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Showing below up to 500 results in range #251 to #750.

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  1. Gain Competence‏‎ (35 revisions)
  2. Betting‏‎ (35 revisions)
  3. Ultra-Powerful Events‏‎ (35 revisions)
  4. Gameplay Design Pattern Template‏‎ (34 revisions)
  5. Time Pressure‏‎ (34 revisions)
  6. Alternate Reality Gameplay‏‎ (34 revisions)
  7. Optional Rules‏‎ (34 revisions)
  8. PvP‏‎ (34 revisions)
  9. Split-Screen Views‏‎ (34 revisions)
  10. Gameplay Engines‏‎ (34 revisions)
  11. Massively Multiplayer Online Games‏‎ (34 revisions)
  12. Handicap Systems‏‎ (34 revisions)
  13. Handles‏‎ (34 revisions)
  14. Main Goals‏‎ (34 revisions)
  15. Hands‏‎ (33 revisions)
  16. Process‏‎ (33 revisions)
  17. Inventories‏‎ (33 revisions)
  18. Herd‏‎ (33 revisions)
  19. Vision Modes‏‎ (33 revisions)
  20. Shared Resources‏‎ (33 revisions)
  21. Destructible Objects‏‎ (33 revisions)
  22. Invulnerabilities‏‎ (33 revisions)
  23. Conceal‏‎ (33 revisions)
  24. Determinable Chance to Succeed‏‎ (32 revisions)
  25. Purchasable Game Advantages‏‎ (32 revisions)
  26. Predefined Goals‏‎ (32 revisions)
  27. Information Passing‏‎ (32 revisions)
  28. Characteristics‏‎ (32 revisions)
  29. Tied Results‏‎ (32 revisions)
  30. Renamed Patterns‏‎ (32 revisions)
  31. Progress Indicators‏‎ (32 revisions)
  32. Non-Player Help‏‎ (32 revisions)
  33. Expansion‏‎ (32 revisions)
  34. Guard‏‎ (32 revisions)
  35. Secondary Interface Screens‏‎ (32 revisions)
  36. Goal Hierarchies‏‎ (32 revisions)
  37. Environmental Storytelling‏‎ (32 revisions)
  38. Armor‏‎ (32 revisions)
  39. Unlocking‏‎ (32 revisions)
  40. Minimalized Social Weight‏‎ (32 revisions)
  41. Save Scumming‏‎ (31 revisions)
  42. Extra-Game Input‏‎ (31 revisions)
  43. Helpers‏‎ (31 revisions)
  44. Renewable Resources‏‎ (31 revisions)
  45. Geometric Progression‏‎ (31 revisions)
  46. Team Strategy Identification‏‎ (31 revisions)
  47. Achilles' Heels‏‎ (31 revisions)
  48. Preventing Goals‏‎ (31 revisions)
  49. Testing Achievements‏‎ (31 revisions)
  50. Handicap Achievements‏‎ (31 revisions)
  51. Save-Load Cycles‏‎ (31 revisions)
  52. Early Leaving Players‏‎ (31 revisions)
  53. Player-Location Proximity‏‎ (31 revisions)
  54. Emotional Attachment‏‎ (31 revisions)
  55. Gain Information‏‎ (31 revisions)
  56. Torchlight‏‎ (31 revisions)
  57. Game Pauses‏‎ (31 revisions)
  58. Line of Sight‏‎ (31 revisions)
  59. Traces‏‎ (31 revisions)
  60. TvT‏‎ (30 revisions)
  61. Awareness of Surroundings‏‎ (30 revisions)
  62. Scripted Information Sequences‏‎ (30 revisions)
  63. Last Man Standing‏‎ (30 revisions)
  64. Asynchronous Gameplay‏‎ (30 revisions)
  65. Gameplay Design Patterns DiGRA 2022 Workshop‏‎ (30 revisions)
  66. Quick Returns‏‎ (30 revisions)
  67. Live Action Roleplaying‏‎ (30 revisions)
  68. Altruistic Actions‏‎ (30 revisions)
  69. Deliver‏‎ (30 revisions)
