Short pages
Showing below up to 500 results in range #501 to #1,000.
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- (hist) Pictionary [733 bytes]
- (hist) BatMUD [734 bytes]
- (hist) 7 Wonders [734 bytes]
- (hist) Warhammer Fantasy Roleplay [735 bytes]
- (hist) Shadow Run (video game) [735 bytes]
- (hist) Dead Space [735 bytes]
- (hist) Majestic [735 bytes]
- (hist) Age of Empires series [736 bytes]
- (hist) Memoir '44 [736 bytes]
- (hist) Shadow Run [737 bytes]
- (hist) Twilight Struggle [739 bytes]
- (hist) GURPS [740 bytes]
- (hist) Portal series [740 bytes]
- (hist) Ars Magica [740 bytes]
- (hist) Arcadia [742 bytes]
- (hist) Formula D [743 bytes]
- (hist) Using Patterns and Consequences of Patterns [743 bytes]
- (hist) Power Grid [745 bytes]
- (hist) Android [746 bytes]
- (hist) Zombies!!! [746 bytes]
- (hist) Pacman must die [747 bytes]
- (hist) Shadow of the Colossus [748 bytes]
- (hist) Avatar System [748 bytes]
- (hist) Biathlons [749 bytes]
- (hist) Monopoly [755 bytes]
- (hist) Trivial Pursuit [755 bytes]
- (hist) Day of the Tentacle [755 bytes]
- (hist) Acquire [755 bytes]
- (hist) Kingdom Hearts series [760 bytes]
- (hist) OpenTTD [760 bytes]
- (hist) Stratego [763 bytes]
- (hist) Power Explorer [766 bytes]
- (hist) Legendary: A Marvel Deck Building Game [766 bytes]
- (hist) Afrikan Tähti [766 bytes]
- (hist) Legendary Encounters: An Alien Deck Building Game [766 bytes]
- (hist) Hare and Tortoise [767 bytes]
- (hist) Samurai [768 bytes]
- (hist) Snakes and Ladders [769 bytes]
- (hist) MUD2 [770 bytes]
- (hist) The Resistance [770 bytes]
- (hist) Shadows over Camelot [771 bytes]
- (hist) Scorpion Swamp [772 bytes]
- (hist) ESP Game [777 bytes]
- (hist) Carcassonne [778 bytes]
- (hist) Risk [779 bytes]
- (hist) DragonMud [780 bytes]
- (hist) Pirates! [780 bytes]
- (hist) Heavy Rain [781 bytes]
- (hist) Solitaire [782 bytes]
- (hist) Backseat Gaming [784 bytes]
- (hist) Caylus [785 bytes]
- (hist) RoboCup [787 bytes]
- (hist) Illuminati [788 bytes]
- (hist) Peg Solitaire [788 bytes]
- (hist) El Grande [788 bytes]
- (hist) Game Template [792 bytes]
- (hist) Minecraft [792 bytes]
- (hist) Dungeons & Dragons [793 bytes]
- (hist) Citadels [793 bytes]
- (hist) Space Hulk [794 bytes]
- (hist) Hex [794 bytes]
- (hist) Triathlons [797 bytes]
- (hist) Cartagena [798 bytes]
- (hist) Amun-Re [799 bytes]
- (hist) Battleship [799 bytes]
- (hist) Cluedo [800 bytes]
- (hist) Drakborgen [800 bytes]
- (hist) Red Orchestra series [800 bytes]
- (hist) Mystery of the Abbey [804 bytes]
- (hist) Advanced Squad Leader [805 bytes]
- (hist) Stone Age [807 bytes]
- (hist) Everquest series [808 bytes]
- (hist) Ursuppe [810 bytes]
- (hist) Just Cause series [814 bytes]
- (hist) Kingdoms (board game) [814 bytes]
- (hist) TwixT [817 bytes]
- (hist) Car Numberplate Games [818 bytes]
- (hist) Kingdoms [820 bytes]
