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Showing below up to 500 results in range #501 to #1,000.

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  1. (hist) ‎Pictionary ‎[733 bytes]
  2. (hist) ‎BatMUD ‎[734 bytes]
  3. (hist) ‎7 Wonders ‎[734 bytes]
  4. (hist) ‎Warhammer Fantasy Roleplay ‎[735 bytes]
  5. (hist) ‎Shadow Run (video game) ‎[735 bytes]
  6. (hist) ‎Dead Space ‎[735 bytes]
  7. (hist) ‎Majestic ‎[735 bytes]
  8. (hist) ‎Age of Empires series ‎[736 bytes]
  9. (hist) ‎Memoir '44 ‎[736 bytes]
  10. (hist) ‎Shadow Run ‎[737 bytes]
  11. (hist) ‎Twilight Struggle ‎[739 bytes]
  12. (hist) ‎GURPS ‎[740 bytes]
  13. (hist) ‎Portal series ‎[740 bytes]
  14. (hist) ‎Ars Magica ‎[740 bytes]
  15. (hist) ‎Arcadia ‎[742 bytes]
  16. (hist) ‎Formula D ‎[743 bytes]
  17. (hist) ‎Using Patterns and Consequences of Patterns ‎[743 bytes]
  18. (hist) ‎Power Grid ‎[745 bytes]
  19. (hist) ‎Android ‎[746 bytes]
  20. (hist) ‎Zombies!!! ‎[746 bytes]
  21. (hist) ‎Pacman must die ‎[747 bytes]
  22. (hist) ‎Shadow of the Colossus ‎[748 bytes]
  23. (hist) ‎Avatar System ‎[748 bytes]
  24. (hist) ‎Biathlons ‎[749 bytes]
  25. (hist) ‎Monopoly ‎[755 bytes]
  26. (hist) ‎Trivial Pursuit ‎[755 bytes]
  27. (hist) ‎Day of the Tentacle ‎[755 bytes]
  28. (hist) ‎Acquire ‎[755 bytes]
  29. (hist) ‎Kingdom Hearts series ‎[760 bytes]
  30. (hist) ‎OpenTTD ‎[760 bytes]
  31. (hist) ‎Stratego ‎[763 bytes]
  32. (hist) ‎Power Explorer ‎[766 bytes]
  33. (hist) ‎Legendary: A Marvel Deck Building Game ‎[766 bytes]
  34. (hist) ‎Afrikan Tähti ‎[766 bytes]
  35. (hist) ‎Legendary Encounters: An Alien Deck Building Game ‎[766 bytes]
  36. (hist) ‎Hare and Tortoise ‎[767 bytes]
  37. (hist) ‎Samurai ‎[768 bytes]
  38. (hist) ‎Snakes and Ladders ‎[769 bytes]
  39. (hist) ‎MUD2 ‎[770 bytes]
  40. (hist) ‎The Resistance ‎[770 bytes]
  41. (hist) ‎Shadows over Camelot ‎[771 bytes]
  42. (hist) ‎Scorpion Swamp ‎[772 bytes]
  43. (hist) ‎ESP Game ‎[777 bytes]
  44. (hist) ‎Carcassonne ‎[778 bytes]
  45. (hist) ‎Risk ‎[779 bytes]
  46. (hist) ‎DragonMud ‎[780 bytes]
  47. (hist) ‎Pirates! ‎[780 bytes]
  48. (hist) ‎Heavy Rain ‎[781 bytes]
  49. (hist) ‎Solitaire ‎[782 bytes]
  50. (hist) ‎Backseat Gaming ‎[784 bytes]
  51. (hist) ‎Caylus ‎[785 bytes]
  52. (hist) ‎RoboCup ‎[787 bytes]
  53. (hist) ‎Illuminati ‎[788 bytes]
  54. (hist) ‎Peg Solitaire ‎[788 bytes]
  55. (hist) ‎El Grande ‎[788 bytes]
  56. (hist) ‎Game Template ‎[792 bytes]
  57. (hist) ‎Minecraft ‎[792 bytes]
  58. (hist) ‎Dungeons & Dragons ‎[793 bytes]
  59. (hist) ‎Citadels ‎[793 bytes]
  60. (hist) ‎Space Hulk ‎[794 bytes]
  61. (hist) ‎Hex ‎[794 bytes]
  62. (hist) ‎Triathlons ‎[797 bytes]
  63. (hist) ‎Cartagena ‎[798 bytes]
  64. (hist) ‎Amun-Re ‎[799 bytes]
  65. (hist) ‎Battleship ‎[799 bytes]
  66. (hist) ‎Cluedo ‎[800 bytes]
  67. (hist) ‎Drakborgen ‎[800 bytes]
  68. (hist) ‎Red Orchestra series ‎[800 bytes]