  70. Social Rewards‏‎ (30 revisions)
  71. Shared Rewards‏‎ (30 revisions)
  72. Negative Feedback Loops‏‎ (30 revisions)
  73. Bases‏‎ (30 revisions)
  74. Vulnerabilities‏‎ (30 revisions)
  75. Player Agency‏‎ (29 revisions)
  76. Spectacular Failure Enjoyment‏‎ (29 revisions)
  77. Picture-in-Picture Views‏‎ (29 revisions)
  78. Orthogonal Differentiation‏‎ (29 revisions)
  79. Setback Penalties‏‎ (29 revisions)
  80. Switches‏‎ (29 revisions)
  81. Mini-maps‏‎ (29 revisions)
  82. Dice‏‎ (29 revisions)
  83. Boss Monsters‏‎ (29 revisions)
  84. Selectable Set of Goals‏‎ (28 revisions)
  85. Big Dumb Objects‏‎ (28 revisions)
  86. PvE‏‎ (28 revisions)
  87. Illusionary Rewards‏‎ (28 revisions)
  88. Game Element Trading‏‎ (28 revisions)
  89. Real Life Activities Affect Game State‏‎ (28 revisions)
  90. No-Ops‏‎ (28 revisions)
  91. Reconfigurable Game Worlds‏‎ (28 revisions)
  92. Shared Penalties‏‎ (28 revisions)
  93. Exploitation‏‎ (28 revisions)
  94. Game Lobbies‏‎ (28 revisions)
  95. Instances‏‎ (28 revisions)
  96. Negotiable Game Instance Duration‏‎ (28 revisions)
  97. Save Points‏‎ (28 revisions)
  98. Player Created Game Elements‏‎ (28 revisions)
  99. Collectible Card Games‏‎ (28 revisions)
  100. Temporary Abilities‏‎ (27 revisions)
  101. Rescue‏‎ (27 revisions)
  102. Trade-Offs‏‎ (27 revisions)
  103. Spawn Points‏‎ (27 revisions)
  104. Drafting Spreads‏‎ (27 revisions)
  105. Dexterity-Based Actions‏‎ (27 revisions)
  106. Predictable Winner‏‎ (27 revisions)
  107. Game Time Manipulation‏‎ (27 revisions)
  108. Extermination‏‎ (27 revisions)
  109. Tick-Based Games‏‎ (27 revisions)
  110. Controllers‏‎ (27 revisions)
  111. Ammunition‏‎ (27 revisions)
  112. Loot‏‎ (27 revisions)
  113. Privileged Movement‏‎ (27 revisions)
  114. Tiebreakers‏‎ (26 revisions)
  115. Beat the Leader‏‎ (26 revisions)
  116. Hovering Closures‏‎ (26 revisions)
  117. Token Placement‏‎ (26 revisions)
  118. Possibility of Anonymity‏‎ (26 revisions)
  119. Fog of War‏‎ (26 revisions)
  120. God Fingers‏‎ (26 revisions)
  121. Upgrades‏‎ (26 revisions)
  122. Unknown Goals‏‎ (26 revisions)
  123. Temporal Consistency‏‎ (26 revisions)
  124. Actor Detachment‏‎ (25 revisions)
  125. Enactment‏‎ (25 revisions)
  126. Hotseating‏‎ (25 revisions)
  127. Overcome‏‎ (25 revisions)
  128. Naming‏‎ (25 revisions)
  129. Helplessness‏‎ (25 revisions)
  130. Game Instance Stories‏‎ (25 revisions)
  131. Killcams‏‎ (25 revisions)
  132. Closure Points‏‎ (25 revisions)
  133. Always Vulnerable‏‎ (25 revisions)
  134. Game Termination Penalties‏‎ (25 revisions)
  135. Own Agenda‏‎ (25 revisions)
  136. One-Way Travel‏‎ (25 revisions)
  137. Winner determined after Gameplay Ends‏‎ (25 revisions)
  138. Campaigns‏‎ (25 revisions)
  139. Sniper Locations‏‎ (25 revisions)
  140. Non-Diegetic Features‏‎ (24 revisions)
  141. Pre-Customized Decks‏‎ (24 revisions)
  142. Game Boards‏‎ (24 revisions)
