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Showing below up to 500 results in range #251 to #750.
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- Gain Competence (35 revisions)
- Betting (35 revisions)
- Ultra-Powerful Events (35 revisions)
- Gameplay Design Pattern Template (34 revisions)
- Time Pressure (34 revisions)
- Alternate Reality Gameplay (34 revisions)
- Optional Rules (34 revisions)
- PvP (34 revisions)
- Split-Screen Views (34 revisions)
- Gameplay Engines (34 revisions)
- Massively Multiplayer Online Games (34 revisions)
- Handicap Systems (34 revisions)
- Handles (34 revisions)
- Main Goals (34 revisions)
- Hands (33 revisions)
- Process (33 revisions)
- Inventories (33 revisions)
- Herd (33 revisions)
- Vision Modes (33 revisions)
- Shared Resources (33 revisions)
- Destructible Objects (33 revisions)
- Invulnerabilities (33 revisions)
- Conceal (33 revisions)
- Determinable Chance to Succeed (32 revisions)
- Purchasable Game Advantages (32 revisions)
- Predefined Goals (32 revisions)
- Information Passing (32 revisions)
- Characteristics (32 revisions)
- Tied Results (32 revisions)
- Renamed Patterns (32 revisions)
- Progress Indicators (32 revisions)
- Non-Player Help (32 revisions)
- Expansion (32 revisions)
- Guard (32 revisions)
- Secondary Interface Screens (32 revisions)
- Goal Hierarchies (32 revisions)
- Environmental Storytelling (32 revisions)
- Armor (32 revisions)
- Unlocking (32 revisions)
- Minimalized Social Weight (32 revisions)
- Save Scumming (31 revisions)
- Extra-Game Input (31 revisions)
- Helpers (31 revisions)
- Renewable Resources (31 revisions)
- Geometric Progression (31 revisions)
- Team Strategy Identification (31 revisions)
- Achilles' Heels (31 revisions)
- Preventing Goals (31 revisions)
- Testing Achievements (31 revisions)
- Handicap Achievements (31 revisions)
- Save-Load Cycles (31 revisions)
- Early Leaving Players (31 revisions)
- Player-Location Proximity (31 revisions)
- Emotional Attachment (31 revisions)
- Gain Information (31 revisions)
- Torchlight (31 revisions)
- Game Pauses (31 revisions)
- Line of Sight (31 revisions)
- Traces (31 revisions)
- TvT (30 revisions)
- Awareness of Surroundings (30 revisions)
- Scripted Information Sequences (30 revisions)
- Last Man Standing (30 revisions)
- Asynchronous Gameplay (30 revisions)
- Gameplay Design Patterns DiGRA 2022 Workshop (30 revisions)
- Quick Returns (30 revisions)
- Live Action Roleplaying (30 revisions)
- Altruistic Actions (30 revisions)
- Deliver (30 revisions)
- Social Rewards (30 revisions)
- Shared Rewards (30 revisions)
- Negative Feedback Loops (30 revisions)
- Bases (30 revisions)
- Vulnerabilities (30 revisions)
- Player Agency (29 revisions)
- Spectacular Failure Enjoyment (29 revisions)
- Picture-in-Picture Views (29 revisions)
- Orthogonal Differentiation (29 revisions)
- Setback Penalties (29 revisions)
- Switches (29 revisions)
- Mini-maps (29 revisions)
- Dice (29 revisions)
- Boss Monsters (29 revisions)
- Selectable Set of Goals (28 revisions)
- Big Dumb Objects (28 revisions)
- PvE (28 revisions)
- Illusionary Rewards (28 revisions)
- Game Element Trading (28 revisions)
- Real Life Activities Affect Game State (28 revisions)
- No-Ops (28 revisions)
- Reconfigurable Game Worlds (28 revisions)
- Shared Penalties (28 revisions)
- Exploitation (28 revisions)
- Game Lobbies (28 revisions)
- Instances (28 revisions)