- (hist) Wolfenstein series [820 bytes]
- (hist) Geocaching [822 bytes]
- (hist) Boktai series [822 bytes]
- (hist) Lego Star Wars series [826 bytes]
- (hist) Super Mario series [826 bytes]
- (hist) Ogre [826 bytes]
- (hist) Insectopia [828 bytes]
- (hist) Osmos [833 bytes]
- (hist) Risk: The Lord of the Rings Trilogy Edition [836 bytes]
- (hist) Clash of the Princes [836 bytes]
- (hist) Container [838 bytes]
- (hist) Witcher series [840 bytes]
- (hist) Settlers of Catan [842 bytes]
- (hist) Agricola [842 bytes]
- (hist) Mafia [844 bytes]
- (hist) Wizard's Apprentice [850 bytes]
- (hist) Defense of the Ancients series [854 bytes]
- (hist) Conflict of Heroes: Awakening the Bear! Russia 1941-1942 [857 bytes]
- (hist) CrossFire: Rules & Organizations for Company Level WW2 Gaming [860 bytes]
- (hist) Lords of Waterdeep [862 bytes]
- (hist) Bloodbowl [865 bytes]
- (hist) Advanced Civilization [868 bytes]
- (hist) World of Darkness [868 bytes]
- (hist) Human PacMan [868 bytes]
- (hist) History of the World [870 bytes]
- (hist) Ludus Latrunculorum [872 bytes]
- (hist) Nomic [875 bytes]
- (hist) Tic-Tac-Toe [877 bytes]
- (hist) Call of Cthulhu [880 bytes]
- (hist) Pandemic [885 bytes]
- (hist) Puerto Rico [888 bytes]
- (hist) Shooting Gallery [893 bytes]
- (hist) Rise and Decline of the Third Reich [893 bytes]
- (hist) San Juan [895 bytes]
- (hist) Speed [901 bytes]
- (hist) Nim [908 bytes]
- (hist) Kriegsspiel [909 bytes]
- (hist) Backgammon [914 bytes]
- (hist) Diablo series [917 bytes]
- (hist) Team Fortress series [920 bytes]
- (hist) Genocide [920 bytes]
- (hist) First to 12 [929 bytes]
- (hist) Treasure [948 bytes]
- (hist) Fallout series [950 bytes]
- (hist) Sleep is Death [955 bytes]
- (hist) World of Warcraft [956 bytes]
- (hist) S.T.A.L.K.E.R. series [962 bytes]
- (hist) Diplomacy [965 bytes]
- (hist) Momentum [969 bytes]
- (hist) Prisoner's Dilemma [971 bytes]
- (hist) No Thanks! [976 bytes]
- (hist) UFO series [988 bytes]
- (hist) Prosopopeia [996 bytes]
- (hist) Pandemic Legacy series [1,014 bytes]
- (hist) Plants vs. Zombies [1,019 bytes]
- (hist) Initiative [1,021 bytes]
- (hist) Can You See Me Now? [1,028 bytes]
- (hist) Bloodbowl (computer game) [1,049 bytes]
- (hist) Mandatory Goals [1,055 bytes]
- (hist) Pachisi [1,069 bytes]
- (hist) Slaves to Armok II: Dwarf Fortress [1,079 bytes]
- (hist) Scrabble [1,104 bytes]
- (hist) Day of the Figurines [1,117 bytes]
- (hist) Staries [1,136 bytes]
- (hist) Europa Universalis series [1,150 bytes]
- (hist) Conspiracy for Good [1,156 bytes]
- (hist) Converters [1,191 bytes]
- (hist) Resource Management [1,200 bytes]
- (hist) Go [1,207 bytes]
- (hist) Gameplay Design Pattern Template, Shortened [1,209 bytes]
- (hist) Consumers [1,227 bytes]
- (hist) Containers [1,227 bytes]
- (hist) Trading [1,248 bytes]
- (hist) Symmetric Resource Distribution [1,258 bytes]