  143. Unpredictable Behavior‏‎ (24 revisions)
  144. Movement Limitations‏‎ (24 revisions)
  145. Self-Reported Positioning‏‎ (24 revisions)
  146. MacGuffins‏‎ (24 revisions)
  147. Variable Accuracy‏‎ (24 revisions)
  148. Ambiguous Responses‏‎ (24 revisions)
  149. Feigned Die Rolls‏‎ (24 revisions)
  150. Action Caps‏‎ (24 revisions)
  151. Player Augmentations‏‎ (24 revisions)
  152. Social Skills‏‎ (24 revisions)
  153. Camping‏‎ (24 revisions)
  154. Game World Navigation‏‎ (24 revisions)
  155. Game Over‏‎ (24 revisions)
  156. Legacy Games‏‎ (24 revisions)
  157. Crosshairs‏‎ (24 revisions)
  158. Artifact-Location Proximity‏‎ (24 revisions)
  159. Equipment Slots‏‎ (23 revisions)
  160. Battlestar Galactica: The Board Game‏‎ (23 revisions)
  161. Cooldown‏‎ (23 revisions)
  162. Positive Feedback Loops‏‎ (23 revisions)
  163. Strongholds‏‎ (23 revisions)
  164. Transferable Items‏‎ (23 revisions)
  165. Player-Artifact Proximity‏‎ (23 revisions)
  166. Critical Hits‏‎ (23 revisions)
  167. Adventures‏‎ (23 revisions)
  168. Guilting‏‎ (23 revisions)
  169. Unwinnable Game States‏‎ (23 revisions)
  170. Resource Locations‏‎ (23 revisions)
  171. Early Elimination‏‎ (23 revisions)
  172. Automated Responses‏‎ (23 revisions)
  173. Alien Space Bats‏‎ (23 revisions)
  174. Save Files‏‎ (23 revisions)
  175. Physical Navigation‏‎ (22 revisions)
  176. Crossmedia Gameplay‏‎ (22 revisions)
  177. Meta-Techniques‏‎ (22 revisions)
  178. Gameplay Design Pattern Template, Shortened‏‎ (22 revisions)
  179. Player Physical Prowess‏‎ (22 revisions)
  180. Arithmetic Progression‏‎ (22 revisions)
  181. Transport Routes‏‎ (22 revisions)
  182. Workshopping‏‎ (22 revisions)
  183. Secret Areas‏‎ (22 revisions)
  184. Exceptional Events‏‎ (22 revisions)
  185. Polyathlons‏‎ (22 revisions)
  186. Repetitive Gameplay‏‎ (22 revisions)
  187. Sidegrades‏‎ (22 revisions)
  188. Connection‏‎ (22 revisions)
  189. Ghosts‏‎ (22 revisions)
  190. Varying Turn Orders‏‎ (22 revisions)
  191. Life Penalties‏‎ (22 revisions)
  192. Public Player Statistics‏‎ (22 revisions)
  193. Flip-Flop Events‏‎ (21 revisions)
  194. Asynchronous Collaborative Actions‏‎ (21 revisions)
  195. Player Kicking‏‎ (21 revisions)
  196. Kingmaker‏‎ (21 revisions)
  197. Supporting Goals‏‎ (21 revisions)
  198. Surprise Attacks‏‎ (21 revisions)
  199. Diegetically Tangible Game Items‏‎ (21 revisions)
  200. Shrinking Game Worlds‏‎ (21 revisions)
  201. End State Scoring‏‎ (21 revisions)
  202. Trick Taking‏‎ (21 revisions)
  203. Surrendering‏‎ (21 revisions)
  204. Player-Avatar Proximity‏‎ (21 revisions)
  205. Attention Demanding Gameplay‏‎ (21 revisions)
  206. Varying Rule Sets‏‎ (21 revisions)
  207. Winning by Ending Gameplay‏‎ (21 revisions)
  208. Incompatible Goals‏‎ (21 revisions)
  209. Mutual FUBAR Enjoyment‏‎ (21 revisions)
  210. Sockets‏‎ (21 revisions)
  211. Galleries‏‎ (21 revisions)
  212. Generic Adversaries‏‎ (21 revisions)