  69. (hist) ‎Mystery of the Abbey ‎[804 bytes]
  70. (hist) ‎Advanced Squad Leader ‎[805 bytes]
  71. (hist) ‎Stone Age ‎[807 bytes]
  72. (hist) ‎Everquest series ‎[808 bytes]
  73. (hist) ‎Ursuppe ‎[810 bytes]
  74. (hist) ‎Just Cause series ‎[814 bytes]
  75. (hist) ‎Kingdoms (board game) ‎[814 bytes]
  76. (hist) ‎TwixT ‎[817 bytes]
  77. (hist) ‎Car Numberplate Games ‎[818 bytes]
  78. (hist) ‎Kingdoms ‎[820 bytes]
  79. (hist) ‎Wolfenstein series ‎[820 bytes]
  80. (hist) ‎Geocaching ‎[822 bytes]
  81. (hist) ‎Boktai series ‎[822 bytes]
  82. (hist) ‎Lego Star Wars series ‎[826 bytes]
  83. (hist) ‎Super Mario series ‎[826 bytes]
  84. (hist) ‎Ogre ‎[826 bytes]
  85. (hist) ‎Insectopia ‎[828 bytes]
  86. (hist) ‎Osmos ‎[833 bytes]
  87. (hist) ‎Risk: The Lord of the Rings Trilogy Edition ‎[836 bytes]
  88. (hist) ‎Clash of the Princes ‎[836 bytes]
  89. (hist) ‎Container ‎[838 bytes]
  90. (hist) ‎Witcher series ‎[840 bytes]
  91. (hist) ‎Settlers of Catan ‎[842 bytes]
  92. (hist) ‎Agricola ‎[842 bytes]
  93. (hist) ‎Mafia ‎[844 bytes]
  94. (hist) ‎Wizard's Apprentice ‎[850 bytes]
  95. (hist) ‎Defense of the Ancients series ‎[854 bytes]
  96. (hist) ‎Conflict of Heroes: Awakening the Bear! Russia 1941-1942 ‎[857 bytes]
  97. (hist) ‎CrossFire: Rules & Organizations for Company Level WW2 Gaming ‎[860 bytes]
  98. (hist) ‎Lords of Waterdeep ‎[862 bytes]
  99. (hist) ‎Bloodbowl ‎[865 bytes]
  100. (hist) ‎Advanced Civilization ‎[868 bytes]
  101. (hist) ‎World of Darkness ‎[868 bytes]
  102. (hist) ‎Human PacMan ‎[868 bytes]
  103. (hist) ‎History of the World ‎[870 bytes]
  104. (hist) ‎Ludus Latrunculorum ‎[872 bytes]
  105. (hist) ‎Nomic ‎[875 bytes]
  106. (hist) ‎Tic-Tac-Toe ‎[877 bytes]
  107. (hist) ‎Call of Cthulhu ‎[880 bytes]
  108. (hist) ‎Pandemic ‎[885 bytes]
  109. (hist) ‎Puerto Rico ‎[888 bytes]
  110. (hist) ‎Shooting Gallery ‎[893 bytes]
  111. (hist) ‎Rise and Decline of the Third Reich ‎[893 bytes]
  112. (hist) ‎San Juan ‎[895 bytes]
  113. (hist) ‎Speed ‎[901 bytes]
  114. (hist) ‎Nim ‎[908 bytes]
  115. (hist) ‎Kriegsspiel ‎[909 bytes]
  116. (hist) ‎Backgammon ‎[914 bytes]
  117. (hist) ‎Diablo series ‎[917 bytes]
  118. (hist) ‎Team Fortress series ‎[920 bytes]
  119. (hist) ‎Genocide ‎[920 bytes]
  120. (hist) ‎First to 12 ‎[929 bytes]
  121. (hist) ‎Treasure ‎[948 bytes]
  122. (hist) ‎Fallout series ‎[950 bytes]
  123. (hist) ‎Sleep is Death ‎[955 bytes]
  124. (hist) ‎World of Warcraft ‎[956 bytes]
  125. (hist) ‎S.T.A.L.K.E.R. series ‎[962 bytes]
  126. (hist) ‎Diplomacy ‎[965 bytes]
  127. (hist) ‎Momentum ‎[969 bytes]
  128. (hist) ‎Prisoner's Dilemma ‎[971 bytes]
  129. (hist) ‎No Thanks! ‎[976 bytes]
  130. (hist) ‎UFO series ‎[988 bytes]
  131. (hist) ‎Prosopopeia ‎[996 bytes]
  132. (hist) ‎Pandemic Legacy series ‎[1,014 bytes]
  133. (hist) ‎Plants vs. Zombies ‎[1,019 bytes]
  134. (hist) ‎Initiative ‎[1,021 bytes]