- Negotiable Game Instance Duration (28 revisions)
- Save Points (28 revisions)
- Player Created Game Elements (28 revisions)
- Collectible Card Games (28 revisions)
- Temporary Abilities (27 revisions)
- Rescue (27 revisions)
- Trade-Offs (27 revisions)
- Spawn Points (27 revisions)
- Drafting Spreads (27 revisions)
- Dexterity-Based Actions (27 revisions)
- Predictable Winner (27 revisions)
- Game Time Manipulation (27 revisions)
- Extermination (27 revisions)
- Tick-Based Games (27 revisions)
- Controllers (27 revisions)
- Ammunition (27 revisions)
- Loot (27 revisions)
- Privileged Movement (27 revisions)
- Tiebreakers (26 revisions)
- Beat the Leader (26 revisions)
- Hovering Closures (26 revisions)
- Token Placement (26 revisions)
- Possibility of Anonymity (26 revisions)
- Fog of War (26 revisions)
- God Fingers (26 revisions)
- Upgrades (26 revisions)
- Unknown Goals (26 revisions)
- Temporal Consistency (26 revisions)
- Actor Detachment (25 revisions)
- Enactment (25 revisions)
- Hotseating (25 revisions)
- Overcome (25 revisions)
- Naming (25 revisions)
- Helplessness (25 revisions)
- Game Instance Stories (25 revisions)
- Killcams (25 revisions)
- Closure Points (25 revisions)
- Always Vulnerable (25 revisions)
- Game Termination Penalties (25 revisions)
- Own Agenda (25 revisions)
- One-Way Travel (25 revisions)
- Winner determined after Gameplay Ends (25 revisions)
- Campaigns (25 revisions)
- Sniper Locations (25 revisions)
- Non-Diegetic Features (24 revisions)
- Pre-Customized Decks (24 revisions)
- Game Boards (24 revisions)
- Unpredictable Behavior (24 revisions)
- Movement Limitations (24 revisions)
- Self-Reported Positioning (24 revisions)
- MacGuffins (24 revisions)
- Variable Accuracy (24 revisions)
- Ambiguous Responses (24 revisions)
- Feigned Die Rolls (24 revisions)
- Action Caps (24 revisions)
- Player Augmentations (24 revisions)
- Social Skills (24 revisions)
- Camping (24 revisions)
- Game World Navigation (24 revisions)
- Game Over (24 revisions)
- Legacy Games (24 revisions)
- Crosshairs (24 revisions)
- Artifact-Location Proximity (24 revisions)
- Equipment Slots (23 revisions)
- Battlestar Galactica: The Board Game (23 revisions)
- Cooldown (23 revisions)
- Positive Feedback Loops (23 revisions)
- Strongholds (23 revisions)
- Transferable Items (23 revisions)
- Player-Artifact Proximity (23 revisions)
- Critical Hits (23 revisions)
- Adventures (23 revisions)
- Guilting (23 revisions)
- Unwinnable Game States (23 revisions)
- Resource Locations (23 revisions)
- Early Elimination (23 revisions)
- Automated Responses (23 revisions)
- Alien Space Bats (23 revisions)
- Save Files (23 revisions)
- Physical Navigation (22 revisions)
- Crossmedia Gameplay (22 revisions)
- Meta-Techniques (22 revisions)
- Gameplay Design Pattern Template, Shortened (22 revisions)
- Player Physical Prowess (22 revisions)
- Arithmetic Progression (22 revisions)
- Transport Routes (22 revisions)
- Workshopping (22 revisions)
- Secret Areas (22 revisions)
- Exceptional Events (22 revisions)
- Polyathlons (22 revisions)
- Repetitive Gameplay (22 revisions)
- Sidegrades (22 revisions)
- Connection (22 revisions)
- Ghosts (22 revisions)
- Varying Turn Orders (22 revisions)
- Life Penalties (22 revisions)
- Public Player Statistics (22 revisions)
- Flip-Flop Events (21 revisions)
- Asynchronous Collaborative Actions (21 revisions)
- Player Kicking (21 revisions)
- Kingmaker (21 revisions)