  213. Team Elimination‏‎ (21 revisions)
  214. Individual Penalties‏‎ (21 revisions)
  215. Game Servers‏‎ (21 revisions)
  216. Solution Uncertainty‏‎ (20 revisions)
  217. Enforced Player Anonymity‏‎ (20 revisions)
  218. Main Quests‏‎ (20 revisions)
  219. Melodramatic Structures‏‎ (20 revisions)
  220. Hiding Places‏‎ (20 revisions)
  221. Chargers‏‎ (20 revisions)
  222. Unsynchronized Game Sessions‏‎ (20 revisions)
  223. Facilitating Rewards‏‎ (20 revisions)
  224. Possibility of Graceful Surrender‏‎ (20 revisions)
  225. Tiered Participation‏‎ (20 revisions)
  226. Leaps of Faith‏‎ (20 revisions)
  227. Real World Knowledge Advantages‏‎ (20 revisions)
  228. Near Miss Indicators‏‎ (20 revisions)
  229. Memorabilia‏‎ (20 revisions)
  230. Visits‏‎ (20 revisions)
  231. Goal Indicators‏‎ (20 revisions)
  232. Ephemeral Events‏‎ (20 revisions)
  233. Zone of Control‏‎ (20 revisions)
  234. Coupled Games‏‎ (20 revisions)
  235. Character Alignments‏‎ (20 revisions)
  236. Moveable Tiles‏‎ (20 revisions)
  237. Startgame‏‎ (20 revisions)
  238. Synchronous Gameplay‏‎ (19 revisions)
  239. Uncertainty of Outcome‏‎ (19 revisions)
  240. Neighbors‏‎ (19 revisions)
  241. Entrenching Gameplay‏‎ (19 revisions)
  242. Free Game Element Manipulation‏‎ (19 revisions)
  243. Gameplay Design Patterns FDG 2022 Workshop‏‎ (19 revisions)
  244. Arenas‏‎ (19 revisions)
  245. Clickability‏‎ (19 revisions)
  246. Quick Time Events‏‎ (19 revisions)
  247. Configuration‏‎ (19 revisions)
  248. Endgame Quests‏‎ (19 revisions)
  249. Changes in Perception of Real World Phenomena due to Gameplay‏‎ (19 revisions)
  250. Anonymous Actions‏‎ (19 revisions)
  251. Invisible Walls‏‎ (19 revisions)
  252. Tile-Laying‏‎ (19 revisions)
  253. Critical Results‏‎ (19 revisions)
  254. Interferable Goals‏‎ (19 revisions)
  255. Friendly Fire‏‎ (19 revisions)
  256. Fixed Distributions‏‎ (19 revisions)
  257. Red Herrings‏‎ (19 revisions)
  258. HUD Interfaces‏‎ (19 revisions)
  259. Player-Player Proximity‏‎ (19 revisions)
  260. Physical Enactment‏‎ (19 revisions)
  261. Steadily Decreasing Resources‏‎ (18 revisions)
  262. Ever Increasing Difficulty‏‎ (18 revisions)
  263. Individual Rewards‏‎ (18 revisions)
  264. Character Levels‏‎ (18 revisions)
  265. Framed Freedom‏‎ (18 revisions)
  266. Outcome Indicators‏‎ (18 revisions)
  267. Role Selection‏‎ (18 revisions)
  268. Entitled Players‏‎ (18 revisions)
  269. Middlegame‏‎ (18 revisions)
  270. Finale Levels‏‎ (18 revisions)
  271. Seamful Gameplay‏‎ (18 revisions)
  272. Extra Turns‏‎ (18 revisions)
  273. Hybrid Gameplay Spaces‏‎ (18 revisions)
  274. Persistent Game World Changes‏‎ (18 revisions)
  275. Feelies‏‎ (18 revisions)
  276. Score Tracks‏‎ (18 revisions)
  277. Player Aids‏‎ (18 revisions)
  278. Critical Misses‏‎ (18 revisions)
  279. Warming-Up Roleplay Exercises‏‎ (18 revisions)
  280. Reconnaissance‏‎ (18 revisions)
  281. Auto-Aim‏‎ (18 revisions)