  135. (hist) ‎Can You See Me Now? ‎[1,028 bytes]
  136. (hist) ‎Bloodbowl (computer game) ‎[1,049 bytes]
  137. (hist) ‎Mandatory Goals ‎[1,055 bytes]
  138. (hist) ‎Pachisi ‎[1,069 bytes]
  139. (hist) ‎Slaves to Armok II: Dwarf Fortress ‎[1,079 bytes]
  140. (hist) ‎Scrabble ‎[1,104 bytes]
  141. (hist) ‎Day of the Figurines ‎[1,117 bytes]
  142. (hist) ‎Staries ‎[1,136 bytes]
  143. (hist) ‎Europa Universalis series ‎[1,150 bytes]
  144. (hist) ‎Conspiracy for Good ‎[1,156 bytes]
  145. (hist) ‎Converters ‎[1,191 bytes]
  146. (hist) ‎Resource Management ‎[1,200 bytes]
  147. (hist) ‎Go ‎[1,207 bytes]
  148. (hist) ‎Gameplay Design Pattern Template, Shortened ‎[1,209 bytes]
  149. (hist) ‎Consumers ‎[1,227 bytes]
  150. (hist) ‎Containers ‎[1,227 bytes]
  151. (hist) ‎Trading ‎[1,248 bytes]
  152. (hist) ‎Symmetric Resource Distribution ‎[1,258 bytes]
  153. (hist) ‎Asymmetric Resource Distribution ‎[1,258 bytes]
  154. (hist) ‎Uncle Roy All Around You ‎[1,280 bytes]
  155. (hist) ‎4 Minutes and 33 Seconds of Uniqueness ‎[1,345 bytes]
  156. (hist) ‎Alien vs Predator series ‎[1,388 bytes]
  157. (hist) ‎Resource Competition ‎[1,490 bytes]
  158. (hist) ‎Player/Character Awareness Consistency ‎[1,628 bytes]
  159. (hist) ‎Gamer Mode ‎[1,776 bytes]
  160. (hist) ‎Pattern Relations ‎[1,792 bytes]
  161. (hist) ‎Chess ‎[1,799 bytes]
  162. (hist) ‎Eufloria ‎[1,823 bytes]
  163. (hist) ‎Perspective Taking ‎[1,894 bytes]
  164. (hist) ‎Trumps ‎[1,896 bytes]
  165. (hist) ‎Bejeweled ‎[1,925 bytes]
  166. (hist) ‎Coaches ‎[1,951 bytes]
  167. (hist) ‎Current Player Tokens ‎[1,958 bytes]
  168. (hist) ‎Process ‎[2,062 bytes]
  169. (hist) ‎Cycle Deck Engines ‎[2,085 bytes]
  170. (hist) ‎Bag Building ‎[2,209 bytes]
  171. (hist) ‎Bag Management ‎[2,241 bytes]
  172. (hist) ‎Renamed Patterns ‎[2,244 bytes]
  173. (hist) ‎Fake Game Overs ‎[2,244 bytes]
  174. (hist) ‎Extra Turns ‎[2,287 bytes]
  175. (hist) ‎Repetition of Position Draws ‎[2,331 bytes]
  176. (hist) ‎Resource Sources ‎[2,343 bytes]
  177. (hist) ‎Password Save Files ‎[2,345 bytes]
  178. (hist) ‎Pattern-Based Methods ‎[2,385 bytes]
  179. (hist) ‎Tutorial Neighbors ‎[2,436 bytes]
  180. (hist) ‎Tournaments ‎[2,505 bytes]
  181. (hist) ‎Lucky Guess Solutions ‎[2,508 bytes]
  182. (hist) ‎Revoke Rules ‎[2,511 bytes]
  183. (hist) ‎Scouting ‎[2,520 bytes]
  184. (hist) ‎Non-Localized Resources ‎[2,541 bytes]
  185. (hist) ‎Team Elimination ‎[2,543 bytes]
  186. (hist) ‎FarmVille ‎[2,577 bytes]
  187. (hist) ‎Turnovers ‎[2,589 bytes]
  188. (hist) ‎Sense of Self ‎[2,618 bytes]
  189. (hist) ‎Complete Resource Depletion ‎[2,654 bytes]
  190. (hist) ‎Quizzes ‎[2,656 bytes]
  191. (hist) ‎Pay to Play ‎[2,658 bytes]
  192. (hist) ‎Collecting ‎[2,665 bytes]
  193. (hist) ‎No-Use Bonus ‎[2,673 bytes]
  194. (hist) ‎Global High Score Lists ‎[2,698 bytes]
  195. (hist) ‎Companion Quests ‎[2,709 bytes]
  196. (hist) ‎Enclosure ‎[2,731 bytes]
