (4 revisions)
  24. Thief series‏‎ (4 revisions)
  25. Call of Cthulhu‏‎ (4 revisions)
  26. Pattern Relations‏‎ (4 revisions)
  27. Façade‏‎ (4 revisions)
  28. Baccarat‏‎ (4 revisions)
  29. Wii Sports‏‎ (4 revisions)
  30. ESP Game‏‎ (4 revisions)
  31. Origins: How We Became Human‏‎ (4 revisions)
  32. Bomberman series‏‎ (4 revisions)
  33. Continuity‏‎ (4 revisions)
  34. Jenga‏‎ (4 revisions)
  35. Monopoly‏‎ (4 revisions)
  36. World War II Online‏‎ (4 revisions)
  37. Rock Band series‏‎ (4 revisions)
  38. No Thanks!‏‎ (4 revisions)
  39. P-Robots‏‎ (4 revisions)
  40. Europa Universalis series‏‎ (4 revisions)
  41. Yahtzee‏‎ (4 revisions)
  42. Army of Two: The 40th Day‏‎ (4 revisions)
  43. Enemy Territory: Quake Wars‏‎ (4 revisions)
  44. Hit Points‏‎ (4 revisions - redirect page)
  45. Universalis‏‎ (4 revisions)
  46. Forbidden Island‏‎ (4 revisions)
  47. Ludus Latrunculorum‏‎ (4 revisions)
  48. Staries‏‎ (4 revisions)
  49. Settlers of Catan‏‎ (4 revisions)
  50. Space Wars‏‎ (4 revisions)
  51. Icy Tower‏‎ (4 revisions)
  52. Tournaments‏‎ (4 revisions)
  53. Incredible Machine game series‏‎ (4 revisions)
  54. Poker‏‎ (4 revisions)
  55. Cyclades‏‎ (4 revisions)
  56. Mercury Meltdown‏‎ (4 revisions)
  57. Hnefatafl‏‎ (4 revisions)
  58. Marble Games‏‎ (4 revisions)
  59. Quake series‏‎ (4 revisions)
  60. Illuminati‏‎ (4 revisions)
  61. Fallen Reich‏‎ (4 revisions)
  62. The Secret of Monkey Island series‏‎ (4 revisions)
  63. Paranoia‏‎ (4 revisions)
  64. Solitaire‏‎ (4 revisions)
  65. Kingdoms‏‎ (5 revisions)
  66. Alter Ego‏‎ (5 revisions)
  67. So Long Sucker‏‎ (5 revisions)
  68. Dominion‏‎ (5 revisions)
  69. Team Fortress series‏‎ (5 revisions)
  70. Uncle Roy All Around You‏‎ (5 revisions)
  71. Carcassonne‏‎ (5 revisions)
  72. Pandemic‏‎ (5 revisions)
  73. Black & White series‏‎ (5 revisions)
  74. Zork series‏‎ (5 revisions)
  75. Mandatory Goals‏‎ (5 revisions)
  76. DragonMud‏‎ (5 revisions)
  77. Left 4 Dead‏‎ (5 revisions - redirect page)
  78. Ricochet Robots‏‎ (5 revisions)
  79. Sims series‏‎ (5 revisions)
  80. Diplomacy‏‎ (5 revisions)
  81. Magic: The Gathering‏‎ (5 revisions)
  82. Cursor*10‏‎ (5 revisions)
  83. Asteroids‏‎ (5 revisions)
  84. Vocabulary‏‎ (5 revisions)
  85. Braid‏‎ (5 revisions)
  86. Ultima Online‏‎ (5 revisions)
  87. Tic-Tac-Toe‏‎ (5 revisions)
  88. Tekken series‏‎ (5 revisions)
  89. Space Invaders‏‎ (5 revisions)
  90. Contract Bridge‏‎ (5 revisions)
  91. Gamer Mode‏‎ (5 revisions)
  92. Rogue‏‎ (5 revisions)
  93. Fanorona‏‎ (5 revisions)
  94. PhotoGrab‏‎ (5 revisions)
  95. Silent Hill series‏‎ (5 revisions)
  96. Zoo Tycoon series‏‎ (5 revisions)
  97. Puerto Rico‏‎ (5 revisions)
  98. Doom series‏‎ (5 revisions)
  99. Pac-Man series‏‎ (5 revisions)
  100. Witcher series‏‎ (6 revisions)