  282. Energy Penalties‏‎ (18 revisions)
  283. Auxiliary Game Screens‏‎ (18 revisions)
  284. Symmetric Goals‏‎ (18 revisions)
  285. Parallel Lives‏‎ (18 revisions)
  286. Events Timed to the Real World‏‎ (18 revisions)
  287. Global High Score Lists‏‎ (18 revisions)
  288. Cycle Deck Engines‏‎ (17 revisions)
  289. Togetherness‏‎ (17 revisions)
  290. Context Dependent Reactions‏‎ (17 revisions)
  291. Mimetic Interfaces‏‎ (17 revisions)
  292. Cosmetic Game Items‏‎ (17 revisions)
  293. Investments‏‎ (17 revisions)
  294. Explicit Random Seeds‏‎ (17 revisions)
  295. Sustenance Rewards‏‎ (17 revisions)
  296. Friend Lists‏‎ (17 revisions)
  297. Invites‏‎ (17 revisions)
  298. Backseat Gamers‏‎ (17 revisions)
  299. Scouting‏‎ (17 revisions)
  300. Fake Game Cancellations‏‎ (17 revisions)
  301. Symbiotic Player Relations‏‎ (17 revisions)
  302. Asymmetric Goals‏‎ (17 revisions)
  303. Chess‏‎ (17 revisions)
  304. Lull Periods‏‎ (17 revisions)
  305. Procedurally Generated Game Worlds‏‎ (16 revisions)
  306. Development Time‏‎ (16 revisions)
  307. Configurable Gameplay Areas‏‎ (16 revisions)
  308. Self-Service Kiosks‏‎ (16 revisions)
  309. First Player Advantages‏‎ (16 revisions)
  310. Quizzes‏‎ (16 revisions)
  311. Pay to Play‏‎ (16 revisions)
  312. Open-Ended Die Rolls‏‎ (16 revisions)
  313. Rabbit Hole Invitations‏‎ (16 revisions)
  314. Summary Updates‏‎ (16 revisions)
  315. Sets‏‎ (16 revisions)
  316. Vehicle Sections‏‎ (16 revisions)
  317. Construction/Scoring Phase Shift‏‎ (16 revisions)
  318. Deterioration‏‎ (16 revisions)
  319. Return to Castle Wolfenstein: Enemy Territory‏‎ (16 revisions)
  320. Collecting‏‎ (15 revisions)
  321. Reserves‏‎ (15 revisions)
  322. Game System Player‏‎ (15 revisions)
  323. Player/System Action Composites‏‎ (15 revisions)
  324. Substitute Actions‏‎ (15 revisions)
  325. Loading Hints‏‎ (15 revisions)
  326. Playing to Lose‏‎ (15 revisions)
  327. Landmarks‏‎ (15 revisions)
  328. Increasing Rewards‏‎ (15 revisions)
  329. Speedending‏‎ (15 revisions)
  330. Non-Diegetic Communication‏‎ (15 revisions)
  331. Meta-Postures‏‎ (14 revisions)
  332. Illusion of Open Space‏‎ (14 revisions)
  333. Critical Failures‏‎ (14 revisions)
  334. Contextualized Conversational Responses‏‎ (14 revisions)
  335. Perspective Taking‏‎ (14 revisions)
  336. First Player Tokens‏‎ (14 revisions)
  337. Fallout series‏‎ (14 revisions)
  338. Complete Resource Depletion‏‎ (14 revisions)
  339. Secret Resources‏‎ (14 revisions)
  340. Sidequests‏‎ (14 revisions)
  341. Waves‏‎ (14 revisions)
  342. Phasing‏‎ (14 revisions)
  343. Secret Scoring Mechanisms‏‎ (14 revisions)
  344. Non-Consistent Narration‏‎ (14 revisions)
  345. Bag Management‏‎ (13 revisions)
  346. Ninja Looting‏‎ (13 revisions)
  347. Access Rewards‏‎ (13 revisions)
  348. Critical Gameplay Design‏‎ (13 revisions)
  349. Free Gift Inventories‏‎ (13 revisions)
  350. Card Building‏‎ (13 revisions)