  197. (hist) ‎Life Penalties ‎[2,766 bytes]
  198. (hist) ‎Robotic Players ‎[2,797 bytes]
  199. (hist) ‎Trial and Error Solutions ‎[2,831 bytes]
  200. (hist) ‎Explicit Random Seeds ‎[2,861 bytes]
  201. (hist) ‎Extermination ‎[2,883 bytes]
  202. (hist) ‎First Player Tokens ‎[2,884 bytes]
  203. (hist) ‎Middlegame ‎[2,908 bytes]
  204. (hist) ‎Hybrid Gameplay Spaces ‎[2,919 bytes]
  205. (hist) ‎Asymmetric Gameplay ‎[2,940 bytes]
  206. (hist) ‎Backtracking Levels ‎[2,962 bytes]
  207. (hist) ‎Killcams ‎[2,962 bytes]
  208. (hist) ‎Critical Misses ‎[2,972 bytes]
  209. (hist) ‎Contextualized Conversational Responses ‎[3,008 bytes]
  210. (hist) ‎Laning ‎[3,014 bytes]
  211. (hist) ‎Rabbit Hole Invitations ‎[3,016 bytes]
  212. (hist) ‎Visits ‎[3,025 bytes]
  213. (hist) ‎Meta-Postures ‎[3,027 bytes]
  214. (hist) ‎Waves ‎[3,033 bytes]
  215. (hist) ‎Player Aids ‎[3,073 bytes]
  216. (hist) ‎Reserves ‎[3,114 bytes]
  217. (hist) ‎Endgame Quests ‎[3,128 bytes]
  218. (hist) ‎Critical Successes ‎[3,136 bytes]
  219. (hist) ‎Warming-Up Roleplay Exercises ‎[3,137 bytes]
  220. (hist) ‎Loading Hints ‎[3,159 bytes]
  221. (hist) ‎Player Anonymity ‎[3,166 bytes]
  222. (hist) ‎Goal Indicators ‎[3,171 bytes]
  223. (hist) ‎Individual Penalties ‎[3,202 bytes]
  224. (hist) ‎Energy Penalties ‎[3,211 bytes]
  225. (hist) ‎Reward Widgets ‎[3,248 bytes]
  226. (hist) ‎Invites ‎[3,265 bytes]
  227. (hist) ‎Collectible Card Games ‎[3,271 bytes]
  228. (hist) ‎Coupled Games ‎[3,291 bytes]
  229. (hist) ‎Contextualization ‎[3,312 bytes]
  230. (hist) ‎Feelies ‎[3,319 bytes]
  231. (hist) ‎Connection ‎[3,327 bytes]
  232. (hist) ‎Construction/Scoring Phase Shift ‎[3,364 bytes]
  233. (hist) ‎Critical Failures ‎[3,365 bytes]
  234. (hist) ‎Critical Results ‎[3,393 bytes]
  235. (hist) ‎Secret Resources ‎[3,405 bytes]
  236. (hist) ‎Awareness of Surroundings ‎[3,409 bytes]
  237. (hist) ‎Unwinnable Game States ‎[3,421 bytes]
  238. (hist) ‎Free Gift Inventories ‎[3,435 bytes]
  239. (hist) ‎Ninja Looting ‎[3,470 bytes]
  240. (hist) ‎Seamful Gameplay ‎[3,473 bytes]
  241. (hist) ‎Configurable Gameplay Areas ‎[3,474 bytes]
  242. (hist) ‎Quick Returns ‎[3,495 bytes]
  243. (hist) ‎Outcome Indicators ‎[3,495 bytes]
  244. (hist) ‎Bases ‎[3,503 bytes]
  245. (hist) ‎Stack Seeding ‎[3,514 bytes]
  246. (hist) ‎Lull Periods ‎[3,515 bytes]
  247. (hist) ‎Secret Scoring Mechanisms ‎[3,519 bytes]
  248. (hist) ‎Big Dumb Objects ‎[3,562 bytes]
  249. (hist) ‎Sustenance Rewards ‎[3,570 bytes]
  250. (hist) ‎Ambiguous Responses ‎[3,585 bytes]
  251. (hist) ‎Team Accomplishments ‎[3,609 bytes]
  252. (hist) ‎Individual Rewards ‎[3,611 bytes]
  253. (hist) ‎Generic Adversaries ‎[3,625 bytes]
  254. (hist) ‎Tooltips ‎[3,633 bytes]
  255. (hist) ‎Player/System Action Composites ‎[3,642 bytes]
  256. (hist) ‎Sidequests ‎[3,645 bytes]
  257. (hist) ‎Ephemeral Events ‎[3,647 bytes]
  258. (hist) ‎Strongholds ‎[3,653 bytes]