- Supporting Goals (21 revisions)
- Surprise Attacks (21 revisions)
- Diegetically Tangible Game Items (21 revisions)
- Shrinking Game Worlds (21 revisions)
- End State Scoring (21 revisions)
- Trick Taking (21 revisions)
- Surrendering (21 revisions)
- Player-Avatar Proximity (21 revisions)
- Attention Demanding Gameplay (21 revisions)
- Varying Rule Sets (21 revisions)
- Winning by Ending Gameplay (21 revisions)
- Incompatible Goals (21 revisions)
- Mutual FUBAR Enjoyment (21 revisions)
- Sockets (21 revisions)
- Galleries (21 revisions)
- Generic Adversaries (21 revisions)
- Team Elimination (21 revisions)
- Individual Penalties (21 revisions)
- Game Servers (21 revisions)
- Solution Uncertainty (20 revisions)
- Enforced Player Anonymity (20 revisions)
- Main Quests (20 revisions)
- Melodramatic Structures (20 revisions)
- Hiding Places (20 revisions)
- Chargers (20 revisions)
- Unsynchronized Game Sessions (20 revisions)
- Facilitating Rewards (20 revisions)
- Possibility of Graceful Surrender (20 revisions)
- Tiered Participation (20 revisions)
- Leaps of Faith (20 revisions)
- Real World Knowledge Advantages (20 revisions)
- Near Miss Indicators (20 revisions)
- Memorabilia (20 revisions)
- Visits (20 revisions)
- Goal Indicators (20 revisions)
- Ephemeral Events (20 revisions)
- Zone of Control (20 revisions)
- Coupled Games (20 revisions)
- Character Alignments (20 revisions)
- Moveable Tiles (20 revisions)
- Startgame (20 revisions)
- Synchronous Gameplay (19 revisions)
- Uncertainty of Outcome (19 revisions)
- Neighbors (19 revisions)
- Entrenching Gameplay (19 revisions)
- Free Game Element Manipulation (19 revisions)
- Gameplay Design Patterns FDG 2022 Workshop (19 revisions)
- Arenas (19 revisions)
- Clickability (19 revisions)
- Quick Time Events (19 revisions)
- Configuration (19 revisions)
- Endgame Quests (19 revisions)
- Changes in Perception of Real World Phenomena due to Gameplay (19 revisions)
- Anonymous Actions (19 revisions)
- Invisible Walls (19 revisions)
- Tile-Laying (19 revisions)
- Critical Results (19 revisions)
- Interferable Goals (19 revisions)
- Friendly Fire (19 revisions)
- Fixed Distributions (19 revisions)
- Red Herrings (19 revisions)
- HUD Interfaces (19 revisions)
- Player-Player Proximity (19 revisions)
- Physical Enactment (19 revisions)
- Steadily Decreasing Resources (18 revisions)
- Ever Increasing Difficulty (18 revisions)
- Individual Rewards (18 revisions)
- Character Levels (18 revisions)
- Framed Freedom (18 revisions)
- Outcome Indicators (18 revisions)
- Role Selection (18 revisions)
- Entitled Players (18 revisions)
- Middlegame (18 revisions)
- Finale Levels (18 revisions)
- Seamful Gameplay (18 revisions)
- Extra Turns (18 revisions)
- Hybrid Gameplay Spaces (18 revisions)
- Persistent Game World Changes (18 revisions)
- Feelies (18 revisions)
- Score Tracks (18 revisions)
- Player Aids (18 revisions)
- Critical Misses (18 revisions)
- Warming-Up Roleplay Exercises (18 revisions)
- Reconnaissance (18 revisions)
- Auto-Aim (18 revisions)
- Energy Penalties (18 revisions)
- Auxiliary Game Screens (18 revisions)
- Symmetric Goals (18 revisions)
- Parallel Lives (18 revisions)
- Events Timed to the Real World (18 revisions)
- Global High Score Lists (18 revisions)
- Cycle Deck Engines (17 revisions)
- Togetherness (17 revisions)
- Context Dependent Reactions (17 revisions)
- Mimetic Interfaces (17 revisions)
- Cosmetic Game Items (17 revisions)