  101. Portal series‏‎ (6 revisions)
  102. Bejeweled‏‎ (6 revisions)
  103. Progress Quest‏‎ (6 revisions)
  104. NetHack‏‎ (6 revisions)
  105. Cluedo‏‎ (6 revisions)
  106. Super Mario series‏‎ (6 revisions)
  107. Counter-Strike series‏‎ (6 revisions)
  108. Left 4 Dead 2‏‎ (6 revisions - redirect page)
  109. Battlefield series‏‎ (6 revisions)
  110. Civilization (video game) series‏‎ (6 revisions)
  111. The Republic of Rome‏‎ (6 revisions)
  112. Blood Bowl: Team Manager - The Card Game‏‎ (6 revisions)
  113. Hearts‏‎ (6 revisions)
  114. Basic Role-Playing‏‎ (6 revisions)
  115. Fable series‏‎ (7 revisions)
  116. Advanced Civilization‏‎ (7 revisions)
  117. Soccer‏‎ (7 revisions)
  118. Pokémon Trading Card Game‏‎ (7 revisions)
  119. Kriegsspiel‏‎ (7 revisions)
  120. X-COM series‏‎ (7 revisions)
  121. GURPS‏‎ (7 revisions)
  122. Need for Speed series‏‎ (7 revisions)
  123. Conspiracy for Good‏‎ (7 revisions)
  124. Cogs‏‎ (7 revisions)
  125. Scrabble‏‎ (7 revisions)
  126. StarCraft series‏‎ (7 revisions)
  127. Bloodbowl (computer game)‏‎ (7 revisions)
  128. Age of Empires series‏‎ (7 revisions)
  129. Dungeons & Dragons‏‎ (7 revisions)
  130. Reward Widgets‏‎ (8 revisions)
  131. Advanced Squad Leader‏‎ (8 revisions)
  132. 4 Minutes and 33 Seconds of Uniqueness‏‎ (8 revisions)
  133. Back-to-Back Game Sessions‏‎ (8 revisions)
  134. Minecraft‏‎ (8 revisions)
  135. Gameplay Recording‏‎ (8 revisions - redirect page)
  136. Trumps‏‎ (8 revisions)
  137. Crobots‏‎ (8 revisions)
  138. Can You See Me Now?‏‎ (8 revisions)
  139. Player/Character Awareness Consistency‏‎ (9 revisions)
  140. FarmVille‏‎ (9 revisions)
  141. Container‏‎ (9 revisions)
  142. Go‏‎ (9 revisions)
  143. No-Use Bonus‏‎ (9 revisions)
  144. Companion Quests‏‎ (9 revisions)
  145. Repetition of Position Draws‏‎ (9 revisions)
  146. Resource Competition‏‎ (9 revisions)
  147. Resource Sources‏‎ (9 revisions)
  148. Memory of Important Events‏‎ (9 revisions)
  149. World of Warcraft‏‎ (10 revisions)
  150. Revoke Rules‏‎ (10 revisions)
  151. The Elder Scrolls series‏‎ (10 revisions)
  152. Initiative‏‎ (10 revisions)
  153. Repeat Combos‏‎ (10 revisions)
  154. Tooltips‏‎ (10 revisions)
  155. Coaches‏‎ (10 revisions)
  156. Turnovers‏‎ (10 revisions)
  157. Diegetic Communication‏‎ (11 revisions)
  158. Non-Localized Resources‏‎ (11 revisions)
  159. Enclosure‏‎ (11 revisions)
  160. Misfortune Mitigation‏‎ (11 revisions)
  161. Password Save Files‏‎ (11 revisions)
  162. Game Template‏‎ (11 revisions)
  163. Contextualization‏‎ (11 revisions)
  164. Prompting Techniques‏‎ (11 revisions)
  165. Emotes‏‎ (11 revisions)
  166. Tutorial Neighbors‏‎ (12 revisions)
  167. Bag Building‏‎ (12 revisions)
  168. Trial and Error Solutions‏‎ (12 revisions)