  259. (hist) ‎Back-to-Back Game Sessions ‎[3,653 bytes]
  260. (hist) ‎Memory of Important Events ‎[3,679 bytes]
  261. (hist) ‎Self-Reported Positioning ‎[3,698 bytes]
  262. (hist) ‎Sidegrades ‎[3,700 bytes]
  263. (hist) ‎Critical Gameplay Design ‎[3,702 bytes]
  264. (hist) ‎Varying Rule Sets ‎[3,711 bytes]
  265. (hist) ‎Unpredictable Behavior ‎[3,720 bytes]
  266. (hist) ‎Unsynchronized Game Sessions ‎[3,751 bytes]
  267. (hist) ‎Galleries ‎[3,757 bytes]
  268. (hist) ‎Fake Game Cancellations ‎[3,759 bytes]
  269. (hist) ‎Persistent Game World Changes ‎[3,763 bytes]
  270. (hist) ‎Prompting Techniques ‎[3,780 bytes]
  271. (hist) ‎Battlestar Galactica: The Board Game ‎[3,789 bytes]
  272. (hist) ‎Trick Taking ‎[3,798 bytes]
  273. (hist) ‎Player-Avatar Proximity ‎[3,799 bytes]
  274. (hist) ‎Secret Areas ‎[3,801 bytes]
  275. (hist) ‎Sockets ‎[3,822 bytes]
  276. (hist) ‎Finale Levels ‎[3,840 bytes]
  277. (hist) ‎Uncertainty of Outcome ‎[3,856 bytes]
  278. (hist) ‎Zone of Control ‎[3,857 bytes]
  279. (hist) ‎Friendly Fire ‎[3,865 bytes]
  280. (hist) ‎Always Vulnerable ‎[3,877 bytes]
  281. (hist) ‎Access Rewards ‎[3,885 bytes]
  282. (hist) ‎Exploitation ‎[3,892 bytes]
  283. (hist) ‎Card Building ‎[3,892 bytes]
  284. (hist) ‎Misfortune Mitigation ‎[3,899 bytes]
  285. (hist) ‎Neighbors ‎[3,911 bytes]
  286. (hist) ‎Decks ‎[3,911 bytes]
  287. (hist) ‎Closure Points ‎[3,912 bytes]
  288. (hist) ‎Possibility of Graceful Surrender ‎[3,928 bytes]
  289. (hist) ‎Real World Knowledge Advantages ‎[3,933 bytes]
  290. (hist) ‎Surprise Attacks ‎[3,933 bytes]
  291. (hist) ‎Gameplay Design Pattern Template ‎[3,952 bytes]
  292. (hist) ‎Pre-Customized Decks ‎[3,955 bytes]
  293. (hist) ‎Auxiliary Game Screens ‎[3,971 bytes]
  294. (hist) ‎Startgame ‎[3,974 bytes]
  295. (hist) ‎Game Over ‎[3,984 bytes]
  296. (hist) ‎First Player Advantages ‎[3,997 bytes]
  297. (hist) ‎Development Time ‎[4,021 bytes]
  298. (hist) ‎Increasing Rewards ‎[4,027 bytes]
  299. (hist) ‎Auto-Aim ‎[4,034 bytes]
  300. (hist) ‎Repeat Combos ‎[4,054 bytes]
  301. (hist) ‎Physical Enactment ‎[4,072 bytes]
  302. (hist) ‎MacGuffins ‎[4,076 bytes]
  303. (hist) ‎Self-Service Kiosks ‎[4,082 bytes]
  304. (hist) ‎Summary Updates ‎[4,084 bytes]
  305. (hist) ‎Facilitating Rewards ‎[4,085 bytes]
  306. (hist) ‎Player Augmentations ‎[4,086 bytes]
  307. (hist) ‎Goal-Driven Personal Development ‎[4,096 bytes]
  308. (hist) ‎Gameplay Engines ‎[4,115 bytes]
  309. (hist) ‎Setback Penalties ‎[4,115 bytes]
  310. (hist) ‎Shared Resources ‎[4,116 bytes]
  311. (hist) ‎Guilting ‎[4,122 bytes]
  312. (hist) ‎Negotiable Game Instance Duration ‎[4,132 bytes]
  313. (hist) ‎Free Game Element Manipulation ‎[4,146 bytes]
  314. (hist) ‎Speedending ‎[4,150 bytes]
  315. (hist) ‎TvT ‎[4,170 bytes]
  316. (hist) ‎Shared Penalties ‎[4,171 bytes]
  317. (hist) ‎Melodramatic Structures ‎[4,181 bytes]