- Investments (17 revisions)
- Explicit Random Seeds (17 revisions)
- Sustenance Rewards (17 revisions)
- Friend Lists (17 revisions)
- Invites (17 revisions)
- Backseat Gamers (17 revisions)
- Scouting (17 revisions)
- Fake Game Cancellations (17 revisions)
- Symbiotic Player Relations (17 revisions)
- Asymmetric Goals (17 revisions)
- Chess (17 revisions)
- Lull Periods (17 revisions)
- Procedurally Generated Game Worlds (16 revisions)
- Development Time (16 revisions)
- Configurable Gameplay Areas (16 revisions)
- Self-Service Kiosks (16 revisions)
- First Player Advantages (16 revisions)
- Quizzes (16 revisions)
- Pay to Play (16 revisions)
- Open-Ended Die Rolls (16 revisions)
- Rabbit Hole Invitations (16 revisions)
- Summary Updates (16 revisions)
- Sets (16 revisions)
- Vehicle Sections (16 revisions)
- Construction/Scoring Phase Shift (16 revisions)
- Deterioration (16 revisions)
- Return to Castle Wolfenstein: Enemy Territory (16 revisions)
- Collecting (15 revisions)
- Reserves (15 revisions)
- Game System Player (15 revisions)
- Player/System Action Composites (15 revisions)
- Substitute Actions (15 revisions)
- Loading Hints (15 revisions)
- Playing to Lose (15 revisions)
- Landmarks (15 revisions)
- Increasing Rewards (15 revisions)
- Speedending (15 revisions)
- Non-Diegetic Communication (15 revisions)
- Meta-Postures (14 revisions)
- Illusion of Open Space (14 revisions)
- Critical Failures (14 revisions)
- Contextualized Conversational Responses (14 revisions)
- Perspective Taking (14 revisions)
- First Player Tokens (14 revisions)
- Fallout series (14 revisions)
- Complete Resource Depletion (14 revisions)
- Secret Resources (14 revisions)
- Sidequests (14 revisions)
- Waves (14 revisions)
- Phasing (14 revisions)
- Secret Scoring Mechanisms (14 revisions)
- Non-Consistent Narration (14 revisions)
- Bag Management (13 revisions)
- Ninja Looting (13 revisions)
- Access Rewards (13 revisions)
- Critical Gameplay Design (13 revisions)
- Free Gift Inventories (13 revisions)
- Card Building (13 revisions)
- Sense of Self (13 revisions)
- Current Player Tokens (13 revisions)
- Player Anonymity (13 revisions)
- Lucky Guess Solutions (13 revisions)
- Critical Successes (13 revisions)
- Stack Seeding (13 revisions)
- Asymmetric Gameplay (13 revisions)
- Bloodbowl (13 revisions)
- Easter Eggs (13 revisions)
- Fake Game Overs (13 revisions)
- Laning (13 revisions)
- Backtracking Levels (13 revisions)
- Tutorial Neighbors (12 revisions)
- Bag Building (12 revisions)
- Trial and Error Solutions (12 revisions)
- Meta Servers (12 revisions)
- Test (12 revisions)
- Robotic Players (12 revisions)
- Decks (12 revisions)
- Diegetic Communication (11 revisions)
- Non-Localized Resources (11 revisions)
- Enclosure (11 revisions)
- Misfortune Mitigation (11 revisions)
- Password Save Files (11 revisions)
- Game Template (11 revisions)
- Contextualization (11 revisions)
- Prompting Techniques (11 revisions)
- Emotes (11 revisions)
- World of Warcraft (10 revisions)
- Revoke Rules (10 revisions)
- The Elder Scrolls series (10 revisions)
- Initiative (10 revisions)
- Repeat Combos (10 revisions)
- Tooltips (10 revisions)
- Coaches (10 revisions)
- Turnovers (10 revisions)
- Player/Character Awareness Consistency (9 revisions)
- FarmVille (9 revisions)
- Container (9 revisions)
- Go (9 revisions)
- No-Use Bonus (9 revisions)
- Companion Quests (9 revisions)