  169. Meta Servers‏‎ (12 revisions)
  170. Test‏‎ (12 revisions)
  171. Robotic Players‏‎ (12 revisions)
  172. Decks‏‎ (12 revisions)
  173. Bag Management‏‎ (13 revisions)
  174. Ninja Looting‏‎ (13 revisions)
  175. Access Rewards‏‎ (13 revisions)
  176. Critical Gameplay Design‏‎ (13 revisions)
  177. Free Gift Inventories‏‎ (13 revisions)
  178. Card Building‏‎ (13 revisions)
  179. Sense of Self‏‎ (13 revisions)
  180. Current Player Tokens‏‎ (13 revisions)
  181. Player Anonymity‏‎ (13 revisions)
  182. Lucky Guess Solutions‏‎ (13 revisions)
  183. Critical Successes‏‎ (13 revisions)
  184. Stack Seeding‏‎ (13 revisions)
  185. Asymmetric Gameplay‏‎ (13 revisions)
  186. Bloodbowl‏‎ (13 revisions)
  187. Easter Eggs‏‎ (13 revisions)
  188. Fake Game Overs‏‎ (13 revisions)
  189. Laning‏‎ (13 revisions)
  190. Backtracking Levels‏‎ (13 revisions)
  191. Meta-Postures‏‎ (14 revisions)
  192. Illusion of Open Space‏‎ (14 revisions)
  193. Critical Failures‏‎ (14 revisions)
  194. Contextualized Conversational Responses‏‎ (14 revisions)
  195. Perspective Taking‏‎ (14 revisions)
  196. First Player Tokens‏‎ (14 revisions)
  197. Fallout series‏‎ (14 revisions)
  198. Complete Resource Depletion‏‎ (14 revisions)
  199. Secret Resources‏‎ (14 revisions)
  200. Sidequests‏‎ (14 revisions)
  201. Phasing‏‎ (14 revisions)
  202. Waves‏‎ (14 revisions)
  203. Secret Scoring Mechanisms‏‎ (14 revisions)
  204. Non-Consistent Narration‏‎ (14 revisions)
  205. Collecting‏‎ (15 revisions)
  206. Reserves‏‎ (15 revisions)
  207. Game System Player‏‎ (15 revisions)
  208. Player/System Action Composites‏‎ (15 revisions)
  209. Substitute Actions‏‎ (15 revisions)
  210. Loading Hints‏‎ (15 revisions)
  211. Playing to Lose‏‎ (15 revisions)
  212. Landmarks‏‎ (15 revisions)
  213. Increasing Rewards‏‎ (15 revisions)
  214. Speedending‏‎ (15 revisions)
  215. Non-Diegetic Communication‏‎ (15 revisions)
  216. Procedurally Generated Game Worlds‏‎ (16 revisions)
  217. Development Time‏‎ (16 revisions)
  218. Configurable Gameplay Areas‏‎ (16 revisions)
  219. Self-Service Kiosks‏‎ (16 revisions)
  220. First Player Advantages‏‎ (16 revisions)
  221. Quizzes‏‎ (16 revisions)
  222. Pay to Play‏‎ (16 revisions)
  223. Rabbit Hole Invitations‏‎ (16 revisions)
  224. Open-Ended Die Rolls‏‎ (16 revisions)
  225. Summary Updates‏‎ (16 revisions)
  226. Sets‏‎ (16 revisions)
  227. Vehicle Sections‏‎ (16 revisions)
  228. Construction/Scoring Phase Shift‏‎ (16 revisions)
  229. Deterioration‏‎ (16 revisions)
  230. Return to Castle Wolfenstein: Enemy Territory‏‎ (16 revisions)
  231. Cycle Deck Engines‏‎ (17 revisions)
  232. Togetherness‏‎ (17 revisions)
  233. Context Dependent Reactions‏‎ (17 revisions)
  234. Mimetic Interfaces‏‎ (17 revisions)