  318. (hist) ‎Configuration ‎[4,204 bytes]
  319. (hist) ‎Feigned Die Rolls ‎[4,207 bytes]
  320. (hist) ‎Legacy Games ‎[4,243 bytes]
  321. (hist) ‎Landmarks ‎[4,245 bytes]
  322. (hist) ‎Artifact-Location Proximity ‎[4,247 bytes]
  323. (hist) ‎Enforced Player Anonymity ‎[4,248 bytes]
  324. (hist) ‎Surrendering ‎[4,262 bytes]
  325. (hist) ‎Vehicle Sections ‎[4,285 bytes]
  326. (hist) ‎Emotional Attachment ‎[4,287 bytes]
  327. (hist) ‎Possibility of Anonymity ‎[4,288 bytes]
  328. (hist) ‎Asynchronous Collaborative Actions ‎[4,302 bytes]
  329. (hist) ‎Winning by Ending Gameplay ‎[4,306 bytes]
  330. (hist) ‎Illusionary Rewards ‎[4,309 bytes]
  331. (hist) ‎Backseat Gamers ‎[4,335 bytes]
  332. (hist) ‎Mutual FUBAR Enjoyment ‎[4,337 bytes]
  333. (hist) ‎Game System Player ‎[4,351 bytes]
  334. (hist) ‎Kingmaker ‎[4,351 bytes]
  335. (hist) ‎Critical Hits ‎[4,358 bytes]
  336. (hist) ‎Near Miss Indicators ‎[4,364 bytes]
  337. (hist) ‎Memorabilia ‎[4,377 bytes]
  338. (hist) ‎Expansion ‎[4,382 bytes]
  339. (hist) ‎Game Time Manipulation ‎[4,385 bytes]
  340. (hist) ‎Asymmetric Goals ‎[4,395 bytes]
  341. (hist) ‎Team Strategy Identification ‎[4,412 bytes]
  342. (hist) ‎Substitute Actions ‎[4,419 bytes]
  343. (hist) ‎Save Files ‎[4,435 bytes]
  344. (hist) ‎Varying Turn Orders ‎[4,458 bytes]
  345. (hist) ‎Parallel Lives ‎[4,461 bytes]
  346. (hist) ‎Last Man Standing ‎[4,468 bytes]
  347. (hist) ‎Chargers ‎[4,474 bytes]
  348. (hist) ‎Arenas ‎[4,478 bytes]
  349. (hist) ‎Hovering Closures ‎[4,483 bytes]
  350. (hist) ‎Social Skills ‎[4,488 bytes]
  351. (hist) ‎Crossmedia Gameplay ‎[4,490 bytes]
  352. (hist) ‎Picture-in-Picture Views ‎[4,502 bytes]
  353. (hist) ‎Steadily Decreasing Resources ‎[4,514 bytes]
  354. (hist) ‎Drafting Spreads ‎[4,517 bytes]
  355. (hist) ‎Point of Interest Indicators ‎[4,521 bytes]
  356. (hist) ‎Shrinking Game Worlds ‎[4,526 bytes]
  357. (hist) ‎Fixed Distributions ‎[4,530 bytes]
  358. (hist) ‎End State Scoring ‎[4,530 bytes]
  359. (hist) ‎Upgrades ‎[4,546 bytes]
  360. (hist) ‎Non-Diegetic Communication ‎[4,570 bytes]
  361. (hist) ‎Resource Locations ‎[4,570 bytes]
  362. (hist) ‎Naming ‎[4,586 bytes]
  363. (hist) ‎Automated Responses ‎[4,593 bytes]
  364. (hist) ‎Emotes ‎[4,608 bytes]
  365. (hist) ‎Workshopping ‎[4,610 bytes]
  366. (hist) ‎Player-Artifact Proximity ‎[4,618 bytes]
  367. (hist) ‎Physical Navigation ‎[4,620 bytes]
  368. (hist) ‎Game Termination Penalties ‎[4,621 bytes]
  369. (hist) ‎Entitled Players ‎[4,647 bytes]
  370. (hist) ‎Exceptional Events ‎[4,653 bytes]
  371. (hist) ‎Interferable Goals ‎[4,660 bytes]
  372. (hist) ‎Polyathlons ‎[4,664 bytes]
  373. (hist) ‎Meta Servers ‎[4,665 bytes]
  374. (hist) ‎Adventures ‎[4,688 bytes]
  375. (hist) ‎Check Points ‎[4,711 bytes]
  376. (hist) ‎Events Timed to the Real World ‎[4,713 bytes]
  377. (hist) ‎Open-Ended Die Rolls ‎[4,723 bytes]
  378. (hist) ‎Flip-Flop Events ‎[4,731 bytes]