- (hist) Asymmetric Resource Distribution [1,258 bytes]
- (hist) Uncle Roy All Around You [1,280 bytes]
- (hist) 4 Minutes and 33 Seconds of Uniqueness [1,345 bytes]
- (hist) Alien vs Predator series [1,388 bytes]
- (hist) Resource Competition [1,490 bytes]
- (hist) Player/Character Awareness Consistency [1,628 bytes]
- (hist) Gamer Mode [1,776 bytes]
- (hist) Pattern Relations [1,792 bytes]
- (hist) Chess [1,799 bytes]
- (hist) Eufloria [1,823 bytes]
- (hist) Perspective Taking [1,894 bytes]
- (hist) Trumps [1,896 bytes]
- (hist) Bejeweled [1,925 bytes]
- (hist) Coaches [1,951 bytes]
- (hist) Current Player Tokens [1,958 bytes]
- (hist) Process [2,062 bytes]
- (hist) Cycle Deck Engines [2,085 bytes]
- (hist) Bag Building [2,209 bytes]
- (hist) Bag Management [2,241 bytes]
- (hist) Renamed Patterns [2,244 bytes]
- (hist) Fake Game Overs [2,244 bytes]
- (hist) Extra Turns [2,287 bytes]
- (hist) Repetition of Position Draws [2,331 bytes]
- (hist) Resource Sources [2,343 bytes]
- (hist) Password Save Files [2,345 bytes]
- (hist) Pattern-Based Methods [2,385 bytes]
- (hist) Tutorial Neighbors [2,436 bytes]
- (hist) Tournaments [2,505 bytes]
- (hist) Lucky Guess Solutions [2,508 bytes]
- (hist) Revoke Rules [2,511 bytes]
- (hist) Scouting [2,520 bytes]
- (hist) Non-Localized Resources [2,541 bytes]
- (hist) Team Elimination [2,543 bytes]
- (hist) FarmVille [2,577 bytes]
- (hist) Turnovers [2,589 bytes]
- (hist) Sense of Self [2,618 bytes]
- (hist) Complete Resource Depletion [2,654 bytes]
- (hist) Quizzes [2,656 bytes]
- (hist) Pay to Play [2,658 bytes]
- (hist) Collecting [2,665 bytes]
- (hist) No-Use Bonus [2,673 bytes]
- (hist) Global High Score Lists [2,698 bytes]
- (hist) Companion Quests [2,709 bytes]
- (hist) Enclosure [2,731 bytes]
- (hist) Life Penalties [2,766 bytes]
- (hist) Robotic Players [2,797 bytes]
- (hist) Trial and Error Solutions [2,831 bytes]
- (hist) Explicit Random Seeds [2,861 bytes]
- (hist) Extermination [2,883 bytes]
- (hist) First Player Tokens [2,884 bytes]
- (hist) Middlegame [2,908 bytes]
- (hist) Hybrid Gameplay Spaces [2,919 bytes]
- (hist) Asymmetric Gameplay [2,940 bytes]
- (hist) Backtracking Levels [2,962 bytes]
- (hist) Killcams [2,962 bytes]
- (hist) Critical Misses [2,972 bytes]
- (hist) Contextualized Conversational Responses [3,008 bytes]
- (hist) Laning [3,014 bytes]
- (hist) Rabbit Hole Invitations [3,016 bytes]
- (hist) Visits [3,025 bytes]
- (hist) Meta-Postures [3,027 bytes]
- (hist) Waves [3,033 bytes]
- (hist) Player Aids [3,073 bytes]
- (hist) Reserves [3,114 bytes]
- (hist) Endgame Quests [3,128 bytes]
- (hist) Critical Successes [3,136 bytes]
- (hist) Warming-Up Roleplay Exercises [3,137 bytes]
- (hist) Loading Hints [3,159 bytes]
- (hist) Player Anonymity [3,166 bytes]
- (hist) Goal Indicators [3,171 bytes]
- (hist) Individual Penalties [3,202 bytes]