  235. Cosmetic Game Items‏‎ (17 revisions)
  236. Investments‏‎ (17 revisions)
  237. Explicit Random Seeds‏‎ (17 revisions)
  238. Sustenance Rewards‏‎ (17 revisions)
  239. Friend Lists‏‎ (17 revisions)
  240. Invites‏‎ (17 revisions)
  241. Backseat Gamers‏‎ (17 revisions)
  242. Symbiotic Player Relations‏‎ (17 revisions)
  243. Scouting‏‎ (17 revisions)
  244. Fake Game Cancellations‏‎ (17 revisions)
  245. Asymmetric Goals‏‎ (17 revisions)
  246. Chess‏‎ (17 revisions)
  247. Lull Periods‏‎ (17 revisions)
  248. Steadily Decreasing Resources‏‎ (18 revisions)
  249. Ever Increasing Difficulty‏‎ (18 revisions)
  250. Individual Rewards‏‎ (18 revisions)
  251. Character Levels‏‎ (18 revisions)
  252. Framed Freedom‏‎ (18 revisions)
  253. Outcome Indicators‏‎ (18 revisions)
  254. Role Selection‏‎ (18 revisions)
  255. Entitled Players‏‎ (18 revisions)
  256. Middlegame‏‎ (18 revisions)
  257. Finale Levels‏‎ (18 revisions)
  258. Seamful Gameplay‏‎ (18 revisions)
  259. Extra Turns‏‎ (18 revisions)
  260. Hybrid Gameplay Spaces‏‎ (18 revisions)
  261. Persistent Game World Changes‏‎ (18 revisions)
  262. Feelies‏‎ (18 revisions)
  263. Score Tracks‏‎ (18 revisions)
  264. Player Aids‏‎ (18 revisions)
  265. Critical Misses‏‎ (18 revisions)
  266. Warming-Up Roleplay Exercises‏‎ (18 revisions)
  267. Reconnaissance‏‎ (18 revisions)
  268. Auto-Aim‏‎ (18 revisions)
  269. Energy Penalties‏‎ (18 revisions)
  270. Auxiliary Game Screens‏‎ (18 revisions)
  271. Symmetric Goals‏‎ (18 revisions)
  272. Parallel Lives‏‎ (18 revisions)
  273. Events Timed to the Real World‏‎ (18 revisions)
  274. Global High Score Lists‏‎ (18 revisions)
  275. Synchronous Gameplay‏‎ (19 revisions)
  276. Uncertainty of Outcome‏‎ (19 revisions)
  277. Neighbors‏‎ (19 revisions)
  278. Entrenching Gameplay‏‎ (19 revisions)
  279. Free Game Element Manipulation‏‎ (19 revisions)
  280. Gameplay Design Patterns FDG 2022 Workshop‏‎ (19 revisions)
  281. Arenas‏‎ (19 revisions)
  282. Quick Time Events‏‎ (19 revisions)
  283. Clickability‏‎ (19 revisions)
  284. Configuration‏‎ (19 revisions)
  285. Endgame Quests‏‎ (19 revisions)
  286. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (19 revisions)
  287. Anonymous Actions‏‎ (19 revisions)
  288. Tile-Laying‏‎ (19 revisions)
  289. Invisible Walls‏‎ (19 revisions)
  290. Critical Results‏‎ (19 revisions)
  291. Interferable Goals‏‎ (19 revisions)
  292. Friendly Fire‏‎ (19 revisions)
  293. Fixed Distributions‏‎ (19 revisions)
  294. Red Herrings‏‎ (19 revisions)
  295. HUD Interfaces‏‎ (19 revisions)
  296. Player-Player Proximity‏‎ (19 revisions)
  297. Physical Enactment‏‎ (19 revisions)
  298. Enforced Player Anonymity‏‎ (20 revisions)
  299. Solution Uncertainty‏‎ (20 revisions)
  300. Main Quests‏‎ (20 revisions)