  379. (hist) ‎Entrenching Gameplay ‎[4,737 bytes]
  380. (hist) ‎Save Scumming ‎[4,762 bytes]
  381. (hist) ‎Alarms ‎[4,781 bytes]
  382. (hist) ‎Anonymous Actions ‎[4,788 bytes]
  383. (hist) ‎Framed Freedom ‎[4,788 bytes]
  384. (hist) ‎Team Development ‎[4,812 bytes]
  385. (hist) ‎Game Boards ‎[4,821 bytes]
  386. (hist) ‎Character Levels ‎[4,837 bytes]
  387. (hist) ‎Transport Routes ‎[4,845 bytes]
  388. (hist) ‎Diegetic Communication ‎[4,856 bytes]
  389. (hist) ‎Phasing ‎[4,859 bytes]
  390. (hist) ‎Synchronous Gameplay ‎[4,861 bytes]
  391. (hist) ‎Cosmetic Game Items ‎[4,869 bytes]
  392. (hist) ‎Player-Player Proximity ‎[4,872 bytes]
  393. (hist) ‎Social Rewards ‎[4,874 bytes]
  394. (hist) ‎King of the Hill ‎[4,891 bytes]
  395. (hist) ‎Non-Consistent Narration ‎[4,897 bytes]
  396. (hist) ‎Conceal ‎[4,910 bytes]
  397. (hist) ‎Alignment ‎[4,913 bytes]
  398. (hist) ‎Game Lobbies ‎[4,919 bytes]
  399. (hist) ‎Tile-Laying ‎[4,920 bytes]
  400. (hist) ‎Unknown Goals ‎[4,924 bytes]
  401. (hist) ‎Tiebreakers ‎[4,937 bytes]
  402. (hist) ‎Team Balance ‎[4,938 bytes]
  403. (hist) ‎Togetherness ‎[4,939 bytes]
  404. (hist) ‎Unlocking ‎[4,951 bytes]
  405. (hist) ‎Alien Space Bats ‎[4,953 bytes]
  406. (hist) ‎Shared Rewards ‎[4,958 bytes]
  407. (hist) ‎HUD Interfaces ‎[4,980 bytes]
  408. (hist) ‎Quick Time Events ‎[4,990 bytes]
  409. (hist) ‎Character Alignments ‎[4,990 bytes]
  410. (hist) ‎Movement Limitations ‎[5,005 bytes]
  411. (hist) ‎Mini-maps ‎[5,040 bytes]
  412. (hist) ‎Public Player Statistics ‎[5,044 bytes]
  413. (hist) ‎Friend Lists ‎[5,068 bytes]
  414. (hist) ‎Ever Increasing Difficulty ‎[5,074 bytes]
  415. (hist) ‎Main Quests ‎[5,079 bytes]
  416. (hist) ‎Campaigns ‎[5,088 bytes]
  417. (hist) ‎Extra-Game Broadcasting ‎[5,117 bytes]
  418. (hist) ‎Tiered Participation ‎[5,146 bytes]
  419. (hist) ‎Player Physical Prowess ‎[5,155 bytes]
  420. (hist) ‎Solution Uncertainty ‎[5,158 bytes]
  421. (hist) ‎Real Life Activities Affect Game State ‎[5,180 bytes]
  422. (hist) ‎Mimetic Interfaces ‎[5,188 bytes]
  423. (hist) ‎Characteristics ‎[5,196 bytes]
  424. (hist) ‎Score Tracks ‎[5,202 bytes]
  425. (hist) ‎Leaps of Faith ‎[5,206 bytes]
  426. (hist) ‎Symbiotic Player Relations ‎[5,220 bytes]
  427. (hist) ‎Maneuvering ‎[5,247 bytes]
  428. (hist) ‎Non-Diegetic Features ‎[5,258 bytes]
  429. (hist) ‎Diegetically Tangible Game Items ‎[5,280 bytes]
  430. (hist) ‎Changes in Perception of Real World Phenomena due to Gameplay ‎[5,282 bytes]
  431. (hist) ‎Ghosts ‎[5,312 bytes]
  432. (hist) ‎Sets ‎[5,338 bytes]
  433. (hist) ‎Game Instance Stories ‎[5,358 bytes]
  434. (hist) ‎Positive Feedback Loops ‎[5,363 bytes]
  435. (hist) ‎Hiding Places ‎[5,367 bytes]
  436. (hist) ‎Winner determined after Gameplay Ends ‎[5,426 bytes]
  437. (hist) ‎Player Agency ‎[5,435 bytes]
  438. (hist) ‎Crosshairs ‎[5,436 bytes]
  439. (hist) ‎Playing to Lose ‎[5,439 bytes]