  351. Sense of Self‏‎ (13 revisions)
  352. Current Player Tokens‏‎ (13 revisions)
  353. Player Anonymity‏‎ (13 revisions)
  354. Lucky Guess Solutions‏‎ (13 revisions)
  355. Critical Successes‏‎ (13 revisions)
  356. Stack Seeding‏‎ (13 revisions)
  357. Asymmetric Gameplay‏‎ (13 revisions)
  358. Bloodbowl‏‎ (13 revisions)
  359. Easter Eggs‏‎ (13 revisions)
  360. Fake Game Overs‏‎ (13 revisions)
  361. Laning‏‎ (13 revisions)
  362. Backtracking Levels‏‎ (13 revisions)
  363. Tutorial Neighbors‏‎ (12 revisions)
  364. Bag Building‏‎ (12 revisions)
  365. Trial and Error Solutions‏‎ (12 revisions)
  366. Meta Servers‏‎ (12 revisions)
  367. Test‏‎ (12 revisions)
  368. Robotic Players‏‎ (12 revisions)
  369. Decks‏‎ (12 revisions)
  370. Diegetic Communication‏‎ (11 revisions)
  371. Non-Localized Resources‏‎ (11 revisions)
  372. Enclosure‏‎ (11 revisions)
  373. Misfortune Mitigation‏‎ (11 revisions)
  374. Password Save Files‏‎ (11 revisions)
  375. Game Template‏‎ (11 revisions)
  376. Contextualization‏‎ (11 revisions)
  377. Prompting Techniques‏‎ (11 revisions)
  378. Emotes‏‎ (11 revisions)
  379. World of Warcraft‏‎ (10 revisions)
  380. Revoke Rules‏‎ (10 revisions)
  381. The Elder Scrolls series‏‎ (10 revisions)
  382. Initiative‏‎ (10 revisions)
  383. Repeat Combos‏‎ (10 revisions)
  384. Tooltips‏‎ (10 revisions)
  385. Coaches‏‎ (10 revisions)
  386. Turnovers‏‎ (10 revisions)
  387. Player/Character Awareness Consistency‏‎ (9 revisions)
  388. FarmVille‏‎ (9 revisions)
  389. Container‏‎ (9 revisions)
  390. Go‏‎ (9 revisions)
  391. No-Use Bonus‏‎ (9 revisions)
  392. Companion Quests‏‎ (9 revisions)
  393. Repetition of Position Draws‏‎ (9 revisions)
  394. Resource Competition‏‎ (9 revisions)
  395. Resource Sources‏‎ (9 revisions)
  396. Memory of Important Events‏‎ (9 revisions)
  397. Reward Widgets‏‎ (8 revisions)
  398. Advanced Squad Leader‏‎ (8 revisions)
  399. 4 Minutes and 33 Seconds of Uniqueness‏‎ (8 revisions)
  400. Minecraft‏‎ (8 revisions)
  401. Back-to-Back Game Sessions‏‎ (8 revisions)
  402. Trumps‏‎ (8 revisions)
  403. Gameplay Recording‏‎ (8 revisions - redirect page)
  404. Crobots‏‎ (8 revisions)
  405. Can You See Me Now?‏‎ (8 revisions)
  406. Fable series‏‎ (7 revisions)
  407. Advanced Civilization‏‎ (7 revisions)
  408. Soccer‏‎ (7 revisions)
  409. Pokémon Trading Card Game‏‎ (7 revisions)
  410. X-COM series‏‎ (7 revisions)
  411. Kriegsspiel‏‎ (7 revisions)
  412. GURPS‏‎ (7 revisions)
  413. Need for Speed series‏‎ (7 revisions)
  414. Conspiracy for Good‏‎ (7 revisions)
  415. Cogs‏‎ (7 revisions)
  416. Scrabble‏‎ (7 revisions)
  417. StarCraft series‏‎ (7 revisions)
  418. Bloodbowl (computer game)‏‎ (7 revisions)
  419. Age of Empires series‏‎ (7 revisions)
  420. Dungeons & Dragons‏‎ (7 revisions)
  421. Witcher series‏‎ (6 revisions)
  422. Portal series‏‎ (6 revisions)
  423. Bejeweled‏‎ (6 revisions)
  424. NetHack‏‎ (6 revisions)