  301. Melodramatic Structures‏‎ (20 revisions)
  302. Hiding Places‏‎ (20 revisions)
  303. Chargers‏‎ (20 revisions)
  304. Tiered Participation‏‎ (20 revisions)
  305. Unsynchronized Game Sessions‏‎ (20 revisions)
  306. Facilitating Rewards‏‎ (20 revisions)
  307. Possibility of Graceful Surrender‏‎ (20 revisions)
  308. Leaps of Faith‏‎ (20 revisions)
  309. Real World Knowledge Advantages‏‎ (20 revisions)
  310. Near Miss Indicators‏‎ (20 revisions)
  311. Memorabilia‏‎ (20 revisions)
  312. Visits‏‎ (20 revisions)
  313. Goal Indicators‏‎ (20 revisions)
  314. Ephemeral Events‏‎ (20 revisions)
  315. Zone of Control‏‎ (20 revisions)
  316. Coupled Games‏‎ (20 revisions)
  317. Character Alignments‏‎ (20 revisions)
  318. Startgame‏‎ (20 revisions)
  319. Moveable Tiles‏‎ (20 revisions)
  320. Flip-Flop Events‏‎ (21 revisions)
  321. Asynchronous Collaborative Actions‏‎ (21 revisions)
  322. Player Kicking‏‎ (21 revisions)
  323. Supporting Goals‏‎ (21 revisions)
  324. Kingmaker‏‎ (21 revisions)
  325. Surprise Attacks‏‎ (21 revisions)
  326. Diegetically Tangible Game Items‏‎ (21 revisions)
  327. End State Scoring‏‎ (21 revisions)
  328. Shrinking Game Worlds‏‎ (21 revisions)
  329. Surrendering‏‎ (21 revisions)
  330. Trick Taking‏‎ (21 revisions)
  331. Player-Avatar Proximity‏‎ (21 revisions)
  332. Attention Demanding Gameplay‏‎ (21 revisions)
  333. Varying Rule Sets‏‎ (21 revisions)
  334. Incompatible Goals‏‎ (21 revisions)
  335. Winning by Ending Gameplay‏‎ (21 revisions)
  336. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  337. Sockets‏‎ (21 revisions)
  338. Generic Adversaries‏‎ (21 revisions)
  339. Galleries‏‎ (21 revisions)
  340. Game Servers‏‎ (21 revisions)
  341. Team Elimination‏‎ (21 revisions)
  342. Individual Penalties‏‎ (21 revisions)
  343. Physical Navigation‏‎ (22 revisions)
  344. Crossmedia Gameplay‏‎ (22 revisions)
  345. Gameplay Design Pattern Template, Shortened‏‎ (22 revisions)
  346. Meta-Techniques‏‎ (22 revisions)
  347. Player Physical Prowess‏‎ (22 revisions)
  348. Arithmetic Progression‏‎ (22 revisions)
  349. Transport Routes‏‎ (22 revisions)
  350. Workshopping‏‎ (22 revisions)
  351. Secret Areas‏‎ (22 revisions)
  352. Exceptional Events‏‎ (22 revisions)
  353. Polyathlons‏‎ (22 revisions)
  354. Repetitive Gameplay‏‎ (22 revisions)
  355. Sidegrades‏‎ (22 revisions)
  356. Connection‏‎ (22 revisions)
  357. Ghosts‏‎ (22 revisions)
  358. Varying Turn Orders‏‎ (22 revisions)
  359. Public Player Statistics‏‎ (22 revisions)
  360. Life Penalties‏‎ (22 revisions)
  361. Equipment Slots‏‎ (23 revisions)
  362. Battlestar Galactica: The Board Game‏‎ (23 revisions)
  363. Cooldown‏‎ (23 revisions)
  364. Positive Feedback Loops‏‎ (23 revisions)
  365. Strongholds‏‎ (23 revisions)
  366. Transferable Items‏‎ (23 revisions)