  440. (hist) ‎Attention Demanding Gameplay ‎[5,440 bytes]
  441. (hist) ‎Deterioration ‎[5,448 bytes]
  442. (hist) ‎Repetitive Gameplay ‎[5,485 bytes]
  443. (hist) ‎Endgame ‎[5,490 bytes]
  444. (hist) ‎Torchlight ‎[5,498 bytes]
  445. (hist) ‎Tick-Based Games ‎[5,534 bytes]
  446. (hist) ‎Symmetric Goals ‎[5,548 bytes]
  447. (hist) ‎Collections ‎[5,551 bytes]
  448. (hist) ‎Token Placement ‎[5,555 bytes]
  449. (hist) ‎Altruistic Actions ‎[5,576 bytes]
  450. (hist) ‎Orthogonal Differentiation ‎[5,578 bytes]
  451. (hist) ‎Meta-Techniques ‎[5,587 bytes]
  452. (hist) ‎Armor ‎[5,619 bytes]
  453. (hist) ‎Save Points ‎[5,645 bytes]
  454. (hist) ‎Hotseating ‎[5,657 bytes]
  455. (hist) ‎Rescue ‎[5,664 bytes]
  456. (hist) ‎FUBAR Enjoyment ‎[5,690 bytes]
  457. (hist) ‎Equipment Slots ‎[5,702 bytes]
  458. (hist) ‎Illusion of Open Space ‎[5,708 bytes]
  459. (hist) ‎PvE ‎[5,730 bytes]
  460. (hist) ‎Player-Location Proximity ‎[5,749 bytes]
  461. (hist) ‎Invisible Walls ‎[5,759 bytes]
  462. (hist) ‎Instances ‎[5,769 bytes]
  463. (hist) ‎Role Selection ‎[5,793 bytes]
  464. (hist) ‎Mules ‎[5,817 bytes]
  465. (hist) ‎Context Dependent Reactions ‎[5,846 bytes]
  466. (hist) ‎Gossip ‎[5,848 bytes]
  467. (hist) ‎Functional Roles ‎[5,850 bytes]
  468. (hist) ‎Ammunition ‎[5,905 bytes]
  469. (hist) ‎Renewable Resources ‎[5,950 bytes]
  470. (hist) ‎Easter Eggs ‎[5,952 bytes]
  471. (hist) ‎Further Player Improvement Potential ‎[5,966 bytes]
  472. (hist) ‎Mutual Goals ‎[5,966 bytes]
  473. (hist) ‎Achilles' Heels ‎[5,970 bytes]
  474. (hist) ‎Secondary Interface Screens ‎[5,991 bytes]
  475. (hist) ‎Cooldown ‎[6,004 bytes]
  476. (hist) ‎Clickability ‎[6,010 bytes]
  477. (hist) ‎Progress Indicators ‎[6,030 bytes]
  478. (hist) ‎Time Pressure ‎[6,055 bytes]
  479. (hist) ‎Scripted Information Sequences ‎[6,064 bytes]
  480. (hist) ‎Gameplay Statistics ‎[6,080 bytes]
  481. (hist) ‎God Fingers ‎[6,091 bytes]
  482. (hist) ‎Dynamic Difficulty Adjustment ‎[6,100 bytes]
  483. (hist) ‎Negative Feedback Loops ‎[6,110 bytes]
  484. (hist) ‎Negotiable Play Sessions ‎[6,116 bytes]
  485. (hist) ‎Spawn Points ‎[6,121 bytes]
  486. (hist) ‎Survive ‎[6,126 bytes]
  487. (hist) ‎Beat the Leader ‎[6,130 bytes]
  488. (hist) ‎Red Herrings ‎[6,140 bytes]
  489. (hist) ‎Player Kicking ‎[6,142 bytes]
  490. (hist) ‎Transferable Items ‎[6,157 bytes]
  491. (hist) ‎Investments ‎[6,159 bytes]
  492. (hist) ‎One-Way Travel ‎[6,160 bytes]
  493. (hist) ‎Procedurally Generated Game Worlds ‎[6,166 bytes]
  494. (hist) ‎Temporary Abilities ‎[6,178 bytes]
  495. (hist) ‎Minimalized Social Weight ‎[6,178 bytes]
  496. (hist) ‎Switches ‎[6,179 bytes]
  497. (hist) ‎Tied Results ‎[6,194 bytes]
  498. (hist) ‎Rhythm-Based Actions ‎[6,206 bytes]
  499. (hist) ‎Quick Travel ‎[6,207 bytes]
  500. (hist) ‎Interruptible Actions ‎[6,208 bytes]

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