  425. Progress Quest‏‎ (6 revisions)
  426. Cluedo‏‎ (6 revisions)
  427. Super Mario series‏‎ (6 revisions)
  428. Counter-Strike series‏‎ (6 revisions)
  429. Left 4 Dead 2‏‎ (6 revisions - redirect page)
  430. Battlefield series‏‎ (6 revisions)
  431. Civilization (video game) series‏‎ (6 revisions)
  432. The Republic of Rome‏‎ (6 revisions)
  433. Blood Bowl: Team Manager - The Card Game‏‎ (6 revisions)
  434. Hearts‏‎ (6 revisions)
  435. Basic Role-Playing‏‎ (6 revisions)
  436. Kingdoms‏‎ (5 revisions)
  437. Alter Ego‏‎ (5 revisions)
  438. So Long Sucker‏‎ (5 revisions)
  439. Dominion‏‎ (5 revisions)
  440. Team Fortress series‏‎ (5 revisions)
  441. Uncle Roy All Around You‏‎ (5 revisions)
  442. Carcassonne‏‎ (5 revisions)
  443. Pandemic‏‎ (5 revisions)
  444. Black & White series‏‎ (5 revisions)
  445. Zork series‏‎ (5 revisions)
  446. Mandatory Goals‏‎ (5 revisions)
  447. DragonMud‏‎ (5 revisions)
  448. Left 4 Dead‏‎ (5 revisions - redirect page)
  449. Ricochet Robots‏‎ (5 revisions)
  450. Sims series‏‎ (5 revisions)
  451. Diplomacy‏‎ (5 revisions)
  452. Cursor*10‏‎ (5 revisions)
  453. Asteroids‏‎ (5 revisions)
  454. Vocabulary‏‎ (5 revisions)
  455. Magic: The Gathering‏‎ (5 revisions)
  456. Ultima Online‏‎ (5 revisions)
  457. Braid‏‎ (5 revisions)
  458. Tekken series‏‎ (5 revisions)
  459. Space Invaders‏‎ (5 revisions)
  460. Tic-Tac-Toe‏‎ (5 revisions)
  461. Contract Bridge‏‎ (5 revisions)
  462. Rogue‏‎ (5 revisions)
  463. Gamer Mode‏‎ (5 revisions)
  464. Fanorona‏‎ (5 revisions)
  465. PhotoGrab‏‎ (5 revisions)
  466. Silent Hill series‏‎ (5 revisions)
  467. Zoo Tycoon series‏‎ (5 revisions)
  468. Doom series‏‎ (5 revisions)
  469. Puerto Rico‏‎ (5 revisions)
  470. Pac-Man series‏‎ (5 revisions)
  471. Treasure‏‎ (4 revisions)
  472. Out Run‏‎ (4 revisions)
  473. Command and Conquer series‏‎ (4 revisions)
  474. BotFighters‏‎ (4 revisions)
  475. Reversi‏‎ (4 revisions)
  476. Ascending Empires‏‎ (4 revisions)
  477. Warcraft series‏‎ (4 revisions)
  478. Drachen Delta‏‎ (4 revisions)
  479. Drakborgen‏‎ (4 revisions)
  480. Defense of the Ancients series‏‎ (4 revisions)
  481. Wizard's Apprentice‏‎ (4 revisions)
  482. Slaves to Armok II: Dwarf Fortress‏‎ (4 revisions)
  483. Geocaching‏‎ (4 revisions)
  484. Whist‏‎ (4 revisions)
  485. Draughts‏‎ (4 revisions)
  486. Tag‏‎ (4 revisions)
  487. Crusader Kings series‏‎ (4 revisions)
  488. Half-Life series‏‎ (4 revisions)
  489. Lego Star Wars series‏‎ (4 revisions)
  490. Gran Turismo series‏‎ (4 revisions)
  491. Intrigue‏‎ (4 revisions)
  492. Fluxx series‏‎ (4 revisions)
  493. Pattern Relations‏‎ (4 revisions)
  494. Call of Cthulhu‏‎ (4 revisions)
  495. Façade‏‎ (4 revisions)
  496. Thief series‏‎ (4 revisions)
  497. Baccarat‏‎ (4 revisions)
  498. Wii Sports‏‎ (4 revisions)
  499. Origins: How We Became Human‏‎ (4 revisions)
  500. ESP Game‏‎ (4 revisions)

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