  367. Player-Artifact Proximity‏‎ (23 revisions)
  368. Critical Hits‏‎ (23 revisions)
  369. Adventures‏‎ (23 revisions)
  370. Guilting‏‎ (23 revisions)
  371. Unwinnable Game States‏‎ (23 revisions)
  372. Resource Locations‏‎ (23 revisions)
  373. Early Elimination‏‎ (23 revisions)
  374. Automated Responses‏‎ (23 revisions)
  375. Alien Space Bats‏‎ (23 revisions)
  376. Save Files‏‎ (23 revisions)
  377. Non-Diegetic Features‏‎ (24 revisions)
  378. Pre-Customized Decks‏‎ (24 revisions)
  379. Game Boards‏‎ (24 revisions)
  380. Movement Limitations‏‎ (24 revisions)
  381. Unpredictable Behavior‏‎ (24 revisions)
  382. MacGuffins‏‎ (24 revisions)
  383. Self-Reported Positioning‏‎ (24 revisions)
  384. Variable Accuracy‏‎ (24 revisions)
  385. Feigned Die Rolls‏‎ (24 revisions)
  386. Ambiguous Responses‏‎ (24 revisions)
  387. Action Caps‏‎ (24 revisions)
  388. Player Augmentations‏‎ (24 revisions)
  389. Social Skills‏‎ (24 revisions)
  390. Game World Navigation‏‎ (24 revisions)
  391. Camping‏‎ (24 revisions)
  392. Game Over‏‎ (24 revisions)
  393. Legacy Games‏‎ (24 revisions)
  394. Crosshairs‏‎ (24 revisions)
  395. Artifact-Location Proximity‏‎ (24 revisions)
  396. Actor Detachment‏‎ (25 revisions)
  397. Enactment‏‎ (25 revisions)
  398. Hotseating‏‎ (25 revisions)
  399. Overcome‏‎ (25 revisions)
  400. Game Instance Stories‏‎ (25 revisions)
  401. Naming‏‎ (25 revisions)
  402. Helplessness‏‎ (25 revisions)
  403. Killcams‏‎ (25 revisions)
  404. Closure Points‏‎ (25 revisions)
  405. Game Termination Penalties‏‎ (25 revisions)
  406. Always Vulnerable‏‎ (25 revisions)
  407. Own Agenda‏‎ (25 revisions)
  408. One-Way Travel‏‎ (25 revisions)
  409. Winner determined after Gameplay Ends‏‎ (25 revisions)
  410. Campaigns‏‎ (25 revisions)
  411. Sniper Locations‏‎ (25 revisions)
  412. Tiebreakers‏‎ (26 revisions)
  413. Beat the Leader‏‎ (26 revisions)
  414. Hovering Closures‏‎ (26 revisions)
  415. Token Placement‏‎ (26 revisions)
  416. Possibility of Anonymity‏‎ (26 revisions)
  417. Fog of War‏‎ (26 revisions)
  418. God Fingers‏‎ (26 revisions)
  419. Upgrades‏‎ (26 revisions)
  420. Unknown Goals‏‎ (26 revisions)
  421. Temporal Consistency‏‎ (26 revisions)
  422. Temporary Abilities‏‎ (27 revisions)
  423. Rescue‏‎ (27 revisions)
  424. Trade-Offs‏‎ (27 revisions)
  425. Spawn Points‏‎ (27 revisions)
  426. Drafting Spreads‏‎ (27 revisions)
  427. Dexterity-Based Actions‏‎ (27 revisions)
  428. Predictable Winner‏‎ (27 revisions)
  429. Game Time Manipulation‏‎ (27 revisions)
  430. Extermination‏‎ (27 revisions)
  431. Tick-Based Games‏‎ (27 revisions)
  432. Controllers‏‎ (27 revisions)
  433. Ammunition‏‎ (27 revisions)
  434. Loot‏‎ (27 revisions)
  435. Privileged Movement‏‎ (27 revisions)