- (hist) Energy Penalties [3,211 bytes]
- (hist) Reward Widgets [3,248 bytes]
- (hist) Invites [3,265 bytes]
- (hist) Collectible Card Games [3,271 bytes]
- (hist) Coupled Games [3,291 bytes]
- (hist) Contextualization [3,312 bytes]
- (hist) Feelies [3,319 bytes]
- (hist) Connection [3,327 bytes]
- (hist) Construction/Scoring Phase Shift [3,364 bytes]
- (hist) Critical Failures [3,365 bytes]
- (hist) Critical Results [3,393 bytes]
- (hist) Secret Resources [3,405 bytes]
- (hist) Awareness of Surroundings [3,409 bytes]
- (hist) Unwinnable Game States [3,421 bytes]
- (hist) Free Gift Inventories [3,435 bytes]
- (hist) Ninja Looting [3,470 bytes]
- (hist) Seamful Gameplay [3,473 bytes]
- (hist) Configurable Gameplay Areas [3,474 bytes]
- (hist) Quick Returns [3,495 bytes]
- (hist) Outcome Indicators [3,495 bytes]
- (hist) Bases [3,503 bytes]
- (hist) Stack Seeding [3,514 bytes]
- (hist) Lull Periods [3,515 bytes]
- (hist) Secret Scoring Mechanisms [3,519 bytes]
- (hist) Big Dumb Objects [3,562 bytes]
- (hist) Sustenance Rewards [3,570 bytes]
- (hist) Ambiguous Responses [3,585 bytes]
- (hist) Team Accomplishments [3,609 bytes]
- (hist) Individual Rewards [3,611 bytes]
- (hist) Generic Adversaries [3,625 bytes]
- (hist) Tooltips [3,633 bytes]
- (hist) Player/System Action Composites [3,642 bytes]
- (hist) Sidequests [3,645 bytes]
- (hist) Ephemeral Events [3,647 bytes]
- (hist) Strongholds [3,653 bytes]
- (hist) Back-to-Back Game Sessions [3,653 bytes]
- (hist) Memory of Important Events [3,679 bytes]
- (hist) Self-Reported Positioning [3,698 bytes]
- (hist) Sidegrades [3,700 bytes]
- (hist) Critical Gameplay Design [3,702 bytes]
- (hist) Varying Rule Sets [3,711 bytes]
- (hist) Unpredictable Behavior [3,720 bytes]
- (hist) Unsynchronized Game Sessions [3,751 bytes]
- (hist) Galleries [3,757 bytes]
- (hist) Fake Game Cancellations [3,759 bytes]
- (hist) Persistent Game World Changes [3,763 bytes]
- (hist) Prompting Techniques [3,780 bytes]
- (hist) Battlestar Galactica: The Board Game [3,789 bytes]
- (hist) Trick Taking [3,798 bytes]
- (hist) Player-Avatar Proximity [3,799 bytes]
- (hist) Secret Areas [3,801 bytes]
- (hist) Sockets [3,822 bytes]
- (hist) Finale Levels [3,840 bytes]
- (hist) Uncertainty of Outcome [3,856 bytes]
- (hist) Zone of Control [3,857 bytes]
- (hist) Friendly Fire [3,865 bytes]
- (hist) Always Vulnerable [3,877 bytes]
- (hist) Access Rewards [3,885 bytes]
- (hist) Exploitation [3,892 bytes]
- (hist) Card Building [3,892 bytes]
- (hist) Misfortune Mitigation [3,899 bytes]
- (hist) Neighbors [3,911 bytes]
- (hist) Decks [3,911 bytes]
- (hist) Closure Points [3,912 bytes]
- (hist) Possibility of Graceful Surrender [3,928 bytes]
- (hist) Real World Knowledge Advantages [3,933 bytes]
- (hist) Surprise Attacks [3,933 bytes]
- (hist) Gameplay Design Pattern Template [3,952 bytes]