- Repetition of Position Draws (9 revisions)
- Resource Competition (9 revisions)
- Resource Sources (9 revisions)
- Memory of Important Events (9 revisions)
- Reward Widgets (8 revisions)
- Advanced Squad Leader (8 revisions)
- 4 Minutes and 33 Seconds of Uniqueness (8 revisions)
- Minecraft (8 revisions)
- Back-to-Back Game Sessions (8 revisions)
- Trumps (8 revisions)
- Gameplay Recording (8 revisions - redirect page)
- Crobots (8 revisions)
- Can You See Me Now? (8 revisions)
- Fable series (7 revisions)
- Advanced Civilization (7 revisions)
- Soccer (7 revisions)
- Pokémon Trading Card Game (7 revisions)
- X-COM series (7 revisions)
- Kriegsspiel (7 revisions)
- GURPS (7 revisions)
- Need for Speed series (7 revisions)
- Conspiracy for Good (7 revisions)
- Cogs (7 revisions)
- Scrabble (7 revisions)
- StarCraft series (7 revisions)
- Bloodbowl (computer game) (7 revisions)
- Age of Empires series (7 revisions)
- Dungeons & Dragons (7 revisions)
- Witcher series (6 revisions)
- Portal series (6 revisions)
- Bejeweled (6 revisions)
- NetHack (6 revisions)
- Progress Quest (6 revisions)
- Cluedo (6 revisions)
- Super Mario series (6 revisions)
- Counter-Strike series (6 revisions)
- Left 4 Dead 2 (6 revisions - redirect page)
- Battlefield series (6 revisions)
- Civilization (video game) series (6 revisions)
- The Republic of Rome (6 revisions)
- Blood Bowl: Team Manager - The Card Game (6 revisions)
- Hearts (6 revisions)
- Basic Role-Playing (6 revisions)
- Kingdoms (5 revisions)
- Alter Ego (5 revisions)
- So Long Sucker (5 revisions)
- Dominion (5 revisions)
- Team Fortress series (5 revisions)
- Uncle Roy All Around You (5 revisions)
- Carcassonne (5 revisions)
- Pandemic (5 revisions)
- Black & White series (5 revisions)
- Zork series (5 revisions)
- Mandatory Goals (5 revisions)
- DragonMud (5 revisions)
- Left 4 Dead (5 revisions - redirect page)
- Ricochet Robots (5 revisions)
- Sims series (5 revisions)
- Diplomacy (5 revisions)
- Cursor*10 (5 revisions)
- Asteroids (5 revisions)
- Vocabulary (5 revisions)
- Magic: The Gathering (5 revisions)
- Ultima Online (5 revisions)
- Braid (5 revisions)
- Tekken series (5 revisions)
- Space Invaders (5 revisions)
- Tic-Tac-Toe (5 revisions)
- Contract Bridge (5 revisions)
- Rogue (5 revisions)
- Gamer Mode (5 revisions)
- Fanorona (5 revisions)
- PhotoGrab (5 revisions)
- Silent Hill series (5 revisions)
- Zoo Tycoon series (5 revisions)
- Doom series (5 revisions)
- Puerto Rico (5 revisions)
- Pac-Man series (5 revisions)
- Treasure (4 revisions)
- Out Run (4 revisions)
- Command and Conquer series (4 revisions)
- BotFighters (4 revisions)
- Reversi (4 revisions)
- Ascending Empires (4 revisions)
- Warcraft series (4 revisions)
- Drachen Delta (4 revisions)
- Drakborgen (4 revisions)
- Defense of the Ancients series (4 revisions)
- Wizard's Apprentice (4 revisions)
- Slaves to Armok II: Dwarf Fortress (4 revisions)
- Geocaching (4 revisions)
- Whist (4 revisions)
- Draughts (4 revisions)
- Tag (4 revisions)
- Crusader Kings series (4 revisions)
- Half-Life series (4 revisions)
- Lego Star Wars series (4 revisions)
- Gran Turismo series (4 revisions)
- Intrigue (4 revisions)
- Fluxx series (4 revisions)
- Pattern Relations (4 revisions)
- Call of Cthulhu (4 revisions)
- Façade (4 revisions)
- Thief series (4 revisions)
- Baccarat (4 revisions)
- Wii Sports (4 revisions)
- Origins: How We Became Human (4 revisions)
- ESP Game (4 revisions)