  436. Big Dumb Objects‏‎ (28 revisions)
  437. Selectable Set of Goals‏‎ (28 revisions)
  438. PvE‏‎ (28 revisions)
  439. Illusionary Rewards‏‎ (28 revisions)
  440. Game Element Trading‏‎ (28 revisions)
  441. Real Life Activities Affect Game State‏‎ (28 revisions)
  442. No-Ops‏‎ (28 revisions)
  443. Reconfigurable Game Worlds‏‎ (28 revisions)
  444. Shared Penalties‏‎ (28 revisions)
  445. Game Lobbies‏‎ (28 revisions)
  446. Exploitation‏‎ (28 revisions)
  447. Instances‏‎ (28 revisions)
  448. Negotiable Game Instance Duration‏‎ (28 revisions)
  449. Save Points‏‎ (28 revisions)
  450. Player Created Game Elements‏‎ (28 revisions)
  451. Collectible Card Games‏‎ (28 revisions)
  452. Player Agency‏‎ (29 revisions)
  453. Spectacular Failure Enjoyment‏‎ (29 revisions)
  454. Picture-in-Picture Views‏‎ (29 revisions)
  455. Orthogonal Differentiation‏‎ (29 revisions)
  456. Setback Penalties‏‎ (29 revisions)
  457. Switches‏‎ (29 revisions)
  458. Mini-maps‏‎ (29 revisions)
  459. Dice‏‎ (29 revisions)
  460. Boss Monsters‏‎ (29 revisions)
  461. Awareness of Surroundings‏‎ (30 revisions)
  462. TvT‏‎ (30 revisions)
  463. Scripted Information Sequences‏‎ (30 revisions)
  464. Last Man Standing‏‎ (30 revisions)
  465. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  466. Asynchronous Gameplay‏‎ (30 revisions)
  467. Quick Returns‏‎ (30 revisions)
  468. Live Action Roleplaying‏‎ (30 revisions)
  469. Altruistic Actions‏‎ (30 revisions)
  470. Deliver‏‎ (30 revisions)
  471. Social Rewards‏‎ (30 revisions)
  472. Shared Rewards‏‎ (30 revisions)
  473. Negative Feedback Loops‏‎ (30 revisions)
  474. Bases‏‎ (30 revisions)
  475. Vulnerabilities‏‎ (30 revisions)
  476. Save Scumming‏‎ (31 revisions)
  477. Extra-Game Input‏‎ (31 revisions)
  478. Helpers‏‎ (31 revisions)
  479. Renewable Resources‏‎ (31 revisions)
  480. Geometric Progression‏‎ (31 revisions)
  481. Team Strategy Identification‏‎ (31 revisions)
  482. Achilles' Heels‏‎ (31 revisions)
  483. Preventing Goals‏‎ (31 revisions)
  484. Testing Achievements‏‎ (31 revisions)
  485. Handicap Achievements‏‎ (31 revisions)
  486. Early Leaving Players‏‎ (31 revisions)
  487. Save-Load Cycles‏‎ (31 revisions)
  488. Player-Location Proximity‏‎ (31 revisions)
  489. Emotional Attachment‏‎ (31 revisions)
  490. Gain Information‏‎ (31 revisions)
  491. Torchlight‏‎ (31 revisions)
  492. Game Pauses‏‎ (31 revisions)
  493. Line of Sight‏‎ (31 revisions)
  494. Traces‏‎ (31 revisions)
  495. Purchasable Game Advantages‏‎ (32 revisions)
  496. Determinable Chance to Succeed‏‎ (32 revisions)
  497. Predefined Goals‏‎ (32 revisions)
  498. Information Passing‏‎ (32 revisions)
  499. Characteristics‏‎ (32 revisions)
  500. Renamed Patterns‏‎ (32 revisions)

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