- (hist) Pre-Customized Decks [3,955 bytes]
- (hist) Auxiliary Game Screens [3,971 bytes]
- (hist) Startgame [3,974 bytes]
- (hist) Game Over [3,984 bytes]
- (hist) First Player Advantages [3,997 bytes]
- (hist) Development Time [4,021 bytes]
- (hist) Increasing Rewards [4,027 bytes]
- (hist) Auto-Aim [4,034 bytes]
- (hist) Repeat Combos [4,054 bytes]
- (hist) Physical Enactment [4,072 bytes]
- (hist) MacGuffins [4,076 bytes]
- (hist) Self-Service Kiosks [4,082 bytes]
- (hist) Summary Updates [4,084 bytes]
- (hist) Facilitating Rewards [4,085 bytes]
- (hist) Player Augmentations [4,086 bytes]
- (hist) Goal-Driven Personal Development [4,096 bytes]
- (hist) Gameplay Engines [4,115 bytes]
- (hist) Setback Penalties [4,115 bytes]
- (hist) Shared Resources [4,116 bytes]
- (hist) Guilting [4,122 bytes]
- (hist) Negotiable Game Instance Duration [4,132 bytes]
- (hist) Free Game Element Manipulation [4,146 bytes]
- (hist) Speedending [4,150 bytes]
- (hist) TvT [4,170 bytes]
- (hist) Shared Penalties [4,171 bytes]
- (hist) Melodramatic Structures [4,181 bytes]
- (hist) Configuration [4,204 bytes]
- (hist) Feigned Die Rolls [4,207 bytes]
- (hist) Legacy Games [4,243 bytes]
- (hist) Landmarks [4,245 bytes]
- (hist) Artifact-Location Proximity [4,247 bytes]
- (hist) Enforced Player Anonymity [4,248 bytes]
- (hist) Surrendering [4,262 bytes]
- (hist) Vehicle Sections [4,285 bytes]
- (hist) Emotional Attachment [4,287 bytes]
- (hist) Possibility of Anonymity [4,288 bytes]
- (hist) Asynchronous Collaborative Actions [4,302 bytes]
- (hist) Winning by Ending Gameplay [4,306 bytes]
- (hist) Illusionary Rewards [4,309 bytes]
- (hist) Backseat Gamers [4,335 bytes]
- (hist) Mutual FUBAR Enjoyment [4,337 bytes]
- (hist) Game System Player [4,351 bytes]
- (hist) Kingmaker [4,351 bytes]
- (hist) Critical Hits [4,358 bytes]
- (hist) Near Miss Indicators [4,364 bytes]
- (hist) Memorabilia [4,377 bytes]
- (hist) Expansion [4,382 bytes]
- (hist) Game Time Manipulation [4,385 bytes]
- (hist) Asymmetric Goals [4,395 bytes]
- (hist) Team Strategy Identification [4,412 bytes]
- (hist) Substitute Actions [4,419 bytes]
- (hist) Save Files [4,435 bytes]
- (hist) Varying Turn Orders [4,458 bytes]
- (hist) Parallel Lives [4,461 bytes]
- (hist) Last Man Standing [4,468 bytes]
- (hist) Chargers [4,474 bytes]
- (hist) Arenas [4,478 bytes]
- (hist) Hovering Closures [4,483 bytes]
- (hist) Social Skills [4,488 bytes]
- (hist) Crossmedia Gameplay [4,490 bytes]
- (hist) Picture-in-Picture Views [4,502 bytes]
- (hist) Steadily Decreasing Resources [4,514 bytes]
- (hist) Drafting Spreads [4,517 bytes]
- (hist) Point of Interest Indicators [4,521 bytes]
- (hist) Shrinking Game Worlds [4,526 bytes]
- (hist) Fixed Distributions [4,530 bytes]
- (hist) End State Scoring [4,530 bytes]
- (hist) Upgrades [4,546 bytes]
- (hist) Non-Diegetic Communication [4,570 bytes]
- (hist) Resource Locations [4,570 bytes]
- (hist) Naming [4,586 bytes]
- (hist) Automated Responses [4,593 bytes]
- (hist) Emotes [4,608 bytes]
- (hist) Workshopping [4,610 bytes]
- (hist) Player-Artifact Proximity [4,618 bytes]
- (hist) Physical Navigation [4,620 bytes]
- (hist) Game Termination Penalties [4,621 bytes]
- (hist) Entitled Players [4,647 bytes]
- (hist) Exceptional Events [4,653 bytes]
- (hist) Interferable Goals [4,660 bytes]
- (hist) Polyathlons [4,664 bytes]
- (hist) Meta Servers [4,665 bytes]
- (hist) Adventures [4,688 bytes]
- (hist) Check Points [4,711 bytes]
- (hist) Events Timed to the Real World [4,713 bytes]
- (hist) Open-Ended Die Rolls [4,723 bytes]
- (hist) Flip-Flop Events [4,731 bytes]
- (hist) Entrenching Gameplay [4,737 bytes]
- (hist) Save Scumming [4,762 bytes]
- (hist) Alarms [4,781 bytes]
- (hist) Anonymous Actions [4,788 bytes]
- (hist) Framed Freedom [4,788 bytes]
- (hist) Team Development [4,812 bytes]
- (hist) Game Boards [4,821 bytes]
- (hist) Character Levels [4,837 bytes]
- (hist) Transport Routes [4,845 bytes]
- (hist) Diegetic Communication [4,856 bytes]
- (hist) Phasing [4,859 bytes]
- (hist) Synchronous Gameplay [4,861 bytes]
- (hist) Cosmetic Game Items [4,869 bytes]
- (hist) Player-Player Proximity [4,872 bytes]
- (hist) Social Rewards [4,874 bytes]
- (hist) King of the Hill [4,891 bytes]
- (hist) Non-Consistent Narration [4,897 bytes]
- (hist) Conceal [4,910 bytes]
- (hist) Alignment [4,913 bytes]
- (hist) Game Lobbies [4,919 bytes]
- (hist) Tile-Laying [4,920 bytes]
- (hist) Unknown Goals [4,924 bytes]
- (hist) Tiebreakers [4,937 bytes]
- (hist) Team Balance [4,938 bytes]
- (hist) Togetherness [4,939 bytes]
- (hist) Unlocking [4,951 bytes]
- (hist) Alien Space Bats [4,953 bytes]
- (hist) Shared Rewards [4,958 bytes]
- (hist) HUD Interfaces [4,980 bytes]
- (hist) Quick Time Events [4,990 bytes]
- (hist) Character Alignments [4,990 bytes]
- (hist) Movement Limitations [5,005 bytes]
- (hist) Mini-maps [5,040 bytes]
- (hist) Public Player Statistics [5,044 bytes]
- (hist) Friend Lists [5,068 bytes]
- (hist) Ever Increasing Difficulty [5,074 bytes]
- (hist) Main Quests [5,079 bytes]
- (hist) Campaigns [5,088 bytes]
- (hist) Extra-Game Broadcasting [5,117 bytes]
- (hist) Tiered Participation [5,146 bytes]
- (hist) Player Physical Prowess [5,155 bytes]
- (hist) Solution Uncertainty [5,158 bytes]
- (hist) Real Life Activities Affect Game State [5,180 bytes]
- (hist) Mimetic Interfaces [5,188 bytes]
- (hist) Characteristics [5,196 bytes]
- (hist) Score Tracks [5,202 bytes]
- (hist) Leaps of Faith [5,206 bytes]
- (hist) Symbiotic Player Relations [5,220 bytes]
- (hist) Maneuvering [5,247 bytes]
- (hist) Non-Diegetic Features [5,258 bytes]
- (hist) Diegetically Tangible Game Items [5,280 bytes]
- (hist) Changes in Perception of Real World Phenomena due to Gameplay [5,282 bytes]
- (hist) Ghosts [5,312 bytes]
- (hist) Sets [5,338 bytes]
- (hist) Game Instance Stories [5,358 bytes]
- (hist) Positive Feedback Loops [5,363 bytes]
- (hist) Hiding Places [5,367 bytes]
- (hist) Winner determined after Gameplay Ends [5,426 bytes]
- (hist) Player Agency [5,435 bytes]
- (hist) Crosshairs [5,436 bytes]
- (hist) Playing to Lose [5,439 bytes]
- (hist) Attention Demanding Gameplay [5,440 bytes]
- (hist) Deterioration [5,448 bytes]
- (hist) Repetitive Gameplay [5,485 bytes]
- (hist) Endgame [5,490 bytes]
- (hist) Torchlight [5,498 bytes]
- (hist) Tick-Based Games [5,534 bytes]
- (hist) Symmetric Goals [5,548 bytes]
- (hist) Collections [5,551 bytes]
- (hist) Token Placement [5,555 bytes]
- (hist) Altruistic Actions [5,576 bytes]
- (hist) Orthogonal Differentiation [5,578 bytes]
- (hist) Meta-Techniques [5,587 bytes]
- (hist) Armor [5,619 bytes]
- (hist) Save Points [5,645 bytes]
- (hist) Hotseating [5,657 bytes]
- (hist) Rescue [5,664 bytes]
- (hist) FUBAR Enjoyment [5,690 bytes]
- (hist) Equipment Slots [5,702 bytes]
- (hist) Illusion of Open Space [5,708 bytes]
- (hist) PvE [5,730 bytes]
- (hist) Player-Location Proximity [5,749 bytes]
- (hist) Invisible Walls [5,759 bytes]
- (hist) Instances [5,769 bytes]
- (hist) Role Selection [5,793 bytes]
- (hist) Mules [5,817 bytes]
- (hist) Context Dependent Reactions [5,846 bytes]
- (hist) Gossip [5,848 bytes]
- (hist) Functional Roles [5,850 bytes]
- (hist) Ammunition [5,905 bytes]
- (hist) Renewable Resources [5,950 bytes]
- (hist) Easter Eggs [5,952 bytes]
- (hist) Further Player Improvement Potential [5,966 bytes]
- (hist) Mutual Goals [5,966 bytes]
- (hist) Achilles' Heels [5,970 bytes]
- (hist) Secondary Interface Screens [5,991 bytes]
- (hist) Cooldown [6,004 bytes]
- (hist) Clickability [6,010 bytes]
- (hist) Progress Indicators [6,030 bytes]
- (hist) Time Pressure [6,055 bytes]
- (hist) Scripted Information Sequences [6,064 bytes]
- (hist) Gameplay Statistics [6,080 bytes]
- (hist) God Fingers [6,091 bytes]
- (hist) Dynamic Difficulty Adjustment [6,100 bytes]
- (hist) Negative Feedback Loops [6,110 bytes]
- (hist) Negotiable Play Sessions [6,116 bytes]
- (hist) Spawn Points [6,121 bytes]
- (hist) Survive [6,126 bytes]
- (hist) Beat the Leader [6,130 bytes]
- (hist) Red Herrings [6,140 bytes]
- (hist) Player Kicking [6,142 bytes]
- (hist) Transferable Items [6,157 bytes]
- (hist) Investments [6,159 bytes]
- (hist) One-Way Travel [6,160 bytes]
- (hist) Procedurally Generated Game Worlds [6,166 bytes]
- (hist) Temporary Abilities [6,178 bytes]
- (hist) Minimalized Social Weight [6,178 bytes]
- (hist) Switches [6,179 bytes]
- (hist) Tied Results [6,194 bytes]
- (hist) Rhythm-Based Actions [6,206 bytes]
- (hist) Quick Travel [6,207 bytes]
- (hist) Interruptible Actions [6,208 bytes]